I normally am quiet, and keep my comments to myself, however, being an I.T. guy (I would much rather work out on water, anyone here hiring?
, I can move!) I am able to say, with professional experience backing me up, that VSTEP is doing an amazing job. As previously mentioned, supporting the literally millions of variables, that is, different computers with different hardware, software, patches, peripherals, electricity conditioning (Yes, this can have a MASSIVE effect on computers), even down to the variances of which LCD or CRT someone is using can create utter chaos for developers.
Designing software to work with as many different combinations of hardware and software is a huge undertaking for any company, whether it’s Microsoft, or it’s VSTEP. Just as there are many different combinations of computers, there are probably even more with the people themselves. There’s a lot of complaining that SSE has a lot of bugs. Of course it does. All software has bugs. In fact, many bug fixes create new or make other bugs more serious. What’s going on behind the scenes that nobody here sees (including myself) would boggle your mind, it’s not as simple as just writing a little bit of code here and there, then compiling it all into the game.
Long story short, cut VSTEP some slack – they have done an amazing job. Think about the big things, and thank VSTEP for the many things they have gotten right, rather than the small, tiny things that aren’t working properly yet. Although it is impossible to make perfect, it’ll get better and better, and I'm confident that VSTEP is cut out for the challenge.
VSTEP, I’d like to ask that you not listen to the complaining and the impatient people that don’t understand that this is a huge project, and can’t be completed in just a few hours. Please take your time, do what you do best, and remember that you’ve done an excellent job that few would even dare to try. Creating physics that do match the water and the weather isn’t something that is easy. Thanks for your good work.