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Author Topic: ShipSim Trivial Pursuit  (Read 849264 times)

LucAtC

  • Ship Simulator Developer
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  • Posts: 2223
Re: ShipSim Trivial Pursuit
« Reply #325 on: January 24, 2008, 02:41:41 »

No, saltydog, excuse me, I am very tired this evening, and have no ideas.  :o
Indeed, I ran a mission, some maiden voyage to New York, the best mission till today, I think.  ;)
So, my triple question is, achtung, fertig, los:
- In what year will this maiden voyage be sailed?
- Who is the author?
- How much time should the mission last? (Expressed in hours).
And I have to go and sleeeeep,  ;) (the answers are easy, I think). Don't wait on me to continue!
Regards,
Luc  :)
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #326 on: January 24, 2008, 08:41:24 »

Here's one to get us going  :)

Which harbour are you approaching here..?
« Last Edit: January 24, 2008, 09:29:44 by saltydog »
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mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #327 on: January 24, 2008, 09:30:43 »

It’s the one with the funny French name..you know…sounds like their National Anthem… Can’t think of it..going to bed now…maybe in the morning.
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Lighthouse

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  • Posts: 152
Re: ShipSim Trivial Pursuit
« Reply #328 on: January 24, 2008, 10:27:46 »

Eh... would it be the Marseille in France?

Bon Voyage,

Lighthouse
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The lighthouse, added in the 1820s to aid navigation for vessels using the deep water channels. It is still in use today and plays a central role in the navigational system for ships entering coastal Harbours.

saltydog

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Re: ShipSim Trivial Pursuit
« Reply #329 on: January 24, 2008, 10:33:29 »

Well, you got half of it right Lighthouse.. :D
Do you know the harbour..?
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Lighthouse

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  • Posts: 152
Re: ShipSim Trivial Pursuit
« Reply #330 on: January 24, 2008, 10:35:07 »

Which part did I get wrong? ::)

Harbour... eh, it wouldn't be Vieux Port would it?

Bon Voyage,

Lighthouse
« Last Edit: January 24, 2008, 10:37:15 by Lighthouse »
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The lighthouse, added in the 1820s to aid navigation for vessels using the deep water channels. It is still in use today and plays a central role in the navigational system for ships entering coastal Harbours.

saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #331 on: January 24, 2008, 10:37:30 »

Yes, it was le Vieux Port,  you go.. ;D
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Lighthouse

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  • Posts: 152
Re: ShipSim Trivial Pursuit
« Reply #332 on: January 24, 2008, 10:40:40 »

Ok here we go,

How many people excluding the crew can the Arie Visser carry?

Bon Voyage,

Lighthouse
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The lighthouse, added in the 1820s to aid navigation for vessels using the deep water channels. It is still in use today and plays a central role in the navigational system for ships entering coastal Harbours.

saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #333 on: January 24, 2008, 11:11:31 »

I would say 10 large men.. ;)
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Lighthouse

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Re: ShipSim Trivial Pursuit
« Reply #334 on: January 24, 2008, 11:58:25 »

Sorry to say Saltydog but you are way off!!! Think high.... Much higher!

Bon Voyage,

Lighthouse
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The lighthouse, added in the 1820s to aid navigation for vessels using the deep water channels. It is still in use today and plays a central role in the navigational system for ships entering coastal Harbours.

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #335 on: January 24, 2008, 12:20:25 »

Ok, 20 very tall men... :D
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Lighthouse

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  • Posts: 152
Re: ShipSim Trivial Pursuit
« Reply #336 on: January 24, 2008, 12:30:59 »

Keep it going... Your are still miles of Saltydog!

Hint: Do some research on the main shipsim homepage.

Bon Voyage,

Lighthouse
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The lighthouse, added in the 1820s to aid navigation for vessels using the deep water channels. It is still in use today and plays a central role in the navigational system for ships entering coastal Harbours.

DerBandit

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Re: ShipSim Trivial Pursuit
« Reply #337 on: January 24, 2008, 12:34:27 »

Hmm must be around 100 if I remember right.

114 to be exact :) I looked kind of  :o too, when i first read this. Still can't believe it....
« Last Edit: January 24, 2008, 12:37:00 by DerBandit »
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Es grüßt

Mad_Fred

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Re: ShipSim Trivial Pursuit
« Reply #338 on: January 24, 2008, 12:35:34 »

Quote
The sip has a crew of 6 and can carry up to 120 people

So a total of 120 minus the crew of 6 is 114.

But uhm, I'm sure this is correct, but last year I was on Terschelling and I stood beside her and if they are my size, then it's gonna be a tight fit.. real tight.  ;D

Fred
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Lighthouse

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  • Posts: 152
Re: ShipSim Trivial Pursuit
« Reply #339 on: January 24, 2008, 12:50:05 »

HORAY we have a winner. Well done DerBandit!!!

You ready the question correctly also, excluding the crew, so with six of em' makes 114.

So let your question rip DerBandit!!!

Bon Voyage,

Lighthouse
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The lighthouse, added in the 1820s to aid navigation for vessels using the deep water channels. It is still in use today and plays a central role in the navigational system for ships entering coastal Harbours.

Mad_Fred

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Re: ShipSim Trivial Pursuit
« Reply #340 on: January 24, 2008, 12:51:26 »

That's not fair, he edited it after I ansewed it!!!

But hey, go ahead, you can have it DerBandit!  ;D

Fred


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DerBandit

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Re: ShipSim Trivial Pursuit
« Reply #341 on: January 24, 2008, 13:21:30 »

If you take a closer look, I originally answered 1 minute ahead of you with 100 and edited while you answered..... but since I'm at Work, I leave the new question to you Mad Fred
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Es grüßt

saltydog

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Re: ShipSim Trivial Pursuit
« Reply #342 on: January 24, 2008, 13:29:17 »

he is at Work, I think he didn't have a question prepared .. :)
so Fred, looks like you're up.. ;)
« Last Edit: January 24, 2008, 13:49:34 by saltydog »
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Mad_Fred

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Re: ShipSim Trivial Pursuit
« Reply #343 on: January 24, 2008, 14:40:09 »

But I have no question prepared either.. sigh.. I don't want it!!!!   ;D ;D

Oh well..

How many containers can be seen on the Vermaas?

That means, every container ABOVE the hull line. So not the ones that are inside and thus out of sight..

Now, get counting! muahahaaaa  ;D

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mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #344 on: January 24, 2008, 15:47:49 »

Technically, if questions are to apply to the simulator, Arie Visser can carry only three additional visible passengers.
Your Technical Illegitimatus
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #345 on: January 25, 2008, 11:13:57 »

How many containers can be seen on the Vermaas?

I think 572 Fred.. (now you start counting.. :D )
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Mad_Fred

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Re: ShipSim Trivial Pursuit
« Reply #346 on: January 25, 2008, 11:22:18 »

Nope, it's quite a bit more than that,... I have counted them  :P, but of course I may have made a mistake, but that would be just plus or minus 10 or so... So I will be a little bit flexible..  ;D
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #347 on: January 25, 2008, 11:33:34 »

I can't imagine anyone so accurate to count those containers, so here's a new one.. :)

Which building is this..?
« Last Edit: January 25, 2008, 12:44:50 by saltydog »
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Mad_Fred

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Re: ShipSim Trivial Pursuit
« Reply #348 on: January 25, 2008, 12:22:34 »

 ;D

Indeed.. so in case you wonder, I counted 2034 containers...  :P
(Not that I counted all of them, but like.. number of containers in a stack times number of stacks in a row minus ones missing on top and then for all rows)  :)

Dunno about that building though..
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #349 on: January 26, 2008, 20:56:44 »

Red Eagle doesn't seem the right name for this stately old girl..
It would be a good name for a speedboat, a fast motorbike or a fighter-jet
Which name do you think would suit this ship..?  ;)
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