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Author Topic: bug  (Read 2049 times)

danny

  • Forum member
  • Posts: 885
bug
« on: September 04, 2010, 16:09:32 »

hi,
i've just noticed this, and its with every ship.
see attachment below, (and yes, i did sink the rainbow warrior after that)
« Last Edit: September 04, 2010, 16:17:40 by danny »
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LucAtC

  • Ship Simulator Developer
  • Global Moderator
  • Posts: 2234
Re: bug
« Reply #1 on: September 04, 2010, 16:31:53 »

Hello Danny,

You selected the "Aground" icon, showing the lights of the rule 27, why do you think it is a bug?

Regards,
Luc
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Ballast

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  • Posts: 3490
Re: bug
« Reply #2 on: September 04, 2010, 16:38:10 »



And what about this one then Luc? I don't know what kind of vessel should show this lights according the collision regulations  :lol: You do get damage, when you hit it.
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Markus97

  • Forum member
  • Posts: 289
Re: bug
« Reply #3 on: September 04, 2010, 16:41:31 »



And what about this one then Luc? I don't know what kind of vessel should show this lights according the collision regulations  :lol: You do get damage, when you hit it.

I have seen "flying lights" before...

/Markus
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LucAtC

  • Ship Simulator Developer
  • Global Moderator
  • Posts: 2234
Re: bug
« Reply #4 on: September 04, 2010, 16:42:22 »

Surely Phaedrus, the modern Flying Dutchman,
 :angel:
Luc


Edit,
No, it is of course a bug (already reported by a tester), something like all lights that are off, but instead of it have received some weird attribute. It would be interesting to know exactly the circumstances in which it can be found, in order to reproduce it.
« Last Edit: September 04, 2010, 16:47:57 by LucAtC »
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danny

  • Forum member
  • Posts: 885
Re: bug
« Reply #5 on: September 04, 2010, 18:25:52 »

i think its a bug because theres no lanterns were the lights are,
also,
the red egeal doesn't have any collision detection, i rammed it into some rocks and just sailed right on through (sorry for no screenshots, forgot to turn on my numberpad)
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STCW II/1 Unlimited Officer Of the Watch.
Big or small, I'll sail 'em all!
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