I recently raised the issue of ships `washes` and `wakes` in Ship Sim, in that when changing course in Ship Sim the `wash` along the hull completely disappears, no trace, on the inside of the turn. Quite unreal believe me !
When a ship is moving at speed there will ALWAYS be a `wash`along BOTH sides whether turning or not. Various suggestions came my way, ie:- To create realism in this respect would be technically extremely difficult, very expensive, and very resource hungry. Also, even if feasible we would need super PC`s to play it.
I have just aquired Silent Hunter 3 which apparently is quite an old game now. In this game, so that I could `mess about` without being interrupted by shellfire or whatever, I selected Navigation chapter in Training mode.
With the sub` surfaced and motoring ahead I then selected `Freeview`mode and began altering course to both port and starboard alternately. Using the cursor keys you can maintain your position and viewpoint from astern and just above the sub`. Lo and behold ! What did I find ? I found that throughout all turns a consistent and pretty realistic`wash`IS maintained or created along BOTH sides of the hull, before merging with a realistically behaving `wake`. This NOT on a super PC, but just an average PC by todays standards.
I find it interesting that Ubisoft have already successfully achieved these effects [and quite some time back too] whilst Vstep cannot [or will not]. I now ask myself "Is this because Ubisofts resources, capabilities, and attention to detail are perhaps greater or superior to those of Vstep, or what" ? I don`t know!
Don`t think I`m `knocking` SHIP SIM, I`m not. Ship Sim has given me hours of fun and will continue to do
so. I find the actual seagoing and cargo missions etc quite absorbing. However, I do regard the jetski and speedboat stuff as `something for the kids`. Oops ! What have I just said ? I suspect that my last comment may raise some high feelings, or maybe even a full blown storm ? Ah well !