Remembering that I had some trouble mooring the PoR in Dover because of the delayed reactions too, I tried to start SSE - and today I even succeeded.
In free roaming in Rotterdam (at 6-7 fps) I set the PoR to a speed of approx. 0. knots (but it kept accelerating until it reached 0.6 knots because the engines still were running - you really have to plan your actions in time). The PoR didn't stop at all, until I lost patience.
But I don't see this as a problem - in real life the vessels do not stop completely, until they're tied up, because of the wind and the current.
After that I set the POR to move slowly towards the quay, and it hit the quay wall at approx. 0.7 knots. At that time the engines were stopped. Then something strange happened: It didn't hit the wall immediately, but kept moving some meters - maybe 5 to 10 - into the quay. Well, this can happen in SS08 as well (e.g. at the container terminal in Southampton). But - after that it suddenly bounced back with 10-11 knots (!) turning around with about 80 degrees per minute (!). I let it do it's thing, and after a while it crashed into the quay at a different place with about 5 knots - but it didn't become damaged at all.
While I do like the realistic slow reaction caused by mass inertia in the engines an of the vessels in general, the behaviour mentioned above isn't realistic at all. So at that point TFM is right, of course.
On the other hand remember, that in SS08 speeds lower than 0.4 knots are displayed as 0 knots, while the ship still keeps moving slowly.