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Poll

Which environment should we model?

Dubai
- 0 (0%)
Pearl Harbor
- 3 (5.9%)
Port of felixstowe (Harwich Haven)
- 4 (7.8%)
Turku
- 1 (2%)
Helsinki
- 3 (5.9%)
St Malo and the Channel Islands
- 3 (5.9%)
Kiel Canal
- 5 (9.8%)
Venice
- 10 (19.6%)
Manchester ship canal
- 1 (2%)
Suez canal
- 0 (0%)
Panama canal
- 5 (9.8%)
Strait of gibraltar
- 1 (2%)
Monaco
- 0 (0%)
River moesel in germany
- 0 (0%)
Sicily
- 0 (0%)
Adriatic sea
- 1 (2%)
Shanghai
- 0 (0%)
Tokio
- 1 (2%)
Antwerp
- 6 (11.8%)
Noordzee kanaal (IJmuiden and Amsterdam)
- 5 (9.8%)
Hobart
- 0 (0%)
River Thames in London
- 2 (3.9%)

Total Members Voted: 51


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Author Topic: The forum environment project - Project stopped  (Read 118839 times)

Joey1

  • Forum member
  • Posts: 467
    • World of ships - Forum

The poll is open, now you can vote for your favourite environment.

Please note:
We may not model the poll winner, if...

...We have not enough information, pictures of this environment...
...It is too large (panama canal, suez canal, adriatic sea, sicily...)*...


If there is more than one environment on the top place we will add a second poll to decide the final winner.


*But we can model a part of them, that's why they are in the poll

Joey1

alex 3d

  • Forum member
  • Posts: 61

if panama or Manchester ship canal wins how do we make locks.

because the panama canal just isn't the panama canal without locks. 
Logged

alex 3d

  • Forum member
  • Posts: 61

just made a office block for the project could be used everywhere. 

i made it for me.[Alex noble 3d co]
Logged

The Ferry King

  • Forum member
  • Posts: 1624

Poll is up!
so people should start voting now :thumbs:
Logged

Brave Sir Charge

  • Forum member
  • Posts: 1357

again no bering sea... :'(
Logged
Previously larsdehaan

alex 3d

  • Forum member
  • Posts: 61

this is a port control office that could go in everyone of those ports.
Logged

The Ferry Man

  • Forum member
  • Posts: 10786

You could just post some pictures Alex  ;)

The Ferry King

  • Forum member
  • Posts: 1624

File>Export>2d graphic>save and post your pics here :thumbs:
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alex 3d

  • Forum member
  • Posts: 61

ok.

office is my office

office 1 is the port control office
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alex 3d

  • Forum member
  • Posts: 61

a house
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The Ferry King

  • Forum member
  • Posts: 1624

looks nice
but such an enviroment needs real buildings
Logged

Joey1

  • Forum member
  • Posts: 467
    • World of ships - Forum

They are nice :thumbs:
But I think we should wait with the modeling untill we know which environment we do because a house in Dubai looks different from a house in England or Venice for example. ;)

alex 3d

  • Forum member
  • Posts: 61

but i am sure offices in Manchester  are not that different to offices in venice or dubai. 
Logged

The Ferry King

  • Forum member
  • Posts: 1624

i mean that your buildings have to be buildings that really exist in one of your enviroments..
Those buildings look like you just build it from scratch
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alex 3d

  • Forum member
  • Posts: 61

i did

 
if panama or Manchester ship canal wins how do we make locks.

because the panama canal just isn't the panama canal without locks. 

can u just tell me how we will do them.
Logged

Joey1

  • Forum member
  • Posts: 467
    • World of ships - Forum

Well we would model and texture them and VSTEP would have to do the rest.
They already got a Lock master Simulator hopefully we could get this in the game bu it would be more likely that they just keep them open or animate only the opening and closeing of the doors

alex 3d

  • Forum member
  • Posts: 61

just emailed frank to see if we could have it in sse when it is done.
Logged

Ralphy

  • Forum member
  • Posts: 1243

I'd be up for it, i think ::)

Is there going to be a quality control for this project?
Logged

Joey1

  • Forum member
  • Posts: 467
    • World of ships - Forum

For sure there will be a quality control. If not, the environment wouldn't go into SSE.
But I think everybody here will help you, if have any problems. ;)

Joey

The Ferry Man

  • Forum member
  • Posts: 10786

could I suggest we get someone to do the textures to make them as realistic as possible?

alex 3d

  • Forum member
  • Posts: 61

can i do buildings.
Logged

Joey1

  • Forum member
  • Posts: 467
    • World of ships - Forum

Would be great, if we could find someone who is very good at texturing and would like to help us. But I dont think we should give the whole texture work to one person, because if this person looses interest on the project we will get stuck.

alex 3d

  • Forum member
  • Posts: 61

ok. i am good at houses and offices.
Logged

RYAN123

  • Forum member
  • Posts: 589

I Voted ,  if vestep dont agree to put it in the game .. we could put it in Vertual sailor :thumbs:
Logged
I shall return :evil:


I like Trains :)

Brave Sir Charge

  • Forum member
  • Posts: 1357

*cough* oslo *cough* bering sea *cough dont *cough* see them as option *cough
Logged
Previously larsdehaan
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