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Author Topic: Some practical questions.  (Read 1846 times)

Kivech

  • Forum member
  • Posts: 2
Some practical questions.
« on: August 11, 2007, 09:49:10 »

Hi all,

First of all: I LOVE this game! I'd also love some more instrument and navigation simulation, but considering that this type of game is relatively new, I guess we are already getting a whole lot.  ;D

Now for the questions:

1) In one mission I have to shut down my engine to finish it, how do I shut down my engines?

2) In another mission on the rescue boat, there is a blue light on, that in free roaming mode is always off, how do I turn it on?

3) Is there a way to manually in free roaming mode switch on and off lights (all together or independently)?

4) Any hopes for the future to get functional navigation and engine instruments (compass, radar, sonar, gps, fuel level, oil level and temp, weather forcast, sattelite images for weather, etc.)? I'm asking because I think those are the real unique things of naval simulation that set it aside from for example flight simulation. But I recon I'm asking for quite a bit.  :P I already got that the celestial navigation is too complex to do (due to too many factors that have to be taken into account to make it workable) but the ones I mentioned shouldn't be too hard to do I would think. But of course that's up to the developers to decide if that's going to be in one day. What can I say, I'm one of those realism freaks.  ;)

Nevertheless, love your product and hope you can at least answer my first 3 questions.

Cheers,

Kivech
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Bottman

  • Global Moderator
  • Posts: 3536
Re: Some practical questions.
« Reply #1 on: August 11, 2007, 11:26:43 »

Hi Kivich,

first: there is no possibilty to start/stopp engines until the next patch will implement this. Are you sure, that you can't finish the mission without an engine shut down? Maybe it's just a comment, like "You are ready - relaxe!" - there is no "relaxe-icon" at all  ;)

second: there is no possibility to switch any lights on or off. And as far as I know, it wont with the next patch.  :'(

third: see above

fourth: hopefully your suggestions became reality some times! Well, we still have some of them (GPS, compass) and others will follow soon (radar, echolot...).

Maybe it's a question for the developers and their publishers, which market they want to serve. Gamers, semi-professionals or educational customers like yacht schools for example.

Cheers
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Bottman

Navigare necesse est!
Look at www.elbdampfer-hamburg.de

Kivech

  • Forum member
  • Posts: 2
Re: Some practical questions.
« Reply #2 on: August 11, 2007, 13:34:27 »

Thanks for your reply Bottman,

As for the engine shutdown: no, they really want me to shut down my engine. It's even described in the events and I still have two to go. Oh well, will be fixed soon I guess.

And for sure I agree with you, getting some realistic navigational equipment would be nice. I also read the posts about transatlantic trips, and I for sure would love this, just for the navigational challenge. I recon there are options to make sure one doesn't get bored to death on a trip like that. But like you said, it all depends on what kind of audience the devs are aiming for.

I'm still dreaming about an all out transport online game which simulates all logistics of the real world and with a decent level of realism. Probably will take quite a bit of time before someone might even think of doing something like that, but hey, one can keep dreaming, right?  :P

Kivech
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