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Author Topic: Damage model in SSE  (Read 9026 times)

Subwolf

  • Forum member
  • Posts: 398
Re: Damage model in SSE
« Reply #25 on: September 09, 2010, 23:43:56 »

I believe that, it would be pretty stupid to release software without testing. Question is, how could things like that bad damage system pass?

Btw, the easy sinking only seems to happen when ships are moored, not when colliding with each other. I rammed the Agile Solution several times using the Bugsier 2 but they just wouldn't sink, so I gave up ;D
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Stuart2007

  • Forum member
  • Posts: 6201
Re: Damage model in SSE
« Reply #26 on: September 10, 2010, 07:43:08 »

Subwolf, you know very well it has been tested! I myself assisted in b.t. 2008 version, so I can tell you that sse (which I have had nothing to do with (apart from campaigning for DCITSE!!!)) WILL have been extensively tested.

My own opinion, which isn't based on any known facts but merely the fact that I'm brilliant in about every way, is that the beta testers identified lots of bugs, the developers tried to remove as many as possible, but ran out of time and released anyway.

I personally agree that they should never have been pressurised into an un-realistic release date. Vstep is now (or should be) sufficiently experienced to gauge timescales!
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Join the campaign for 'Pride of Bilbao' and SSE (on one disc).... Model by TFM ship builders.

rennie

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  • Posts: 110
Re: Damage model in SSE
« Reply #27 on: September 10, 2010, 18:00:15 »

the people who tested it must hav bin playing computers since they were 4 :2thumbs: because they havent noticed the damage they r well expiriensed
« Last Edit: September 11, 2010, 18:52:57 by rennie »
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Play roblox or you are a noob

Kiwi Sailor

  • Guest
Re: Damage model in SSE
« Reply #28 on: September 11, 2010, 00:15:28 »

In my view there are too many errors to make the game enjoyable or playable.

I just had a disaster with a pilot boat that collected the pilot and then decided to dive.

Earlier I tried to dock in Calais, but the water is barely 2 metres deep on approach, with no channels.

Most missions cannot be completed.

VSTEP have made a big mistake launching this software. I've tried to contact them for a refund, but they're not replying.
there is a channel if you turn to starboard and go along the coast for a few miles. it will bring you in almost at 90 degrees to the entrance. it is a good test of skill. I also ran aground here but then saw the channel on the next attempt. It is true the damage control needs a major overhaul. Apart from that it is not too bad. Altough some working gauges and rudder indicators in the bridge would help.
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wilkindubai

  • Forum member
  • Posts: 3
Re: Damage model in SSE
« Reply #29 on: September 11, 2010, 10:05:58 »

It seems that there are divided opinions as to the level of playability of SSE.

I can only conclude that there are different versions of SSE being published, OR that the programming is severely affected by other third-party software that resides in each PC.

My experience is that SSE is totally unplayable due to many serious issues - I've not yet managed to complete a mission, and I'm an experienced ShipSimmer.

Recently I had a pilot boat that sailed under the water - it sounds funny, but it's just the latest of a long series of issues.

I've uninstalled SSE and gone back to ShipSim 2008
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