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Author Topic: Sketchup - Dead slow ahead.  (Read 3153 times)

danny

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Sketchup - Dead slow ahead.
« on: November 23, 2011, 23:07:42 »

Hi guys,
Being as the guys over at google seem to be as much use as a fire extingwisher is when your fighting a tanker fire, I thought i'd ask here for some help.
Recently, my sketchup has been running rather slow, even though the model has 19,022 poly's in total. When I say slow, I don't mean SSE slow, I mean "hanging". For example, Say I want to copy something, I select what I want to copy, Then try to move the new copy to where I want it, and insted of it copying, sketchup goes into "not responding" mode, and windows kills it shortly afterward. Anyone know of any possible fix?
I can't move the model out of SU, well, I can move it into kerkythea, but kerkythea can't move it to anything else :(
Thanks,
dan
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Rbsanford

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Re: Sketchup - Dead slow ahead.
« Reply #1 on: November 24, 2011, 05:11:13 »

hmm try debugging ure computer. also u may be a bit poly-heavy?
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Mr Robville

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Re: Sketchup - Dead slow ahead.
« Reply #2 on: November 24, 2011, 13:57:08 »

I don't have SU in front of me right now, but as i remember, you'll need to go to preferences and opengl settings and play with that. perhaps turn openGL on or off/ hardware shading.

you might notice right now that when you turn edges off, the "lagg" doesn't happen
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Mad_Fred

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Re: Sketchup - Dead slow ahead.
« Reply #3 on: November 24, 2011, 14:17:57 »

Yup, you can fiddle with the settings to make it less hungry,..  but on the whole, Sketchup can just get 'heavy' really fast if you work on detailed models, as I have found. You can't 'debug' anything about that, it's just the way it is.  :P

You need plenty of resources when your models get into the high polycounts and if you dont have them, it stops at one point and will behave like you experience. I have a truckload of resources and even then sketchup will do the 'no response' thing for a while if I copy some detailed or large stuff, or on auto saving huge models.

What I would also suggest, is first of all to of course work with components/groups, cause that's always best.. But then just Hide any groups or components that you are not actively working on. Because sketchup continuesly renders everything, so not having to render most of the model - that's not being worked on anyway - makes it run much much faster.

For the much larger things that you can't get around, just let it rattle for a while.. dont go pressing keys or clicking things in a frenzy, that might indeed make it crash. I found that just letting it go and leaving it be for a bit, means it will complete the action it's doing.
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danny

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Re: Sketchup - Dead slow ahead.
« Reply #4 on: November 24, 2011, 17:41:05 »

Thanks guys for the replys!
I've fiddled around a bit more, and installed and re-installed sketchup, which appears to have partialy fixed the problem. I've also found "grouping" objects before there moved also helps a great deal.
In terms of how high the polycount is, the model only had 19,980 polys :O
Its not my PC, as i've been up to 100,000 poly's in 3DS before now and my pc handled that like a peice of cake.
All in all, I've come to the conclusion that sketchup is sucky. Time to learn blender me thinks  !:)
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Mad_Fred

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Re: Sketchup - Dead slow ahead.
« Reply #5 on: November 24, 2011, 20:05:46 »

Well you cannot compare 3DS and sketchup purely on how well they run at a certain polycount. Do you have a lot of 'redundant faces' or geometry in your model? Did you use parts important from other sources, maybe in various supported formats? That can have negative effects too in my experience.

I've had models with a few million polys and still good performance, so it's not that bad. And it's a alot easier than most competitors in the free range of software. Better results with less hassle too, often.. well..  with a little help of some plugins at least.  :)

And err.. I tried Blender.. I found it..  sucky.  ;)

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danny

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Re: Sketchup - Dead slow ahead.
« Reply #6 on: November 24, 2011, 20:18:31 »

I will admit blender is a pain to use....
The model has no redundant faces, nothing has been imported from any other sources.
The only plugin I've got, is S2K. Are there any others you'd recommend?
I'm guessing its luck of the draw as to weither it works like a charm, or weither it hates your computer.  ::)
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J3nsen

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Re: Sketchup - Dead slow ahead.
« Reply #7 on: November 25, 2011, 01:38:39 »

http://sketchup.google.com/support/bin/answer.py?answer=36235  :thumbs:

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danny

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Re: Sketchup - Dead slow ahead.
« Reply #8 on: November 25, 2011, 22:32:50 »

Tried that j3nsen  :doh:
I've fixed the problem anyway,For whatever reason sketchup had smoothed something it wasn't suppost too, and to a "smooth" value of around 1,000,000  :o :o The bit it smoothed is now gone.  :thumbs: :2thumbs: :thumbs:
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