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Author Topic: iceburg  (Read 1593 times)

samu2008

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  • Posts: 13
iceburg
« on: February 22, 2010, 19:43:45 »

Hi.. i dont know how to have iceburg in the game... sonebody plz tell me?.. thnx
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McGherkin

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  • Posts: 3153
Re: iceburg
« Reply #1 on: February 22, 2010, 19:57:42 »

The iceberg can be found in the list of static objects in the Ship Simulator Mission Editor. For some reason I think it's an AI object, too.
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samu2008

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  • Posts: 13
Re: iceburg
« Reply #2 on: February 22, 2010, 19:59:06 »

The iceberg can be found in the list of static objects in the Ship Simulator Mission Editor. For some reason I think it's an AI object, too.
Thnx!
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McGherkin

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Re: iceburg
« Reply #3 on: February 22, 2010, 19:59:38 »

no problem!  :thumbs:
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mvsmith

  • Guest
Re: iceburg
« Reply #4 on: February 22, 2010, 22:11:17 »

I thought Iceburg was a town in northern Sweden.
McG is correct: Icebergs can be placed in missions that you make, either as static objects or as moving (AI) objects. (Icebergs usually move, that's why they are AI objects) The AI bergs will even flip over sometimes.
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Firestar

  • Guest
Re: iceburg
« Reply #5 on: February 22, 2010, 22:12:46 »

Can you make them follow a regular course? Or enter a harbour? ;D
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McGherkin

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Re: iceburg
« Reply #6 on: February 23, 2010, 08:09:07 »

If they're AI yes...
Selsey IV anyone?
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mvsmith

  • Guest
Re: iceburg
« Reply #7 on: February 23, 2010, 14:27:28 »

Hi Firestar,
Yes, AI bergs can go anywhere other AI ships can go. They even attempt to obey COLREGS, or did at one stage of development. That would have been frustrating for the “Sink the Titanic” crowd.
There are examples of AI bergs in T2.
Regards,
Marty
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The Ferry Man

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  • Posts: 10787
Re: iceburg
« Reply #8 on: February 23, 2010, 16:56:37 »

So I could make a mission with all 'AI ships' being icebergs...  ;D

Excellent  ;D

Do they still follow COLREGs?
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McGherkin

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  • Posts: 3153
Re: iceburg
« Reply #9 on: February 23, 2010, 19:29:49 »

hope not... No fun if they don't try to hit you  :thumbs:
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