Hi Sea Wolf,
You can make a waypoint on land the same way you do on water: Place an object such as the AREA or a mooring bollard on the land and hang the waypoint on it.
One difference is that you check the box for “land style†to get a green cylinder instead of a flat circle. (Mission Editor Tutorial page 3 – WAYPOINTS – 9.)
Regards,
Marty
AI ships, AI paths, static ships, and other objects add up in a complex manner to determine if the mission can initialize on a particular system. The complexity of the AI paths also contributes to the problem.
In general, you should limit the number of AI ships to no more than 12, and the number of paths to 4-6 with as few nodes as possible. Don’t use AI as “moving sceneryâ€; only as a necessary part of the mission.
You should not use static ships as scenery. Use only those that play a part in the mission: To be towed, or as taxi or mooring points. Remember that static ships have dynamics too, and their positions must be checked every frame because they might move.