Ship Simulator

English forum => Ship Simulator 2008 => Topic started by: ACR on May 22, 2008, 17:45:12

Title: are you joking with us?
Post by: ACR on May 22, 2008, 17:45:12
just installed 1.41 with NH and made some testdrives. espacially i was surprized if the top speeds of the vessels will be corrected like largely discussed and promised...

well i started with the redjet4 and saw her topping 45kts in calm seas now. the corrected azimuths at the ocean star let her now acclerates at full power from a full stop like a virtual sports boat and not a nearly 300meter cruise ship, similar to the agile solution. i did not check the tops speeds there, just quick closed the programm before getting more frustrated.

for what do we post bugs and discuss this widely here? for what?  >:(
Title: Re: are you joking with us?
Post by: NathanC on May 22, 2008, 17:46:34
The real Red Jet top speed is 45kn..........
Title: Re: are you joking with us?
Post by: Aidablu on May 22, 2008, 17:50:05
Wasn't the horn sound supossed to be fixed also with this new update (I don't have NH) i was told by many when the new update was here the horn sound will be fixed BUT i still have NO Hornsounds on the addon 2006 ships.  why  ??? ??? ???
Title: Re: are you joking with us?
Post by: ACR on May 22, 2008, 17:52:51
http://www2.redfunnel.co.uk/library/pdfs/ferry-travel/red_jet_fact_sheets.pdf

service speed 35kts. at factory trials in australia the no loaded ships reached 41kts , of course this is not reachable in every day business with passengers load .
Title: Re: are you joking with us?
Post by: Lanedre on May 22, 2008, 18:02:40
the corrected azimuths at the ocean star let her now acclerates at full power from a full stop like a virtual sports boat and not a nearly 300meter cruise ship, similar to the agile solution. i did not check the tops speeds there, just quick closed the programm before getting more frustrated.
I got a top speed with the Agile Solution at about 17knots.And when walking around the ship it is possible to "fly" a little bit up in the air,but not much.
Title: Re: are you joking with us?
Post by: groennegaard on May 22, 2008, 18:03:00
http://www2.redfunnel.co.uk/library/pdfs/ferry-travel/red_jet_fact_sheets.pdf

service speed 35kts. at factory trials in australia the no loaded ships reached 41kts , of course this is not reachable in every day business with passengers load .

Well, when I wall around the ship I only see empty seats - do you see any passengers?  8)

Regards
groennegaard
Title: Re: are you joking with us?
Post by: ACR on May 22, 2008, 18:05:06
Well, when I wall around the ship I only see empty seats - do you see any passengers?  8)

Regards
groennegaard

no. but instead of this i see 4 kts above the factory trial.  8)
Title: Re: are you joking with us?
Post by: groennegaard on May 22, 2008, 18:16:01
4 knots for free!  :o I never heard of any companies putting in claims for extra knots...  8)
Title: Re: are you joking with us?
Post by: ACR on May 22, 2008, 19:29:26
yeah, you are then of course free to enjoy the the unrealsitic supersonic race-simulator  ;D

lets make her go 1000kts for real time challenges, bith a batman logo infront  ;)
Title: Re: are you joking with us?
Post by: groennegaard on May 22, 2008, 20:47:50
I agree that the model's speed doesn't match the real Red Jet 4. But I don't think that a +10% speed increase makes the simulator totally unrealistic and more like a race game for PS2. It is in fact realistic for a HSC to go 45 knots.  :)

Regards
groennegaard
Title: Re: are you joking with us?
Post by: TerryRussell on May 22, 2008, 23:05:39
Amazing, isn't it? Another set of free improvements (and some bug fixes) from Vstep, and the rivet-counters are complaining already...

When the free horns and radio sounds come out, no doubt the same set of people will be making comments like "This horn isn't exactly the same as on the real ship!" or "That set of radio sounds is wrong when I'm in Phi Phi"....
Title: Re: are you joking with us?
Post by: ACR on May 22, 2008, 23:12:19
@groennegard

but i fail too see why vstep cannot set real and freely known values. c,mon, setting a correct speed cannot be this big deal. especially when it was pointed out often and so known. there was also the statement that it will be reported and corrected...

and btw. few commercial HSC go 45kts since for your mentioned 10% of speed increase you need 40% of power increase. and especially at short trips like the red jet4 does the small travel time advantage would simply not catch up the machinery and fuel costs.
Title: Re: are you joking with us?
Post by: groennegaard on May 23, 2008, 00:53:26
If you change the top speed for the model, you will have to adjust a long list of other variables as well, to maintain the HSC behavior. It isn't as simple as putting in 41 instead of 45. It would take weeks of work, and personally, I would rather see VSTEP investing that time in developing SS2009. All the models may have to be ajusted to fit the new version, so I believe that it would be waste of time trying to fix that 10% difference now, when they have to do it again within a year. You would hardly feel a difference.

Regards
groennegaard
Title: Re: are you joking with us?
Post by: ACR on May 23, 2008, 10:29:26
well, since all files are coded so we cannot see in, its hard to give any comment how difficult it is. it is at least possible when we look at the fairmount sherpa e.g.

sad enough that we have now v1.41 and discuss about a thing which should be ok in v1.0 (and at some ship its ok since this) .

i think you will agree that the behauvior so or so not perfect according to a hsc so having at least real performance values could add a little to the overall realism. i also cannot imagine why it shall be that hard. lower speed , little lower accleration , basicly thats it.

and i respectfully disagree that you will not feel the diference. especially we talk here about 41kts real trial speed and not service speed. you correctly mentioned that there aren,t visible passengers on board , but looking at the missions and the whole spirit of this game, everyday business of the ships is played here, not trail factory tests. so the most reliable value for the redjet4 would be to set a top speed in the region of 37kt for travel speed of about 34-35. thats how the real thing works everyday.

and truly- 37kt versus 45kt IS visible, at least for me.

Title: Re: are you joking with us?
Post by: groennegaard on May 23, 2008, 11:14:32
As I mentioned before, the process isn't just matter of lowering speed and accereration. I won't explain the object editor in details, but many other factors will have to be adjusted as well. For instance, ROT. The model has a certain max ROT, a certain ROT build-up and ease off, that may be fair now, but these values will all be lost if you change the speed. These values will also have to be adjusted, tested, then adjusted again, tested again and so on, until you are happy with the result. That may take weeks of work and there are many other values to consider than those I've mentioned.

It may be 41 knots as well as 38 knots, we don't really know because we don't know whether the model is based on fully loaded or ballast condition (or anything in between)

I'm not saying that you are wrong in any way, I only try to give you some reasonable reason as to why the speed hasn't been changed.  :)

Regards
groennegaard
Title: Re: are you joking with us?
Post by: ACR on May 23, 2008, 19:45:20
ok, thanks for the explanation.

well, in other maritim games (e.g silent hunter) i can change basic data like speed with available editors. when i mess up i have an backup or when not i can have the luck to reinstall the entire package. so when i want to tweak such values i do not need to continue endless threads, i can just do it. here we can do nothing. the big fear of looking in any game files, and the warnings to loose any support right altering the most little thing gives us customers only the chance to report here and hope or imrpovement. but nothing happens.

you tell me that its better that they put the effort for correct it in ss09.... wow. who can confirm that its really corrected? and what when not? i can also just write here and hear from you that there are more important things....

well maybe there are more improtant things, but these things are often also not done (more real waves e.g) and
so at least i hoped for the "little" things.

when even such basic performance data are not correct and when you cannot fix this on one hand on on the other hand you lock any change to try it by ourselves- well its somekind a shame to call it ship simulator.

call it better water-game. and i,m sure its the same waste of time i write it now like it was i wrote before the patch, simply because nothing will happen.

its not an offence here from me, its just frustration because the idea creating shipsim was very good, the politics dealing with the product and the customers is not.






Title: Re: are you joking with us?
Post by: TerryRussell on May 23, 2008, 20:40:37
You say "other hand you lock any change". I don't think that groennegaard is doing these things.

I'm not disagreeing that it would be good to able to reconfirgure things and add my own ships and even my own environments. I have been doing that for Train Simulator for many years, and the modelling for that is at least as complex as in Ship Simulator.

Because of this ability to configure and create, Train Simulator still has a massive following, many years after Microsoft walked away from it (we even reprogram the executable files to fix the bugs in the program ourselves...)

But Vstep want to play it closer to their chest. Personally I think they're wrong but that's their response to a business risk and they have every right to take that decision, of course.
Title: Re: are you joking with us?
Post by: Aidablu on May 23, 2008, 21:13:02
Wasn't the horn sound supossed to be fixed also with this new update (I don't have NH) i was told by many when the new update was here the horn sound will be fixed BUT i still have NO Hornsounds on the addon 2006 ships.  why  ??? ??? ???

HI i quote my own question sense no one has answerd on it i hope you can or will please.
Title: Re: are you joking with us?
Post by: Captain Darling on May 23, 2008, 21:18:13
Wasn't the horn sound supossed to be fixed also with this new update (I don't have NH) i was told by many when the new update was here the horn sound will be fixed BUT i still have NO Hornsounds on the addon 2006 ships.  why  ??? ??? ???
Don't think so ;) I think Terry and Mad_Fred is doing a horn addon or something, but not certain ;)
Title: Re: are you joking with us?
Post by: TerryRussell on May 23, 2008, 21:33:22
Hi.

I think I know the answer.

If you have the 2006=>2008 Add-On (it took the 2006 Add-on Ships and made them work in 2008), then the horns won't work. Even if you apply V1.4.1 they won't work. That's because of a difference in the 2006 & 2008 horn systems.

But, if you install New Horizons, these Add-on ships have working horns.


If you then install the horn and radio add-ons, they are excellent horns (and radios).

I understand that the add-ons should be released soon after V1.4.1. I don't have an actual date, but it was hinted that it would be within a couple of weeks.
Title: Re: are you joking with us?
Post by: ACR on May 23, 2008, 21:36:37

I'm not disagreeing that it would be good to able to reconfirgure things and add my own ships and even my own environments. I have been doing that for Train Simulator for many years, and the modelling for that is at least as complex as in Ship Simulator.

Because of this ability to configure and create, Train Simulator still has a massive following, many years after Microsoft walked away from it (we even reprogram the executable files to fix the bugs in the program ourselves...)

But Vstep want to play it closer to their chest. Personally I think they're wrong but that's their response to a business risk and they have every right to take that decision, of course.

i absolutely agree with you terry. i think vstep,s shipsimulator is history in 2-3 years, like trainsimulator would be since a long time when they would play it that way.

i fully respect their way to play that businness, but i cannot appretiate that when they decide to give no chance for editing values, they simulatany are not able to do it for us and above this we can post here what we want with no results for our demands. i,m pretty sure its full speed in a blind alley this way.

and of course i realize that groennegaard is just a forum moderator and has nothing in common with the vstep business and the decisions how to deal this business. thats why i absolutly do not claim it is his fault.
Title: Re: are you joking with us?
Post by: Mad Bossy on May 23, 2008, 21:40:17
And does VSTEP really that believe it in the present situation one more market for the SS09 / 10 will give???
Title: Re: are you joking with us?
Post by: JHB on May 23, 2008, 21:50:10
Do we know VSTEP's market situation? Well...I bet they will not share such information :P
Title: Re: are you joking with us?
Post by: Mad Bossy on May 23, 2008, 22:02:52
I do not know like, however, the situation in other ländern is in the German area quite thick air rules. A large part of the users has so slowly enough from what VSTEP with them floats.
Title: Re: are you joking with us?
Post by: groennegaard on May 24, 2008, 08:47:20
you tell me that its better that they put the effort for correct it in ss09.... wow. who can confirm that its really corrected? and what when not? i can also just write here and hear from you that there are more important things....

Well, here are some more facts:
- I have helped VSTEP improving the dynamics of PoR so I have actually worked with the editor. I believe it took med 3-4 weeks of work, to get is as real as it gets, but it still isn't perfect. Those improvements were ready mid April but haven't been released yet. I can't tell you why the update wasn't included in the 1.4.1.

- VSTEP wants to improve the dynamics engine for SS09. I can't say how comprehensive those improvements will be, but I imagine that most model setups have to be redone. That is why I believe that it would be better to invest that time in the SS09 models rather than adjusting details for SS08.

- A release of the editor has been considered and I don't know why it hasn't been released, but I can imagine that it will mess up highscores (who cares anyway? - it's a simulator not a race game) and MP wouldn't be the same if you have huge container vessels acting like small speed yachts...



I think that we all agree on that we want to see a more polished release next time. More research, more testing, less bugs and of cause a reliable dynamics engine that considers wind, current, hull resistance so that the dynamics editor will only edit the simplest parameters... but this isn't the case yet. Frustrating? Yes. A joke? No.

Regards
groennegaard

EDIT: The updated version of PoR came with v1.4.2  ;)
Title: Re: are you joking with us?
Post by: ACR on May 24, 2008, 10:39:39
yeah, thats only confirms vstep... users take their free time to post bugs and discuss ways how to improve. moderators deal with this topics in their freetime and use even more freetime trying to fix up. and then vstep throws it all away and does not include all the work, fantastic.

releasing this editor would be a BIG step forward but surely does not match the politics of vstep, so i guess it will not happen,not now, not in the future.

well highscores, yes.... like you said very very interesting and realistic to fight for if i,m 10 seconds quicker in manouvering a +300meter container vessel out of the container terminal or not... or racing down to marseille with a tanker...

and MP.. well, i was several times on the servers and all people i met there were interested in serious ships handling (with tugs etc) and not racing around. i do not see even 1% of fun editing the big ships so that they act like a sports boat and go online with them.

one word to the editor and the efford: you did not simply worked on the top speed but on the handling dynamics. thats a whole different story and indeed may take time. perhaps you can do one thing :take the editor and simply set a top speed of 37kts for the redjet untouching the other values. look if the other dynamics are then completely messed up. i pretty guess NO! it will be slower and maybe have a slightly lower rate of turn, thats it.

i do not request that you send me the file so we do something against the rules, just try it and report please. i bet its a work of 5 mins and not weeks.

Title: Re: are you joking with us?
Post by: Captain Darling on May 24, 2008, 11:05:17
and MP.. well, i was several times on the servers and all people i met there were interested in serious ships handling (with tugs etc) and not racing around. i do not see even 1% of fun editing the big ships so that they act like a sports boat and go online with them.
But some people will edit them to behave like a sports boat anyway if they would be able to, and go online, and personally I would like ShipSim realistic where possible. Letting users edit things will make it unrelistic.

I would like 2 PoR's to handle the same, not one handling like a speedboat and the other one handling the way Vstep put it.

Also I was in the red jet yesterday and was unable to get it to 45knots in calm weather :-\ (in the 1.4.1 patch)
Title: Re: are you joking with us?
Post by: ACR on May 24, 2008, 13:37:44
it is NOW unrealistic. and try again. when i,m able to run 45kts in calm atlantic you will also be since we cannot change anything.  :-\

Title: Re: are you joking with us?
Post by: armydude940 on May 24, 2008, 15:34:23
http://www2.redfunnel.co.uk/library/pdfs/ferry-travel/red_jet_fact_sheets.pdf

service speed 35kts. at factory trials in australia the no loaded ships reached 41kts , of course this is not reachable in every day business with passengers load .

Yes it says Knots BUT this games is in KTS not knotes
Title: Re: are you joking with us?
Post by: TerryRussell on May 24, 2008, 15:57:31
Yes it says Knots BUT this games is in KTS not knotes

Errr... you what? What do you mean?

kts is knots.

That's where 2 kts = 2 knots = 2 nautical miles per hour.

(I asusme that "knotes" was just a spelling mistake. Or do you have some other way of measuring speed where you live?)  ;)
Title: Re: are you joking with us?
Post by: *M*A*S* on May 24, 2008, 16:46:20
obviously this army guy dose not know or is being mis understood or not being specific enough to explain...
Title: Re: are you joking with us?
Post by: Dave M on May 24, 2008, 19:47:14
Also I was in the red jet yesterday and was unable to get it to 45knots in calm weather :-\ (in the 1.4.1 patch)
On my old computer, (a 3 year old Intel Pentium 4 2.6 Ghz (2 CPU's) with an AGP Nvidea 7600 GS), the only way that I could get 42 Knots out of a Red Cat was to set my ingame graphics to 'low' and my graphics card to 'performance', if I set them both to 'high' and 'quality' I would struggle to get 39 Knots. With my new computer I can get 45 Knots. There are probably a lot of people who are running SSNH on older computers and laptops and could never approach that speed.
My solution would be that if you want to run the Cats at a realistic speed then ease off on the throttle.  :)
Title: Re: are you joking with us?
Post by: ACR on May 24, 2008, 20:46:17
häh? ships performance rises with system performance???

easing on the throtts is a good hint for soluting this problem  ;D
Title: Re: are you joking with us?
Post by: Dave M on May 24, 2008, 22:50:20
häh? ships performance rises with system performance???
Hi ACR,
Yes, your system performance very definitely affects the amount of Knots that you can get out of a particular vessel.
Quite a while ago I posted about this but I have searched the forum and cannot find the topic. I think it was one of the moderators that confirmed it but I can't be sure.
I still have my old system and have just done a Red Cat mission in SSNH and with the graphics set to 'low' I can just about manage 41.9 Knots.
Also;
The mission clock appears to use the real time clock on your system and so if you have stagger in your graphics then this adds to the mission completion time.
Regards, Dave
Title: Re: are you joking with us?
Post by: TerryRussell on May 25, 2008, 00:33:34
Hi ACR,
Yes, your system performance very definitely affects the amount of Knots that you can get out of a particular vessel.
Quite a while ago I posted about this but I have searched the forum and cannot find the topic. I think it was one of the moderators that confirmed it but I can't be sure.
I still have my old system and have just done a Red Cat mission in SSNH and with the graphics set to 'low' I can just about manage 41.9 Knots.
Also;
The mission clock appears to use the real time clock on your system and so if you have stagger in your graphics then this adds to the mission completion time.
Regards, Dave

Hi Dave.

I think it may have been me who confirmed it, but yes, processor speeed and graphics card performance can both affect the ship speed. That is really most odd, but since ship speed is supposedly measured against the PCs internal clock that could explain some of, although not all. But without sight of the programmng methodology, I can't know why this happens.

but it has been confirmed by a number of people now, including some that I trust implicitly to provide accurate feedback.
Title: Re: are you joking with us?
Post by: ACR on May 25, 2008, 01:50:29
ok, but this all would make the useless highscore times even fully useless... so give the editor free...
Title: Re: are you joking with us?
Post by: Dave M on May 25, 2008, 14:35:28
But some people will edit them to behave like a sports boat anyway if they would be able to, and go online, and personally I would like ShipSim realistic where possible. Letting users edit things will make it unrelistic.
I agree with Jamesd01, I know your intention is to make the ships behave as they should but............
If you have a look at this topic, http://www.shipsim.com/ShipSimForum/index.php/topic,5621.0.html , you will see that there are people who, (I suspect), have already hacked into the simulator to achieve best times.
I can't imagine what it would be like in Multi-Player if some of the rammers could edit ships! There would be 'Pushers' doing 40 knots!
Regards, Dave
Title: Re: are you joking with us?
Post by: pauljanaway1 on May 25, 2008, 14:41:01
i would like to  know how some people have such fast times in missions somthing must be going one on  some missions the fastest time is so fast they must be cheating titanic to newyork the fastest time is 38 mins. within 38 mins at full speed im still in southampton
Title: Re: are you joking with us?
Post by: TerryRussell on May 25, 2008, 14:47:19
I think you'll find that the people with impossible times know how to bypass teh "locked" condition of downloaded games. They then move the startpoint or do some other trickery, then claim their fast times.

But forget the speed results. It's all pointless tomfoolery.

If the competition was to have any meaning, it would include timekeeping, fuel consumption, engine wear and so on.

But for that to be meaningful the game would have to have tides, currents and wind effects at least. Maybe 2009/10?
Title: Re: are you joking with us?
Post by: pauljanaway1 on May 25, 2008, 21:34:43
maybe but i think it might be some time before winds curents and engine wear will come into play
Title: Re: are you joking with us?
Post by: jemagnussen on May 25, 2008, 21:40:15
But for that to be meaningful the game would have to have tides, currents and wind effects at least. Maybe 2009/10?

I have to tease you a little Terry, hope you forgive... - 2009/10 or when it has changed name to MS SSX... ;D

"MS Magnus"
Title: Re: are you joking with us?
Post by: TerryRussell on May 25, 2008, 22:21:27
Ah you may be correct. But of course, I was measuring years in time elapsed since the crumbling of Microsoft after their "Year of the Vista Pig" and "Year of Office 2007 Dog"....  ;D
Title: Re: are you joking with us?
Post by: ACR on May 26, 2008, 21:08:47
it would really be interesting who of the developers and why had the great idea challenging fastest times at a game dealing with also big civilian ships like e.g a panamax container...  ::)

cheating possibilities inclusive... take out or highly rework the ranking system and give us the object editor!
Title: Re: are you joking with us?
Post by: Dave M on May 26, 2008, 21:45:38
Ah you may be correct. But of course, I was measuring years in time elapsed since the crumbling of Microsoft after their "Year of the Vista Pig" and "Year of Office 2007 Dog"....  ;D
Hi Terry,
I wholeheartedly agree, two of my colleagues have laptops with 'Vista' and they have to go through hoops to get it to do what they want, ('Vista' seems to treat its users like idiots, (nanny state thinking, a bit like our government ;) ), sorry, didn't mean to get political  ::) ).
Office 2007, (never mind where do I begin, where do I stop!), one simple example.
I want to insert a column in an Excel spreadsheet so I go to the 'insert' option, I can insert photos, graphs and all sorts of things, (probably even a digit!), but not a column!

it would really be interesting who of the developers and why had the great idea challenging fastest times at a game dealing with also big civilian ships like e.g a panamax container...  ::)

cheating possibilities inclusive... take out or highly rework the ranking system and give us the object editor!
I agree with you that the 'high score' system isn't ideal and could benefit from a rework and reset, including obeyance of 'speed limits', 'rules of the road' and 'fuel used' but the ranking system is pretty good I thought. You can see at a glance how you are doing.
Regards, Dave
Title: Re: are you joking with us?
Post by: groennegaard on May 26, 2008, 21:54:44
cheating possibilities inclusive... take out or highly rework the ranking system and give us the object editor!

Racing huge container vessels is what you will get if the object editor is released without any restrictions. Judging by the amount of reports we get on multiplayer (MP) misbehaviour, I am pretty sure that we will see the Latitude with powerboat-dynamics. Lights, waves, missions... people have found a way of manipulating much content already. There will be no realism left in MP if this editor is released. For the egos it will be great - for those who want a realistic simulator it will be a disaster.

1st person shooter games does not come with an editor. The developers made the characters with certain characteristics and the game is build on those conditions. If you were able to edit that data, you would of cause turn your characters into supermen (especially if you are to use them in MP!) making the game too easy and ridiculous.

The same pattern applies to SS. Vessels are made to behave a certain way and letting everyone edit their behavior, would make the simulator ridiculous in my eyes.  :-\

Regards
groennegaard
Title: Re: are you joking with us?
Post by: ACR on May 26, 2008, 22:25:45


The same pattern applies to SS. Vessels are made to behave a certain way and letting everyone edit their behavior, would make the simulator ridiculous in my eyes.  :-\

Regards
groennegaard

yes, and with the current system what dou you call it now? ship performance (also affecting of course the times) seems to grow with CPU and graphic card performance, irrealisitc fast high score cheat times were discussed...

there are many simulation games where an editor is available or at least data is editable and they have MP, it seems to work. of course you will have some peace busters in MP, but you now have them also.

and shipsimulator ist not a 1st person shooter or pinball game ...

the highscore is useless without or with the editor. do not only think about some dumbs, thinks about the huge community with their massive potential really improving the ship dynamics-absolutely for free.

for the peace in harbor at MP and simulatany a massive chance for shipsim vstep should think about something which "signs" edited objects and the mp accepts only "unsigned", so original files.

i personally would never go online with a speedboat-vermaas since the joy to do this in a SHIP SIMULATION is nil.

and the thruth is- giving highscores for fastest times at a SHIP SIMUALTION only put out the motivation of some cheaters how to cheat the game.

Title: Re: are you joking with us?
Post by: TerryRussell on May 26, 2008, 22:38:18
Hi groennegaard.

ACR does make some good points there.

On the one hand, I do understand why Vstep don't want to enable users to edit the configurations and so on, but compare with MS Train Simulator where absolutely everything can be edited. Users simply do not have supersonic trains. They work against timetables that require on-time accuracy and appropriate fuel consumption and so on.

But they don't have "fastest times" or "rankings" to compete for, so perhaps there is no interest in arcarde style playing. I think it is also a very different type of user base.

On the other hand, personally I would love to be able to access the configuration files, but only so that I could make meaningful changes for use by others. But I know this is a dream, and I respect Vstep's right to encrypt and protect if they wish.

Dreaming session over.  ;)
Title: Re: are you joking with us?
Post by: Captain Darling on May 26, 2008, 22:51:36
Racing huge container vessels is what you will get if the object editor is released without any restrictions. Judging by the amount of reports we get on multiplayer (MP) misbehaviour, I am pretty sure that we will see the Latitude with powerboat-dynamics. Lights, waves, missions... people have found a way of manipulating much content already. There will be no realism left in MP if this editor is released. For the egos it will be great - for those who want a realistic simulator it will be a disaster.

1st person shooter games does not come with an editor. The developers made the characters with certain characteristics and the game is build on those conditions. If you were able to edit that data, you would of cause turn your characters into supermen (especially if you are to use them in MP!) making the game too easy and ridiculous.

The same pattern applies to SS. Vessels are made to behave a certain way and letting everyone edit their behavior, would make the simulator ridiculous in my eyes.  :-\

Regards
groennegaard
I hope Vstep don't release a code editor..

I know people would like to see and change some of the code, but i think it would be better if Vstep didn't release a editor to change the code..

I think the way forward is a ship editor/maker and a enviroment editor/maker and when you're finshed making the ship/enviroment you have the choice to upload it like a mission where it can be available for download...
But like the mission editor, you cannot edit the default eviroments which came with the game..

I just don't think the main code should be changed.. :-\

Just my opinion ;)
Title: Re: are you joking with us?
Post by: groennegaard on May 26, 2008, 23:21:04
Free open source software eh?  :) Perhaps we should start working on our own simulator? Then we'll get it exactly the way we want it...  :P

Anyway, I didn't say that SS was a 1st person shooter game (I don't know why a sign of equation was put in there), only that the same pattern of non-editable objects was applied to both. Their configuration is part of the package.

Highscores weren't a part of my argumentation.

I do not question ACR's good intentions with improving the dynamics, but I know that there will be someone racing around in powerboat-Vermaas' if the editor is released. Two separate sets of dynamics, one for single play and one for MP which isn't editable, may be the solution to that problem, but I don't think that will happen with SS08. We are then looking at a future release then.

If you really want to help improving the dynamics, you can start posting sea trial reports here on the forum. If you have access to a report from a HSC similar to Red Jet 4, that would be really interesting... :)

Regards
groennegaard
Title: Re: are you joking with us?
Post by: TerryRussell on May 26, 2008, 23:35:26
Free open source software eh?  :) Perhaps we should start working on our own simulator? Then we'll get it exactly the way we want it...  :P

That's what has happened with MS Train Simulator. The MSTS-bin project is doing exactly that, fixing bugs at first and now adding new features..

But that's for a totally different commercial situation. Microsoft abandoned MSTS and the community picked it up without any help from them or Kuju, the original developers.

Ship Simulator can't be compared to this sitation, I think.

As I said, just dreams. I understand and respect Vsteps reasoning for encryption. I wish it was different, but that's life. And now, back to "Where's V1.4.1 gone?" questions.  ;D
Title: Re: are you joking with us?
Post by: groennegaard on May 26, 2008, 23:37:24
And now, back to "Where's V1.4.1 gone?" questions.  ;D

 :-X
Title: Re: are you joking with us?
Post by: JHB on May 27, 2008, 07:55:11
...or let 3rd part pro developers to make such configurations or cooperate with some of the yards that make such vessels to request data that can be used within the sim (whenever VSTEP pays for such data or not). Maybe Jens Stoltenberg (Norwegian prime minister) can tell this better than me...

Besides speed isn't everything this game miss :P (ooopsy..omfg ... my tongue)
Title: Re: are you joking with us?
Post by: ACR on May 27, 2008, 12:45:17

If you really want to help improving the dynamics, you can start posting sea trial reports here on the forum. If you have access to a report from a HSC similar to Red Jet 4, that would be really interesting... :)

Regards
groennegaard

not only similar, exact the red jet4. here,s the link with trial results

http://www.nwbs.com.au/net/39.html

35kts service, 38.1 kts max speed full loaded, 41kts max light loaded.

the most realistic value for shipsim purposes would be so 38kts max speed.
Title: Re: are you joking with us?
Post by: groennegaard on May 27, 2008, 12:54:49
Eh...? That is not a sea trial report. That is just base particulars. I would like to see:


Then it will be interesting to discuss the vessel's performance.

Regards
groennegaard
Title: Re: are you joking with us?
Post by: ACR on May 27, 2008, 13:10:19
well, of course this data is so not available for me. but since even when you would have this data you would not manage to translate it 100% in shipsim, so we are talking besicly here about the top speed.

and for the simply top speed you have from the manufacturer all data you need.
Title: Re: are you joking with us?
Post by: groennegaard on May 27, 2008, 13:39:20
well, of course this data is so not available for me. but since even when you would have this data you would not manage to translate it 100% in shipsim, so we are talking besicly here about the top speed.

If you had some data from a HSC we could compare it to the SS Red Jet and then discuss what would be realistic and what would be a joke. Top speed is, as I have now say numberous times, only one out of hundreds of factors. If you change one factor you will have to consider the model in general and thereby all the other factors as well.

It certainly can be done, but it requires a lot of time and of course detailed data (main particulars are not enough, unfortunately). It has been done to PoR (as I mentioned earlier) and those changes will be released very soon.

Regards
groennegaard
Title: Re: are you joking with us?
Post by: pauljanaway1 on May 27, 2008, 13:54:04
If you had some data from a HSC we could compare it to the SS Red Jet and then discuss what would be realistic and what would be a joke. Top speed is, as I have now say numberous times, only one out of hundreds of factors. If you change one factor you will have to consider the model in general and thereby all the other factors as well.

It certainly can be done, but it requires a lot of time and of course detailed data (main particulars are not enough, unfortunately). It has been done to PoR (as I mentioned earlier) and those changes will be released very soon.

Regards
groennegaard

sorry what is happening to the POR
Title: Re: are you joking with us?
Post by: groennegaard on May 27, 2008, 14:13:33
sorry what is happening to the POR

The dynamics have been tuned. When updated, it will react more realistic. The update isn't released jet, but it will be out very soon.

groennegaard
Title: Re: are you joking with us?
Post by: pauljanaway1 on May 27, 2008, 14:35:33
what will the update do to the ship will in increase speed, truning or somthing eles
Title: Re: are you joking with us?
Post by: groennegaard on May 27, 2008, 14:39:42
what will the update do to the ship will in increase speed, truning or somthing eles

Pretty much everything. I can't tell you more now. I'll give you more details when it has been released.

Regards
groennegaard
Title: Re: are you joking with us?
Post by: pauljanaway1 on May 27, 2008, 14:42:40
ok will wait