In the NVidia controls you there is a menu point saying "3D-settings", and her you can activate "show PhysX virtual display" (don't know what exactly it says in English - I've translated it from German). If activated, inside the game a message is displayed up in the upper left corner, that shows which processor actually is used for PhysX calculations.
I did this, and when starting SSE, i saw, that the CPU was used as PhysX accelerator, not the GPU.
This is independent of whether I had set PhysX to use the CPU or the GPU or to choose automaticly!
To verify this, I installed a PhysX screen saver. And there it is possible to switch between CPU and GPU. Using GPU it runs quick, smooth and with a high frame rate, while using the CPU it behaves just like SSE - slow, jerky and with low frame rate, especially when liquids show up.
Is it possible, that the game doesn't run properly because it doesn't use PhysX correct? Is there a way to make SSE use the GPU as PhysX accelerator?
If the differences are as pronounced as inside the screen saver, this would be smashing! If VStep furthermore could find a way to use multiple cores, SSE could run like a rocket.
So does anybody know a way to tell SSE to use the GPU for PhysX?
Maybe a dev has an answer?
@Aad the Pirate: If you read this - as we have similar systems and similar problems, have you tried to test it? Can you verify it?