Hello liontiger,
Having made a quick trial along the 3000m splitsingdam of the Nieuwe Waterweg at a stabilised speed of 19 kts, I found a speed SoG of 16.2 kts. That could mean a stream of 2.8 kts ahead, or the need to calibrate an instrument or an error of 15% of the speed reading.
Another question is the "zooming factor" or field of view that distords the feelings, as well as the lack of 3D sight (no stereoscopic view) to explain the rest of the appreciation of the environment, the lack of some textures to help "read" the distances.
One year ago, the course stability of all ships was infinite, and since then many ships show a somewhat more realistic rotational inertia.
The rudder movements, like groennegaard rightly wrote, are far too quick indeed, I remember a time when the limit was 28 sec from "stop to stop", and that pilots ask now that it would be no more than 20 sec. (Of course not for dynamic positioning, tugs, small yachts or RIBs). The same is also true for the engines.
Improving all that is perhaps not as easy as it seems, probably due to the physics engine of the simulation, that apparently lacks hydrodynamic laws, so that the developers have to build them from scratch, and integrate them with (?) hybrid parameters, that not necessarily represent physical data. Or something like that?
They also intended to give the players the ability to tweak the dynamic parameters of the ships, it is perhaps not forgotten and would help solve these questions. The problem will then be in keeping the parameters coherent, to avoid flying ships.
Regards,
Luc