Ship Simulator
English forum => Ship Simulator Extremes => Topic started by: MokMok on February 22, 2012, 15:21:36
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---- ReleaseNotes Patch 1.4.0 -> 1.5.0 ----
[ Multiplayer ]
* Fixed issue where creating ropes on your own server would not work properly.
* Improved rope / towing bahaviour.
* Connection points updated when ropes are changed, prevents issue where connection points show incorrect information.
* Prevented an issue where leaving a server would leave a 'ghost'-ship behind.
* Horns and watercanons are now syncronized.
* Sinking has been disabled.
* Players' names displayed above the ships (optional)
* Statistics being tracked
[ Ships ]
* Improved various ships (lights, bridges, dynamics)
* The Hide GUI action no longer resets the controls
What does the "Statistics being tracked" mean?
It's a good thing that sinking has been disabled in the Multiplayer mode. Malignant players can't deliberately sink other players anymore.
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We are keeping track of all multiplayer activities. The goal is to get them together in a cool overview on your profile to show you favorite vessel, environment, etc.
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What ships have been improved...? :)
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What ships have been improved...? :)
I hope some will answer on this one. What has been added to the steering and the throttle, is it doors you can open or is it some controle of the engine which have been simulated?
If it is such an improvement of the simulation it will be worth for me to install the game again, but if it is only visual/grafic improvements so is it no meaning for me to reinstall the game again. So please let me know what this is about.
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What ships have been improved...? :)
The following ships have been worked. Small changes are made on the lights, bridges and dynamics.
Apollo
Aquila
ArieViseer
BillyGreene
Buchez
Coromuel
Cutter
Davit
EirikRaude
Everglade
Freedom90
GreenpeaceRIB
HerkulesAtlas
Immaculate
Inferno
InfernoB
JumboJavelin
Liferaft
MareAustrale
OrientalBlackbird
OrientStar
Pedota
PrideOfRotterdam
Protector
RainbowWarrior3
RedEagle
RPA12
Searay
Tantalus
Weymouth
Whaler
WhalerFactory
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OK
Thanks for the info :)
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It's really improved with the new patch.
Great job :thumbs:
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It's really improved with the new patch.
Great job :thumbs:
Great!!
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Do you have a ETA on the steam release of the update? I've not recived the update yet :doh:
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Do you have a ETA on the steam release of the update? I've not recived the update yet :doh:
Due to the timezone difference I can not give the precise time. They aim for this evening (CET).
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Really good job tested quite a few ships.Glad to mp severs are back up :2thumbs:
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Really good job tested quite a few ships.Glad to mp severs are back up :2thumbs:
Nice! VSTEP servers are back again, they also needed an update.
:2thumbs:
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Due to the timezone difference I can not give the precise time. They aim for this evening (CET).
Ok, thanks for the info :thumbs:
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Nice! VSTEP servers are back again, they also needed an update.
:2thumbs:
Thanks Steven
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Thanks Steven
Nice to know Swenson name ;D (kidding)
We have tested the multiplayer, and everything is working fine.
For people who experience some problem with the towing speed. Re-connecting to the server resolves that. :)
We haven't found any problem yet. So really great job Vstep ;D :2thumbs:
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Steam is now also live!
Have fun all!
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Hmm,
According to steam I've recived the update, but when I go to the options menu I'm running 1.4.0 build 1083.
Any ideas? I can't join a friends multiplayer session because I "need to upgrade my game"
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Well just been on MP works great, ship horns as-well impressive and no ghost ships :2thumbs:
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I have steam, after the last update I get this message.
LISENSE CHECK.
Your language setting is not support.
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any news on Dover hover port and will freedom 90 handle better
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my steam not update but my boxed version is witch i have on my pc that dosent like steam
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Yay i heard rumors there was a new update on the slipway but nice to see MP sinking is off and that watercannons are synced!
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What ships have been improved...? :)
Albatross IV has lost her stern thruster when v1.5 patch was installed - oh well it was nice while it lasted.
(no complaints, since the ferry in real life never had them in the first place..... ;) )
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Apollo
Aquila
ArieViseer
BillyGreene
Buchez
Coromuel
Cutter
Davit
EirikRaude
Everglade
Freedom90
GreenpeaceRIB
HerkulesAtlas
Immaculate
Inferno
InfernoB
JumboJavelin
Liferaft
MareAustrale
OrientalBlackbird
OrientStar
Pedota
PrideOfRotterdam
Protector
RainbowWarrior3
RedEagle
RPA12
Searay
Tantalus
Weymouth
Whaler
WhalerFactory
[/quote]
Will we ever be-able to use the AI ships in SSE
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hopefully soon, but... hopefully soon. :-\
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Will we ever be-able to use the AI ships in SSE
Do you mean to use those ships that are only AI ships as player ships? No—unless the developers make bridges and controls for them.
All ships that exist as player ships in the game can also be used as AI ships.
Many AI ships are used in missions.
With the Mission Editor you can board a player ship, convert it into an AI ship, and ride it as a passenger while you walk around and visit the bridge.
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Ok, but im still wanting all AI ships they look cool especially the V.I.P. ship. :captain:
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claytons right, can at least the cool yachts be player ships please? :blush:
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With the Mission Editor you can board a player ship, convert it into an AI ship, and ride it as a passenger while you walk around and visit the bridge.
This feature do I not realy understand what it has to do in a simualtor game simulating ships. Is this feature created or is it just a consequence of something else you can do?
If it is the first, so do I not understand it. A simulator where so little is simulated(steering and speed forward and backwards), so can you simulate that not even that is simulated. I would rather see a film of a real ship than a model of one, if I just should look. Such films is it enough of for free on internet, you tube is just one example. And if you like to look around in a ship in the game so is it easier just to open the ship in free roam and then walk around. But I can have missed something, and therefor not understand the feature.
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This feature do I not realy understand what it has to do in a simualtor game simulating ships. Is this feature created or is it just a consequence of something else you can do?
The latter. It is just an illustration of the action that can change the control type of a ship to Player, AI, or Static.
You often see it in action in some missions: When leaving harbor in a ship and you reach the point where the pilot leaves, you may suddenly find yourself on the pilot boat and head toward the ship to pick up the pilot. You left the ship heading toward land, but it is converted to an AI ship with a safe goal.
When you reach the ship and transfer the pilot, you are back aboard the ship, which is converted back to a Player ship. The pilot boat is converted to AI and goes home.
Deployable boats are Static while aboard, but become Player boats when deployed. In missions, the creator can also deploy them as AI boats.
The Mission Editor is the most interesting part of Extremes. It is the one place where you can exercise control and devise many different things to do, and ways to do them. It’s too bad that only about a dozen users have learned about it.
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Just a two short Questions wich are quite important to me..
- Does the Hovercraft Freedom 90 act like one now?
and
- Is it possible to drive the Hovercraft up the Ramp / Slipway somewhere, get off cushion (land), hoveron again and leave the land back into (more onto) the water?
Would be gerat if someone could test this for me and answer my questions!
THX a lot,
Holger