Hello A|A,
Most fixed pitch propellers of single screw ships are indeed generally right-handed, turning clock-wise to go ahead, in fact for traditional reasons, and also practical for the pilots.
There are of course also left-handed propellers, generally the port fixed pitch propeller for ease of manoeuvring.
Likewise, there are right-handed and left-handed controllable pitch propellers, where the pitch is changed to go astern. To the contrary of fixed pitch propellers, the pitch is such that to go ahead, the starboard propeller turns counter-clockwise, left-handed, and the port one clockwise.
So, with the pitch astern, the side-thrust of the propeller helps increase the moment due to the eccentricity of the propeller, instead of neutralizing it. The net result is that it works astern like fixed pitch propellers, and anyway ahead you have the rudder, some 2 degrees being enough to counter the effect.
The Agile Solution should have a ahead counter-clockwise CPP, turning clockwise astern (ie right-handed astern). So, the direction of rotation is correct in the game, and the pitch, when coming above water or being looked at, returns to a right-handed pitch.
And of course, it is the thrust, the force that pushes and accelerates the ship, countering water and air resistances, the product of thrust by speed being the effective power.
I hope I made it clear (not sure, though
![Embarrassed :-[](http://forum.shipsim.com/Smileys/default/embarrassed.gif)
)
Regards,
Luc