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Poll

Which environment should we model?

Dubai
- 0 (0%)
Pearl Harbor
- 3 (5.9%)
Port of felixstowe (Harwich Haven)
- 4 (7.8%)
Turku
- 1 (2%)
Helsinki
- 3 (5.9%)
St Malo and the Channel Islands
- 3 (5.9%)
Kiel Canal
- 5 (9.8%)
Venice
- 10 (19.6%)
Manchester ship canal
- 1 (2%)
Suez canal
- 0 (0%)
Panama canal
- 5 (9.8%)
Strait of gibraltar
- 1 (2%)
Monaco
- 0 (0%)
River moesel in germany
- 0 (0%)
Sicily
- 0 (0%)
Adriatic sea
- 1 (2%)
Shanghai
- 0 (0%)
Tokio
- 1 (2%)
Antwerp
- 6 (11.8%)
Noordzee kanaal (IJmuiden and Amsterdam)
- 5 (9.8%)
Hobart
- 0 (0%)
River Thames in London
- 2 (3.9%)

Total Members Voted: 50


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Author Topic: The forum environment project - Project stopped  (Read 152579 times)

Joey1

  • Forum member
  • Posts: 467

The poll is open, now you can vote for your favourite environment.

Please note:
We may not model the poll winner, if...

...We have not enough information, pictures of this environment...
...It is too large (panama canal, suez canal, adriatic sea, sicily...)*...


If there is more than one environment on the top place we will add a second poll to decide the final winner.


*But we can model a part of them, that's why they are in the poll

Joey1
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alex 3d

  • Forum member
  • Posts: 61

if panama or Manchester ship canal wins how do we make locks.

because the panama canal just isn't the panama canal without locks. 
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alex 3d

  • Forum member
  • Posts: 61

just made a office block for the project could be used everywhere. 

i made it for me.[Alex noble 3d co]
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The Ferry King

  • Forum member
  • Posts: 1624

Poll is up!
so people should start voting now :thumbs:
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larsdehaan

  • Guest

again no bering sea... :'(
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alex 3d

  • Forum member
  • Posts: 61

this is a port control office that could go in everyone of those ports.
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The Ferry Man

  • Forum member
  • Posts: 10787

You could just post some pictures Alex  ;)
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TFMs Guide to Crossing the Dover Channel (http://forum.shipsim.com/index.php/topic,21107.0.html)

The Ferry King

  • Forum member
  • Posts: 1624

File>Export>2d graphic>save and post your pics here :thumbs:
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alex 3d

  • Forum member
  • Posts: 61

ok.

office is my office

office 1 is the port control office
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alex 3d

  • Forum member
  • Posts: 61

a house
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The Ferry King

  • Forum member
  • Posts: 1624

looks nice
but such an enviroment needs real buildings
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Joey1

  • Forum member
  • Posts: 467

They are nice :thumbs:
But I think we should wait with the modeling untill we know which environment we do because a house in Dubai looks different from a house in England or Venice for example. ;)
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alex 3d

  • Forum member
  • Posts: 61

but i am sure offices in Manchester  are not that different to offices in venice or dubai. 
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The Ferry King

  • Forum member
  • Posts: 1624

i mean that your buildings have to be buildings that really exist in one of your enviroments..
Those buildings look like you just build it from scratch
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alex 3d

  • Forum member
  • Posts: 61

i did

 
if panama or Manchester ship canal wins how do we make locks.

because the panama canal just isn't the panama canal without locks. 

can u just tell me how we will do them.
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Joey1

  • Forum member
  • Posts: 467

Well we would model and texture them and VSTEP would have to do the rest.
They already got a Lock master Simulator (http://www.vstep.nl/projects/lock_master_simulator/detail.php) hopefully we could get this in the game bu it would be more likely that they just keep them open or animate only the opening and closeing of the doors
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alex 3d

  • Forum member
  • Posts: 61

just emailed frank to see if we could have it in sse when it is done.
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Ralphy

  • Forum member
  • Posts: 1242

I'd be up for it, i think ::)

Is there going to be a quality control for this project?
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Joey1

  • Forum member
  • Posts: 467

For sure there will be a quality control. If not, the environment wouldn't go into SSE.
But I think everybody here will help you, if have any problems. ;)

Joey
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The Ferry Man

  • Forum member
  • Posts: 10787

could I suggest we get someone to do the textures to make them as realistic as possible?
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TFMs Guide to Crossing the Dover Channel (http://forum.shipsim.com/index.php/topic,21107.0.html)

alex 3d

  • Forum member
  • Posts: 61

can i do buildings.
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Joey1

  • Forum member
  • Posts: 467

Would be great, if we could find someone who is very good at texturing and would like to help us. But I dont think we should give the whole texture work to one person, because if this person looses interest on the project we will get stuck.
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alex 3d

  • Forum member
  • Posts: 61

ok. i am good at houses and offices.
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RYAN123

  • Forum member
  • Posts: 589

I Voted ,  if vestep dont agree to put it in the game .. we could put it in Vertual sailor :thumbs:
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I shall return :evil:


I like Trains :)

larsdehaan

  • Guest

*cough* oslo *cough* bering sea *cough dont *cough* see them as option *cough
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