Hello Guest September 20, 2024, 06:32:25 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: [1]   Go Down

Author Topic: New idea for a mission (Calling all Mission Makers)  (Read 2275 times)

dtrford12

  • Forum member
  • Posts: 72
New idea for a mission (Calling all Mission Makers)
« on: February 10, 2009, 17:36:47 »

I have been wodering if anyone would make a mission with the Ocean Star in Phi Phi here is the info :

The port authority in Phi Phi has made a prefab dock out of barges (2 or 3 barges linked together in the bay and anchored of course) to try and buffer the flow of people onto the island via the Ferry (Red Jet) and to act as a port for the Pilot boat to act from. (Preferably in the bay of Hin Dot)  ;)   

I would make this mission myself but the mission editor runs really slow so it gets Very Frustrating>:(

Have a look at my Flickr site : http://www.flickr.com/photos/26168844@N07/


mvsmith

  • Guest
Re: New idea for a mission (Calling all Mission Makers)
« Reply #1 on: February 10, 2009, 20:35:54 »

What do you mean by “runs slow”? The ME should not be any slower than the simulator on your system.
Such a trivial “mission" should not take you more than 10 to 20 minutes to create. In fact, as you have described it, it is not a complete mission; it would not be accepted by the CMMs.
Creators have their own ideas for missions; they don’t need to do something that you should be able to do for yourself.
Logged

dtrford12

  • Forum member
  • Posts: 72
Re: New idea for a mission (Calling all Mission Makers)
« Reply #2 on: February 10, 2009, 21:21:22 »

Yeah i dont knw what it is i do have a good system and SS08 runs smoothly but the Mission Editor wont it is very puzzeling  ???

And what do you mean by not complete

1) You get the pilot to the Ocean Star
1.1) Dock the pilot boat at the barges

2)    Navigate Around Hin Dot in the Ocean Star   
2.1) Dock the Ocean Star at the Peir (2 barges)

3)    Ferry Passengers from the barges to the land (Red Jet)
3.1) Dock the Ferry Back at the Peir

4)    The Ocean Star leaves the peir
4.1) The pilot boat retreives the Pilot from the ocean star
4.2) Return the pilot to the Peir
4.3) Navigate the Ocean Star to a point on the map
4.4) MISSION COMPLETE

Or you could add more to the Mission Like Starting in San Fran and going over the Pacific and then arriving to Phi Phi then returning to a Harbour.     

firestar12

  • Guest
Re: New idea for a mission (Calling all Mission Makers)
« Reply #3 on: February 10, 2009, 21:42:40 »

Does your system match the minimum requirements?
Logged

dtrford12

  • Forum member
  • Posts: 72
Re: New idea for a mission (Calling all Mission Makers)
« Reply #4 on: February 10, 2009, 21:49:31 »

Does your system match the minimum requirements?
Yes my system meets the requirements and i have a 256 Graphics card 1Gb of RAM  ???

Well put it this way I can run Fsx, World In Conflict, Company of Heroes, Sins of a Solar Empire, Medieval 2 Total War and lots of other games without a hitch but the editor wont run that good.  Dont get me wrong it does run but it is just very annoying when trying to make a mission.   ;D

firestar12

  • Guest
Re: New idea for a mission (Calling all Mission Makers)
« Reply #5 on: February 10, 2009, 21:51:30 »

Yes my system meets the requirements and i have a 256 Graphics card 1Gb of RAM  ???

Well put it this way I can run Fsx, World In Conflict, Company of Heroes, Sins of a Solar Empire, Medieval 2 Total War and lots of other games without a hitch but the editor wont run that good.  Dont get me wrong it does run but it is just very annoying when trying to make a mission.   ;D
Well that just comes to show how awesome the editor is. ;D
Logged

dtrford12

  • Forum member
  • Posts: 72
Re: New idea for a mission (Calling all Mission Makers)
« Reply #6 on: February 10, 2009, 22:08:56 »

It may be because you are veiwing most of the enviroment.

firestar12

  • Guest
Re: New idea for a mission (Calling all Mission Makers)
« Reply #7 on: February 10, 2009, 22:09:34 »

It may be because you are veiwing most of the enviroment.
Maybe but I don't think that is the case.
Logged

mvsmith

  • Guest
Re: New idea for a mission (Calling all Mission Makers)
« Reply #8 on: February 10, 2009, 22:27:03 »

You still have not explained what it is that “runs slow”. Tell me, in detail, what you are trying to do.
You did not specify in your first post where you wanted the ships to go. It is not a mission unless it has at least one waypoint for the player ships.
Unless you can explain what your problem is, you can’t expect much help.
Logged

firestar12

  • Guest
Re: New idea for a mission (Calling all Mission Makers)
« Reply #9 on: February 10, 2009, 22:31:52 »

You still have not explained what it is that “runs slow”. Tell me, in detail, what you are trying to do.
You did not specify in your first post where you wanted the ships to go. It is not a mission unless it has at least one waypoint for the player ships.
Unless you can explain what your problem is, you can’t expect much help.

If I am correct Marty, I believe he is just talking about general lag.
Logged

dtrford12

  • Forum member
  • Posts: 72
Re: New idea for a mission (Calling all Mission Makers)
« Reply #10 on: February 10, 2009, 22:58:46 »

If I am correct Marty, I believe he is just talking about general lag.
Yes thats it the editor lags alot when i am making a mission.  ::)

And what do you mean by no waypoints i stated them above.  ???

mvsmith

  • Guest
Re: New idea for a mission (Calling all Mission Makers)
« Reply #11 on: February 10, 2009, 23:07:40 »

You didn’t state waypoints in your first post.
What specifically “lags”?
Unless you get serious about giving details about your trouble, I won’t waste any more time with you. You should ask for help in Technical Support.
Logged

dtrford12

  • Forum member
  • Posts: 72
Re: New idea for a mission (Calling all Mission Makers)
« Reply #12 on: February 11, 2009, 00:15:15 »

All this post was is to give out a suggestion to the people who would make the misssion

The mission editor itself lags all the lime

As for Waypoints

Ocean Star Waypoints :

1. Navigate the ocean star into the bay of Hin Dot
2. Bring the Ship into posistion next to the Peir
3. Moor the ship to the peir
4. Rellease the mooring lines and cast off
5. Sail to a piont (and could continue to another area e.g San Fran and dock their like a small cruise)

Pilot Boat Waypoints :

1. Release the mooring lines and make your way to the ocean star to deliver the pilot
2. Deliver the Pilot to the ocean star (When ocean star is still off the coast.
3. Return the pilot boat to the peir.
4. Moor the pilot boat.
5. Wait for the ocean star to leave the dock then when out of the Bay go and collect the Pilot
6. Head back to the the Peir (barges)
7. moor the vessel to the peir

Red Jet Waypoints (When the Ocean Star has Docked) :

1. Release the mooring lines
2. Ferry people from the Peir (barges) to the small wooden peir (1 or 2 times)
3. Dock the ship at the Peir (barges) and moor the ship   

 
« Last Edit: February 11, 2009, 00:17:03 by dtrford12 »
Logged

naauriis

  • Forum member
  • Posts: 101
Re: New idea for a mission (Calling all Mission Makers)
« Reply #13 on: February 11, 2009, 16:29:14 »

maybe someone can write scenario in hamburg harbour with:
1)fishing vessel and tugboat
2)vermaas, pilot and tugs
3)ferrys
Logged
ships moddeler

TerryRussell

  • Guest
Re: New idea for a mission (Calling all Mission Makers)
« Reply #14 on: February 11, 2009, 21:54:38 »

Hi chaps.

I have to agree with Marty. I wouldn't create a half-mission for anyone else. I doubt that many of the serious creators would do it, either.

So Dtrford12, why not post your DXdiag in Technical Support and then we can see how/if we can get your PC to not have jerky images. Then you can create any missions you want.
Logged

dtrford12

  • Forum member
  • Posts: 72
Re: New idea for a mission (Calling all Mission Makers)
« Reply #15 on: February 11, 2009, 22:17:38 »

Okey well i just thought that it was a good idea for someone to make a mission like this thats all.  ;D

TerryRussell

  • Guest
Re: New idea for a mission (Calling all Mission Makers)
« Reply #16 on: February 11, 2009, 22:30:30 »

But why not get your problem fixed? It wil also affect your game, so it's well worth the effort.
Logged
Pages: [1]   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines