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Author Topic: The Cookie Box MkII - On stranger tides  (Read 3482542 times)

Ballast

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15775 on: August 17, 2011, 23:34:31 »

Sweden is nice, after that we are heading to Finland again.. a total of about 1000 nautical miles :p
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It's the crew that makes the difference

The Ferry Man

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  • Posts: 10787
Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15776 on: August 17, 2011, 23:36:45 »

now I am really jealous...  :doh:
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cptnchris

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  • Posts: 755
Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15777 on: August 17, 2011, 23:42:03 »

How is everyone  :)
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The Ferry Man

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15778 on: August 17, 2011, 23:42:38 »

Hey CaptnChris

I am OK thanks

how are you? :)
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cptnchris

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15779 on: August 17, 2011, 23:44:22 »

Good! Just (re)bought SSE on Steam, getting anxious to play again  :thumbs:
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The Ferry Man

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  • Posts: 10787
Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15780 on: August 17, 2011, 23:45:48 »

Ahh

well the patch to fix the bouncing should be out... soon...  ;D
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cptnchris

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15781 on: August 17, 2011, 23:47:43 »

Bouncing?! For multiplayer?
Oh, since my SSE is registered from the key from CD, will I have to UN-register that one and the register the new one I get? I guess that's how it works O_o
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The Ferry Man

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15782 on: August 17, 2011, 23:49:07 »

Well what happened to the previous copy you had?
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cptnchris

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  • Posts: 755
Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15783 on: August 17, 2011, 23:50:09 »

I got errors when I tried to run the game, and I foolishly lost the CD itself, so I cannot re-install =\
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The Ferry Man

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  • Posts: 10787
Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15784 on: August 17, 2011, 23:51:09 »

Well I cannot see why you can;t keep both keys in - seeing as you brought both games, and haven;t passed them on...
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cptnchris

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  • Posts: 755
Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15785 on: August 17, 2011, 23:52:38 »

Oh, that may work too! I'll find out, thanks for the info :D
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The Ferry Man

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  • Posts: 10787
Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15786 on: August 17, 2011, 23:53:06 »

No problem :)
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cptnchris

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15787 on: August 17, 2011, 23:56:33 »

I'm ready to try out the Ferry Pack  :2thumbs:
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The Ferry Man

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15788 on: August 17, 2011, 23:57:11 »

You know it makes sense  !:)  ;D
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cptnchris

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15789 on: August 18, 2011, 00:02:23 »

 ;D I want to make a SSE company, Hmmm... Any ideas :P
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cptnchris

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15790 on: August 18, 2011, 00:04:05 »

I haven't been here in so long I don't want to take something somebody else has made :S
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The Ferry Man

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15791 on: August 18, 2011, 00:05:52 »

Companies aren;t... busy... :/
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cptnchris

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15792 on: August 18, 2011, 00:07:13 »

 :( Don't you wish Ship Sim had a active community like the air simulations, man those are cool.

BTW, The keys worked =D
« Last Edit: August 18, 2011, 00:12:58 by cptnchris »
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The Ferry Man

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15793 on: August 18, 2011, 00:22:19 »

:( Don't you wish Ship Sim had a active community like the air simulations, man those are cool.

BTW, The keys worked =D

Ahh good :)

We did... but the appear to have disappeared...  :-\
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danny

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15794 on: August 18, 2011, 01:30:39 »

:( Don't you wish Ship Sim had a active community like the air simulations, man those are cool.

BTW, The keys worked =D
Back in the day This board was heaving with people, but those were the good old times, now, in the depression years you'll be lucky if theres 50 regulars  :'( :'(  :-\ this "tumble weed" mode probobly explains why theres not that many people viewing my WIP (cough cough hint hint cough cough)
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cptnchris

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  • Posts: 755
Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15795 on: August 18, 2011, 01:35:28 »

Back in the day This board was heaving with people, but those were the good old times, now, in the depression years you'll be lucky if theres 50 regulars  :'( :'(  :-\ this "tumble weed" mode probobly explains why theres not that many people viewing my WIP (cough cough hint hint cough cough)

Oh I remember those days, right around when I joined a couples years ago. Arrgh Hurry Steam I wanna play!

Ugh first day o' school tomorrow  :'(  :doh:
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The Ferry Man

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15796 on: August 18, 2011, 01:36:23 »

You mean your impressive little AHTS?

It is very impressive - I have been keeping an eye on it ;)


Good Luck CaptnChris :)
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cptnchris

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15797 on: August 18, 2011, 01:42:14 »

Thanks, and my AHTS?
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cptnchris

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Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15798 on: August 18, 2011, 02:19:53 »

UP AND RUNNING SSE! Huzzah  :2thumbs: :2thumbs:
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CaptainMike1

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  • Posts: 3517
Re: The Cookie Box MkII - now with 20% more tumbleweeds!
« Reply #15799 on: August 18, 2011, 09:20:39 »

I was looking on Google to see how Spirit of Tasmania foot passengers get off at Melbourne, when I found this (http://www.directimage.net.au/pages/job/newEvents/racy.jpg)

Now thats what I call a hat! :o

Even Spirit of Tasmania don't seem very sure, I was intrigued so sent them an email asking how foot passengers boarded an d got this reply!!

Thank you for your recent email.
Foot passengers check in via the front counter in both Devonport and Melbourne. When the ship is berthed in Devonport-you don't actually walk on the vehicle deck, there is a small distance prior to entering-exiting  the ship where you are walking near the vehicles.


LOL
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