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Author Topic: New SSE Gameplay  (Read 16486 times)

kanhf0514

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New SSE Gameplay
« on: August 18, 2010, 19:05:43 »

http://www.youtube.com/watch?v=vaOwii_kZzw

Great gameplay video from VSTEP featuring the greenpeace campaign :D

It looks extremely good :2thumbs:
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oceandream

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Re: New SSE Gameplay
« Reply #1 on: August 18, 2010, 19:11:55 »

 :o :o :o :o
WOOOOOW
 a million stars for this  :2thumbs:
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trains

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Re: New SSE Gameplay
« Reply #2 on: August 18, 2010, 19:14:59 »

Vstep did a wonderful job on Ship Simulator Extremes. The oil from the Latitude, the water cannons from the Vermaas, and transfer of whale meat. And of course the deployables. This is gonna be a great game.

Scott
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Joey1

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Re: New SSE Gameplay
« Reply #3 on: August 18, 2010, 19:16:16 »

The best thing I have ever seen!!! VERY good job VSTEP
 :2thumbs: :2thumbs: :2thumbs: :2thumbs: :2thumbs: :2thumbs: :2thumbs: :2thumbs: :2thumbs: :2thumbs:

Nathan|C

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Re: New SSE Gameplay
« Reply #4 on: August 18, 2010, 19:28:59 »

Looks amazing!!! Naughty ADF, throwing rubbish overboard :o
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Ciroton

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Re: New SSE Gameplay
« Reply #5 on: August 18, 2010, 20:24:50 »

Woo~! Looks amazing. Can't wait to get my hands on it. =3

*Insert other generic hype and compliments here*
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trains

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Re: New SSE Gameplay
« Reply #6 on: August 18, 2010, 20:29:19 »

Naughty ADF, throwing rubbish overboard :o

We'll have to make sure she's tied down hard in port after that. And we need the police around her so she can't escape :P

Scott
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thanks to TJK for this awsome sig :D

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Pride of Dover

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Re: New SSE Gameplay
« Reply #7 on: August 18, 2010, 21:08:47 »

WOW!
looks amazing cant wait to sail DCITSE! I wonder if u can use the water cannonsand deployables on MP?
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Keeping her name flying high...........

IRI5HJ4CK

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Re: New SSE Gameplay
« Reply #8 on: August 18, 2010, 21:27:39 »

Sherpa  :-* ;D
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Kind Regards,
Jack.

Kristian01

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Re: New SSE Gameplay
« Reply #9 on: August 18, 2010, 21:42:28 »

wow very nice  ;D    :captain:
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The Ferry Man

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Re: New SSE Gameplay
« Reply #10 on: August 18, 2010, 21:43:06 »

TNeves

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Re: New SSE Gameplay
« Reply #11 on: August 18, 2010, 22:38:32 »

Just Brutal! ;D This will be the best game of the year! At least for me :evil:
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Kevinmcg_ships

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Re: New SSE Gameplay
« Reply #12 on: August 18, 2010, 22:43:14 »

I can't wait  :2thumbs:.......I'm so fed up with the frequent Questviewer errors on SS2008........ :thumbdown:
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pdpx7

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Re: New SSE Gameplay
« Reply #13 on: August 18, 2010, 23:11:17 »

 :o :o :o :o :o THATS WHY I'M STAYING UP TO 12AM MY TIME AUG. 26/27 :o :o :o :o :o
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Buzinga!

dodweb

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Re: New SSE Gameplay
« Reply #14 on: August 18, 2010, 23:43:43 »

transfer of whale meat

I doubt it's whale meat, theres no reason the a whale hunter would be sending boxed whale meat over to the factory ship. They transport the whole whale to the factory ship where it is processed aboard.. It is identified as a "cargo vessel" in the quest though, perhaps it is bringing in supplies or parts?

Also, are there no side thrusters on the OceanRainbow Warrior III? I see no controls for it in either the bridge or the pop-up controls, but doesent the image on the leftmost computer screen at 00:31 indicate that there are two thrusters?

Are there no fire monitors on either the Rainbow or the Esperanza?

Why is the port engine reporting 209RPM at 65% power, and the starboard 210 at 100%? (01:46)
« Last Edit: August 18, 2010, 23:58:21 by dodweb »
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matt5674

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Re: New SSE Gameplay
« Reply #15 on: August 18, 2010, 23:56:43 »

I doubt it's whale meat, theres no reason the a whale hunter would be sending boxed whale meat over to the factory ship. They transport the whole whale to the factory ship where it is processed aboard.. It is identified as a "cargo vessel" in the quest though, perhaps it is bringing in supplies or parts?

Also, are there no side thrusters on the Ocean Warrior III? I see no controls for it in either the bridge or the pop-up controls, but doesent the image on the leftmost computer screen at 00:31 indicate that there are two thrusters?

Are there no fire monitors on either the Rainbow or the Esperanza?

Why is the port engine reporting 209RPM at 65% power, and the starboard 210 at 100%? (01:46)
Ocean Warrior III?
You must be meaning Rainbow Warrior III
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dodweb

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Re: New SSE Gameplay
« Reply #16 on: August 18, 2010, 23:59:05 »

Oups. A little slip of the fingers, must be the fever-illusions as I've got a bad case of the flu atm. Thanks, and edited.
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gibby12

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Re: New SSE Gameplay
« Reply #17 on: August 19, 2010, 01:19:43 »

id like to thanks Frank and the V-Step Team for creating this awsome simulator  :2thumbs:

im pre ordering this tonight  :D
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mvsmith

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Re: New SSE Gameplay
« Reply #18 on: August 19, 2010, 01:35:39 »

I can't wait  :2thumbs:.......I'm so fed up with the frequent Questviewer errors on SS2008........ :thumbdown:

What makes you think you won’t get QuestViewer aborts with SSE?
If you are getting frequent QV problems now, you might have a problem with your system that would prevent SSE from running.
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trains

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Re: New SSE Gameplay
« Reply #19 on: August 19, 2010, 02:11:21 »

I doubt it's whale meat, theres no reason the a whale hunter would be sending boxed whale meat over to the factory ship. They transport the whole whale to the factory ship where it is processed aboard.. It is identified as a "cargo vessel" in the quest though, perhaps it is bringing in supplies or parts?


Well the mission objective is to take a picture of that transfer. So it must be something that needs to be addressed the law. I only figured it was whale meat because of the objective :P

Scott
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dodweb

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Re: New SSE Gameplay
« Reply #20 on: August 19, 2010, 02:52:15 »

Oh, I wasnt actually doubting you Scott, rather the quest. It is a natural conclusion you made, and it might very well be a whale meat transfer youre supposed to photograph. It just doesent make sense for a whale hunter to send it to a factory ship prepackaged.

And as I forgot to say so in my first post Ill add it here, the game looks amazing and I cant wait to give it a try!
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trains

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Re: New SSE Gameplay
« Reply #21 on: August 19, 2010, 03:20:19 »

Haha. We'll probably never guess before the game is released(or Vstep tells us :P ) But I have no idea what that transfer was of.

Scott
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thanks to TJK for this awsome sig :D

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Captain Spencer

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Re: New SSE Gameplay
« Reply #22 on: August 19, 2010, 10:02:08 »

Yes it looks fantastic but I have my reserved opinion about the new wake system.

Still looking forward to the release though ;D
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Kevinmcg_ships

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Re: New SSE Gameplay
« Reply #23 on: August 19, 2010, 10:30:39 »

What makes you think you won’t get QuestViewer aborts with SSE?
If you are getting frequent QV problems now, you might have a problem with your system that would prevent SSE from running.



I've had QV problems from day one since I bought SS2008, on my XP Home PC. When I upgraded to Windows 7, which involves a complete reformat of my hard drive and reinstall everything again, the QV problems are still there.

I also have SS2006 on my PC and it works perfectly when I had XP Home, even Windows 7 as well. Not a single QV abort.

It would be interesting to see how many people who use SS2008 has had experienced QV aborts, and how often. Judging by past comments on the forum I would say this has happened to a lot of people.
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Captain Spencer

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Re: New SSE Gameplay
« Reply #24 on: August 19, 2010, 13:24:56 »

I have only ever had the questviewer issue when I didn't have the hardware to run the game. Once I upgraded my hardware, the problem went away.

It's your PC's hardware, not the game ;)
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