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Would it be an idea if this questionair would be put on an standalone website to help with reading?

Yes
- 10 (55.6%)
No
- 8 (44.4%)

Total Members Voted: 17


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Author Topic: Captain Cadets Guide to Ship Sim  (Read 18817 times)

danny

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Re: Captain Cadets Guide to Ship Sim
« Reply #25 on: April 18, 2012, 20:56:59 »

How about "Avoid those big pointy things Known as rocks" and "Don't follow Captain schettino"? Also, a section on how to read charts might be a good Idea,
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Stuart2007

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Re: Captain Cadets Guide to Ship Sim
« Reply #26 on: April 19, 2012, 16:32:52 »

Don't follow schettino???

No, if a ship sinks and he is onboard you DO want to follow him... straight to the lifeboats.
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danny

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Re: Captain Cadets Guide to Ship Sim
« Reply #27 on: April 19, 2012, 17:44:08 »

No, if a ship sinks and he is onboard you DO want to follow him... straight to the lifeboats.
:doh:
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Captain Cadet

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Re: Captain Cadets Guide to Ship Sim
« Reply #28 on: April 24, 2012, 16:08:26 »

i meant ship related  :doh:
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Captain Cadet
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Captain Cadet

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Re: Captain Cadets Guide to Ship Sim
« Reply #29 on: May 14, 2012, 22:11:09 »

I got some stuff to add in
Give me a chance as I have exams  :thumbdown:
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Captain Cadet
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Captain Cadet

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Re: Captain Cadets Guide to Ship Sim
« Reply #30 on: July 25, 2012, 22:09:03 »

if you used this guide could you please click on the poll what you think as i have time now so i mitght as well do it now
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Captain Cadet
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danhill

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Re: Captain Cadets Guide to Ship Sim
« Reply #31 on: July 30, 2012, 17:45:43 »

Quote
When in a emergency situation when stopping is necessary, throw all engines into flank astern, and if possible, steer hard to port/stbd, this turning movement will help slow your vessel down even more.

I would like to point out, that if your in a fixed propeller vessel, this information is bad advice. Especially if you need to turn to avoid hitting something.

By throwing your engines into reverse, you severely reduce the flow rate across the rudder, thus severely reducing your ability to turn. Reducing power, and going full port / starboard would be a much better option IMO.

This information is not correct for water jet powered vessels such as the sea cat though, throwing your engines into reverse and then turning hard will still allow you to turn very sharply. This is because water jet powered vessels make use of thrust vectoring.
« Last Edit: July 30, 2012, 17:48:54 by danhill »
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Subwolf

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Re: Captain Cadets Guide to Ship Sim
« Reply #32 on: July 30, 2012, 23:16:08 »

I would like to point out, that if your in a fixed propeller vessel, this information is bad advice. Especially if you need to turn to avoid hitting something.

By throwing your engines into reverse, you severely reduce the flow rate across the rudder, thus severely reducing your ability to turn. Reducing power, and going full port / starboard would be a much better option IMO.

That's correct danhill. Titanic also did this mistake, they went full astern and made the rudder ineffective, and they couldn't turn hard enough. It's actually strange that the officers didn't know that, instinct and panic probably ruled.
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saltydog

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Re: Captain Cadets Guide to Ship Sim
« Reply #33 on: July 31, 2012, 02:06:03 »

I wonder what Schettino's best course of action would have been when he realized he was getting too close..
Engines stop, hard to starboard. Then after a while hard to port to avoid slamming the stern into the rocks..?
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Rbsanford

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Re: Captain Cadets Guide to Ship Sim
« Reply #34 on: July 31, 2012, 02:32:55 »

Judging by the reason he was getting too close in the first place: he would go to the nearest open window and wave to the people on the beach.

After all, he is more concerned about showing off his ride than actually docking. :doh:
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saltydog

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Re: Captain Cadets Guide to Ship Sim
« Reply #35 on: July 31, 2012, 02:44:17 »

Maybe he waved to people on the beach, but only for them to send a rescue boat for him to "accidently fall into"  ::)
« Last Edit: August 02, 2012, 02:35:34 by saltydog »
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Captain Cadet

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Re: Captain Cadets Guide to Ship Sim
« Reply #36 on: August 06, 2012, 13:23:49 »

I would like to point out, that if your in a fixed propeller vessel, this information is bad advice. Especially if you need to turn to avoid hitting something.

By throwing your engines into reverse, you severely reduce the flow rate across the rudder, thus severely reducing your ability to turn. Reducing power, and going full port / starboard would be a much better option IMO.

This information is not correct for water jet powered vessels such as the sea cat though, throwing your engines into reverse and then turning hard will still allow you to turn very sharply. This is because water jet powered vessels make use of thrust vectoring.
Thank you
I'll update it when I'm on my laptop
Currently on an iPad on a train
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Captain Cadet
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Captain Cadet

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Re: Captain Cadets Guide to Ship Sim
« Reply #37 on: September 13, 2012, 17:47:18 »

Website under construction with a PDF file to read it from
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Captain Cadet
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Captain Cadet

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Re: Captain Cadets Guide to Ship Sim
« Reply #38 on: April 29, 2013, 17:59:15 »

Updated:
Glossary and more info to keeping in contact
sorry for a while for updates and so little - busy with exams.
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Captain Cadet
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Captain Cadet

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Re: Captain Cadets Guide to Ship Sim
« Reply #39 on: June 18, 2013, 10:20:19 »

Does anybody want me to cover anything on here?
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Captain Cadet
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sydmichel

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Re: Captain Cadets Guide to Ship Sim
« Reply #40 on: June 18, 2013, 12:26:35 »

Does anybody want me to cover anything on here?
The rules of the road would be nice.  but, as the AI vessels dont seem to abide by them and cut you up at nearly every opertunity there woud be little point.
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Captain Cadet

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Re: Captain Cadets Guide to Ship Sim
« Reply #41 on: June 24, 2013, 13:02:31 »

The rules of the road would be nice.  but, as the AI vessels dont seem to abide by them and cut you up at nearly every opertunity there woud be little point.
I dont understand the way they work so I decided to leave them out. I tried to aim the rules of the road at multiplayer. Athough i will look into the AI bit  ;)
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Captain Cadet
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Captain Cadet

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Re: Captain Cadets Guide to Ship Sim
« Reply #42 on: February 09, 2014, 19:11:52 »

Hi guys, I have some time on my hands now and I'm looking at improving this topic.
I just done some updating to the topic and was looking at more info. Does anyone have some more ideas or info they would like me to discuss?  :thumbs:
Thanks Guys
 :2thumbs:
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Captain Cadet
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