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Author Topic: high scores real?  (Read 9568 times)

Stuart2007

  • Forum member
  • Posts: 6201
Re: high scores real?
« Reply #25 on: November 23, 2007, 10:28:05 »

Makes me wonder how many people are making the passengers jump six feet to board the water taxi.

It takes longer, but it just seems proper to bring the taxi alongside the pier and not just hold the speed
below 1knot to complete the waypoint.
You obviously haven't been to Cyprus!

Stu
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marcstrat

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Re: high scores real?
« Reply #26 on: November 23, 2007, 17:48:44 »

Greetings,
Well,i think accept for the races
That we realy are in no need of speedrecords,simulation use to be build as how good you do the missions.
I mean sailing,without damage,the docking has to be good.
However,like i said it's my opinion.
The races,that another story,you have to be the fastest(which i'm not).
Maybe there are some different views.
Marc
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metalfork

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  • Posts: 76
Re: high scores real?
« Reply #27 on: November 23, 2007, 18:02:38 »

That we realy are in no need of speedrecords,simulation use to be build as how good you do the missions.
I mean sailing,without damage,the docking has to be good.

Thats true...but our main problem is that the highscore system is not build to consider how good you have done the mission!! there is nothing programmed which considers your damage, if you sailed through shallow water with a big ship instead of using the special fairways and all stuff like that!
Unfortunately it just about speed and nothing else! This is a thing where VSTEP maybe should spend some time on for the next ShipSim!

Cheers....Jonny
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lazano

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  • Posts: 20
Re: high scores real?
« Reply #28 on: November 24, 2007, 02:47:09 »

i think that the highscores thing is a very good idea, for people that are competitive( which I am so this is bias) that is why I think that in the next ship simulator there could be something about having finished the mission with least damage and the fastest time put together...if it's possible :)
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saltydog

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  • Posts: 7828
Re: high scores real?
« Reply #29 on: November 24, 2007, 06:12:47 »

I think getting rewarded for style as well as speed is a good idea..
A kind of combined system points/time
Though in some missions, it doesn't really matter how you get there, just do it FAST..! :D
But even then points could be deducted for damage caused to your, or other boats..
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Stuart2007

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  • Posts: 6201
Re: high scores real?
« Reply #30 on: November 25, 2007, 16:15:17 »

I think that to gain a particular rank you must have X number of missions completed (at any speed) accident free to progress.

A bit like they have on the forum ;) but with damage considered.

Stu
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lazano

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Re: high scores real?
« Reply #31 on: November 26, 2007, 00:55:57 »

sounds like a good idea to me  ;)
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Razgo

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  • Posts: 33
Re: high scores real?
« Reply #32 on: November 30, 2007, 22:26:02 »

sounds good to me too. I try and complete ALL missions with 0% damage. perhaps something like 3 missions before we get ranked?

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Sam

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Re: high scores real?
« Reply #33 on: December 01, 2007, 10:44:35 »

Well, I try to have some fun sailing in free roam and in missions.

My goal is to really get the ship against the dock in a realistic way.

I think highscores shouldn't be on X number of missions but on quality of sailing.



Here's an example of what I like in shipsim.
I think there wasn't more than 1 metre left on each side when entering and turning the ship.
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Locutus-Mouse

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  • Posts: 49
Re: high scores real?
« Reply #34 on: December 01, 2007, 11:33:18 »

I agree, the whole point of Ship Sim in my mind is to complete the missions with no damage. If I gain damage during the early stages then I reset and start again. If I'm over half way I complete the mission to see what else I need to do then try it again until I can do it with no damage.
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mvsmith

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Re: high scores real?
« Reply #35 on: December 01, 2007, 16:33:10 »

The simple solution is to set the damage threshold to 0. Missions could not, then, be completed with any damage.
The default for Damage threshold in Mission Editor is -1 (allows the mission to be completed with any amount of damage).
Marty
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JHB

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Re: high scores real?
« Reply #36 on: December 02, 2007, 00:44:33 »

The score system is a fake. It's obviously that a better reward system should be implemented where you just don't get a icon in your profile to show - "hey... you're the captain!". :P
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storm22

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Re: high scores real?
« Reply #37 on: December 04, 2007, 04:25:02 »

wood this game work on my pc i have 2.00 GB of ram version 2002 windose xp amd geforce 8600 GTS superclocked graphics card
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[RWP]DJM

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  • Posts: 7004
Re: high scores real?
« Reply #38 on: December 04, 2007, 08:50:55 »

wood this game work on my pc i have 2.00 GB of ram version 2002 windose xp amd geforce 8600 GTS superclocked graphics card

If your other hardware is ok (up to specification), yes it will work fine :)

Regards.

DJM.
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storm22

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Re: high scores real?
« Reply #39 on: December 05, 2007, 02:14:48 »

thanks
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lazano

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  • Posts: 20
Re: high scores real?
« Reply #40 on: December 05, 2007, 04:42:24 »

The score system is a fake. It's obviously that a better reward system should be implemented where you just don't get a icon in your profile to show - "hey... you're the captain!". :P
I agree with JHB. Anybody with half a brain and some time can be captain or skipper in everything. I think it should be alot harder to get that rating.



cheers,
lazano
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mvsmith

  • Guest
Re: high scores real?
« Reply #41 on: December 05, 2007, 06:50:50 »

I agree—three-quarter brain minimum, plus possession of appropriate headgear. :)
Marty

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metalfork

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  • Posts: 76
Re: high scores real?
« Reply #42 on: December 05, 2007, 08:01:57 »

I must say the real problem was the highscores of the forum and not the imaginary ranks in the game!
I think the in game ranking is a very good idea so you can see actually what is your status and what else kind of missions do i have to play to get better on this and that!
And the ranking does not push your highscores to a better!!!
So it might be more helpful to find some more ideas how the highscore ranking could be improved!!!

Cheers...Jonny
 
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JHB

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Re: high scores real?
« Reply #43 on: December 05, 2007, 08:02:52 »

Yeah or you may end up like a land crab just like me :P
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lazano

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Re: high scores real?
« Reply #44 on: December 07, 2007, 22:38:37 »

I agree—three-quarter brain minimum, plus possession of appropriate headgear. :)
Marty


lol lol lol. :D maybe your right. ;)
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Stuart2007

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Re: high scores real?
« Reply #45 on: December 09, 2007, 04:27:00 »

I agree—three-quarter brain minimum, plus possession of appropriate headgear. :)
Marty


Speak for thyself!
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hawu

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Re: high scores real?
« Reply #46 on: December 09, 2007, 05:58:40 »

I know i haven't been playing this sim very long but those high scores for 2008 are they real? the rescue swimmer and powerboat i can only shave off maybe a second on my times and thats full throttle. if you cant go any faster then how is it possible those highest scores?

the rescue swimmer it takes me at least 2:12 to get the swimmer. and no hope in hell to get to the boat to get even close to a high score. so whats the secrete?

thanks


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malsop

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Re: high scores real?
« Reply #47 on: December 15, 2007, 01:15:40 »

surely the dev's or mission creators have tested these missions and have some idea on what times are reasonable..?
Currently doing the off shore supplier mission as per the waypoints and instructions and the current posted scores are definately cheats. 29 mins and 49 mins. I'm not even close to the rig or the ocean and the time is over an hour at max engine speed. The way point marker top left shows 120' i'm I going the wrong way?

No
The mini compass on my mini map shows the oppersite way 285'... and I'm sailing as per mission instructions.

edit
made it out to the North sea time 1 hour 16 mins, then had to choose which sea i wanted to enter on a world map... whats that about?

Wipe fake scores off, stop players from sailing the wrong way out to reach the ocean or completing the missions with the wrong boat this mission is drop off the pilot to the cargo ship and return the pilot boat back then take the cargo ship out to sea, there is a time saver which means towing the pilot boat a short way back across the channel and dropping it off until later.
or its pointless having a scoring system to start with.
« Last Edit: December 15, 2007, 01:32:21 by malsop »
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Mike A

mvsmith

  • Guest
Re: high scores real?
« Reply #48 on: December 15, 2007, 18:28:12 »

The way point marker top left shows 120' i'm I going the wrong way?

No
The mini compass on my mini map shows the oppersite way 285'... and I'm sailing as per mission instructions.

edit
made it out to the North sea time 1 hour 16 mins, then had to choose which sea i wanted to enter on a world map... whats that about?

Malsop,
That’s about missing the trigger waypoint for environment change and seeing the tick for the missed waypoint in the previous environment. That mission is busted, and so far as I know, has never been fixed.
There are many posts about the troubles with this, and a few other missions.
One possible cause for not being able to see a waypoint is saving and restarting the mission, but I don’t know if anyone has done that in this mission.
Marty
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