Hello! The ship White Marlin is behaving strangely in some circumstances.
The main problem is that it turns at a glacial pace when going faster than 12 knots or so. If the engines are at anything other than full ahead the rate of turn is incredibly slow. This is strange as it has water jet propulsion which should make it highly maneuverable at all speeds and at nearly all engine settings.
And speaking of speeds: Just below 700 rpm or so the ship will do approximately 12 knots or so. Just above 700 rpm it will take off like a rocket. This problem is also shared by the Red Jet craft. It seems like either the power curve or the water resistance are wrong.
And finally when cutting engine power the ship takes forever to slow down. It behaves like it's gliding on ice.
I've seen that one of the developers have been very active here and have kindly provided patches and fixes over the years. I don't know if they're still around but I would be very happy indeed if these problems could be fixed or, if fixes for this already exists, if someone could point me in the right direction.
Regards,
Pontus
Hello Guest |
June 05, 2025, 03:12:58
![]() |
||
|
61
on: July 28, 2024, 13:29:21
|
||
Started by Viscount13 - Last post by Viscount13 | ||
62
on: March 23, 2024, 14:50:08
|
||
Started by ACR - Last post by ACR | ||
Maybe i explained my question wrong :
If i have the wave slider in a atlantic ocean scenario set at half - what wave height is this ? And what wave height at 1/4 etc ? |
63
on: March 19, 2024, 21:02:25
|
||
Started by ACR - Last post by stormforce | ||
Hi, each map has a combination of 'inland', 'costal' and 'off-shore' water areas. The wave-height setting is relative to these areas.
i.e. you cannot have much more than a ripple in 'inland' waters regardless of the wave-height setting. To get good waves max out the wave-height and choose a map with large 'off-shore' water areas. Marseille is a good example, the further out you get from the port the higher the waves are. Hope this helps your understanding of how SSE treats waves. |
64
on: March 18, 2024, 20:57:17
|
||
Started by ACR - Last post by WillisP20092 | ||
Hey ACR,
So do you mean the description of the wave height? It only shows the pre-defined conditions, you cannot have double the height of waves if you double click. Hope this helps. Willis |
65
on: March 13, 2024, 22:05:42
|
||
Started by ACR - Last post by ACR | ||
Hello !
I just reinstalled sse and have fun with it ! Long time since release but the game still has some bite in it but Not sure if the forum is still active One question : is there any reference to the wave height vs the actual slider position in enviroment settings ? It seems to be non linear , so pushing the slider twice the way does not reflect in double wave height . I can only read 'light breeze' 'stormy' etc at all and guess. Thanks ! |
66
on: February 15, 2024, 12:49:05
|
||
Started by WillisP20092 - Last post by WillisP20092 | ||
Here is a video to get a better glimpse.
It crashes after that. You can see the blue loading symbol around the cursor |
67
on: February 15, 2024, 01:23:35
|
||
Started by WillisP20092 - Last post by WillisP20092 | ||
Hi Luc,
Yes SSE is working normally so far. I am trying to troubleshoot ShipSim 08. I'll keep working on this and hopefully find a solution. Willis |
68
on: February 14, 2024, 14:53:18
|
||
Started by WillisP20092 - Last post by LucAtC | ||
Hello Willis,
Did you reinstall SSEx, I see that you launched an MP session in Sydney ? Except for some bad file error, the only reason to prevent an environment to be launched is that it doesn't match the server environment data. Wrong build number, missing file? Here are the folders containing environment related data: The graphical environment representation X:\Vstep\ShipSimExtremes\Projects\ShipSimExtremes\Content\Environments The environment SSEx configuration X:\Vstep\ShipSimExtremes\Projects\ShipSimExtremes\Data\Environments Launchers: X:\Vstep\ShipSimExtremes\Projects\ShipSimExtremes\Game\Environments Common environment objects X:\Vstep\ShipSimExtremes\Projects\ShipSimExtremes\Data\Entities\EnvironmentObjects eventually, some specific environment act files, containing added data like bouncing limits X:\Vstep\ShipSimExtremes\Projects\ShipSimExtremes\Data\Entities\Dynamics Regards, Luc |
69
on: February 13, 2024, 14:55:32
|
||
Started by WillisP20092 - Last post by WillisP20092 | ||
Hi Luc,
So I did find out that if the map is just plain ocean, it works fine. But once the map is Rotterdam or The Solent, etc, it doesn't work. I'm not sure why this happens but probably something with the loading of the map. Willis |
70
on: February 12, 2024, 11:30:20
|
||
Started by WillisP20092 - Last post by LucAtC | ||
Hello Willis,
Windows Defender, antivirus, internet connection? You probably know way more about multiplayer than most people, and I am certainly not able to be of any help. Eventually, if and when you will have found the solution to the issue, please come back to tell us more about it. Thanks in advance, Luc |