Hello Saltydog and gentlemen,
Sherpa propellers? You probably meant outward turning, and so you are right, the Sherpa model of the game is designed indeed with inward turning propellers. Contra-rotating is something else. Nevertheless, I think it is indeed a pity that the screw models don't represent pitch really, and also they don't rotate as we would have liked it.
To come back to the issue about the pitch settings of Sherpa, danny is indeed right: the times are not realistic, but then very far from his friend's 3.5 seconds. The time from full pitch, while at full load (not far from maximum torque), to full pitch in the other direction is 65 seconds (ahead to astern) and 78 seconds (astern to ahead). But from astern at full load to 0 degree blade angle, the delay is only 22 seconds. I am sure that an expert engineer like Clanky can explain why to us, but it is not possible to take into account the propeller load in a game, and that is why it was assumed that the no load time of 15 seconds from max to 0 pitch was a reasonable guess for Sherpa. There is no doubt that clanky knows better than anyone else here that big container ships have fixed pitch propellers, evt contra-rotating, and has seen and heard more than enough of them.
Reason for this choice is that the game is about handling ships in or around harbours, and so I am not ashamed of the thrust buildup of most ships, although errare humanum est. Well, I think also many if not most interested players are aware of the time it takes to accelerate the engines.
Vermaas startup was set at around 10 seconds from bridge order to deadslow (set at 34 RPM), another 20 to get to 104 RPM, too fast certainly, but also not at full load, as the propeller is not at its best efficiency at full RPM and harbour speed.
If somebody wants to play more realistically, he can replace the PLCs at the bridge or the engineers dowwn there, by pushing the controls slooower? Eventually, asking to change some settings will certainly be answered, and done if it is sensible and can be done.
Regards,
Luc