Hi Terry, Fred and Marty!
Thanks very much gentlemen!
All valuable, useful things to know…
Terry,
Your understanding / memory of that function must surely be correct and of course, makes perfect sense.
Thinking of my question in retrospect, it really doesn’t make much sense at all to be the other way (as I was thinking).
Why have the full dynamics which taxes the CPU when the AV isn’t / aren’t even in viewable range? That would seem rather pointless – unless ones intent was to do something unsavory – like run an AV onto a sandbar or etc – even if not in viewable range.
Just the logic seems well-suggest there’s nothing amiss with your memory here.
Thanks Fred..!
I’ve never touched that box or so experimented with it, so wonder too about just how ‘universal’ among all the SS 08 vessels those particular ‘alternate dynamics’ and ‘behaviors’ are.
I know once while out deep-sea fishing in the Atlantic on the
North Star, I had to go get dinner ready and just left myself floating out there. I came back well over an hour later just in time to get quite a perplexing view.
Took me about 8 blinks and as many seconds to realize what I was seeing.
The
North Star had been drifting S.E. all the while and was presently in a shipping lane – and I was standing on her bow looking at the inside of the
Ocean Star. It passed right over us (due to relative sizes, I’d say we passed through her!).
No damage done of course, so I just shook my head & thought – ‘well, that’s weird!’
What are the chances of coming back just at that very moment!?
I know too, I’ve seen Barges ‘passing through’ buoys while I’ve been ‘playing’ in their wakes on the Jet ski… (Crazy dangerous – but fun!)
&nd thanks Marty…
Thanks to the very helpful Tutorial, I was aware of most of that, except for the ‘Load on Initialization’ bit. I just assumed all ‘started’ once the Mission loads, but that accounts for why I’ve seen certain ships appear much sooner than I expected.
All great stuff to know – thanks again guys!
Best regards,
Chrystine