Now this is a very intresting thread. Much can be learned here for people with no or just few knowledge of "driving" ships!
Stuart: My geus is, you think flying is easier than driving a ship, because you can fly. I can't fly in real life, but i do know how to get from A to B in FSX. And trust me, handling a ship (of what size, theory is all the same, more or less) is much easier. Planes have much more "rudders" to stay on course and height. Rudder, Aillerons, etc. Ever tryied to taxi a plain sideways, or better, backwards? Can't do, right? Well, not without reverse-thrust.
On ships with a prop/rudder-conversion it's easy, you only have 1 rudder. Offcourse you can have more rudders (1 for every prop, 2 for every prop, i myself have a Hitzler-patent, 3 rudders and 1 prop), but you can turn them with one handle/joystick.
Pay attention on the movement of the plane, if you taxi next time. What happens if you give a bit forward throtlle and move your rudder hard port? You will go left. Allthough the prop on a conventional plane is in front, the thrust (wind?) goes backwards, hits the rudder (like water with ships) and the thrust/wind goes to port. Resulting in the planes tail moving to starboard!But the nose is going to port.
I hope, this is understandeble for you (and anyone else), since i'm Dutch, so my English might be a bit "strange"?
Like i said, i have a single prop with 3 rudders, the Hitzler-patent. 1 small rudder in centre of prop, 2 bigger ones besides the small one. When hard port, the port-rudder is a bit more over then 90 degrees, the midlle-rudder is 90 degrees, and the starboard-rudder is less then 90 degrees, resulting in a thrust-cut-off, bending all the water to port. When my rudder-patent is correctly adjusted, i can turn my ship without bow-thruster on the spot. With full throtlle (800 bhp for a 76 mtr long/8,2 mtr wide ship).
It would even go a bit backwards, if i don't watch out.
Hope this add's something to this thread.