The game still says "simulator" in the title, things like wind, tides and currents really should be in there this time along with much improved night lighting, in reality buoys can be seen at tens of miles distance at night In previous versions of SS they are bearly visible until you are right on top of them. These really are core requirements for anything calling itself a "ship simulator".
The differences between "our" version and the pro version should really be limited to things like... instructor network guidance, post mission analysis tools, ship physics configuration, multi station operation and the simulations of specific real world maritime hardware not the basic requirements like bouyage, traffic, wind, current tides etc.
I hope this doesn't sound too negative it's just that we are not really hearing any information on these core things. Vstep should however be commended on it's inclusion of more task based ships, ships with specific roles and duties providing more for the player to do rather than simply adding another 5 ferries etc.