Ship Simulator
English forum => Development corner => Topic started by: Joey1 on February 21, 2011, 15:45:43
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In this topic you can upload all the files of the project. So everybody who wants to help us with the project can look at all our files here. If someone loses interest or doesn’t have enough time to go on with his model, he can upload it here and can say that someone else should finish it.
But please ask what type of model is needed before you post everything here. The discussion topic is
here (http://80.95.161.114/shipsim/forum/index.php/topic,24027.0.html).
IMPORTANT NOTES:
Please upload the 3D files in Collada (.dae) format which can be easily exported for Google SketchUp or the most other 3D programs. For textures we will use JPEG (.jpg) first and in the end phase we will convert it to .dds!
Do not post anything else than your model and/or texture in this topic!
When you upload your model please put in here a screenshot or render, a short description and of course the model itself!
If you have any questions please ask them in the discussion topic (http://80.95.161.114/shipsim/forum/index.php/topic,24027.0.html)!
Kind Regards,
Joey
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here you go:
My pic of how it should look like is in the Discussion topic
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here is maybe a usefull texture for roads and tarmac
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Ok I may also put something up here :)
A repeatable building for Venice. 256x256 px texture less than 200 vertics. The texture was used from a picture, that I took in my holidays in Venice.
Joey
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Ok, with some hard work on Print screen and editing i managed to get another building into shape.. The textures arent very clear but i did my best to make it looks nice!
Joey, the link is in the last one..
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here is my next one!
a corner building
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ok Joey got your image and made another building:
you will need to edit it a bit and resize
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next one:
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Tree number 1
not sure if this one needs a texture file
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tree number 2
(having the same tree everywhere wont look that nice so i decided to make another tree so it looks very realistic when putting it all together)
(picture file comes soon)
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ofcourse what is venice without these things? ;)
210 polygons.
for any other modellist, remember that www.cgtextures.com is a very usefull texture source.
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My Bridge
needs texturing though...
:)
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The finished bridge from the above post.
+texture map
Joey
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can i make the cruse terminal?
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A vaporetto stop
It's like a bus stop on land, but it floats on the water. I think there are 50-100 of these in the whole city.
Joey
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Here is my model of the St Mark's Campanile, one of the most famous buildings in Venice and the highest (99m).
It is a very low poly model.
IMPORTANT: The size of all my models needs to be corrected, but the proportions are correct.
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Here is my depot for the main habour of the city.
They were used to store cargo but since the age of containers they are used as passenger terminal or are unused.
Joey
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And the next one:
The Basilica San Giorgio Maggiore, it's a church which stands on a small island opposite the St Mark's campanile.
If I have time I will do the rest of that island this weekend.
Joey
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Small house number one:
Repeatable house for the main city.
Only 16 polys!
Very low detailed model with high detail texutre.
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Small house number two:
Same story as the above one :doh:
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Why can I only post 5 files at once, I would only need one more to do two houses at once. :-\
Anyhow number 3...
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...and the last one of the small house series ;D :
The walls with only one coulour and no windows are because there comes the next building.
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My boat : the BugattÃ
A nice Italian boat for Venice.
It's called the BugattÃ.
I have the file attached in a zip map..
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Rialto Bridge
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Here,
My next boat: Rivá.
Eemshoorn
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The sloop,
Here the file attached..
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Here is a repeatable bell tower:
Model + texture
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The Santa Maria della Salute a big church :)
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Building one of the cruise terminal:
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... and building two:
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A monastery which is near the Basilica San Giorgio Maggiore (http://80.95.161.114/shipsim/forum/index.php/topic,24156.msg324432.html#msg324432)
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Here is TFM's Rialto Bridge I have textured and modified it:
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And the last one for today: Mslb_Eemshoorn's Riva modified and textured
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Here uploaded,
the Enzó.
Eemshoorn
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Here is Doge's Palace and the beginning of a texture map.
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A repeatable Bridge :)
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the Ferry Terminal
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Venice Marina 1
*Ryan- it needs to be in .dae format ;)
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Venice Marina 1
*Ryan- it needs to be in .dae format ;)
what program do i need to make it .dae?
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In SU - file -> Export -> 3d Model then save as a .dae
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Thanks Ferry man :2thumbs: :2thumbs:
Edited Post Above
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Here is one of those columns. It needs to be retextured.
The texture only works for the column part...
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a low detail model* for Venice.
*includes balconies
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another low poly model for Venice
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Devil's Bridge
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The bridge to the mainland...
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i guess i'm just too lazy to do the rest :doh:
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I doubt you will find out in this topic... :doh:
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Venice Marina v2
Hope you like it!
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A simple repeatable bridge.
I extended it down so if the player vessel goes under, it won't see my mess. :doh:
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Joey, I'll let you do the textures...