Ship Simulator
English forum => Ship Simulator 2008 => Topic started by: drakonwulf on July 17, 2007, 05:47:40
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Warning to users who try this: tempering with the game is not permitted and therefor at your own risk. Any support rights you had will be lost when tempering with the game.
Well... here it is then... I hope you can survive.
I was playing with the weather and I decided to put some random numbers at 5:40 AM, the period where I'm more of a "thinker" haha...
So, here it is just how powerful this thing is, and, an example on what you people can do for FUN :P
Oh, those wakes are just perfect, they dont float around like a certain sim I know, congratulations to the DEVS!
Oh remember, this is just random numbers I created to test if this works, so, here is the crude test for your enjoyment... hehe
Copy and paste this in ur weatherpresets.xml located in ur ss08 main folder, make the usual backup and just put before "</Weatherpresets>" and in <Preset id="7"> change the 7 to the next number available... (i dont know if it will work without any order, but if it doesnt, just do that :P)
PS: I hope this not a repeated topic
<Preset id="7">
<ID Type="Val"> 6 </ID>
<Title Type="Txt"> Teste2 </Title>
<Time Type="Val"> 0.671642 </Time>
<Date Type="Val"> 0.432836 </Date>
<Month Type="Val"> 0.545455 </Month>
<Year Type="Val"> 0.253165 </Year>
<WindForce Type="Val"> 0.567164 </WindForce>
<WindDirection Type="Val"> 0.716418 </WindDirection>
<Rain Type="Val"> 0.686567 </Rain>
<Thunder Type="Val"> 0.865672 </Thunder>
<Fog Type="Val"> 0 </Fog>
<Stars Type="Val"> 0 </Stars>
<Clouds1 Type="Val"> 0.492537 </Clouds1>
<Clouds2 Type="Val"> 0 </Clouds2>
<Clouds3 Type="Val"> 0.525373 </Clouds3>
<Clouds4 Type="Val"> 0 </Clouds4>
<Clouds5 Type="Val"> 0.458209 </Clouds5>
<Clouds6 Type="Val"> 1 </Clouds6>
<Wave_Frequency1 Type="Val"> 20.608 </Wave_Frequency1>
<Wave_Amplitude1 Type="Val"> 15.555 </Wave_Amplitude1>
<Wave_Direction1 Type="Val"> 0 </Wave_Direction1>
<Wave_Frequency2 Type="Val"> 215.067 </Wave_Frequency2>
<Wave_Amplitude2 Type="Val"> 6.666 </Wave_Amplitude2>
<Wave_Direction2 Type="Val"> 72 </Wave_Direction2>
<Wave_SpeedFactor1 Type="Val"> 72 </Wave_SpeedFactor1>
<Wave_SpeedFactor2 Type="Val"> 0 </Wave_SpeedFactor2>
</Preset>
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Wow that looks cool. ;)
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Now this is something i gotta try when i buy SS08!
Glad someone found something after my "Perfect Storm Poll"
Thanks, Matt
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that's not fun anymore.. it is terrible!!! ;D :D
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Haha ill never get sick of those waves :)
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The first pic is a bit ugly because all the waves look the same.
BUT....
That last one :D Got to try this tonight for sure. Than take the arie visser and just see how it works out ;D
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I think the frequenzy is a little bit to short. A longer wave is more realistic at 10 meter high I think....
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Was looking at the file yesterday and was wondering if you could produce higher waves but it was too late to tinker with it. But now I know that it is possible. and I agree with the one above me, "widther" waves are more realistic.
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Warning to users who try this: tempering with the game is not permitted and therefor at your own risk. Any support rights you had will be lost when tempering with the game.
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I think the frequenzy is a little bit to short. A longer wave is more realistic at 10 meter high I think....
hehehe I did this in a minute, I never actually thought much about frequency of the waves, because I was mostly interested in the amplitude, but now that I have the time... I'll think more of a "realistic" set of waves hehe...
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Warning to users who try this: tempering with the game is not permitted and therefor at your own risk. Any support rights you had will be lost when tempering with the game.
If you then reinstall the game to it's original state will there be support for that install? Or if you break it you break that support permenently?
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YOU SHALL NOT:
• Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative
works of the Program, in whole or in part.
This text is copied from the license agreement. By contract (a license agreement is a contract) you have agreed not to 'Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative
works of the Program, in whole or in part'. If you do, all obligations VStep had towards you will be terminated. In other words, even with a new install you've modified the game. All warranties will be void after that.
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<Preset id="8">
<ID Type="Val"> 10 </ID>
<Title Type="Txt"> The Storm </Title>
<Time Type="Val"> 0.313433 </Time>
<Date Type="Val"> 0.432836 </Date>
<Month Type="Val"> 0.545455 </Month>
<Year Type="Val"> 0.253165 </Year>
<WindForce Type="Val"> 1 </WindForce>
<WindDirection Type="Val"> 0.816418 </WindDirection>
<Rain Type="Val"> 1 </Rain>
<Thunder Type="Val"> 1 </Thunder>
<Fog Type="Val"> 0.268657 </Fog>
<Stars Type="Val"> 0 </Stars>
<Clouds1 Type="Val"> 1 </Clouds1>
<Clouds2 Type="Val"> 0 </Clouds2>
<Clouds3 Type="Val"> 1 </Clouds3>
<Clouds4 Type="Val"> 0 </Clouds4>
<Clouds5 Type="Val"> 1 </Clouds5>
<Clouds6 Type="Val"> 1 </Clouds6>
<Wave_Frequency1 Type="Val"> 0 </Wave_Frequency1>
<Wave_Amplitude1 Type="Val"> 7.555 </Wave_Amplitude1>
<Wave_Direction1 Type="Val"> 0 </Wave_Direction1>
<Wave_Frequency2 Type="Val"> 1230.52 </Wave_Frequency2>
<Wave_Amplitude2 Type="Val"> 0.63 </Wave_Amplitude2>
<Wave_Direction2 Type="Val"> 72 </Wave_Direction2>
<Wave_SpeedFactor1 Type="Val"> 72 </Wave_SpeedFactor1>
<Wave_SpeedFactor2 Type="Val"> 0 </Wave_SpeedFactor2>
</Preset>
Ok, no joy so far in decreasing the frequency of the waves, it doesn't matter if you change the frequency to any number, even negative... the spacing between them is the same, and they will still look "repeated" or in "rows" but you can decrease the "impact" on "prettiness" by increasing the fog to a suitable level, if someone comes up with anything tell me! I've ran out of ideas.
ps: I tried to put the next sequence Wave_frequency3 and so forth, but no diference either...plus, if u tinker with the weather inside the sim, it will disappear.
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Dear Wout,
Modding is a part of Gamers culture, so please don´t be sad when anybody changes some waves in the script.
In other Games I have changed a lot more. In Mafia I changed the skins of the cars and the houses partly. In Gta1-3 and all parts of 3 (LC, VC, SA) I changed and modded completely all cars and make partly my own cars.
In the contract of every Game ist the warning don´t to modify it, because they cannot give any warranty for modded games. But if my modded game not runs, I reinstall.
If you not sell your modified copy as your own Game, I think nobody has a problem with changing waves.
hope you understand my english
vg strassenkreuzer
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could u make a video?
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Hi,
I think it was not the intention of VSTEP to manipulate the game in a way, as it had been done by drakonwulf.
Of course each user could do with the copy what he wants, but please do not animate others with this stuff.
Wout had been explained that you will have no longer a warrenty on your copy, if you change parameters of the game.
Furthermore I feel that the forum should present the game with all the facts and features, as well as bugs which belongs to the game.
But imagine, you are new here in the forum and you read stuff like this. You would be animated to buy this game?
We should concentrate on the real features, problems and facts and discuss them constructive.
cheers
Sturmfahrt
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Dear Wout,
Modding is a part of Gamers culture, so please don´t be sad when anybody changes some waves in the script.
In other Games I have changed a lot more. In Mafia I changed the skins of the cars and the houses partly. In Gta1-3 and all parts of 3 (LC, VC, SA) I changed and modded completely all cars and make partly my own cars.
In the contract of every Game ist the warning don´t to modify it, because they cannot give any warranty for modded games. But if my modded game not runs, I reinstall.
If you not sell your modified copy as your own Game, I think nobody has a problem with changing waves.
hope you understand my english
vg strassenkreuzer
The only thing I do is tell you the consequences. We support additions to the game like missions, new boats or boat skins, scenery, extra functionality etcetera. However, we don't support modifications to the hardware. We can't forbid it either, that's why I've kept this topic open but with a warning. No support after tempering with the basics of the game.
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could u make a video?
I'm going to upload one in youtube as soon as I record one...
in other words, I'm going to try... hehe
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The only thing I do is tell you the consequences. We support additions to the game like missions, new boats or boat skins, scenery, extra functionality etcetera. However, we don't support modifications to the hardware. We can't forbid it either, that's why I've kept this topic open but with a warning. No support after tempering with the basics of the game.
I think you can edit that, its an xml file, not encrypted, and you can open it up using notepad. It is basically the same thing when you edit the environment in Strike fighters/Wings over Europe/Wings over Vietnam/First Eagles,. For example in the config.xml, there are some instructions for "manual" edit of the file. I havent edited anything in the core... just a basic uncrypted file
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here it is the link for the movie if anyone is interested, btw, this sim is so well done, that no water will get inside of the cockpit/helm...So one more point for realism and competence for VSTEP dev team :P
Congratulations VSTEP!
http://uk.youtube.com/watch?v=GnyNSwKxeE8
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Very impressive. The best looking wave physics I have ever seen.
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This text is copied from the license agreement. By contract (a license agreement is a contract) you have agreed not to 'Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative
works of the Program, in whole or in part'. If you do, all obligations VStep had towards you will be terminated. In other words, even with a new install you've modified the game. All warranties will be void after that.
Thank you, I did read that part but I'm not a lawyer so I did not know if it was permanent in the sense. Now I know!
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If you set the </Wave_Amplitude1> to 8.0 you will get 16m high waves ;)
I prefer ti set it to about 5 ;) thats more realitic when it is bad weather :P
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If you set the </Wave_Amplitude1> to 8.0 you will get 16m high waves ;)
I prefer ti set it to about 5 ;) thats more realitic when it is bad weather :P
Yep thats pretty much what i did in the latest edit, which u can see in my video...
Unfortunately, I still cant figure out how to make more "space" between them, I tried to put any random number in frequency, negative and positive, but so far... I saw no difference, if theres a difference... I'm blind hahahaha
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Thats pretty awesome ! A great little tweak you've found there.
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here it is the link for the movie if anyone is interested, btw, this sim is so well done, that no water will get inside of the cockpit/helm...So one more point for realism and competence for VSTEP dev team :P
Congratulations VSTEP!
http://uk.youtube.com/watch?v=GnyNSwKxeE8
Looks like you were Surfing with that boat. ;)
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Looks like you were Surfing with that boat. ;)
Yep... I miss surfing, so this weekend I'm going to do just that... I think you can see how much I do by watching the movie hehehe
* I wonder, Andrea would have been alive if they learnt how to surf first! :'(*
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My god that's a great movie! I'll have to try this out thanks!
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My god that's a great movie! I'll have to try this out thanks!
hehe thanks!
I wish the waves where a bit more...random
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My god that's a great movie! I'll have to try this out thanks!
Remember what wout said about tampering with the game?
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nothing happens to me :'(
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Remember what wout said about tampering with the game?
It's hardly tampering, you can already save your own weather presets.
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how can you create new weather ? ???
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Here's another video ;) With 9m waves :P
http://www.youtube.com/watch?v=iOCR10Wc274 (http://www.youtube.com/watch?v=iOCR10Wc274)
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how can you create new weather ? ???
In free roam.
The 4m restriction is too low for sure, around 10 would be better for the top of that slider.... more suds too...a la:
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how can i have 10?
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how can i have 10?
You can't without editing the file.
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ok thank you, i don't how to do
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ok thank you, i don't how to do
Check the first post, there's a small instruction on how to do it.
You need to use notepad to open the file
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thank you
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It's hardly tampering, you can already save your own weather presets.
I have to agree with you Orinoco.
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Here's another video ;) With 9m waves :P
http://www.youtube.com/watch?v=iOCR10Wc274 (http://www.youtube.com/watch?v=iOCR10Wc274)
Excellent video!! hahaha its really fun to do that!
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Hello all,
i try i today and i like it can sombody make a "realistic" stormy wether?
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The only thing I do is tell you the consequences. We support additions to the game like missions, new boats or boat skins, scenery, extra functionality etcetera. However, we don't support modifications to the hardware. We can't forbid it either, that's why I've kept this topic open but with a warning. No support after tempering with the basics of the game.
will we get the support back if we re-install the game???
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will we get the support back if we re-install the game???
Nope. That's what Wout said in the first quote.
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I think the Admins of this forum and developers of ship simulator 2008 are very strict
The game has so much potential but they just throw it away.
1. support the modding community
2. fix the bugs there are some serious one .
3. create a free world to sail in and a good mission editor.
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I think the Admins of this forum and developers of ship simulator 2008 are very strict and stupid.
The game has so much potential but they just throw it away.
1. support the modding community
2. fix the bugs there are some serious one .
3. create a free world to sail in and a good mission editor.
Hiya :)
I would like to offer my personal opinion here ;)
1. I believe it's entirely up to the developers what they want to be done with their product. Modding can be good, but it can also affect the overall game too.
Example:
I got a virus from a Battlefield 2 mod a while ago and I tend to avoid them now, luckily my Virus Checker detected it before install. Even so, there are individuals that may take advantage of Ship Simmers who like their mods. Even if Vstep allow Ship Sim to be modded, I will not download any mods, because I love the game with exactly what Vstep have included, and there is plenty of scope for further additions :)
2. These fixes are in-progress at the moment, as indicated elsewhere on the forums :)
3. The Mission Editor is also in-progress. As far as the 'free world to sail in' is concerned:
Ship Simulator is a little over a year old, maybe if Vstep are given time to develop the product, this will be included. They have included a great deal of the features we asked for, developing the game from Ship Sim 2006 into Ship Sim 2008 :)
To label anyone as stupid with this scenario is a little unfair in my opinion, Vstep have never let us down. The support from them is second-to-none and I have personal experience with bad service.....something that I have NEVER seen with Vstep :)
Regards.
DJM.
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To some point I have to agree with Halmex, but I wouldn't use the word stupid. Many games are being modded, and in most cases the developers supports that because it usually makes games even better. I don't see any need to close this thread, you should allow it being discussed here even if you don't want to offer any support.
But let's make one thing clear. When you purchase a copy of this software it's your property, as long as you keep it on your own computer you can do with it whatever you like. But in this case, if you modify the files you can not expect any support from the developers. I hope they will change this view.
Btw, I find it kind of strange if Vstep would end up in conflicts with their customers. Maybe Vstep should think twice if they plan new versions and addons in the future..
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But let's make one thing clear. When you purchase a copy of this software it's your property, as long as you keep it on your own computer you can do with it whatever you like. But in this case, if you mess with the files you can not expect any support from the developers. I hope they will change this view.
That's actually a misconception. You don't purchase the game, you purchase a 'Licence' to use the software, hence the End-User Licence Agreement. Anyone clicking the 'Accept' button or 'Next' from ANY Licence agreement page is accepting the terms in that licence. The software REMAINS the property of, in this case, Vstep :)
Just to clear things up :)
Regards.
DJM.
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DJM, yes that's true enough on paper. But I consider every file on my system as my property, simply because nobody can prevent me from changing them, deleting them or whatever.
But I will never of course distribute licenced or copyrighted software or try to make money from it, I'm keeping it on my own system only.
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DJM, yes that's true enough on paper. But I consider every file on my system as my property, simply because nobody can prevent me from changing them, deleting them or whatever.
But I will never of course distribute licenced or copyrighted software or try to make money from it, I'm keeping it on my own system only.
Believe it or not, the End-User Licence Agreement (EULA) can go as far as revoking your licence key for misuse of the owners product, or even removing the product from your premises (it has happened, so I'm told). Bearing this in mind, does anyone really want to alter the product without the 'express written permission of the owners', I for one wouldn't like to lose any of my software licences or end up in a court case for breach of that licence ;)
It's not just software either, DVD's, Books, CD's.....the list goes on ;)
To read more on a 'Software' EULA, click here (http://en.wikipedia.org/wiki/EULA)
Regards.
DJM.
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But in fairness to Vstep, Wout made a ost (I'll go look for it when I have chance) saying that vstep had decided NOT to remove posts relating to un-authorised modifications, but he issued a strong warning.
It was about the wave heights, if I remember correctly.
Problem is, people failed to consider that there might be a very good reason WHY waves were restricted to 4m.
Likewise, if it was designed to modify something, vstep would likely have made it possible to do in a menu system.
Stu
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Id like to do the wave thing but I am not going to. Unless Vstep gives me premission. But the fild is not protected.
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Id like to do the wave thing but I am not going to. Unless Vstep gives me premission. But the fild is not protected.
Same here :)
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Id like to do the wave thing but I am not going to. Unless Vstep gives me premission. But the fild is not protected.
I agree ;)
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Wow, this really blew me away... :o
Those giant waves are scaringly realistic, and probably better than the physics programmed by major movie SFX companies.
Pretty, pretty, pretty please, VSTEP, make it possible and legal to create waves like these!!! ;D
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lol i did it to 50 and the game crashed but i still got a few cheap lafs lmao
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World of Warcraft is the most played game in the world and supports modding, strategy games like Heroes of Might & Magic supports modding, simulators as Flight Simulator supports modding, roleplaying games like Neverwinter Nights do so and so on...
Where is the problem? The virus example was ridiculous, people mostly get viruses from friends who have infected computer/mails, is that a reason not to read mail from friends?
As long as people are aware modding files makes the game non-supported, to work against modding is a mistake , didn't thought there were any companies doing so today, is this your personal opinion DJM or is it an official policy of VStep?
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World of Warcraft is the most played game in the world and supports modding, strategy games like Heroes of Might & Magic supports modding, simulators as Flight Simulator supports modding, roleplaying games like Neverwinter Nights do so and so on...
Where is the problem? The virus example was ridiculous, people mostly get viruses from friends who have infected computer/mails, is that a reason not to read mail from friends?
As long as people are aware modding files makes the game non-supported, to work against modding is a mistake , didn't thought there were any companies doing so today, is this your personal opinion DJM or is it an official policy of VStep?
I agree totally mate.
As long as the modding side of the community is regulated and qc'd (quality controlled) properly by VSTEP, or sensible individuals to do so on their behalf, then there shouldnt really be a problem.
For instance I play WoW and use a few third party mods, mods that Blizzard have allowed and encourage, and so far have had no problems with either the game or my system.
Mods that improve or change visuals (skins, vehicles, weather, UI etc) are perfectly fine as long as they stay with in the guidlelines laid down by the developer. Any breach of this is dealt with quickly and strongly and in some cases legal action could be taken.
At the end of the day people breaching the EULA and creating code breaking/changing mods face a lawsuit and 9 times out of 10 get caught.
FlightSim benefits greatly from mods, look at how many third party (and most of the time free) aircraft, scenery files etc you can download from various sites, thousands!
Imagine the potential that holds for SS....
Regards,
Andy
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lol i did it to 50 and the game crashed but i still got a few cheap lafs lmao
can you post a pic of it,one close up in small boat and one in the titanic zoomed out cause it must be so deadly !~
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World of Warcraft is the most played game in the world and supports modding, strategy games like Heroes of Might & Magic supports modding, simulators as Flight Simulator supports modding, roleplaying games like Neverwinter Nights do so and so on...
Where is the problem? The virus example was ridiculous, people mostly get viruses from friends who have infected computer/mails, is that a reason not to read mail from friends?
As long as people are aware modding files makes the game non-supported, to work against modding is a mistake , didn't thought there were any companies doing so today, is this your personal opinion DJM or is it an official policy of VStep?
As stated in my post regarding the virus issue ;)
I would like to offer my personal opinion here ;)
I am just an average gamer like many of us on the forums, so I too have opinions on what I do and don't like in certain games. Modding is not a big thing for me, like I said previously, I tried it and got stung.
It is my own personal opinion though, nothing more than that ;)
I know many people who almost 'rely' on modding to improve their game experience and add that little 'something extra', I am the kind of person who prefers to play games 'as is' without modifications of any kind, unless they are official (expansion packs etc.) ;D
Regards.
DJM.
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Personally, I like the idea of being able to tweak programmes- NO programmer will ever manage to make a game that no one will want to tweak- there are too many variables.
Nevertheless, reverse engineering is not allowed under any eula. This is dragging on and getting very boring indeed.
Wout made a post, which summarised was: Vstep isn't going to stop you modifying the waves as long as you don't do it commercially and be aware that you are invalidating your licence agreement. Vstep could have deleted this topic, banned users etc etc. They haven't but just be aware that they are not condoning the actions.
However, I think this does show a strength of feeling that maybe Vstep will look into at a later date. So I suppose this argument has served a purpose after all.
Stu
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I saw a video on Youtube showing how to edit that file for bigger waves. I think it was in Spanish.
Either way, seems like lots of people have picked up on this.
Oh well..
If it can be done, people will do it :P
I kinda think those waves look unrealistic. Just because it lacks "randomization". So, really, it may be for the best if VSTEP were to make big waves like that. They could make them better and more refined.
But, it's obvious that some want the mother of all waves. just adds to the excitement and challenge.
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I agree totally. But I wonder if there is a good reason why bigger waves aren't included in the game.
Stu
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Modding is helping the developers making a better game, one good example is Silent Hunter 3. The developer Ubisoft had no problems with modding which resulted in a huge freeware package made by the community to improve the game. It became ten times better and way more realistic.
Too bad if this isn't allowed with SS08, I think we will loose a lot of improvements because of that.
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How did that work? Was it add ons, ike MSFS and MSTS or was it actual changes to the coding of the main programme?
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Ohh, I remember that add-on! I downloaded it sometime back. It was cool!
It was kinda like an expansion of a sorts. It used an installer, so it was quick and easy to install. It added ships and changed textures and stuff. It probably replaced certain files. Also, it changed the main menu a bit. added new music and a different video that played on it. And a different color for the screen, too.
It's possible that they probably did similar things in the mod (or unofficial expansion) that would be much like what some people have done with SS08. Changing certain parameters, that sort of thing.
I know I've fooled around with several games myself. Airport tycoon, for one. Changed a file so that objects would be available earlier. I messed around with mall tycoon, did a similar thing. Changed price and time parameters for research of objects.
Oh, and Flight simulator X! There's a trick where you can edit a couple parameters in a scenery file for autogen, and it will make less trees show up. Also a tweak for some other file.
I guess most of us have violated EULAs :P ;)
But, as I said, if it can be done, people will do it. But, why try to tell them they can't?
Yes, the EULA is a legal type document/license, but, it's certainly not law. It's not law because there is no effective way to enforce it. Nobody reads them (except for maybe a couple peeps here and there, and lawyers), everybody clicks yes. They try to get you to read them, but all you have to do is scroll down. And if they make it so that you have to wait 10 minutes before clicking yes, they'll either complain, or go do something else until it's done.
I know I never read em', haha.
Well I'm sure this is going nowhere, really, so I'll stop typing now. Not so much because I might make myself look like an idiot by saying something stupid, but also because my 'H' key is missing (because of the cat), and I have a half inch piece of a colored pencil in the hole where the key once was, with tape over it, and it won't stay in... ::)
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How did that work? Was it add ons, ike MSFS and MSTS or was it actual changes to the coding of the main programme?
Both, the users requested the source codes and Ubisoft agreed. It was a great cooperation between the company and the player community through the game forum subsim.com.
Ubisoft later released Silent hunter 4, turns out to be a huge success because of the quality of version 3 after modding and their great community support.
I wish VSTEP could do the same ;)
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But, as I said, if it can be done, people will do it. But, why try to tell them they can't?
Yes, the EULA is a legal type document/license, but, it's certainly not law. It's not law because there is no effective way to enforce it. Nobody reads them (except for maybe a couple peeps here and there, and lawyers), everybody clicks yes. They try to get you to read them, but all you have to do is scroll down. And if they make it so that you have to wait 10 minutes before clicking yes, they'll either complain, or go do something else until it's done.
I know I never read em', haha.
I have a way, make the files password protected. OR if anybody has as said illegally modified the game, add a scanner to the game that scans all files as the game runs, matches those to those on a VSTEP computer and if anything doesn't match, the game WILL NOT run unless the game is re-installed. or whatever action VSTEP wants to take. Although, files allowed to change, be on an "allowed list". For thoughs wanting to change anything in the scanner, you would need VSTEP Administrative Password to do so, (which no one would know) If VSTEP gives permission to modify anything in the game you will be given a code that goes with the serial key. If not acquired then, later on if acquired, an in-game option to put the code in.
For all those that hate me say "I". For those that agree with me, say "I do"
Thank you
Patrick Millett
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Yeah, but then you know someone's going to come along who knows enough about computers and programming to fill a warehouse, then they'd just find a way override or change those security measures too.
That's the thing about computers, no matter what, there's always a way to get around certain things. It's always like that. some takes a security measure. then a hacker comes and finds a way around it. Then the person makes another, better security measure. then another hacker one-ups them again.
Of course I'm always one to doubt :D
It's probably best to just let it go, though. Because if you have too many security measures, it starts to be a problem. After all, look around.. is it really a "world ending" problem?
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Not really. Unless VSTEP was willing to go that far.
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Yes, the EULA is a legal type document/license, but, it's certainly not law. It's not law because there is no effective way to enforce it.
I must remind you that I am partially in agreement with your sentiments, but you are totally wrong on the above point of law.
In most civilised countries there are 2 types of law- criminal, and civil. Criminal covers all the stuff the Police deal with- but civil law is still a real law. You entered into a contract with Vstep (an implied contract, but still genuine.
Contract law can be pursued through the courts quite easily. However, in reality I very much doubt that Vstep will- but do not confuse 'won't' with 'can't'.
It is more of a 'get out' clause so that in the event that it does cause some system wide failure (are you sufficiently knowledgeable to guarantee it won't harm your system?) you can not hold Vstep liable. Quite sensible and I employ similar things in my contracts with customers AND staff.. unlikely I will ever use them, but it gives me some safety.
Stu
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It doesn't work....i've copyed it but it doesn't do anything diffrent at all....do you go to free roam because the wave is still on 4.00 meters high ??
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Stu, there have been instances of Courts striking down parts of/whole EULA's before because of their unrealistic contractual obligations.
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The unfair contract terms act (I think most countries have a similar act/procedure)
I very much doubt, however, that this EULA would be struck out as you put it. Unless the terms and conditions are realistic then it will hold up.
I can't see that Vsteps EULA is unreasonable (whether we agree with it or not is irrelevant in this instance).
Put this way: Vstep says 'don't reverse engineer the software' (that's all its really about)... what is unreasonable about that term that a court would refuse it?
Stu
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Stu, I wasn't for one moment suggesting that the SS EULA was in any way unfair or likely to be struck down. I apologise if it came across that way.
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i can put the text into the file, but it wont show up in the game. anyone know why? or want to send me their file for it? anythings a good explination
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Just a questiong about the EULA, since you are only purchasing a license, can the owner of the game be it rockstar, activision, or VSTEP ask for the case and CD back and legally have a right to that game or not? I don't think the above made perfect sense; I'm really tired and can't think :[
off to bed.
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the storm looks nice but i wish we could change the weather inside the game at main menu instead of changing the xml code ow well back to moding Empire at war
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looks cool bud i dont like storm :)
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Hello.
I have tryed and tryed and tryed to make the wawes bigger but i can´t make it right.
I have changed first one of <Wave_Amplitude1 Type="Val"> but it didn´t work.
Then i changed everybody of them but that didn´t work either.
am i going to do something in the game (when i start it) so the wawes get bigger?
What should i do as everybody else does that i don´t ???
Please, can´t somebody tell me the hole thing from the start to the very end?
//Erik Halvorsen
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Just a questiong about the EULA, since you are only purchasing a license, can the owner of the game be it rockstar, activision, or VSTEP ask for the case and CD back and legally have a right to that game or not? I don't think the above made perfect sense; I'm really tired and can't think :[
off to bed.
No. Provided you have not disobeyed the licence agreement then you have the permenant licence to use it forever. There is some debate as to the legality of selling the whole and entire product and license to a third party. The theory goes that you can transport your licence to a 3rd party provided you relinquish the licence fully yourself and destroy any copies you may retain. I'm not sure whether that is a statutory thing (in some countries) or if that can be over riden by EULA. But in answer to your question, no they can not do that.
Stu
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I think what VStep has to do is allow a weather system to control the size of the waves. Download real weather into the game to mod the waves, wind and precip.
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No. Provided you have not disobeyed the licence agreement then you have the permenant licence to use it forever. There is some debate as to the legality of selling the whole and entire product and license to a third party. The theory goes that you can transport your licence to a 3rd party provided you relinquish the licence fully yourself and destroy any copies you may retain. I'm not sure whether that is a statutory thing (in some countries) or if that can be over riden by EULA. But in answer to your question, no they can not do that.
Stu
Cheers!
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I think what VStep has to do is allow a weather system to control the size of the waves. Download real weather into the game to mod the waves, wind and precip.
I suspect that there's a reason for the decision to limit the waves to 12ft (4m), when clearly larger waves would have been more popular.
I would imagine its something to do with programming the ships to respond correctly to larger waves- I doubt if larger waves would be achieved so easily as described herein if Vstep were to do it properly.
Stu
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Before complaining about the max wave height, try driving the Arie Visser in the Disaster at Bergen mission.
My time could have been better if I hadn’t stopped to puke.
Mercifully, if unrealistically, the binocular view is rock steady.
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LOL. I think I must add that to the top of the list of missions to try ;)
Stu
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i had channged the xml file that you put on ur post but my waves are still big and round i tried all sorts of diffrent variables with the amplitude frequency the setup screen says the waves will be 1000m but they really are just round and not anything special how did you get your waves to be so huge like that . ill paste below the part of the preset weather xml can you help drake ?
<Preset id="8">
<ID Type="Val"> 9 </ID>
<Title Type="Txt"> Preset Name </Title>
<Time Type="Val"> 0.671642 </Time>
<Date Type="Val"> 0.432836 </Date>
<Month Type="Val"> 0.363636 </Month>
<Year Type="Val"> 0.253165 </Year>
<WindForce Type="Val"> 1 </WindForce>
<WindDirection Type="Val"> 0.716418 </WindDirection>
<Rain Type="Val"> 0 </Rain>
<Thunder Type="Val"> 0 </Thunder>
<Fog Type="Val"> 0 </Fog>
<Stars Type="Val"> 0 </Stars>
<Clouds1 Type="Val"> 0.492537 </Clouds1>
<Clouds2 Type="Val"> 0 </Clouds2>
<Clouds3 Type="Val"> 0 </Clouds3>
<Clouds4 Type="Val"> 0 </Clouds4>
<Clouds5 Type="Val"> 0 </Clouds5>
<Clouds6 Type="Val"> 0 </Clouds6>
<Wave_Frequency1 Type="Val"> 1550.61 </Wave_Frequency1>
<Wave_Amplitude1 Type="Val"> 1e+007 </Wave_Amplitude1>
<Wave_Direction1 Type="Val"> 0 </Wave_Direction1>
<Wave_Frequency2 Type="Val"> 1550.07 </Wave_Frequency2>
<Wave_Amplitude2 Type="Val"> 1e+007 </Wave_Amplitude2>
<Wave_Direction2 Type="Val"> 72 </Wave_Direction2>
<Wave_SpeedFactor1 Type="Val"> 72 </Wave_SpeedFactor1>
<Wave_SpeedFactor2 Type="Val"> 0 </Wave_SpeedFactor2>
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Those waves are just awesome! Anyone here ever seen the waves in silent hunter 4? Those are impressive too.
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Seams not to work anymore with 1.1 patch isnt it
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Maybe that's deliberate? It was stated that you weren't really supposed to do it.
Stu
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You weren't supposed to do that, but as usual, people find little loop-holes :).
We closed this particular loop-hole in 1.1.
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Ah damm it this sucks now.....why cant you lot make a setting that makes big waves? and a free program so u can reskin the ships? i was ganna try those big waves untill now!....this is a good way to lose people and not to get that popular...
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Also a good way to lose warrenty...
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Perhaps we should start a poll. How many people will abandon ship sim becauseyou can't hack it anymore?
Stu
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:(I don't have the weather folder ??? :(
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Perhaps we should start a poll. How many people will abandon ship sim becauseyou can't hack it anymore?
Stu
Not me Stu,
When I can’t hack it anymore, this sim will be the only thing I’ve got left. :'(
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The ship dynamics were not made on those extreme waves, neither was the shader or the game's cameras.
But if you reallllyyy want it back, you can backup the file called "Environment_Ocean.cgr" from the \Environments\ folder from 1.0 and put it in your 1.1 version. We just put a MAX() expression in there to prevent you folks creating those waves.
Of course you'll miss out on anything we improved from 1.0 to 1.1 in the ocean-shader (we fixed some artifacts). And I do not guarantee any backwards-compatibility from mixing-up versions like that.
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Thanks Martijn
There you go everyone... please everyone.
Martijn- is the wave height something that might be looked at in the future, or is that a really big job. I did suggest that it might be a little more than tweaking the numbers like that.
Stu
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thanks martijn i dont care if i lose my warrenty as long as i have fun im ok....(my opininon)
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I hope you do understand that we can't help people with crashes or graphical problems if they do edit that file. Creating waves that high (fun as it is :)) might cause the game to crash or the dynamics to behave strange, as stated in this topic by some user(s).
So I suggest everybody to backup that weatherpresets file in case you might run into a bug/crash/artifact/error.
We just do not want, or can, for that matter, solve problems users might have after editing that file. That's all.
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if you have 2 operating systems install a copy of the game, one with and one without the patch, on each os,
link to your game/desktop folder in either os and you can have the best of both worlds.( hard disk space permitting of course!) ;)
p.s. any wave over 8-10 mt looks unnatural due to programming limitations anyway.
fun's the word...spread the word
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I have tryed it all but i don´t know what to change and i saw a video on youtube.com and did exactly like the one on the movie but no, it din´t work >:(
What is the changes to be made?
//E. H
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Well... here it is then... I hope you can survive.
I was playing with the weather and I decided to put some random numbers at 5:40 AM, the period where I'm more of a "thinker" haha...
So, here it is just how powerful this thing is, and, an example on what you people can do for FUN :P
Oh, those wakes are just perfect, they dont float around like a certain sim I know, congratulations to the DEVS!
Oh remember, this is just random numbers I created to test if this works, so, here is the crude test for your enjoyment... hehe
Copy and paste this in ur weatherpresets.xml located in ur ss08 main folder, make the usual backup and just put before "</Weatherpresets>" and in <Preset id="7"> change the 7 to the next number available... (i dont know if it will work without any order, but if it doesnt, just do that :P)
PS: I hope this not a repeated topic
does this work with patch 1.1?
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does this work with patch 1.1?
Nah, it was disabled you could say
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Thanks alot,drakonwolf,NOW PEOPLE ARE LOSING WARRANTIES TO SS08!!!THANKS TO YOU,SHIPSIM IS MESSED UP!
shipfan55,
What are you talking about? You post is out of context and doesn't really make sense. It's clearly stated that if you modify the waves you'll lose your warranty. If you want to keep it - don't modify the files. It's that simple! drakonwolf can't be held responsible if users modify their files.
Please leave out you aggressive and victimizing posts. They don't belong on SS forum.
Regards
groennegaard
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ok so appearantly you can't do this if you have version 1.1 because the weatherpresets.xml is not even in my ship simulator folders at all, unfortunatley i just recently bought the game and it was already version 1.1 when i downloaded it :(, does anyone know a way to make the bigger waves with version 1.1 or to downgrade? any answers or help is appreciated, thanks
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yeah dude, i would love to make 900 foot swells and drive the titanic through them. it would be neat to see how she handles
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I have question.Could anyone give me instructions how to make this work,because when i do it it does not take effect.Just to let every one know i would not bother modifing anything because i would of had no idea how to, se here is some good news for the person who made these waves come so awsumly alive :)
I do (Accept) the terms and conditions.
EDIT: Quote error corrected - groennegaard
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hmmm, well if no one knows could someone give me a link to download the original weatherpresets file? from what i've read in earlier posts by a mod you can replace a certain file with the weatherpresets and you will get the same effect, so if anyone has a way to get that to me it would be greatly appreciated, Thanks!!
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well if you wa your old persets back all you have to do is copy the presets (BEFORE) you edit them and same them in note pad then when your done you copy and past them back.. i'm i right or rong? i dont know. its gust an idea
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Nah, it was disabled you could say
You can´t do it with the patch 1.1 you mean then ???
//Erik Halvorsen
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You can´t do it with the patch 1.1 you mean then ???
//Erik Halvorsen
No. I've tried it inmany ways, but still 4m.
You can edit the "Weatherpresets_EN.xml" found in
C:\Documents and Settings\(your user)\My Documents\ShipSim2008 UserData
As you can see in the picture i changed it to 50m, but in-game it's locked at 4m.
Edit* can't upload a picture of 60kb ???
"The upload folder is full. Please try a smaller file and/or contact an administrator."
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Hello, How do I get rid of this 1.1 patch?
I bought this game after seeing the big waves on YouTube and now it seems this 1.1 thing won't let you do it :(
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you could remove 1.1 but it`s recomended to not mess with the settings...
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I accept the fact that its not reccomended, however if you or anyone else knows how to go to 1.0 instead of using 1.1 could you please tell me. Or, since a mod said before that the two files are essentially the same there was just an expression added in 1.1 so that the file couldn't be modified, could you please send me the old presets file. I'd be willing to give you my email address or even a url to my ftp site to transfer the file there.
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You can remove the so-called 1.1 patch by un-installing the entire SS08, and then re-installing just Ship Simulator 2008. However, you would lose the many bug fixes and added features.
But, if your sole purpose in buying the sim is to see big, unrealistic, waves…
The purpose of the 1.1 upgrade (the word “patch†is a misnomer) was not simply to deprive you of big waves.
Also, remember that VSTEP does not officially support increasing the maximum wave height; you cannot expect technical help on any problems that might be caused by doing so.
Marty
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i think that vstep locked the waves at 4m and removed the option to set it to a higher value because they seem to have problems with modelling waves here at all currently. even big ships loose much speed in small waves (lets say 2m) ,the wave period and wave lenght is very short even on the atlantic ocean, they ships start to pitch an roll heavy on light seas etc etc. modelling higher waves completely seem to mess up ship dynamics, wave lenght and wave period. a ship like the veermaas or the with active stabilisators eqipped pride of rotterdam should never roll and pitch this in a 2 or 4m wave, surely the behaviour gets more worse with higher waves (lets say 8-10m)
a long 8 meter wave is nothing uncommon in the north atlantic and ships of the dimensions like the veermaas sail though it safely with the normal speed and the course they want to steer. in shipsim a 8 meter wave surely dramatically drops the speed of the ship and let it more than heavy work at such sea.
best regards
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In addition to what ACR said.... Vsept havent yet managed to master wave cutting, this being where the wave will be interupted from this modulation and break around and over the ship, this is one of the problems with having waves higher than 4m.... but this isnt exactly an issue... from the continuing development im sure we will see more realistic physics put into play eventually :)
i think its a bit harsh everyone jumping on someone because they edited a text file, it may have been wrong for him to post the modded code, but as to him "experimenting" im sure its not a punishable offence by hanging/flaming... Vstep wont gaurentee modded software because if they didnt do the "mod" themselves how do they know what your files look like.... nothing that a reinstall and/or backup copy wont fix!
anyway....
[/rant]
nick :)
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Yeah... Hi Captain Titanic, the usual typical silly outcast.
It doesnt work.
For me.
This is what I did and found:
My <Preset id=""> was 0. (not 7) so I changed it to 1.
On to ship sim... 4 meter waves
Next, I went back and editied it again <Preset id=""> turned to 8
4.00 waves again.
edited the <Wave_Amplitude1 Type="Val"> 8 </Wave_Amplitude1> to "8" (as you can see) and the preset to 1
4.00 waves.
What do I do? I need help? or am I the usual old outcast again?
P.S I editied it on Notepad and clicked "SAVE" after i edited. I am version 1.3
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And if it doesnt work on Version 1.1 what would Mr. Idontwantversiononepointone say?
lets say Mr. Idontwantversiononepointone would rather have larger waves rather then two new ships and the ability to sink the poor things. How does he get rid of the patch? he wants to go back to version 1.1 He didnt find out that you could make bigger waves before he downloaded and installed the patch you see.
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Hi Captain Titanic,
As you could have read in this very thread, this doesn't work anymore.
So you went and sacrificed your support rights and warranty for nothing I am afraid.
Regards,
Fred
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Well, Mr.sillynameIamnotgoingtotypeoutinfull could of course always uninstall everything and run the game as V1.0. ;D
You weren't supposed to do that, but as usual, people find little loop-holes :).
We closed this particular loop-hole in 1.1.
Fred
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Well, Mr.sillynameIamnotgoingtotypeoutinfull could of course always uninstall everything and run the game as V1.0. ;D
Fred
Hi Fred
Dont go makeing fun of Mr Idontwantversiononepointone! :D
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Hi Fred
Dont go makeing fun of Mr Idontwantversiononepointone! :D
Well that's what you get when you talk in the third person about yourself with a silly pseudonym... :D
And I wasn't the one that ignored both a warning about the loss of warranty AND several remarks about the 'loop-hole' not working anymore in the first place. ;)
Silly questions get silly answers..
Regards,
Fred
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Mr Idontwantversiononepointone is not to be made fun of. Weather it is stupid or "normal" :D ;D
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Mr Idontwantversiononepointone says that you have a nice sig :)
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i can't seem to get my waves to look like that:( They just look a bit bigger but they are going all over the place! And they don't look that big!! What is wrong??
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I have the same problem as AGB610, can anyone tell me what i'm doing wrong?
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Hello B-lex and agb610,
This does not work anymore with Shipsim V1.1 or higher.
We closed this particular loop-hole in 1.1.
(martijn is part of the development team, in case you wonder)
So it only works with V1.0 BUT note that it will lose you your warranty and all rights to support.
Regards,
Fred
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something more easy......???how difficult would be for microsoft to make a patch or upgrade version improving the choice of beauofort scale...or wave height..?..??it is not so realistic for the game to have the scale only up to 8 bf...it had to be up to 12 bf and the high waves up to 16-18 meters high...???
PLEASE IMPROVE THIS GOOD GAME.......MAKE THE RELATED PATCH......!!!!! :D
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how difficult would be for microsoft to make a patch or upgrade version improving the choice of beauofort scale
Microsoft didn't create Ship Simulator. The game was created by Vstep :)
www.vstep.nl
Regards.
DJM.
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then can anybody sent this file weatherpresets xml file because i m not able to make bigger waves i have tried all offthem written above but still 4 metres :(
here is my mail address ejder_kaptan@hotmail.com please share this file....
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Hi ejdereldek,
This feature was disabled in patch V1.1, you cannot do this, unless you run V1,0.
And please note the warning about warranty and technical support! ;)
Regards,
Fred
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thanx for ansver Mad_Fred i use v1.3 is it possible to do this??
i know all risks...
hmm ok it will now work in 1.1 and 1.3 anyway thanx for help we are waiting for the patch of monster waves:)..
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Hi ejdereldek
now=not, I take it..
Indeed, it can't be done, unless you run V1.0.
I wouldn't hold my breath though. That monster wave patch isn't coming any time soon. :)
Regards,
Fred
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It can be done in 1.3 -.-
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It shouldn't.. :-\
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Man this topic is still going on.........
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It can be done in 1.3 -.-
how who is right you or the mad :S
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Well, the answer was allready in this thread aswell... But that was not the "original" tweaking. I guess Agent|Austin did it this way. ;D
The ship dynamics were not made on those extreme waves, neither was the shader or the game's cameras.
But if you reallllyyy want it back, you can backup the file called "Environment_Ocean.cgr" from the \Environments\ folder from 1.0 and put it in your 1.1 version. We just put a MAX() expression in there to prevent you folks creating those waves.
Of course you'll miss out on anything we improved from 1.0 to 1.1 in the ocean-shader (we fixed some artifacts). And I do not guarantee any backwards-compatibility from mixing-up versions like that.
The same warnings still apply. Try it at your own risk and be prepared to lose your warranty and your rights to technical support.
Regards,
Fred
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well, since most of us want realistic ship handling and realistic enviroment conditons from this simulator it is really a little dissapointment to see the waves locked and to see why-because the ships are modelled that every kind of realism will be lost at higher aves.
when you model areas like the north atlantic you maybe should think about the enviroment conditions on such waters.
the other point is that all seems here to be very censored and every effort from the community to improve that game is treated very very sceptic. (close a "gap" with 1.1, rush comemnts on loosing warranty, files encrypted with no chance to deal with ships features like max speed, dymanics etc)
well, i really truly understand that shipsim is a commercial product with the basic deal to earn as much money as possible with as little (development) effort as possible and it may be politics to block any freeware improvenmts because you cannot sel this features anymore , but history has shown that all games which developed to a real legend were "opened" for free improvements by the community (look at trainsimulator, flightimulator, IL2 etc) .
here i personally have the problem that shipsim gets more and more boring for me. i bought it at the first days of release and enjoyed it much.
but now the missions are played, the areas are sailed, the short 4m wave in the winter atlantic felt and there is nothing more. e.g at trainsim you can look everyday for new locomotives, new tracks etc. and so this 2001!!! developed game is still famous and new users will buy it.
my personal consequence is that i will first look at the comments when the addon will be released if we can find some major things which make the play fun (waves, drifting when wind comes from the side etc) otherwise i will no buy it. and i believe that some other users can do similar.
i am a big fan of shipsimulations, but i would recommend to think about opening the game more for the community and improve the ship dynamics created by enviroment, otherwise this game can become a boring one very quick, and this would surely be not the wanted goal for the company regarding the financial befefits from people who think about buying shipsim in the future.
best regards
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I used the Titanic to test the storm.
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Hi,
Sorry if this point has already been discussed in that topic, I didn't have the guts to read entirely the 6 pages...
Something strikes me each time I see pictures like the one posted by pupuveve (but not the one), when people try to create high waves in the game, these one are really too short. (I'm not sure that any ship could stand this kind of sea!)
I know why the waves in the original game are locked to 4m but I was wondering if model could support waves higher than 4 m but very long like swell in Atlantic ocean?
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Look, this isn't tsunami simulator.....
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the other point is that all seems here to be very censored and every effort from the community to improve that game is treated very very sceptic. (close a "gap" with 1.1, rush comemnts on loosing warranty, files encrypted with no chance to deal with ships features like max speed, dymanics etc)
Why would you want people to change the dynamics? 99% of people that tinker with sims have either no idea what they are doing or make it LESS realistic. Do you play VS too for example? And if so, did you download many addons, and did you notice the dynamics on most of the ships? In most cases, that's not realism, that just a pretty model that drives like a car. And these huge waves.. come on.. they are rubbish. Just look at the picture there. :P
well, i really truly understand that shipsim is a commercial product with the basic deal to earn as much money as possible with as little (development) effort as possible and it may be politics to block any freeware improvenmts because you cannot sel this features anymore , but history has shown that all games which developed to a real legend were "opened" for free improvements by the community (look at trainsimulator, flightimulator, IL2 etc) .
Not true actually. They are working very hard to make this game better and better, but this is only the second version of a relatively new sim, with hardly any competitors out there that go as far into the genre as VSTEP. Things will get better and more advanced over time, as with any sim that is as complex as this one. And the community DOES make improvements, but VSTEP works together with those people and keeps things in control that way, rather than making it a mess with loads of sub standard addons. And this will also make sure there wont be many incompatibility issues on MP and such, by people that have differerent addons installed. Incidentally, this is what Maddox does too.. So IL2 is the same that way.
here i personally have the problem that shipsim gets more and more boring for me. i bought it at the first days of release and enjoyed it much.
but now the missions are played, the areas are sailed, the short 4m wave in the winter atlantic felt and there is nothing more. e.g at trainsim you can look everyday for new locomotives, new tracks etc. and so this 2001!!! developed game is still famous and new users will buy it.
I don't know if you allready played around with it, but the Mission Editor can give you lots and lots more to do. Or you can download the custom missions that are coming out both on the forum and ingame via the ingame downloading feature. It's quite easy to use the Editor and the possibilities are numerous.
i am a big fan of shipsimulations, but i would recommend to think about opening the game more for the community and improve the ship dynamics created by enviroment, otherwise this game can become a boring one very quick, and this would surely be not the wanted goal for the company regarding the financial befefits from people who think about buying shipsim in the future.
To date, there are no user made changes in dynamics to improve anything. As far as new ships go, there have and will be user made ships. Because the best modelers do get a chance to get their ships in the game. This is done in cooperation with VSTEP, so that quality and balance is guaranteed. Dynamics wise, things are constantly being developed and the future will bring much more and better stuff. And we don't need a thousand addon ships of which only 1 or 2 % is anywhere near very good, as some other game has, for example. They might look good, but that's not really what a sim is after. Some other game might have huge waves.. But if a ULCC in there, acts like a bass boat.. then I'm not impressed. :)
So certain restrictions are only there to prevent things getting (being made) worse.. not prevent them being made better.
VSTEP is very keen on working with the people that are able to make a decent contribution that is up to standards. They have always made this clear. But so far, the few "tweaks" that were done, were only making it worse or were used to cheat with missions and to annoy people online,.. like the top speed "hack". If that is what you would like to see, then I'm sorry, but that's not what this sim is about. So where is this knowledgable user base with all the great skills? They haven't exacly stepped up to the plate and made themselves known, to be honest. ;D
Good things come to those who wait. This is only the beginning. A new addon is just about to be released, so that should give you som more ships and missions to play around with and that also gives lots of new possibilities to make new missions with. In there lies the challenge, doing jobs with the ships. And so far, it has not gotten boring for me, to be honest. It's not the ammount of content, it's what you do with it, for me. And the dynamics may not be perfect or totally complete, but hardly any "normal player" (the ones that make the most addons for other sims) have any idea how to realistically make them better. They think they do, but they dont. Period. That's why only about 5% of MSFS addons fly like the real thing. The rest is totally off. It's a choice you have to make, and VSTEP said no. :)
Regards,
Fred
*Edit* typos
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That is about the best i have read about this game/sim fred and well put for even the simple minded
i personally love it don't care if there is not another for quite awhile because there is so much yet
in what we have untouched docks in hamburg/ rotterdam/ new york/ not even been put into missions
yet.
mission makers getting better with new idea's.
So to me there is still a lot to explore in what we have and what is coming to worry about more ,more
more.V-STEP care about quality and to me that is what matters i waited 20 years for a game of this
standard so like the little seed we can watch it grow.
Eric
So they give us the perfect storm and we all run out and buy new computers because the
high powered one we have is not good enough and the poor guys on a budget that can not
afford it lose out :-X
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That is about the best i have read about this game/sim fred and well put for even the simple minded
i personally love it don't care if there is not another for quite awhile because there is so much yet
in what we have untouched docks in hamburg/ rotterdam/ new york/ not even been put into missions
yet.
Thank you very much for those kind words, Eric. :)
I do fully agree. There are so many nooks and crannies out there in each (harbor) enviroment and with a good use of AI traffic, waypoints and static objects, you can create millions of scenario's of all kinds of skill levels. And that's what it's all about. Working with the vessels. Not just sailing around checking out the boats or walking around on them. It's acutally doing the jobs that these ships do in real life that the bulk of players are into this game for.
And as such, this game or indeed sim is superior to any (not that there's many) competitor. ;)
Regards,
Fred
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You got it, Fred! That's why I'm still love to create new missions. Well - and the developers working hard to improve the dynamics of the vessels, if some of us beta-testers asking for it. But it's still a game, so nobody want's to wait, until the "Latitude" reaches her top speed in a realistic time...(just one example where realism beats game play or vice versa)
Cheers
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I fail to see how anyone can be bored with this simulator. As an ex seafaring man I can state quite categorically that this is the nearest you can get to reality in a simulator for commercial release. If the people who are dissatisfied with the hard work and serious effort put into developing the simulator had even a tiny inkling of what is involved they would perhaps be less critical. Constructive criticism is always listened to by the team at Vstep, and frequently incorporated into the simulator. It strikes me that the current trend of wanting instant gratification without any personal effort is showing up in some of the comments. I note that many of the "Critics" show few, if any scores beside their names, nor as Fred says, do many of them spend a little time on building missions for others to play. The potential is endless if some effort is put in, In the world of real life one only is able to take out if one is prepared to put in. ::) ;)
angus.
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You’re right, Michael, everyone wants realism as long as it’s not too real. :)
Considering that NH is only about a week from release, ACR picked a strange time to make his demands.
Since almost none of them are met, and he’s bored with the sim as it is, we probably won’t hear from him again.
Marty
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You’re right, Michael, everyone wants realism as long as it’s not too real. :)
Considering that NH is only about a week from release, ACR picked a strange time to make his demands.
Since almost none of them are met, and he’s bored with the sim as it is, we probably won’t hear from him again.
Marty
sorry, you are not right mvsmith. and beyond this, my post was not to simply criticize the product for being bad, it was my effort to give hints how to take a chance creating this good product better.
Mad fred is pretty right that the "improved" waves are looking bad, right. but maybe some good developers, when the game is opened more, could create better high waves. who knows?
mad fred, you are also right that much of addons would be below the standarts vstep wants to have, but on the other hand when you lock any chance to develop something there will SURELY be no new ideas from the community.
i,m also not looking for "cheating" in MP mission with e.g supersonic speed of the ships, but when e.g the top speed of the red jet is wrong, she obviously reached that speed at trials, not t talk about commercial service (i wrote about it longer time ago) , maybe a chance for the user to adjust ist would be finde. so i would like to reduce not increase the top speed :)
again, i am a big fan of shipsimulations and very appreciate the work from vstep, but read my post again, its not simply criticing shipsim.
best regards!
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mad fred, you are also right that much of addons would be below the standarts vstep wants to have, but on the other hand when you lock any chance to develop something there will SURELY be no new ideas from the community.
Well, actually, there is much more interaction going on between developer and customer/entusiast than you may realise. The developers get constant feedback, directly from players, or the forum and also though us, the moderators and administrators. And there are quite a number of community members that contribute this way and there's allready plenty of game content that has been created via that method.
But it's just not as obvious perhaps, as with sims that have opened up all the doors for each "wannabe modeler" (I dont mean that negatively) to put their work into the sim. It's all done somewhat more 'behind the scenes' and all ends up as official and therefor better suited, game content.
So there actually is a chance for people to offer VSTEP their help/suggestions/ideas/models/etc.. but not just everyone can go out and change things. This is much better in my opinion. It gives the really good people a chance to get in touch with VSTEP and offer what they've got, and keeps the people that are less good, or maybe even total novices from possibly harming the game rather than enhancing it.
So it's not as locked as you think it is, to be honest. And there's not many good developers out there in the community that can just whip up an inprovement of the waves, anyway. VSTEP are perfectly capable of doing that themselves, but it's not just a case of making them look good. There's a heck of a lot more behind it, dynamics wise. What good are great looking, huge waves, if the ships behave surreal.. Again, I could compare it to "the other one". Nice looking waves, totally off as far as handling goes.. And yeah, I do own it and have tried just about every ship that the community made. Just a handfull are good of a thousand or so downloads. So that renders the sim aspect of things useless, really. ;D
Regards,
Fred
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ok, lets wait and see what the future brings. i do not have the competitor game so i cannot say anything about it regarding waves, dynamics etc. surely much of the things you write is right and have benefits. on the other hand of course when the majority cannot look into the coded files, only few people can implement their ideas.
it would be surely not an instant improvement, we first just would have to undertand better how the sim works.
one thing for new horizons : could you look into the top speed of the red jet when it is not too late? she is simply some knots too fast. the real thing achieved 41kt in trials with no load, so when we simulate passenger service and not trials a top speed of about 36-37 kt would be fine , with service speeds then of about 33-35kt.
currently at calm seas i can go more than 42 kt with the red jet.
thank you much!
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There are two separate views going along in this thread.
Wout's position is one of warning of the removal of support for a modified version of the game and I think that's a perfectly reasonable standpoint.
The other is going along the line of "how to" and the resuts etc as if Wout had never said anything.
I am also a great tweaker - we are all human beings and, as such, think differently about different things.
I think the big problem with such a post as this (thanks for the info by the way) is the action of the inexperienced. Many users with little or no experience will dive in to something like this just because it's there. We have seen it so often in the Train Simulators where guys (rarely gals) start twiddling without even making a backup first.
I'm sure that drakonwulf's idea was aimed at guys who more or less know what they are doing but the inexperienced must be warned that there are possible serious consequences.
What would be a good result from this post would be a new section to cover "Tweaks and Tricks" with a clear warning at the beginning that changes carry risks and that VSTEP cannot be held responsible for any resulting problems.
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One thing that is continually lost sight of—although it has been thoroughly explained—is the affect upon missions of having vessels whose speed and other characteristics can vary among players.
For one thing, it would make times and ratings even more meaningless than they already are.
Missions are built and tested on the assumption that the vessels have certain characteristics. If those characteristics are changed by individual players, some missions would fail. Support for missions would become difficult, if not impossible.
In order to avoid such chaos, the policy on tweak-ability is not about to change.
I believe that VSTEP have weighed the possible economic gains from an open architecture against the loss of revenue from dissatisfaction with a chaotic situation and lowered quality, and have made the right choice.
Marty
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Sorry chaps - even at my age I never learn! I saw "new", opened the thread, read the first page and failed to notice there were 6 others (I don't often see this part of the forum so was unaware that this thread has been going a long time) then posted a comment which was totally out of date :-[ :-[ :-[.
I agree with Wout and with Mad_Fred and with Marty - If, one day, we see content able to be added by people outside of the official creators (and I hope we will) it must be to the same or higher standard than is already in existence within the sim.
For this reason I would expect there to be an approval route before we were able to download an accepted item.
If this has all been said before, I apologise but I ain't going to plough through the full thread.
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I can't open this xml file how did you?
Not sure, if this was posted
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i cant even change the numbers or words >:( >:( >:( >:( >:( >:( :o :o :o :o :o
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Could it be that this is won't work cuz i have the new horrizont add on?
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i dont have nh but i still cant do it :o :o :o :o :o :o
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I have written a e-mail to the persons who can. i hope they write in the thread or e-mail me.
we must wait a bit i hope we get a answer soon!
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I'm sure in the last patch/upgrade that this feature was disabled by vstep and it is no longer possible to modify it unless you are running the original version of 08.
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is there any way to uninstall patches :o :o :o :o ???
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Uninstall the entire SS08 and then reinstall it.
Marty
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ok Thanks ;D ;D :D :D ;) ;)
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We have seen it so often in the Train Simulators where guys (rarely gals) start twiddling without even making a backup first.
Got that right!
I started in 2001 twiddling with textures, then with routes, with a lot of "trial and error". After that i learned to model in 3D, founded a Virtual railroad and right now I have a very large community of folowers of my VR's work along with a great team of developers. We are ever increasing our efforts twords givin something to the comunity at no expenses whatsoever and all because Microsoft's Train simulator is open architechture. ;D
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We are ever increasing our efforts twords givin something to the comunity at no expenses whatsoever and all because Microsoft's Train simulator is open architechture. ;D
absolutely right! and microsoft 2001 train simulator would be dead since years if it would be designed like shipsim, so closed architecture.
that was i also wanted to point out in my previous posts
best regards
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Can i still get 3m high water.when i still got this pack ???
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Anybody can send me the file "Environment_Ocean.cgr" from v1.0 ?
SS 2008 sold in France is 1.1.
Thanks
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absolutely right! and microsoft 2001 train simulator would be dead since years if it would be designed like shipsim, so closed architecture.
that was i also wanted to point out in my previous posts
best regards
Hi ACR.
You're quite right about Train Sim. The MSTSbin project is a wondeful example of the users becoming the developers! But, you have to remember that both Kuju and Microsoft walked away from Train Sim, so for the people who use it and those whi have put so much into it, picking up the ongoing development themselves was a good move.
Ship Sim is very different and those considerations don't apply.
I speak as a major producer of routes, activities, models and scenery etc for Train Simulator (no names no pack drill!).
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Anybody can send me the file "Environment_Ocean.cgr" from v1.0 ?
SS 2008 sold in France is 1.1.
Thanks
If the are some wrong with you dvd go back to were you bay it and get a new one
TJK
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If the are some wrong with you dvd go back to were you bay it and get a new one
TJK
Unless he has tried to edit the.cgr file himself to make huge waves or whatever and has now screwed it up. As Wout says, that means no technical support....
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I don't understand ???
It's just to have the big waves.
If i corrupted the cgr file, a reinstall with my CDrom repairs everything.
A technical suppport or maybe a "warranty" for a PC game means nothing for me.
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I don't understand ???
It's just to have the big waves.
If i corrupted the cgr file, a reinstall with my CDrom repairs everything.
A technical suppport or maybe a "warranty" for a PC game means nothing for me.
Right at the beginning of this thread, everyone was officially warned:
Warning to users who try this: tempering with the game is not permitted and therefor at your own risk. Any support rights you had will be lost when tempering with the game.
By interfering with the game, you have decided to forfeit your access to any technical support, including supply of any files that you may have screwed up.
If you can install it from the CD, why are you asking for a copy?
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Because the version of ship simulator from my CD is 1.1 and the big waves are possible only for v1.0.
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You can't just slap in a V1.0 .cgr file and expect V1.1 or V1.3 to work with it, I'm afraid.
And once you've screwed it all up, you'll be on your own and not entitled to even ask for help on this Forum, according to Wout's statement above.
Sorry I can't help you any further with this one.
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So, can u please upload your edited XML file so that we can download it? ;D
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So, can u please upload your edited XML file so that we can download it? ;D
Do you not understand? If you download and install that edited file:
(a) It won't work if you have a recent version of Ship SImulator
(b) You immediately loose all rights to technical support, per Wout's statement at the start of this thread.
I'm glad to see that you have stopped insulting the fine and decent seafarers of the Solent, but unhappy to see that you didn't bother to say sorry to them after it was shown that you were just inventing nasty insinuations about them.
It still isn't too late to undo some of the upset that you caused.
???
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Do you not understand? If you download and install that edited file:
(a) It won't work if you have a recent version of Ship SImulator
(b) You immediately loose all rights to technical support, per Wout's statement at the start of this thread.
I'm glad to see that you have stopped insulting the fine and decent seafarers of the Solent, but unhappy to see that you didn't bother to say sorry to them after it was shown that you were just inventing nasty insinuations about them.
It still isn't too late to undo some of the upset that you caused.
???
on the other hand terry everything can be beaten to death. i understand that support can only be given on the stock game data files, but i fail to see where there is a problem when a user changes for his private use something, then sees that it does not work , so reinstalls the entire package and automatically has again the stock data.
why does he permanetly "loose" any support?
it sometimes looks like a mix of panical fear that somebody looks "inside" the game and "life can be too easy, lets make it more complicated" ...
;)
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Don't tell me, speak to Wout. I'm just repeating the warnings that many people don't seem able to read for themselves.
In any case, as has been said over and over again, this doesn't work with anything except the very early versions of Chip Simulator (that's the version that goes with salt & vinegar)
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it is not your issue, i know. maybe wout or somebody else who takes such decisions may think a second about it. locking support even after reinstalling all and so having all back to stock is somekind of overkill...
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Why it doesn't work on patch v1.3
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Hiya all :)
For those members who haven't already seen it (or haven't checked the entire topic):
You weren't supposed to do that, but as usual, people find little loop-holes :).
We closed this particular loop-hole in 1.1.
This is also worth taking note of:
Warning to users who try this: tempering with the game is not permitted and therefor at your own risk. Any support rights you had will be lost when tempering with the game.
Regards.
DJM.
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Support..hm I think people who know to make these waves can fix any tipe of problems or some.
And... I have paid for that removed. I do what I want with it, if its damaged, I'll buy a new one.
But for the people who haven't got the money .... hm.
Edited for language, DJM.
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Just to clarify things here. When you pay for software, you pay for a licence only, the software remains the property of the owner, in this case, Vstep :)
Regards.
DJM/Carl.
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With respect, DJM,- and whilst I do agree with you, having argued the same point myself, I do wonder why when this is such a heavily requested feature that it still doesn't seem to have even made it onto the list of things to be considered.
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The last I heard Stu, was that the waves weren't designed to go to the heights that some members want them to. I'm not sure if there any plans to allow wave-height changes in the future :-\
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I'm not judging vstep on this. I merely say that ANY business that never listens to what it's customers want doesn't end up very far.
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Well, to defend Vstep on that. They DO listen, look at the additions/changes to the game since it was first released, most of which were requested by forum members ;)
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Bug fixes? Perhaps they really should have been sorted earlier than they were
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Bug fixes? Perhaps they really should have been sorted earlier than they were
Who mentioned bug fixes? I said additions/changes ;)
Bug fixes are a fact of life with any game now, I have one game in my collection that doesn't require a patch to fix it, and I have a lot of games ;)
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Who mentioned bug fixes? I said additions/changes ;)
I don't want to claim to be infallible. Is there something I've missed out on that might re-engage my enthusiasm?
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You mean with additions/changes? Surely you haven't been on the moon for the past 10 months? :P
Update 1.1: Hovercraft, Jetski, damage feature
Update 1.2: FREE upgrade for purchasers of the original Ship Sim 2006 Add-On
Update 1.3: Multiplayer
New Horizons: Eight new vessels, and a new environment
Update 1.4: Coming soon with more changes ;)
Not to mention all the other changes with dynamics, and other minor (and major) changes that make a difference to the way Ship Simulator works ;)
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You mean with additions/changes? Surely you haven't been on the moon for the past 10 months? :P
Update 1.1: Hovercraft, Jetski, damage feature
Update 1.2: FREE upgrade for purchasers of the original Ship Sim 2006 Add-On
Update 1.3: Multiplayer
New Horizons: Eight new vessels, and a new environment
Update 1.4: Coming soon with more changes ;)
Not to mention all the other changes with dynamics, and other minor (and major) changes that make a difference to the way Ship Simulator works ;)
Will the 1.4 patch be different to the 1.4 patch included in the new horizons??
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Will the 1.4 patch be different to the 1.4 patch included in the new horizons??
All I can say about that is, we are still testing things at the moment, so stay tuned ;)
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Update 1.1: Hovercraft, Jetski, damage feature
Damage feature was advertised at the start of 08 marketing, so it was... just a bug fix :o
Update 1.2: FREE upgrade for purchasers of the original Ship Sim 2006 Add-On
We aren't talking about 2006, are we?
Update 1.3: Multiplayer
Yes, OK. Not tried it myself but I'll admit that is one good development
New Horizons: Eight new vessels, and a new environment
Padstow? :o Who on earth thought that up? Have you been to Padstow? Lovely place, but not really something that is a burning priority now, is it? 8)
Update 1.4: Coming soon with more changes ;)
Well, you can't have this as an arguement until soon=now. ;)
Not to mention all the other changes with dynamics, and other minor (and major) changes that make a difference to the way Ship Simulator works ;)
You mean bug fixes? :D
It just bothers me that shipsim had such a clear lead over the other programme and that lead is being squandered.
Remember all the talk about adding your own ships in... Told us a little bit late that it wouldn't be possible. There are a 'few' people that want a naval version- the other sim listened and learned...
Don't get me wrong, I still think SS is the better programme in terms of polished professionalism, but vstep needs to be reminded that when 2 people are being chased by a crocodile that the slower one becomes dinner.
Blindly saying 'oh how well done..' to everyone and anyone without a bit of encouragement to improve is a bit like telling a young dog whose just messed the carpet 'well done. thats awesome' and then wondering why your carpet always smells like a (labour) politicians confessional diary. 8)
I should be a barrister.
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I guess you're not convinced, and still trying to put words into my mouth (typing) that I haven't said, bug fixes weren't mentioned, because they were in addition to the updates provided :)
Some features were obviously delayed (temporarily), but this wasn't due to an oversight, there were other reasons involved, and they should not be labelled as 'bug fixes' ;)
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No, I'm not trying to put words into your mouth to make my arguement; I don't need to.
So you are saying the faulty damage and flying ships were not bugs? The fact that when a speed boat and an oil tanker collide the speed boat is OK and the tanker sinks- that is NOT a bug?
I don't think that jetski and 'padstow' are two words that have been a major driving force in opinion polls here- although the hovercraft is a good addition, I will admit.
Also, what hapened to the 'frequent' vessel aditions, where by there were to be frequent vessels offered in return for a subscription...
I think you think that I'm just looking for an arguement- I'm not. On this rare occasion I'm actually TRYING to help. Even other moderators are agreeing with this point (in PM, of course).
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BTW This is really off topic now- shouldn't you be issuing 'ill lock this topic' threats by now :P
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Firstly, I can't see why you're picking up on these apparent 'faults' (as you describe them), you're making a point about bugs, when this topic isn't even about bugs. I can't see the point of trying to instigate some kind of heated debate about this, when most members will agree that a lot of what they've asked for, has been provided by Vstep ;)
This converstaion didn't even start about bugs, yet you appear to be 'stuck' on that subject, almost like you're trying to prove Vstep did wrong in some way :-\
I've already stated about what's been added/changed, including mentioning bug fixes, but 'bugs' appear to be the only thing you can't get past ::)
Anyway, I'm off to watch the X-Files now ;D
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No, that isn't what I'm saying at all.
I thnk my initial comment about vstep not really listening to people is still valid.
Most of what you are listing are things that were supposed to be with the initial release of 2008; I don't take issue with them being late at all- that's life. But don't list them as great developments when they are just late releases of the initial programme, please!
Anyway, time will tell, won't it?
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I've had a PM from a member who says that there was an online survey in April (I was away in the seychelles eating Marmite at the time, so missed it).
So, IF vstep is now listening to its customers, then that is a different story altogether. I think you (still) misunderestimate (sorry, had to say that) my point. My point is that I'm NOT saying shipsim is *&^* or whatever, just concerned about future development, that's all. OK?
I think, Mr DJM if you read back the past page or so, I was making a valid point about wave heights.
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Hiya Stu :)
I wasn't saying that your points weren't valid, we're all customers of Vstep after all, and our opinions must surely count for something ;)
I just thought you were emphasising bugs a little too much, especially when the conversation wasn't about bugs, but features that have been included since release of Ship Simulator :)
Wave heights aren't something I'd be interested in personally, but I do understand that some members are :)
It wasn't anything personal of course, and a healthy discussion is always good ;)
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I think the 4m waves a bit on the small side, but not a major problem- my point is that there are many people who seem to disagree.
I don't think ship sim has developed as much as you do, but, as you say, difference of opinion.
My faith has been restored a bit by sight of this survey that was undertaken. That's all I ask. Time and time again a company comes up with a good idea and gets well ahead of their competitors and then doesn't evolve fast enough to STAY ahead.
No, of course it isn't personal. That I'm right and you are wrong is fine by me :P
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As you know Stu, some of us have direct contact with the development team, and we can really see how hard they are striving to deliver for customers. Not everyone will see that of course, but when you look beyond the surface, you'd be surprised what's revealed :)
I can only congratulate Vstep on their commitment to customers, and I don't believe anyone can criticise them, when they don't see the full story with regards to development ;)
I am speaking as a customer there too, despite the fact that I'm also a Moderator and Beta Tester :)
Edit: Typo ::)
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Yes, so did I at one time if you recall.
It is a fact of life- regrettable perhaps- that people and businesses get judged on deliverence, not intent.
I run my own (successful) company too, remember and I know how much goes on behind the scenes that my customers don't know or care about.
I think it would be better just to agree to disagree. Time will tell who is right. And I hope YOU are right...
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No problem Stu ;D
Another healthy discussion methinks. Good for the soul I reckon ;)
Now where did I leave that soul...............hmm..........
:D
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Well, I've just been called a 'very dispondent person'...
Tell you what- I'm going to fire up the computer when I get back and see if I can re-engage my enthusiasm.
I used to really like it, maybe I will again. Stranger things have happened. (Like horse becoming pope ;) )
Edited for forum rules compliance.[color]
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Stu, what types of mission do you prefer?
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I'm glad you asked that. After my disagreement with Mr DJM, I fired up ss08 (and 06 after) and had a bit of a play.
I had a go on one mission- a user mission- the red eagle from soton to cowes and back. It was one of the first (decent) uploads. Forgot its name...
It needs skill to manouver the vessel into Cowes and is long enough to 'get into' it, but not so long as making me lose my will to live.
Was it the mission or just the environment? Both really.
-There is a basic sea lane into Cowes which seems pretty realistic to me, as is the bottom of the Solent, with its sand banks- there was something to do at all times- navigating buoys and occasional course corrections for collision avoidance etc.
-Most importantly, IMO was the ability to complete a voyage from beginning to end. I feel it worthless when taking the PoR from Rotterdam then suddenly BANG- the land disappears and you are in the North Sea with a "game over" banner. This is why I was such a proponent of the short ferry crossing ideas.
Good grief- I bet you wish you'd never asked now :o
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Actually, I have a set of never-released 5 missions covering the Solent. They involve Red Jet, Red Eagle and a couple of smaller vessels, and the whole set involve taking Ferries from So'ton to Cowes, Cowes to Potrsmouth, Portsmouth via Southsea and Ryde back to Cowes and then Cowes to So'ton. Total time is about 6 hours.
You even get to carry a senior politician (man overbaord - please) on the way.
They are in a set of 4 sequential missions and a 5th one that also is Solent related using Red Jet 4. That is basically Portsmouth, sightseeing around the forts, over to Ryde then Wooton Creek and finally up to Cowes..
I couldn't release them via the upload facility as a lot of my missions are too complex for it and they get corrupted. But I can send you a link to collect them if you're interested. They have all been QC tested by various CMMs for me so they're OK.
I have a total of about 10 missions that I can't upload. I'm not alone with this problem.
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It would be great to have a go of them. :)
Not just because its British and I happen to like Pompey, but the Solent is definately my favourite environment by a long way.
It's weird though, back in the beginning when most complaints were about the red eagle and its steering system, I got to grips with it straight away. Definately the most fun. ;D
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I think u all "wave fanatics" should wait for vstep, what i have understud they had an little development crew at the start, and Ship Simulator is so new (if compare with flightsim).
This simulator is growing all the time, which mean vsteps crew grow! And hey all, Ship Simulator 2009 will have tornados, better sea engine and so on...
I WILL ENJOY THIS GAME THAT WAY IT´S DEVELOPED!! :P
REG. KEN83
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Well, I've just been called an removed...
Tell you what- I'm going to fire up the computer when I get back and see if I can re-engage my enthusiasm.
I used to really like it, maybe I will again. Stranger things have happened. (Like horse becoming pope ;) )
Edited for a variation on language, DJM.
Well, I've just been called an removed...
Tell you what- I'm going to fire up the computer when I get back and see if I can re-engage my enthusiasm.
I used to really like it, maybe I will again. Stranger things have happened. (Like horse becoming pope ;) )
Edited for a variation on language, DJM.
Any chance you could remind me what I typed (in PM if you prefer) this is bugging me as I'm usually quite careful with language.
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its a never ending story i think.... i,m sure no major improvements will be done in ss08 since the power of development is put on for shipsim 09.
shipsim 09 will have the improvements what we wish for shipsim 08 but of course its will be not a free bugfix.
in shipsim 09 we will see new bugs and we will post new requests for fixes. some will be fixed and again- real improvements we can see in shipsim 2010.
if there ever will be shipsim 2010 on the market surely depends how many customers are happy with this politics and how many money vstep can earn with this.
thats the market in game industry gentlemen, its a never ending story...
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There is a phrase that I think is appropriate to this.. "EVolution, not REVolution"
Why re-invent the wheel when the wheel is- far from perfect- but showing POTENTIAL for perfection.
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There is a phrase that I think is appropriate to this.. "EVolution, not REVolution"
Why re-invent the wheel when the wheel is- far from perfect- but showing POTENTIAL for perfection.
I guess that the ecomonmics are that it earns more money to sell you a new wheel with an improved wheel trim than to sell you a better wheel trim...
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I guess that the ecomonmics are that it earns more money to sell you a new wheel with an improved wheel trim than to sell you a better wheel trim...
you are soo right. and so lets look forward if the known bugs will be fixed for ss09.
its a waste of time to hope for fundamental better ship dynamics or new (higher) wave dynamics in ss08.
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If everytime a new wheel is released it still is not round...
I know how the economics of it works- I wish that I didn't of course.
EDIT: Put another way... what is the main selling point of ss09? I don't want to reignite the extinguished arguement but I don't think ss08 has quite met the potential that we all thought it would.
Just have a look at the forum- there are more posts about marmite than most of the ship sim topics. It is a product with massive potential, but I remain unconvinced that vstep is going the right way about exploiting it. Where's the 'monthly subscription for new model/ scenario' etc?
If you look back I used to really defend vstep- and I hope I will feel able to do so again at some point- but they just don't seem to communicate at all with customers any more.
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cool man.. doesnt the ship capsize after? lol
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Being a computer professional myself I'm somewhat surprised that Vstep would suggest canceling support based upon this kind of simple modification. It's not like your editing the CD in any way. You're making a small modification to a text-based file. If it screws up, you simply delete what you added to the file, restore a backup copy of the file, or uninstall the program and then reinstall from the CD. No harm, no foul.
If you want to go to levels of stupidity, I'm technically modifying the program in the same manor when I use their in-game weather saving option. The EULA doesn't really differentiate that. It's the same file that's being modified. The difference is simply that one modification is manual and one is automatic.
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Just have a look at the forum- there are more posts about marmite than most of the ship sim topics. It is a product with massive potential
Yes, Marmite is pretty impressive, isn't it?
OK, this may be off-topic, but the topic is going round and round with nothing new being added. Can someone kill it and put it out of its misery? ;)
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Being a computer professional myself I'm somewhat surprised that Vstep would suggest canceling support based upon this kind of simple modification. It's not like your editing the CD in any way. You're making a small modification to a text-based file. If it screws up, you simply delete what you added to the file, restore a backup copy of the file, or uninstall the program and then reinstall from the CD. No harm, no foul.
If you want to go to levels of stupidity, I'm technically modifying the program in the same manor when I use their in-game weather saving option. The EULA doesn't really differentiate that. It's the same file that's being modified. The difference is simply that one modification is manual and one is automatic.
yes, by law you probably are right, but thats the therory. in practise you simply loose this rights and maybe you get banned here. in 99% thats it for vstep. i think only very few people would go for a court of law judging the support rights for a 40€ game.
i also do not appretiate this but as a simple cutomer you only "weapon" ist not to buy.
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yes, by law you probably are right, but thats the therory. in practise you simply loose this rights and maybe you get banned here. in 99% thats it for vstep. i think only very few people would go for a court of law judging the support rights for a 40€ game.
i also do not appretiate this but as a simple cutomer you only "weapon" ist not to buy.
Agreed... Personally, I say if you modify the waves keep it to yourself. If you do have a problem with the game just uninstall/reinstall and it'll more than likely fix whatever you screwed up. It'll also remove any evidence that you messed with the thing to begin with. I mean, after patch 1.4.1 I honestly don't think they would really have a right to point fingers. ;D
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i cant find my file
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Hiya Bonanza23d :)
You may want to take a look at this post:
http://www.shipsim.com/ShipSimForum/index.php/topic,982.msg81589.html#msg81589
Regards.
Carl.
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Personally i think making the waves look big is silly, its unrealistic, it looks weird, and what does the game title say? "Ship Simulator 2008" not "Tsunami Simulator" i'm not tampering with my game any time soon, in fact your gaining far less by doing what you call "fun", you loose the realisim, you loose all support rights.
IRI5HJ4CK
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Hi Jack.
Good point.
Tsunami Simulator? Hmmm... now there's a marketing opportunity for someone.
NOT!
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Hey Jack,
I have to agree/disagree here.
I agree that it can 'ruin the fun'
But I also agree with everyone else that 4m waves just aren't big enough. I would at least like 10m waves. Or we can just wait untill SS09/10 since I hear that rouge waves will be introduced.
Agent-
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Actually, the waves are quite realistic, in my experience. True, when you're in Vermaas, they look small. But that's true in real life. Vermaas is immense. The waves may be large but by comparison, they look small.
Somehow people tend loose perspective. When you're at the wheel of say Pioneer, in 4 metre waves, they look quite intimidating. Try doing that.
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Actually, the waves are quite realistic, in my experience. True, when you're in Vermaas, they look small. But that's true in real life. Vermaas is immense. The waves may be large but by comparison, they look small.
Somehow people tend loose perspective. When you're at the wheel of say Pioneer, in 4 metre waves, they look quite intimidating. Try doing that.
Yes that is true. In my opinion the waves are big enough, but i understand people MAY want higher waves for the fun of it, but then thats taking the true simulation away.
Jack.
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Yes that is true. In my opinion the waves are big enough, but i understand people MAY want higher waves for the fun of it, but then thats taking the true simulation away.
Jack.
it basicly pretty depends on the enviroment. in the solent waves more than 4 meters are rare, in the north atlantic every day business. nevertheless the waves in shipsim are very short and absolutely equal, what of course is completely unrealsitic. simply altering the waves like e.g in version 1.0 is absolutely not a solution, since a 10 meter wave is never such short.
the waves are all in all such bad that i personally simulate in open enviroments always good calm weather , thats the best what you actually can do.
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I've got to say that when I've been in Pioneer in Solent EC in Ship Sim 2008, it is very similar to when I go out in my real boat "Free Fallin'", which is at Chichester.
The waves feel just about right. Certainly not too short. You have to remember that the Solent is quite shallow, so the waves are short of course.
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A sea that can set Vermaas & POR rollin’ aint all bad!
You need the right wind. Waves without wind are merely swell.
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I've got to say that when I've been in Pioneer in Solent EC in Ship Sim 2008, it is very similar to when I go out in my real boat "Free Fallin'", which is at Chichester.
The waves feel just about right. Certainly not too short. You have to remember that the Solent is quite shallow, so the waves are short of course.
Nice boat Terry, this is my fathers:
Its a Colvic Watson.
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That look "comfy" if you know what I mean. What speed does she do?
Petrol or diesel?
My "small" boat went back in the water today (had to fix the hydraulic ram on the outdrive leg). All being well, I shall take her out tomorrow. This is the fast one. 50-60 knots. But before we go out, I have three hundred quid of fuel to take on... (sob, sob)
I'm just going to charge the batteries on the video camera, and see if I can take the shots as we go into Portsmouth and around the Solent. If that all works OK, I'll post links on the Creators Forum.
Never made a video like this before so we'll see how well it works.
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Well... here it is then... I hope you can survive.
I was playing with the weather and I decided to put some random numbers at 5:40 AM, the period where I'm more of a "thinker" haha...
So, here it is just how powerful this thing is, and, an example on what you people can do for FUN :P
Oh, those wakes are just perfect, they dont float around like a certain sim I know, congratulations to the DEVS!
Oh remember, this is just random numbers I created to test if this works, so, here is the crude test for your enjoyment... hehe
Copy and paste this in ur weatherpresets.xml located in ur ss08 main folder, make the usual backup and just put before "</Weatherpresets>" and in <Preset id="7"> change the 7 to the next number available... (i dont know if it will work without any order, but if it doesnt, just do that :P)
PS: I hope this not a repeated topic
I Dosent work :( HELP!!!??
Quote altered so that it appears correctly, DJM.
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As posted at the top of this page:
Hiya Bonanza23d :)
You may want to take a look at this post:
http://www.shipsim.com/ShipSimForum/index.php/topic,982.msg81589.html#msg81589
Regards.
Carl.
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That look "comfy" if you know what I mean. What speed does she do?
Petrol or diesel?
My "small" boat went back in the water today (had to fix the hydraulic ram on the outdrive leg). All being well, I shall take her out tomorrow. This is the fast one. 50-60 knots. But before we go out, I have three hundred quid of fuel to take on... (sob, sob)
I'm just going to charge the batteries on the video camera, and see if I can take the shots as we go into Portsmouth and around the Solent. If that all works OK, I'll post links on the Creators Forum.
Never made a video like this before so we'll see how well it works.
Hi Terry,
She's a lovely boat to sail, a very safe boat, she produces about 8 knots on a Saab inboard engine, she also runs on diseal. We hope to go to the Isle Of Man in her this year. ;D
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Sounds good. Take some photos' won't you?
After all, the weather today is not pleasant. I just wandered up to the beach and there's quite a swell. I think that there is the possibility of a "perfect storm", so I won't be going out in it (no chance of re-booting if it goes wrong).
So, I'll go to work instead. Maybe Friday....
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Sounds good. Take some photos' won't you?
After all, the weather today is not pleasant. I just wandered up to the beach and there's quite a swell. I think that there is the possibility of a "perfect storm", so I won't be going out in it (no chance of re-booting if it goes wrong).
So, I'll go to work instead. Maybe Friday....
haha, i will take some photo's when we are casting off the mooring lines and also while out at sea, also when we approach land, then the harbour. And some of the coastline :)
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I look forward to seeing them. Let's hope that you don't get "the perfect storm", eh? Might be somewhat less than perfect then.
Where will you sail from?
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I look forward to seeing them. Let's hope that you don't get "the perfect storm", eh? Might be somewhat less than perfect then.
Where will you sail from?
Well, i am currently living in England so it will be the Port Of Fleetwood. We will be checking the weather before leaving the harbour, and also we will keep the radio on for weather reports, so hopefully we will be fine, its just the problem is she does 8 knots max, rough weather would reduce that, but i suppose because she is a safe boat she goes with the water and not against it. All colvics have a good reputation as safe boats, because of their hull design, they were originally designed for "scottish waters" as the water up North can be quite dangerous as far as i know.
But we always have to remember the sea is a dangerous place regardless of how fast or watertight your boat may be.
Jack.
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Well... here it is then... I hope you can survive.
I was playing with the weather and I decided to put some random numbers at 5:40 AM, the period where I'm more of a "thinker" haha...
So, here it is just how powerful this thing is, and, an example on what you people can do for FUN :P
Oh, those wakes are just perfect, they dont float around like a certain sim I know, congratulations to the DEVS!
Oh remember, this is just random numbers I created to test if this works, so, here is the crude test for your enjoyment... hehe
Copy and paste this in ur weatherpresets.xml located in ur ss08 main folder, make the usual backup and just put before "</Weatherpresets>" and in <Preset id="7"> change the 7 to the next number available... (i dont know if it will work without any order, but if it doesnt, just do that :P)
PS: I hope this not a repeated topic
i dont know what i must copy!! what do i have to copy?? plz tell me ;D
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That post you quoted is nearly a year old. Read the more recent posts on that topic.
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It looks like the waves are monster huge
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Hi Capt. Le Velle and mikaelkaka.
To summarise:
(1)
You can't modify the waves any more.
(2)
It was never worth oing anyway
(3)
If you mess with the files, you loose any access to Technical Support, because you are in breach of the terms of EULA.
mikaelkaka, please don't make pointless posts (quoting a previous message with nothing contributed by yourself) or restart old topics. I assume that you made a mistake as you haven't posted on the forum previously. You might find the following links useful:
The Help Page. To assist you with forum posting, and the more advanced features on the forum -
http://www.shipsim.com/ShipSimForum/index.php?action=help
The Forum Rules. To help you make informed decisions regarding posting - http://www.shipsim.com/ShipSimForum/index.php/topic,26.0.html
The Search function. A very useful tool to help you find the answer to that elusive question -
http://www.shipsim.com/ShipSimForum/index.php?action=search
The Tutorials board. Check here for guides that cover common questions -
http://www.shipsim.com/ShipSimForum/index.php/board,35.0.html
The Technical Support board/s. Got a problem with your game? This is where you need to check first.
Ship Simulator 2006 Technical Support -
http://www.shipsim.com/ShipSimForum/index.php/board,9.0.html
Ship Simulator 2008 Technical Support -
http://www.shipsim.com/ShipSimForum/index.php/board,5.0.html
* Please note: To access Technical Support, you will need to register your Ship Simulator licence key into your forum profile. If you're not sure how to do this, please check the General FAQ's.
The FAQ's and Announcements board. Check here for answers to commonly asked questions. Also a useful source for the latest information regarding Ship Simulator development - http://www.shipsim.com/ShipSimForum/index.php/board,1.0.html
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Give is that feature back! It doesn't matter if it is not supported by you folks here, we (i think i speak for a lot of people here) want the high waves again. And i am not interested to still play v1.0.
You really should learn how to treat your customers...
And it you don't want the people messing around with files in the Ship Sim folder make it an "not supported expert option" or something like that and let the people use 15 or 20m waves in single player. Think creative and user-friendly, otherwise future versions won't have customers...
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Give is that feature back! It doesn't matter if it is not supported by you folks here, we (i think i speak for a lot of people here) want the high waves again. And i am not interested to still play v1.0.
You really should learn how to treat your customers...
And it you don't want the people messing around with files in the Ship Sim folder make it an "not supported expert option" or something like that and let the people use 15 or 20m waves in single player. Think creative and user-friendly, otherwise future versions won't have customers...
They want to treat their customers while making problems to the game and the users computer? The waves ARE not function able with the game, the dynamics are impossible to create. Maybe you should get a life and make your own game.
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Give is that feature back! It doesn't matter if it is not supported by you folks here, we (i think i speak for a lot of people here) want the high waves again. And i am not interested to still play v1.0.
You really should learn how to treat your customers...
And it you don't want the people messing around with files in the Ship Sim folder make it an "not supported expert option" or something like that and let the people use 15 or 20m waves in single player. Think creative and user-friendly, otherwise future versions won't have customers...
Hello CARST and welcome to the forum..
This was never a feature and as such it will not be 'given back'! It was a user made edit that was not meant to be and even breaks the EULA. The wave system is not meant to be higher than 4 meters so the ships will behave totally wrong when you mess with the game.
Again, it's not like VSTEP has taken away some "expert feature", this was never meant to be like that and is not realistic. And if you offer unrealistic ship behaviour like that, would that be a way to treat your customers, who exppect realism from a simulator.
Your attitude is not very pleasant, to be honest and I suggest you bring it down a notch. This files editing to get ridiculously high waves that ruin the functioning of the simulator has nothing to do with user-friendliness.
You are not entitled to anything apart from what you get when you purchase the game. Illegal editing is not a part of the deal. And if the developer decides to put a stop to that, it's their right. And most serioius players agree that there is no point in having such waves if it ruins the ship dynamics.
Regards,
Fred
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They want to treat their customers while making problems to the game and the users computer?
Well, my game and computer had no problem trying it in version 1.0 and all the other people posting youtube videos with 20m seem to have no problems, too.
The waves ARE not function able with the game, the dynamics are impossible to create.
These waves were an undocumented feature, something the users shouldn't have discovered. But who cares, it is not supported, but up the users what to do with their game. Why then disable it completely?
Hello CARST and welcome to the forum..
This was never a feature and as such it will not be 'given back'! It was a user made edit that was not meant to be and even breaks the EULA. The wave system is not meant to be higher than 4 meters so the ships will behave totally wrong when you mess with the game.
Again, it's not like VSTEP has taken away some "expert feature", this was never meant to be like that and is not realistic. And if you offer unrealistic ship behaviour like that, would that be a way to treat your customers, who exppect realism from a simulator.
Your attitude is not very pleasant, to be honest and I suggest you bring it down a notch. This files editing to get ridiculously high waves that ruin the functioning of the simulator has nothing to do with user-friendliness.
You are not entitled to anything apart from what you get when you purchase the game. Illegal editing is not a part of the deal. And if the developer decides to put a stop to that, it's their right. And most serioius players agree that there is no point in having such waves if it ruins the ship dynamics.
Regards,
Fred
Simulator? The game is far away from being a realistic simulation. And with expert feature i didn't want to describe the playing around with 20m waves to be something expert-like if the ships behavior isn't meant to simulate more than 4m waves. But it gives the user and customer things to play with, who cares if suported or not...
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Your computer may not have had a problem to deal with 20 meter waves, but the ships do, they do not react the right way to it.. hence making the dynamics side worthless.
And it was not a feature, users just edited a file, that they were not allowed to edit.
If you edit some files in a racing game to go much faster and then go online to beat everyone, would that also be a feature? Same thing, though on a different plane..The user is not allowed to edit certain files. And that's that.
And this is indeed a simulation game, but you cannot expect realism like in high end commercial simulators, they cost 1000's if not ten's of 1000's of euro's. You do the math.
However you twist and turn, we are talking illegal editing here, not features to play around with.
The next version will have a furhter evolved wave system. Things evolve over time, be patient, that's all I can say, you cannot create a perfect product in a few years, any idea how long MSFS has been around, and how bad the first ones were... how much room for improvement they had?
You're just wrong about this wave editing, no matter how many youtube video's there are. SS08 is not made for such waves, and again, that's that. As a person with an obvious expert view on things, I would think you'd be against any unrealistic editing of the waves?! right?
Regards,
Fred
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However you twist and turn, we are talking illegal editing here, not features to play around with.
The next version will have a furhter evolved wave system. Things evolve over time, be patient, that's all I can say, you cannot create a perfect product in a few years, any idea how long MSFS has been around, and how bad the first ones were... how much room for improvement they had?
Illegal editing, it sounds like it is something forbidden. I don't know the dutch laws, but in Germany software EULAs are forbidden, cause everything about a product has to known to user before he buys a product, you can not force something later on the user when installing the already bought product.
But i don't want to make that here to a law-discussion and i understand that the producers never wanted the users to use higher waves than 4m, but it was possible by editing...
And you're mentioning MSFS. Sure in every version the users find things that could be better in the next version, but the main difference here is MS was never against any modifications, everything was possible. On the one hand you could edit files (aircraft and game configs) (that is what we are talking about in this thread) and on the other hand the game had options to do complete unrealistic things build into the GUI menus. Example given you can set the winds to totally unrealistic numbers and to crosswind approaches with 50knots, above the limit for every airplane out there. I wouldn't do it in regular cases, but sometimes for playing around it is fun.
You're just wrong about this wave editing, no matter how many youtube video's there are. SS08 is not made for such waves, and again, that's that. As a person with an obvious expert view on things, I would think you'd be against any unrealistic editing of the waves?! right?
I don't claim to have a expert view on ships, the realistic behavior of them or Ship Sim itself, i just think the producers should give the undocumented feature / bug / whatever you call it back. It doesn't have to be official, it is unrealistic, the ships aren't made for it, it is not part of simulating "the real world", but it doesn't crash the game and is fun for playing around. It is childish to remove this possibility: The users didn't play the game like wanted, to they change the "rules" in a way that everyone HAS to obey...
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Give is that feature back! It doesn't matter if it is not supported by you folks here, we (i think i speak for a lot of people here) want the high waves again. And i am not interested to still play v1.0.
You really should learn how to treat your customers...
And it you don't want the people messing around with files in the Ship Sim folder make it an "not supported expert option" or something like that and let the people use 15 or 20m waves in single player. Think creative and user-friendly, otherwise future versions won't have customers...
I think you need to learn some manners young man! if you don't like the Simulation then go somewhere else, v-step aren't going to customise ship simulator for YOU and plus, v-step are giving us the best simulator they can, not silly high waves that look like tsunami's, and in my opinion "not supported expert option" is a pile of rubbish, and it seems Ship Simulator is getting plenty of customers and will do in the future. I find all of what you have said rude and i think it is mocking what v-step and the ship sim community believe in, good quality simulation.
And you do NOT have any right to challange a moderator (Mad_Fred), again this is very ignorant.
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I know where you're coming from, trust me... but when you installed the game, you agreed to the EULA, and in there, it says that reverse engineering is not allowed. So this is not forced upon people afterwards.
This is a valid, legally binding rule, and VSTEP was, and is, perfectly in their rights by taking this "loophole" out of the game.
That's really all there is to it.
I'd like a bit higher seas too, but I am not going to ruin the ship dynamics to get them, myself. I know some people do not care about those things, but the experience teaches us that those same people DO come to the forum to complain, ask for help, moan and... etc..
So VSTEP just took precautions to prevent that and the EULA justifies that.
Regards,
Fred
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Hi Fred.
Quote from: CARST on Today at 19:17:35
Give is that feature back! It doesn't matter if it is not supported by you folks here, we (i think i speak for a lot of people here) want the high waves again. And i am not interested to still play v1.0.
It's good to know that us folks here have this power to switch the wave-fiddling on and off, isn't it. It must be some new super power I've gained.
'Scuse me. Just off to create some 300 foot waves on the beach. Back soon... Any tidal waves in the Solent? Just blame us folks, apparently.
Oh, I see. He's not figured out that we don't actually program the simulator.... :'(
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Surely Marmiteman has these awesome powers?
I mean, those pink tights can't be just for looks, right? ;D
Fred
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Carst
What is your "NEED" for such big waves.?
Personally I think that they treat there customers very well and are very supportive. I say you are being very rude towards them.
>:(
The rules are there for a reason, Technology/software gets Ruined easily, even more so when it is being tampered with for stupid reasons.
You should start to listen to mad_fred and others and give some respect to the developers and moderators. and this is coming from a 15 year old.
Alewis.world
(sorry for interrupting, I hate rudeness )
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I dont get this to work, i dont got the latest patch installed (havent installed any patches)... ****** is wrong? Answør
[edit] inappropriate expression deleted by Terry
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He’s the second clown today to come out of the woodwork and demand higher waves. Must be the start of the silly season. No matter how hard you try to explain to them the reasons for the cap, you just can’t penetrate.
As for the threat that VSTEP will lose customers if they don’t give them monster waves, they will be better off without those two.
Marty
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Can I be the third clown to come out of the woodwork today? Promise I won't ask for bigger waves. More marmite, yes. Bigger waves, no.
The waves in the game are plenty big enough. Set them to full size and sit in the wheelhouse of Pioneer. That will give an idea of their size. Remember that Pioneer is actually a pretty big boat.
The trouble is that when people look out from Latitude or Vermaas, those huge waves look small. Many people just don't grasp how large the vessels in SS really are. Of course the waves look small. But they are still realistic.
Surely Marmiteman has these awesome powers?
I mean, those pink tights can't be just for looks, right? ;D
Fred
No, they keep these other bits warm! See?
Actually, I could do with the power to keep the waves down. Around here, we're as close to sea-level as you can get without drowning. But hey, you're Dutch! You understand these things. PS bet I live closer to a Windmill than you.... :P
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dont tell me you live nere the windmill at sellsea bill
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No, they keep these other bits warm! See?
Actually, I could do with the power to keep the waves down. Around here, we're as close to sea-level as you can get without drowning. But hey, you're Dutch! You understand these things. PS bet I live closer to a Windmill than you.... :P
;D Ah I see!
Yeah, we have our experience with the sea indeed. BTW, the nearest windmill is about 60 to 80 meters away from me. Though technically it isnt a windmill anymore, because they took the sails off. But the main structure is still there. It's a historical monument. So I guess it counts. How close are you to one? :)
Fred
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Got a working one just up the road. (dead ones don't count!).
Selsey Windmill. A tourist attraction these days, but it was grinding flour commercially in the 1950s I believe. I think it still does some milling, so that tourists can pay hgh prices for a bit of self-raising.
PS coming to Utrecht soon!
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Selsey is quite close to me .
I live near Arundel
:)
alewis.world
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Arundel... Ah, that place up North.
Is this your house?
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Got a working one just up the road. (dead ones don't count!).
Selsey Windmill. A tourist attraction these days, but it was grinding flour commercially in the 1950s I believe. I think it still does some milling, so that tourists can pay hgh prices for a bit of self-raising.
PS coming to Utrecht soon!
The one here is still working, just not driven by wind anymore.. and I think they make cattle food or something. Anyway, without sails, I reckon it indeed doesn't count. ;D
Lots of windmills here have gone 'tourist attraction' aswell.. obviously, there's much more money to be made that way. :)
Coming to Utrecht? Well perhaps we can meet up for a chat and a drink or something, that is, if I can fit it into my schedule aswell.
Fred
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:D i wish , I can only dream.
good old Arundel castle. its weird ive lived here for my whole life but only ever once been to the castle.
alewis.world
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Coming to Utrecht? Well perhaps we can meet up for a chat and a drink or something, that is, if I can fit it into my schedule aswell.
Fred
I'm assessing an Educational Institute, so I'll be there for a number of days. Probably end of September. I have to do the same in Sweden, Norway, Canada, South Africa and possibly Australia. So shuffling dates around like crazy at the moment!
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:)
Well if you're done shuffling and know something more, I'll be open for suggestions. ;D
You've got some nice trips ahead of you again then... No idea what the work portion of those is like, but hey, I bet you get to enjoy them aswell, right?
Anyway, we're going a bit off topic here... ::)
Fred
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Hi Fred.
Going off topic in this thread is well worth it! Everything that needs to be asked and every answer that needs to be given, is already in the posts above. There has been absolutely nothing new added for months.
So let's chat happily in this disused section... ;D
It's hard work and a considerable responsibility. I have to assess whether or not various Educational Institutes are worthy to be able to award certain types of qualifications. As I wrote the methodology, I am considered to be knowledgeable. But that doesn't make it easier. Probably harder...
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I guess you're right Terry, this topic isn't really going to be badly affected about a bit of off topic chatter. :)
I hear you on the hard work, mate. Indeed more knowledge doens't always make things easier. :D
Fred
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I guess you're right Terry, this topic isn't really going to be badly affected about a bit of off topic chatter. :)
I hear you on the hard work, mate. Indeed more knowledge doens't always make things easier. :D
Fred
::) I must be hallucinating.
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::) I must be hallucinating.
Yes you are.
I am not really a large pink frog, drinking tea with marmite sandwiches. (i'm green!)
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Well ive read some pages in this threads now and im not going to make them bigger , they look bad anyways.
Edited for language, DJM.
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How this waves can be done in New Horrizon? Looks like vstep has restricted such "editing"...
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Hi Shamateur.
PLEASE take the time to read all of the comments above. You can't do it!
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Do you think VSTEP will increase the wave hight in their next patch without other users voiding their warranty.
this will be great for people who want to keep their warranty.
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I would think that it's extremely doubtful. As already mentioned, the wave heights have a maximum setting for a reason :)
Carl.
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I read this whole topic and there is a loop-hole. You can make weather presets in the game. This is the same as editing the file. it could be the same. Changing the wave height in a preset is like adding a new preset to the game yourself. instead of the game writing the script for you, you are writing the script yourself. you are just adding a new weather preset
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Trust me, that is not a loop-hole. Editing a file isn't the same as altering your in-game weather settings......far from it.
If you edit files, you are changing something that is outside the in-game settings. Those settings are there for users convenience within the boundaries of the EULA, editing files is definitely outside those boundaries.
Carl.
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Brick wall.
Head.
Terry.
Thud thud.
So nice when I stop. ;)
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does anyone know VSTEP's website is?
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www.vstep.nl ;)
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how do u get to the weather presets thing
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Hi Kalishnakov47.
Welcome to the Forum.
how do u get to the weather presets thing
You don't. Please read all of the above to see why not.
To make things easier for you, here are some links that you may find useful:
The Help Page. To assist you with forum posting, and the more advanced features on the forum -
http://www.shipsim.com/ShipSimForum/index.php?action=help
The Forum Rules. To help you make informed decisions regarding posting - http://www.shipsim.com/ShipSimForum/index.php/topic,26.0.html
The Search function. A very useful tool to help you find the answer to that elusive question -
http://www.shipsim.com/ShipSimForum/index.php?action=search
The Tutorials board. Check here for guides that cover common questions -
http://www.shipsim.com/ShipSimForum/index.php/board,35.0.html
The Technical Support board/s. Got a problem with your game? This is where you need to check first.
Ship Simulator 2006 Technical Support -
http://www.shipsim.com/ShipSimForum/index.php/board,9.0.html
Ship Simulator 2008 Technical Support -
http://www.shipsim.com/ShipSimForum/index.php/board,5.0.html
* Please note: To access Technical Support, you will need to register your Ship Simulator licence key into your forum profile. If you're not sure how to do this, please check the General FAQ's.
The FAQ's and Announcements board. Check here for answers to commonly asked questions. Also a useful source for the latest information regarding Ship Simulator development - http://www.shipsim.com/ShipSimForum/index.php/board,1.0.html
Any other questions you have, the Moderating team are always on-hand to help you.
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This is BS I cant do it anymore in new horizons. Ive spent over $100 on ship simulator. Please spare all the technicalities. I could care less about "void my EULA" nothing is going to happen to my computer. If it doesnt work then I reinstall. How is that a problem? You guys are taking the fun out of everything. Part of playing a video games is doing things that cant be dont in real life. Without freedom to edit a game, edit ships, waves ect.. I dont see a need to buy it anymore. I have seen plenty of wave bigger than the max ship simulator allows.
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Anyone who wants waves that exceed the range of realistic ship dynamics is not a serious simulator customer in the first place. You should find a “video game†that is a better fit to your need for weird ship behavior.
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i cant find the wetherprehix.xml thing ???
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Part of playing a video games is doing things that cant be dont in real life. Without freedom to edit a game, edit ships, waves ect.. I dont see a need to buy it anymore.
I guess you're one of those people that also ruins the fun for other people with other online games by going onto servers and cheat with tampered game files to beat the other players, then? As that's part of playing a game to you....
This is a simulation game though. This is meant to resemble things that ARE done in real life, not things that can't be done in real life. Perhaps this indeed is not your cup of tea, but don't go calling perfectly normal policies BS, because you're out of line there.
The EULA is there for a reason, and you get what you paid for. You knew (or should know) what the license agreement said before you installed it. So where lies the problem? It's all pretty clear to me. These waves were not meant to be this big, these files were not meant to be tampered with. period. YOU ARE NOT ALLOWED TO EDIT IT. What part of this do you not understand?
If you want unrealistic stuff, then a sim is not for you. And I mean that with all due respect.
Regards,
Fred
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Just to add to Fred's excellent words, I'd like to repeat what I've repeatedly repeated ever since this thread started, so long ago. To save time, I've condensed it into the essentials:
Can't do it (V1.2 onwards).
Don't do it (no point, unreaslistic)
If you do do it, don't expect any help here in the future for any problems you get.
Terry
Wall
Head
Thud thud
Lovely when I stop...
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Well, after carefull deliberation, we have come to the conclusion that this topic has outlived it's usefullness, since this 'loophole' was closed down.
Those of you that wish to use this 'forbidden edit', can find the information you are after here in this topic. Other than that, everything that needed to be said, has been said.
Therefor, this topic is now locked. Any topic that is started about the same subject will be locked and/or deleted, since there is no more positive input from anyone anymore, but only moaning about this subject.
So for one last time: You are not allowed to reverse engineer the game, these big waves were never an intended feature, and as such are not "taken away from you". If you want them anyway, that is your own choice and you do so at your own risk, but we will not support you when you run into problems as you lose all rights to technical support when you illegally edit your game.
End of story.
Topic locked!
Regards,
Fred