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Author Topic: Ship Sim Extremes Update v1.3 - Now available!  (Read 4269 times)

Swenson

  • Ship Simulator Community Manager
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  • Posts: 436
Ship Sim Extremes Update v1.3 - Now available!
« on: January 06, 2011, 17:14:35 »

Hi everyone,

The long-awaited v1.3 update for Ship Simulator Extremes is now available! This big update will fix multiple issues that some user experienced and will also add or improve dozens of features. The update is available through http://www.shipsim.com/downloads/updates (http://www.shipsim.com/downloads/updates) and other selected channels. STEAM users will have their version updated automatically.

Don't forget to check out our brand new tutorial videos of the new Mission Editor! You can find the videos by following this link: http://www.shipsim.com/media/editor (http://www.shipsim.com/media/editor)

Below is an overview of what you can expect in the v1.3 update.
Start your engines and get ready to set sail!

[ General ]
   * New Feature: Mission Editor is now available from the main menu. Manual available from the Windows Start menu.
   * New Feature: Antialiasing functionality is now accessible from options -> graphics -> quality settings menu
   * New Feature: Shortcut in Windows Start menu to access game photo folder
   * New Feature: Added navigation lights on bouys
   * New Feature: Cinematic in-game camera added. Select from camera GUI. LMB click to set camera location, LMB click again to set camera height.
   * Performance Improvement: Allow the game to allocate more memory, upto 3GB, on 64-bit systems
   * Performance Improvement: Duplicate mission behaviour; just the duplicate mission will be omitted and the user will get notified in the main menu
   * Performance Improvement: Allow more parts of the game to run in a separate thread, optimizing performance
   * Visual Improvements: Lightened up the night, Brighter ambient colours, More prominent reflections, Buoy navlights
   * Fixed an issue where a duplicate file could interfere with several menu's in-game
   * Fixed an issue where mission savegames could corrupt ship controls

[ Chart ]
   * Added depth display ranges
   * More realistic buoy positioning

[ Missions ]
   * New Feature: Added bollards to freeroaming in all environments
   * Improved freeroam traffic pathfinding
   * Fixed an issue where autopilot would incorrectly warn about other ships
   * Fixed and added better descriptions for several mission objectives

[ Ships ]
   * New Feature: Added anchor chains and dropping anchors
   * New Feature: multiple helmsman cameras on appropriate ships, cycle through them with the GUI or the shortcut key (2)
   * New Feature: helmsman camera panning, use default camera panning actions to pan the camera left or right
   * New Feature: Added functionality for SS08-style controlling, using dual throttles by moving the center of the levers
   * New Feature: Added working Bridge-wing controls
   * New Feature: Moving indicators on ship bridges (rpms, rudder angles)
   * New Feature: Moving radar on bridge monitors
   * New Feature: Rowboat deployables on Red Eagle
   * New Feature: Navigation light state 'fishing'
   * New Feature: Option to switch a Ferry's general direction
   * Improved tighter mooring ropes (tighter)
   * Improved performance of ship update
   * Improved smoke particles on most ships
   * Improved ship dynamics
   * Improved navigation lights
   * Improved mouse-response for controls
   * Improved ship bridge layouts
   * Improved ship bridge control types
   * Fixed and added several missing hull ship names
   * Fixed an issue where controls on several ships could interfere with eachother (mouse/keyboard)
   * Fixed an issue and made walkthrough run mode functional again
   * Fixed an issue with collision of the Red Eagle
   * Fixed an issue where the GUI indicator would display negative (port) values while they should be positive (starboard)

[ Mission editor ]
   * Mission Editor added
   * Updated Feature: added multiselecttool
   * Updated Feature: double-click anywhere in the environment to center the camera's focus point there.
« Last Edit: February 25, 2011, 13:16:09 by Swenson »
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