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Author Topic: Cruise...  (Read 5764 times)

matsuman

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  • Posts: 8
Re: Cruise...
« Reply #25 on: January 07, 2009, 01:24:12 »

Ash,

Is SS2008 simulate dynamic time?
I've been sitting in a port for about two hours where the sun is above the horizon.
The sun is not even moving..........



Kin M.
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ash

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  • Posts: 315
Re: Cruise...
« Reply #26 on: January 07, 2009, 18:24:16 »

i dont think it does but have a look in the search box. go back to the index page and then type somthing in about the time
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Nathan|C

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Re: Cruise...
« Reply #27 on: January 07, 2009, 18:26:18 »

I think it does -

I was in Multiplayer in Marseille, when i entered it was sunset, and 20 minutes later the sun dissapeared behind the horizon  ;)
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ash

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  • Posts: 315
Re: Cruise...
« Reply #28 on: January 07, 2009, 18:27:12 »

it does on MP but i dont know about missions
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bbydino05

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Re: Cruise...
« Reply #29 on: January 11, 2009, 16:47:16 »

Ash,

Is SS2008 simulate dynamic time?
I've been sitting in a port for about two hours where the sun is above the horizon.
The sun is not even moving..........



Kin M.

yes it does but at what time where you there cause if you go out to the atlantic ocean and sail for about an hour or 2 at sunset it will go down in about 20-30 minutes
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JHB

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  • Posts: 1457
Re: Cruise...
« Reply #30 on: January 11, 2009, 21:14:53 »

Not much you can use the sun for. When it comes to stars you could use astronomical navigation (not supported by SS). :)
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matt5674

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Re: Cruise...
« Reply #31 on: January 13, 2009, 23:52:11 »

if the sun does dissapear to the other horizon which can not be known to go to with the little globe, you can use the stars to figure out your latitudes and longitudes. and by latitudes not the ship Latitude.
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Master Captain

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  • Posts: 1842
Re: Cruise...
« Reply #32 on: January 14, 2009, 00:04:23 »

i believe the game simulates time, in fact i know it does, as i've set a certain time and the sun slowly moves up higher (as i like to start just at sunrise :D)
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matt5674

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Re: Cruise...
« Reply #33 on: January 14, 2009, 00:07:58 »

but I do whish the enviorments are limited with boundaries. why not make the world and I mean everything being a enviorment for non-stop sailing, and I guess it will cost a ton of GBs and stop playing, right? :-\
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Master Captain

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Re: Cruise...
« Reply #34 on: January 14, 2009, 00:09:42 »

like you said, it would simply take up too much space and time to model the entire world for sailing, though that would be very cool ;D
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matt5674

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Re: Cruise...
« Reply #35 on: January 14, 2009, 00:10:49 »

It could but it will just,be a dream :( :( :(
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Master Captain

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Re: Cruise...
« Reply #36 on: January 14, 2009, 00:12:05 »

most likely as the space required would be huge :P
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JHB

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Re: Cruise...
« Reply #37 on: January 14, 2009, 01:38:19 »

Microsoft did it. In 2020 VSTEP will do it (psychic) :angel:
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Master Captain

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Re: Cruise...
« Reply #38 on: January 14, 2009, 02:40:03 »

oooo are you? then whats for lunch at my school tommorow? ;D
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matt5674

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Re: Cruise...
« Reply #39 on: January 15, 2009, 02:41:55 »

or how bout when Ship Sim 2010 will realease in summer!
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RMS Gigantic

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  • Posts: 2601
Re: Cruise...
« Reply #40 on: January 16, 2009, 09:43:15 »

As with all easily answered question topics, this one's at that final stage.

That being the stage when we start talking marmite, or the many features of Mad_Fred's time-traveling unicycle with a cloaking ability.

Hmm... does that unicycle have a coffee maker?
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ash

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  • Posts: 315
Re: Cruise...
« Reply #41 on: January 19, 2009, 18:41:28 »

that was funny that was about the mod room and mad fred causes havoc in his invisible cloak
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firestar12

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Re: Cruise...
« Reply #42 on: January 20, 2009, 02:49:58 »

Once again, Amsterdam is not in the game.

You can only select the stretches of sea that Vstep put in, so you could go Solent --> English Channel -->Atlantic Ocean --> New York Atlantic Ocean --> New York, teleporting from each, but other than that, each enviroment has boundaries.
God that would take a long time....
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mvsmith

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Re: Cruise...
« Reply #43 on: January 20, 2009, 02:55:29 »

About 4-1/2 hours in mission T2 with Titanic at full ahead most of the way.
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