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Author Topic: New SSE Gameplay  (Read 16487 times)

mvsmith

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Re: New SSE Gameplay
« Reply #25 on: August 19, 2010, 13:28:41 »

Indeed, many experience QV aborts, but that is seldom if ever a failure of QV. It is either due to a faulty installation or the inability of their system to handle an excessive amount of AI or total object count in a mission.

It has been explained more than once on this forum that QV is the run-time graphics engine for Quest3D, the development platform used by VSTEP for all of its products including Nautis and SSE.
Eliminating QV would require that VSTEP adopt a completely different development platform, which would be a large expense and require re-training or replacing the developers.

Stubbornly blaming QuestViewer for your problems instead of trying to understand the real causes will probably result in unhappiness with SSE.
One common faulting module reported by QV in SS08 has been eliminated, but it is far too early to say that no users will ever experience QV aborts.
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Matthew Brown

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Re: New SSE Gameplay
« Reply #26 on: August 19, 2010, 13:36:28 »

Ok, forget about questviewer for me would you? :P  We're supposed to be talking about the video!

Which I think is absolutely superb, I'm glad they decided to put the helicopter on.
And hopefully deploying small boats will also be available in Free Roam an MP.
Generally well done good job VSTEP :thumbs:
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Captain Spencer

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Re: New SSE Gameplay
« Reply #27 on: August 19, 2010, 13:37:04 »

I completely agree Marty.

However we must get back on topic :)
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Sjoerd92

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Re: New SSE Gameplay
« Reply #28 on: August 19, 2010, 13:37:39 »

I missed this.

And no splashes.
It dissapointed me

Further the game looks great! Cant wait to have it in my mailbox :thumbs:
« Last Edit: August 19, 2010, 13:41:06 by Sjoerd92 »
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Kevinmcg_ships

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Re: New SSE Gameplay
« Reply #29 on: August 19, 2010, 13:40:41 »

I have only ever had the questviewer issue when I didn't have the hardware to run the game. Once I upgraded my hardware, the problem went away.

It's your PC's hardware, not the game ;)

Please tell us which hardware you have upgraded?

The hardware on my PC are well in excess of the SS2008 requirements

Cheers


EDIT - sorry, I missed the above posts about getting back on topic
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Mad_Fred

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Re: New SSE Gameplay
« Reply #30 on: August 19, 2010, 14:17:24 »

I missed this.


Early game shots might show features that in later testing prove too 'heavy' for the average game machine, and may be tuned down to boost overall game performance.
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Matthew Brown

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Re: New SSE Gameplay
« Reply #31 on: August 19, 2010, 14:33:19 »

The name of the factory ship seems to be quite interesting!

Kuroi Kujira not Nisshin Maru.

Which in English means "Black Whale"  ???
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Mad_Fred

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Re: New SSE Gameplay
« Reply #32 on: August 19, 2010, 14:36:35 »

Ironic..  ::)
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Matthew Brown

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Re: New SSE Gameplay
« Reply #33 on: August 19, 2010, 14:44:01 »

Ironic?  ???
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Mad_Fred

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Re: New SSE Gameplay
« Reply #34 on: August 19, 2010, 14:46:01 »

Yes... ironic to give a ship that is used for whaling, a name like that.. I think.
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Kevinmcg_ships

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Re: New SSE Gameplay
« Reply #35 on: August 19, 2010, 14:46:24 »

Ironic?  ???

Because it's a ship which hunt down and kill whales.
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rennie

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Re: New SSE Gameplay
« Reply #36 on: August 19, 2010, 14:49:06 »

i thaught whailing is illegal and they used special pirate ships
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Matthew Brown

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Re: New SSE Gameplay
« Reply #37 on: August 19, 2010, 14:50:32 »

Yeah I suppose so  :thumbs:  I wonder why they would choose that and not something else.
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Mad_Fred

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Re: New SSE Gameplay
« Reply #38 on: August 19, 2010, 14:58:52 »

i thaught whailing is illegal and they used special pirate ships

Nah, It's not illegal, they stick to allowed quota. Still considered too much to a lot of people, but they do have the law on their side, as right or wrong as that may be, I don't judge, cause I eat and use products that are not critical to my life needs too. As does everyone that screams about this issue...  ::)

They do use specialised vessels though, but not pirate ships. The pirate ships are on the other side and fight AGAINST the whalers.  ;)


Fred
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Kristian01

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Re: New SSE Gameplay
« Reply #39 on: August 19, 2010, 15:50:43 »


Early game shots might show features that in later testing prove too 'heavy' for the average game machine, and may be tuned down to boost overall game performance.

So this means we can still try enable it and see is it running good on our rig??
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Sjoerd92

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Re: New SSE Gameplay
« Reply #40 on: August 19, 2010, 15:57:54 »

So this means we can still try enable it and see is it running good on our rig??

Hope so.
My pc can handle that easy.
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Mad_Fred

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Re: New SSE Gameplay
« Reply #41 on: August 19, 2010, 16:36:13 »

So this means we can still try enable it and see is it running good on our rig??

Nope, that means that sometimes certain features are tuned down or even lost, to prevent the game from becoming a framehog, that only the people with really good pc's can handle.

This however, then becomes a new baseline, so you can't turn things back on that aren't in it anymore in a certain form, so to speak.

@ Sjoerd, you have no way of knowing that. Specs?  ;D
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Sjoerd92

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Re: New SSE Gameplay
« Reply #42 on: August 19, 2010, 17:29:29 »

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kanhf0514

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Re: New SSE Gameplay
« Reply #43 on: August 19, 2010, 17:51:37 »


Early game shots might show features that in later testing prove too 'heavy' for the average game machine, and may be tuned down to boost overall game performance.

But I think adding an option would be much better, those splashes are extremely realistic, much better than those seen in the video.
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Captain Spencer

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Re: New SSE Gameplay
« Reply #44 on: August 19, 2010, 17:55:04 »

Perhaps, but let's wait and see what the game brings :)
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Captain Spencer

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Re: New SSE Gameplay
« Reply #45 on: August 19, 2010, 17:56:50 »

http://www.4launch.nl/shop/#p-4-productid-093440

This one  ;)

Hi Sjoerd92,

That PC you mentioned there 'should' run Ship Simulator Extremes without a problem. Nice fast machine you have there :)
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Mad_Fred

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Re: New SSE Gameplay
« Reply #46 on: August 19, 2010, 17:57:07 »

That's pretty much identical to my machine, Sjoerd!!   :thumbs:



kanhf0514,

No it's probably not better, cause if something is changed, like this video suggests, then it's already been proven it won't work, or else it would still be in for the high-end pc's.

If it is not in, then logic dictates, it didnt work out..  at all.
They don't just test on low end machines alone. Everthing that changes, changes for a good reason.

I remember a lot of games and/or sims that I was waiting for, and followed during development via promo screens and videos. And many times I have seen that 'better/more realistic looking features' ended up differently in the full game. Usually because, as the 'game got filled with the rest', the initial design features didn't all remain feasible or achievable, because of it becoming to resource needy.


Fred.
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gibby12

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Re: New SSE Gameplay
« Reply #47 on: August 19, 2010, 18:56:49 »

do i meet the requirements for SSE??

i posted my DxDiag
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Captain Spencer

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Re: New SSE Gameplay
« Reply #48 on: August 19, 2010, 19:10:05 »

do i meet the requirements for SSE??

i posted my DxDiag

Hi Gibby,

Your system may struggle because I beleive you have onboard video, albeit a very good chipset for onboard. You might find your processor may struggle a tiny bit, but I think overall you may be able to get a good balance between quality and speed, bearing in mind your hardware limitations.

You will find you won't be able to turn everything up, so you might find you have to sacrifice particular eye-candy in order to get a good framerate.

Hope that helps :)
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Kristian01

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Re: New SSE Gameplay
« Reply #49 on: August 19, 2010, 19:20:21 »

That's pretty much identical to my machine, Sjoerd!!   :thumbs:



kanhf0514,

No it's probably not better, cause if something is changed, like this video suggests, then it's already been proven it won't work, or else it would still be in for the high-end pc's.

If it is not in, then logic dictates, it didnt work out..  at all.
They don't just test on low end machines alone. Everthing that changes, changes for a good reason.

I remember a lot of games and/or sims that I was waiting for, and followed during development via promo screens and videos. And many times I have seen that 'better/more realistic looking features' ended up differently in the full game. Usually because, as the 'game got filled with the rest', the initial design features didn't all remain feasible or achievable, because of it becoming to resource needy.


Fred.

Thx for replay  :D

Look at my signature and tell me will I run Extremes well?
PS: I play all games at high (Modern Warfare 2, Dirt 2 , SS2008...) so I hope this will not be a problem. :captain:

Cheers
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