Hi Nick,
I’m glad to hear you’ve started mission building.
1. No.
2. Yes
3. No
Golly, this trouble desk stuff is real easy!
Seriously, the Mission Editor uses the same basic environments as free roaming, but without any objects. You will see the places where vessels enter in free roam.
Adding AI is not much of a chore: you draw an AI path and then place AI vessels on it. The tutorial should tell you all you need to know, but feel free to ask me about anything I’ve failed to make clear.
Starting with vessels anchored is a crapshoot; sometimes it works ok, often you will get what you observed. As an alternative you can use a boulder type 5 near the boat and moor to it. Even then the line might look weird. Hopefully this will be fixed in the next version of the editor.
Starting with the engine off is not possible at present.
Vessels enter a new environment with screws at Stop, but engines running, and with some residual way depending upon their speed at the time they hit the trigger, and how long the loading & initialization takes.
My own opinion is that the Engine on/off feature is not useful. If it were applied to Titanic (it’s not), would you want to wait many hours for steam? For a diesel small boat it might make sense, for a gasoline power boat you could blow yourself to glory with no bilge blower.
Good luck,
Marty
Oh yeah,
Questions like this are usually asked in the Missions board, or more generally, in the Technical support board. DJM will probably amplify on this.