Hello Pontus,
Each camera position is defined like this, measured from a design center :
<Location>-0.25 12.94 10.58</Location>
-0.25 means 25 cm to port side (- is port side, + is to SB)
12.94 means 12.94 m, positive up
10.58 means 10.58 m longitudinal, positive to bow
The cam editor is slightly flawed, there is no other way to edit the values than using a text editor that doesn't insert unwanted characters, so Notepad plus is certainly ok. Also, I think that having edited the file, after saving it, not closing your text editor, leaving your free roam mission and restarting a new one without reloading the game itself will work in any Windows version.
The issue of the keyboard sensitivity is simply done with the keyboard properties repeat delay and repeat rate of windows. Win + R, "Control keyboard". Slowing the keys changes also the arrow keys, I think.
Good luck and good night,
Luc
| Hello Guest |
November 05, 2025, 22:04:30
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61
on: August 22, 2024, 15:34:11
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| Started by Viscount13 - Last post by LucAtC | ||
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62
on: August 21, 2024, 20:43:48
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| Started by Mr Robville - Last post by Mr Robville | ||
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The forum has lately seen an increase of spam messages. Thankfully these are often swiftly reported and we'll try to remove these as quick as we can. However it still prompts for some changes as well as some information about this increase.
Why can't I register a new account? Fortunately newly registered spambots cannot post anything due to lacking a license key. But as we've seen with the license key check, they'll eventually manage to bypass whatever old security measures are still in place. Countless of bots are registered on a daily basis. Since I couldn't find a single genuine new member registration from the past few weeks, I've closed off new member registrations. Vstep has long since removed any links between the game's online functionality and the forum, so it's no longer essential to register any license keys. Already existing members can still post as usual. How do spambots suddenly gain access to license keys? It appears that due to some data breach, leaked login credentials have been used to gain access to matching usernames on this forum that use the same passwords. It's the textbook example of why user accounts need unique passwords on each website. The user accounts posting these spam messages are from dormant members with either none or only a handful of posts. Fortunately, if this is correct, it's a finite problem only related to members who had identical login information stolen from somewhere else. Unfortunately, it is likely a lot of members. Has this forum been hacked/breached? So far there are no indications of any breach on this forum itself. If I run the email addresses of the hacked members through https://haveibeenpwned.com/ (handy website to check if your information has been leaked somewhere) I see a huge list of data breaches in which the email addresses were involved. That said, do bear in mind that for some reason this forum runs on an unsecured connection. Meaning that any passwords you enter are communicated to the server without encryption. In other words, on public wifi it is easy to intercept your login credentials. Also without an adblocker, it seems that this forum is infected with advertisements as well, so there are definitely security holes. Change your password If you are using a password that you've used on other websites, I recommend changing it for a unique one. |
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63
on: August 20, 2024, 13:58:44
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| Started by Viscount13 - Last post by Viscount13 | ||
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Hello again!
I'm happy to report that replacing the files for the White Marlin seems to have fixed the issues I had. Thanks a lot! I can only assume that replacing the files for the Red Jet will have the same effect. There are two more things I'd like to tweak for the Marlin. The first is the positioning of the helmsman camera. I'd like to move it forward a little. As it is it's difficult to see the map and the radar screens without zooming in and the angle of the instrument dials also becomes a problem. I assume this can be done by editing the <Location> string in the cam file so what I'm wondering is which of the three values is forward/back and what unit do the numbers represent? I'd normally figure this out by trial and error but loading Ship Simulator for some reason takes a very long time, so I'd be very grateful if you could share this information with me. The second thing is the throttle sensitivity when using a keyboard. A small change in rpm means a big change in speed on a ship like the Marlin and I find it difficult to stop the throttle levers at the rpm I'm looking for. I think the change can be quite subtle as I don't want the movement of the levers to become too slow either. If you could point me in the right direction of where I could edit this value I'd really appreciate it. And if the file is encrypted, is there a chance that you could help me with this? Regards, Pontus |
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64
on: August 19, 2024, 19:50:15
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| Started by Viscount13 - Last post by Viscount13 | ||
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Hello Luc,
Thanks a lot for your reply! I will install the files you provided and see if that fixes my problems. If not, I will record more precise data for you. I'm not sure if I can find any real world data for you to work with but should my problems persist I will see what I can dig up. Regards, Pontus |
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65
on: August 15, 2024, 13:35:15
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| Started by Viscount13 - Last post by LucAtC | ||
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Hello Viscount13,
Sorry for being late, I had a quick look at the behaviour of White Marlin, i.e. Catamaran Ferry, ran some tests without finding the same as you have written two weeks ago. At 695RPM, she runs at 24 kn or so and at first sight the speed curve seems normal to me, albeit without precise checks, as I would have done in a spreadsheet. Nor can I confirm the glacial yaw speed, as at 17 kn and 15° both rudders, I found a rather short radius of gyration, much less than 2 lengths. So, I think your dynamics files could have been corrupted/obsolete, or something like that, that is why I didn't look further down the investigation. The White Marlin dynamics remained unchanged since 16/06/2013, RedJet4 since 2011, you can find these in the attachments. These replacement act files should come into the following default folder \Vstep\ShipSimExtremes\Projects\ShipSimExtremes\Data\Entities\Dynamics while the bdg files destinations are, respectively: for the White Marlin : \Vstep\ShipSimExtremes\Projects\ShipSimExtremes\Data\Entities\Ships\CatamaranFerry for the RedJet4 : \Vstep\ShipSimExtremes\Projects\ShipSimExtremes\Data\Entities\Ships\RedJet4 Eventually, if you disagree with the parameters, because you have real data or manoeuvring specifications, I would really appreciate if you published here the values/data, I thank you for that in advance. Regards, Luc |
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66
on: July 28, 2024, 13:29:21
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| Started by Viscount13 - Last post by Viscount13 | ||
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Hello! The ship White Marlin is behaving strangely in some circumstances.
The main problem is that it turns at a glacial pace when going faster than 12 knots or so. If the engines are at anything other than full ahead the rate of turn is incredibly slow. This is strange as it has water jet propulsion which should make it highly maneuverable at all speeds and at nearly all engine settings. And speaking of speeds: Just below 700 rpm or so the ship will do approximately 12 knots or so. Just above 700 rpm it will take off like a rocket. This problem is also shared by the Red Jet craft. It seems like either the power curve or the water resistance are wrong. And finally when cutting engine power the ship takes forever to slow down. It behaves like it's gliding on ice. I've seen that one of the developers have been very active here and have kindly provided patches and fixes over the years. I don't know if they're still around but I would be very happy indeed if these problems could be fixed or, if fixes for this already exists, if someone could point me in the right direction. Regards, Pontus |
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67
on: March 23, 2024, 14:50:08
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| Started by ACR - Last post by ACR | ||
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Maybe i explained my question wrong :
If i have the wave slider in a atlantic ocean scenario set at half - what wave height is this ? And what wave height at 1/4 etc ? |
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68
on: March 19, 2024, 21:02:25
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| Started by ACR - Last post by stormforce | ||
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Hi, each map has a combination of 'inland', 'costal' and 'off-shore' water areas. The wave-height setting is relative to these areas.
i.e. you cannot have much more than a ripple in 'inland' waters regardless of the wave-height setting. To get good waves max out the wave-height and choose a map with large 'off-shore' water areas. Marseille is a good example, the further out you get from the port the higher the waves are. Hope this helps your understanding of how SSE treats waves. |
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69
on: March 18, 2024, 20:57:17
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| Started by ACR - Last post by WillisP20092 | ||
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Hey ACR,
So do you mean the description of the wave height? It only shows the pre-defined conditions, you cannot have double the height of waves if you double click. Hope this helps. Willis |
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70
on: March 13, 2024, 22:05:42
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| Started by ACR - Last post by ACR | ||
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Hello !
I just reinstalled sse and have fun with it ! Long time since release but the game still has some bite in it but Not sure if the forum is still active One question : is there any reference to the wave height vs the actual slider position in enviroment settings ? It seems to be non linear , so pushing the slider twice the way does not reflect in double wave height . I can only read 'light breeze' 'stormy' etc at all and guess. Thanks ! |
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