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Author Topic: Shipsim 2010, combat edition, sailing edition, inland shipping edition, etc  (Read 1402 times)

RJS87

  • Forum member
  • Posts: 125

I was searching online for some new info about ss10, and i came by a nice site with new info about ss10.
It's written in dutch, and i guess it's official by vstep, it seems like it.. check it out at

http://74.125.77.132/search?q=cache:wnqlo9arlDkJ:www.cs.uu.nl/education/stage/externeopdrachten/VSTEP.pdf+shipsim+2010&cd=12&hl=nl&ct=clnk&gl=nl
Greetz

RJS87
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victor1293

  • Forum member
  • Posts: 1

Can anyone translate in English??PLEASE PLASE I want to know more about Shipsim 2010!!!!

Thanks!
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Merchant Marine Officer (3rd. Mate)

v.h94

  • Beta Tester
  • Posts: 915

www.translate.google.com   it maby work but sometimes it translates realy strange ;)
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Beau Brown

  • Forum member
  • Posts: 24

For those who want a translated version, click here.
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Biggles1975

  • Forum member
  • Posts: 131

Intresting, looks like those that want a combat version may get one and with graphics like SS10 that is going to look pretty cool.
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matt5674

  • Guest

Here is a pasted version of the Dutch I translated from Dutch to English:
Quote
Background VSTEPVSTEP (www.vstep.nl) is a Rotterdam company that consumers as a Serious Game develops games that are training applications based on game technology. VSTEP include the developer of the game Ship Simulator, which sells well worldwide (20 countries, 7 languages, 380.000 units sold so far; www.shipsim.com). VSTEP has just started developing a new game, a next-gen console aktiegame.VSTEP take place for a number of IT graduates, maritime technology, media technology, marketing & communications, 3D modeling & texturization and 2D design & concept art. ( Serious) Game Design / Educational designVSTEP develop products tailored for both clients, for example, the navy, and at its own initiative, for example, new games and training. In both cases, a thorough design document, in which functionality, gameplay, interactivity and interface design are described. For Game Design trainees we have defined the following tasks:  Ship Simulator Combat Edition - The game has so far only non-violent ships and missions had. But we caught many signals that there is a need for a version with more violence. Not only in the form of conventional warfare, but also onderscheppingvan modern pirates (eg in Somalia and the Straits of Malacca), thwart terrorist attacks, drug shipments intercepted etc.  Ship Simulator Inland Edition - After the release of Ship Simulator 2010, planned for September 2009, we can make a fresh all on the river is addressed. This would include a number of stretches of river, different types of barge, locks, bridges, loading and losstations, etc. The gameplay could focus on the efficient running of a ship within shipping as a mini-business, so tycoon / management game elements.  Ship Sailboat Simulator Edition - Currently we are developing the aero-and hydrodynamics of sailing ships in the Ship Simulator game engine. Initially, we add a number of sailing ships to Ship Simulator 2010. But then we can complete a game report focused on sailing. Even within the sailing, there are choices to make: today's yachts, small boats, game, or three such traditional masters. This internship will command the most lucrative category of gameplay to be selected, and will be for a game design and development worden.Research All games and virtual training that we develop are continuously improved with new functionalities derivatives. A number of components suitable for placement and graduation of students assignments Science, Marine Engineering, Physics and Mathematics.  Scenery Editor for Ship Simulator game. Based on vertex shaders it is possible omhoogtes and depth to set for example a scanned chart. We want a toolintegreren in the game that the players themselves a port or other trade opbasis can create a chart, and the results shared with others through our server. (Specific knowledge: HLSLof C + + programming)  Instructor for the training screen versions of Ship Simulator. In maritime training, the instructor all environment variables can be as wave height, wind, etc. Also wilhij control of various sensors, such as wind, the GPS position, as if this incorrect measurement issue. The student must learn how to deal with such systemic failures. (Specific knowledge: C + + programming)  Sound design of the games we make. Both the special-effects and music, which
It looks incomplete of it, but this was the entire article (I think)
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