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Author Topic: shipsim 2006  (Read 3464 times)

rstthomas

  • Forum member
  • Posts: 1
shipsim 2006
« on: July 24, 2007, 22:00:31 »

I got shipsim as a b'day present about 3 weeks ago.
My take on it is as follows: slooooow; disappointing; tedious; boring.
1 - to many resources spent on simulation -not enough on game play.
     Fire some simulator programmers and hire some gamers.
2 - you can lose hours of scenario time on a little "environment damage"
     What the $%^& is that?
3 - user interface - should have been an early beta version not the released one.
4 - Some scenarios are lame others are really LAME.
5 - Vessel selection - what were they thinking?
     I don't want to pilot huge, slow, lumbering, unresponsive ships for hours.
6 - All scenarios should be available out of the box.
     The whole program [license] was purchased not 1/3 of it.
7 - my solution - I only do taxi and other quick e.g.<30 minutes scenarios.

I can see by some reponses that my critique of SS06 stirred up a bees nest.

Yes, I was a programmer, systems analyst, and systems architect mainly for weather satellites but never a gamer.
Now I am a sole prop business owner as a computer support person for windows and networks. [I fix broken windows of the microsoft kind]
I was also a plank owner [original crew] on U.S.S. Enterprise CVA(n) 65 ['61-'63]
Normally, the helm was manned by boswain mates and I was a radarman by rate but I was at the helm of the big E on several occasions as a substitute helmsman; including at the bay of pigs. [1962] She is capable of 50+ knots and steers like a 80,000 ton 1200 ft speed boat. She will also probably be scrapped soon.
My language in the critique was maybe a bit inflamatory and I didn't mean to say the simulation was without merit. In fact, the simulation is first rate and I was pointing out that it had some rough edges. There is lots of room for improvement and the game definitely has potential not yet realized. My criticism was aimed at pushing for those improvements. Maybe SS08 resolves many of these issues, I hope so.

regards,

Rick St Thomas
« Last Edit: July 25, 2007, 15:18:48 by rstthomas »
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Orinoco

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  • Posts: 374
Re: shipsim 2006
« Reply #1 on: July 24, 2007, 22:13:54 »

Jesus, you sound like those people who moan that Flight simulator doesn't come with F15s and Typhoons.

GET A GRIP, it's a SIMULATOR. If you wanted some kind of arcade-like powerboat adventure, you should have looked elsewhere.

I for one, like to pilot my slow, cumbersome ships. 
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Agent|Austin

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  • Posts: 4817
Re: shipsim 2006
« Reply #2 on: July 24, 2007, 22:32:42 »

If it sucks so much go make your own. They did the best they can and will fix all the bugs.
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Stuart2007

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  • Posts: 6201
Re: shipsim 2006
« Reply #3 on: July 24, 2007, 23:29:55 »

This belongs in 2006 forum, so I shall move it to for you.

Stu
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gericom

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  • Posts: 7
Re: shipsim 2006
« Reply #4 on: July 25, 2007, 02:14:19 »

It was my first go at this programme tonight too, and, yes, it's "slow" but what would you expect from a ship like the Titanic?
I enjoyed it, and I'm looking forward to really getting to grips with the Sim, and all it's different aspects.
Have some paitence, and you may just be pleasently suprised at how involved you can get with it.
In my opinion, there is quite a difference between "Simulations" and "Games".
I enjoy both, but prefer the realism of a Simulation over fast and often unrealistic Games.
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Kind Regards, Gericom.

gericom

  • Forum member
  • Posts: 7
Re: shipsim 2006
« Reply #5 on: July 25, 2007, 02:18:14 »

Further to my previous post, if your're looking for a high speed "Boat Game", check out "Hydro Thunder", (if you can still get it, not too sure as it's a few years old now, but still very enjoyable. 8)
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Kind Regards, Gericom.

J3nsen

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  • Posts: 1751
Re: shipsim 2006
« Reply #6 on: July 25, 2007, 06:23:19 »

I think he want SS06 to be a action game *Pang Pang!*  :D

Shipaddict

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  • Posts: 3747
Re: shipsim 2006
« Reply #7 on: July 25, 2007, 08:24:03 »

Fire some simulator programmers and hire some gamers.
I don't want to pilot huge, slow, lumbering, unresponsive ships for hours.

So you have years of programing experience do you?

If you don't want to pilot big vessels then this is NOT for you.

You can always delete your account in your profile and sell the game on ebay.
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Skypuppy

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  • Posts: 1
Re: shipsim 2006
« Reply #8 on: July 25, 2007, 17:08:47 »

Many people purchase this because it is a SIMULATOR.  It reacts very much like real boats and ships do. If you can not dock and undock, can not read a nautical chart, can not understand why you run aground or do enviromental damage because of squat or you run over an underwater obstruction or wreck that is located on the chart, then buy a GAME at Wall Mart.
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