Ship Simulator

English forum => Ship Simulator Extremes => General discussions => Topic started by: 1st Commander on January 10, 2011, 06:12:59

Title: Future possiblities for Ship Simulator Extremes?
Post by: 1st Commander on January 10, 2011, 06:12:59
(https://www.nautissim.com/nautis/public/media/images/NAUTIS-SIPSA-2.JPG)

(http://www.vstep.nl/files/products/images/full/22/1.jpg)

(http://www.vstep.nl/files/products/images/full/20/Bulk%20Crane%20Simulator%20(4).jpg)


Is there any plans by VStep in the future to combine the functionality of Nautis by VStep, VStep Rescue Simulator, and VStep Dry Bulk Crane Simulator into one great package for Ship Simulator Extremes as a possible update?

 :captain:
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Tinchu on January 12, 2011, 20:32:33
Hello 1st Commander. It`s not the first time I`ve proposed this possibility. VStep always says that Ship Simulator and Nautis are two products totally differents. All of us are thinking about Flight Simulator; obviously. We are very familiarized with that philosophy and the structure of Ship Simulator is different; or that is VStep says. Visiting the VStep`s web and the videos about their products is not difficult to deduce they are making their products with the same "software tools".

I personally think there is a problem about marketing and image. They are working for two "market niches" but they don`t want both of them become intermingled.

Surely some Global Moderator will contradict me immediately. I`m not discrediting VStep. It will be a strategy very good for them. But many of us can`t avoid our letdown and our frustration contemplating those nice pictures included in your post.
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Mad_Fred on January 13, 2011, 00:40:07
So adding thousands of dollars worth of features and functions from nautis, amongst others, into a 40 euro game you mean?

What did everyone have in mind as a possible price for this addon then?  ;D

Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: mvsmith on January 13, 2011, 01:38:15
You might remind him, Fred, that the forty Euros is in addition to a few thousand for a separate computer to drive each of the exterior screens in his first picture.
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: 1st Commander on January 13, 2011, 08:55:00
Yes. We will pay for these seperate addons. Think an additional 40 euros X 500,000 people vs. only a handfull of sales with nautis....

Doesn't matter, money is money right?. Better to add these additions to Ship Simulator then no money at all without, eh? 

Let's call it "Ship Simulator Extremes Addon Pack 1"

Do it!

:thumbs:

Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Third Mate on January 13, 2011, 09:14:54
You might remind him, Fred, that the forty Euros is in addition to a few thousand for a separate computer to drive each of the exterior screens in his first picture.

If you take Silent hunter 5 which was developed by Ubisoft Romania. I mean if you look at the detail in that game, they have not left anything out went on as normal. So what they did there is went hardcore in everything, put all the money necessary and to pay the bills, they let the money made from the sales do all the talk.
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Mad_Fred on January 13, 2011, 12:07:52
Yes. We will pay for these seperate addons. Think an additional 40 euros X 500,000 people vs. only a handfull of sales with nautis....

Doesn't matter, money is money right?. Better to add these additions to Ship Simulator then no money at all without, eh? 

Let's call it "Ship Simulator Extremes Addon Pack 1"

Do it!

:thumbs:




No what I meant was..  nautis costs many thousands.. and you expect to have that included in a 40 euro game?


Bit much to hope for.   ;D


@Third Mate..  SH5 is a nice bit of eyecandy.. but it's not the worst one in the series for nothing.  ;)

It's not hardcore, it's bugged and lacking in many ways and UBI has been disgraceful about it when it failed miserably and left their fans out in the cold. You should see those fora..  :P

SH4 and SH3 even too, are much better and much more elaborate. But we've been over that before.  ;D
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Third Mate on January 13, 2011, 13:06:15

No what I meant was..  nautis costs many thousands.. and you expect to have that included in a 40 euro game?


Bit much to hope for.   ;D


@Third Mate..  SH5 is a nice bit of eyecandy.. but it's not the worst one in the series for nothing.  ;)

It's not hardcore, it's bugged and lacking in many ways and UBI has been disgraceful about it when it failed miserably and left their fans out in the cold. You should see those fora..  :P

SH4 and SH3 even too, are much better and much more elaborate. But we've been over that before.  ;D

Weird I had no clue  :doh:
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Tinchu on January 13, 2011, 20:31:59
The programs are made in modular way. VStep did it, for instead when they created an add-on for Ship Simulator 2008 called New Horizons; with new ships and some new scenery; and we paid money for it gladly. Surely Ship Simulator Professional has been made in modular way. We don`t want many of those modules. I don`t want to have giant screens to see the external images. I don`t want the NMEA 183 to link my computer with external hardware devices like radars. I don`t want the possibility to link my computer with motion platforms. I don`t need the console for instructors. All those functions and performances will have their cost among the others, and I don`t need them.

But we`d like a better equipment for command bridge. The possibility to syntonized radio frequencies for communications; introducing the features using the mouse or the keyboard or some hardware device customizable for the user.

The simulation of aircrafts, ships, military devices, need create the environment. Need the operative procedures... We don`t need the sofisticated and intensive physics used in professional simulators. Even for me the graphics are good. This is ship simulator not a car simulator or aircraft simulator and I don`t need too much detail faraway the coast line. But the feeling to be in a ship`s bridge very well equipped is almost unforgivable.   
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: oceandream on January 13, 2011, 20:38:13
GOOD AWNSER :)
And i agree with that, i dont want too use too much just have too have a real sim game
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Kobus Post on January 13, 2011, 20:51:55
Do you know the System Requirements of Nautis?

They are much higher than SSE

Nautis System Requirements
OS: Windows® Vista™ 64bit or Windows® 7 64bit (Professional or Ultimate version of Windows)
CPU: Intel® Core I5 (with at least 3.0 Ghz)
RAM: 4 GB RAM
Video: ATI Radeon HD 5870
Drive: 48x speed PC DVD-ROM
Hard Disk Space: 3 GB
Sound: DirectX® 9.0 compatible sound card
Power supply: 550 Watt output or more
Other: Keyboard, Speakers and Mouse with scroll wheel
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Third Mate on January 14, 2011, 03:17:19
Do you know the System Requirements of Nautis?

They are much higher than SSE

Nautis System Requirements
OS: Windows® Vista™ 64bit or Windows® 7 64bit (Professional or Ultimate version of Windows)
CPU: Intel® Core I5 (with at least 3.0 Ghz)
RAM: 4 GB RAM
Video: ATI Radeon HD 5870
Drive: 48x speed PC DVD-ROM
Hard Disk Space: 3 GB
Sound: DirectX® 9.0 compatible sound card
Power supply: 550 Watt output or more
Other: Keyboard, Speakers and Mouse with scroll wheel

I would qualify(sorta), for Ghz I have 2.9er, the Video is 5700 ATI Radeon HD series, the rest is fine.
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Targ on January 14, 2011, 04:23:14
I would kill those spec's


4.2 6 core cpu

8 gb ram Corsar dominator

2xGTX295 2g vids Zotac

2x26" w screens

1000W PSU

Water cooled

1.2 TB hdd of  Raid 10 thats 4 x HDD's 600gb
600Gb SSd windows boot drive
300GB V.raptor HDD near as fast as the SSD windows install backup install disk hgh disk usage game like SSE and WOW. the rest of my game and programs are on teh raid.

Sound blaster Wiz bang Sound card
DVD rom iks atleast 48x if not more.. that system cost $3K 6 months ago.. at the time was the best I could get..

its not like the system we play with are feeble and unable to run massive apps/games...
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Third Mate on January 14, 2011, 04:44:19
I would kill those spec's


4.2 6 core cpu

8 gb ram Corsar dominator

2xGTX295 2g vids Zotac

2x26" w screens

1000W PSU

Water cooled

1.2 TB hdd of  Raid 10 thats 4 x HDD's 600gb
600Gb SSd windows boot drive
300GB V.raptor HDD near as fast as the SSD windows install backup install disk hgh disk usage game like SSE and WOW. the rest of my game and programs are on teh raid.

Sound blaster Wiz bang Sound card
DVD rom iks atleast 48x if not more.. that system cost $3K 6 months ago.. at the time was the best I could get..

its not like the system we play with are feeble and unable to run massive apps/games...


Thinking of getting some alienware near future?
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Kobus Post on January 14, 2011, 09:32:04
Targ, thats a very nice pc!! But not every SSE player have a pc thats so fast.
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: nathan.rail on January 15, 2011, 19:21:04
Do you know the System Requirements of Nautis?

They are much higher than SSE

Nautis System Requirements
OS: Windows® Vista™ 64bit or Windows® 7 64bit (Professional or Ultimate version of Windows)
CPU: Intel® Core I5 (with at least 3.0 Ghz)
RAM: 4 GB RAM
Video: ATI Radeon HD 5870
Drive: 48x speed PC DVD-ROM
Hard Disk Space: 3 GB
Sound: DirectX® 9.0 compatible sound card
Power supply: 550 Watt output or more
Other: Keyboard, Speakers and Mouse with scroll wheel

 :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o


My god!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!       This game have a GREAT graphics!
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Semmy on January 16, 2011, 04:00:57
Targ, thats a very nice pc!! But not every SSE player have a pc thats so fast.

Very true, however some of us do, plus as technology moves on folk will upgrade. Rather than hard limiting graphics by stripping stuff out, why not leave the option to have the "good" graphics and let users with lower powered systems choose to reduce graphics levels.
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: MokMok on January 16, 2011, 11:42:56
We should have in the next patch the option for choosing to reduce the graphics level of the game. Lower graphics level will improve the performance:

Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Mad_Fred on January 16, 2011, 16:57:47
There are already built in graphics settings to lower or raise.

But some people say that does little to the actual performance or graphics.

I wonder if these people perhaps let their Nview or Nhancer of Catalyst Control Center override these settings. Maybe wise to check that out.

Rolling back to SS06/SS08, that's just not really how it works. That's a different game, with a different way of doing things, you can't just switch to those anymore.


Fred
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: mvsmith on January 16, 2011, 17:38:57
MokMok:
If you are talking about reducing the quality of textures, etc., that can’t be done with a simple option.
That requires an alternative version of the game with reduced quality—also with certain performance impacting features missing such as AI characters, AI ships in free roam and in basic environments etc.
It would probably also mean reverting to the simpler track-following AI of 2008.
It is those features that affect performance more than the quality of the graphics.
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Semmy on January 16, 2011, 17:53:43
Rolling back to SS06/SS08, that's just not really how it works. That's a different game, with a different way of doing things, you can't just switch to those anymore.

Great misquote there Fred, what he said was a reduction of quality of graphics to the SS06/08 graphical standard, NOT as you imply a roll back to the game engine.

Just out of interest I have just been through my catalogue of sims/games installed and every single one has a multitude of options for reducing the workload on the GPU side of things.

Here is a quick question for the intelligentsia of the forum, if the GPU is not the limiting factor to the performance why was the graphics quality reduced from the "beta"? (re. previous posts concerning reduction in quality vs. pre release screenshots)
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: mvsmith on January 16, 2011, 20:10:05
Here is a quick question for the intelligentsia of the forum, if the GPU is not the limiting factor to the performance why was the graphics quality reduced from the "beta"? (re. previous posts concerning reduction in quality vs. pre release screenshots)

This has been answered many times:
The time from the rendering of one frame to the rendering of the next frame—the reciprocal of the frame rate—has two parts: The time spent in rendering the frame and the time spent calculating the new position and attitude of every moveable object so that the rendering of the next frame can begin.

The first is done mainly in the GPU, with some necessary work by the CPU. The less capable graphics cards require more work by the CPU. The time required for rendering can be reduced by reducing the quality via the graphics options, or by reducing the quality of the textures and effects. The less capable the card, the greater the gain in performance.

The length of the second period is determined entirely by the speed of the CPU, memory, and disk.

Because of the computational demands of the sea model, the dynamics of all the ships, and the AI ships—which are all on autopilot instead of following a pre-defined path (as in ’08)—the second period has the greater influence on frame rate.

Also, when the earlier graphics quality was reduced “for performance reasons”, that does not necessarily mean it was done to improve the frame rate. Rather, it was done to reduce the memory burden.
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: MokMok on January 16, 2011, 20:19:19
@Mvsmith:
Quote
The first is done mainly in the GPU, with some necessary work by the CPU. The less capable graphics cards require more work by the CPU. The time required for rendering can be reduced by reducing the quality via the graphics options, or by reducing the quality of the textures and effects. The less capable the card, the greater the gain in performance.

Why doesn't SSE2010 have the same quality of textures and effects of SS08 and why must SSE2010 have so much eyecandy? The more equal quality of the texturesand effects  of SS08 are good enough, aren't they? Eyecandy only takes much more CPU and GPU resources.
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: mvsmith on January 16, 2011, 20:27:04
You must ask VSTEP about that, but I suspect it’s because they felt that users demanded it, as they demanded lots of people wandering aimlessly about on the ships.
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Semmy on January 16, 2011, 23:17:15
This has been answered many times:
The time from the rendering of one frame >SNIP< done to reduce the memory burden.

Thanks for the reply MVSmith, however maybe you would like to try and answer the question I actually asked?

I do understand the CPU is a major factor in terms of performance HOWEVER why should owners of higher spec GPUs be forced to use lower quality graphics? To whit, better graphics were available but Vstep toned them down.

To be fair the minimum specs on this game are pretty low:-
3.0GHz processor - Available since Nov 2002
Nvidia 8800 - Available since May 2007
So effectively Vstep pegged the lower limit at a nine year old CPU and a four year old GPU?

IF as you say better graphics can be turned down to reduce the performance hit, why were we not given the opportunity to do so? Unless of course the better graphics only ever existed as rendered images rather than in game screen shots?
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: mvsmith on January 16, 2011, 23:43:55
I repeat: If you want to know why VSTEP made the choice that they did, ask them.

As I said in an earlier post, if the graphics were reduced in quality it was more likely to reduce memory use than to increase frame rate.
You are making a rather wild assumption that the graphics in the present game are substantially inferior to an early development effort, based only on some screen shots or renders—not on any actual knowledge of how the running graphics appeared.
You imply that VSTEP low-balled the minimum requirements. Why then do so many users with ostensibly more capable systems have low performance?
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Targ on January 18, 2011, 06:40:53
As far as I can see even though I have a fast PC... that like most if not all First person shooter and games on the market today... All have a very flexible set of options for the for preformance. of the game from Rez to refresh and beyond.. take Crysis and COD Black ops for instance ... they run extremely well even though the Graphic quality is extremely high.. even on lesser pc's my son has a 4 year old pc my old pc and not even a 3 ghz cpu its like 2.4ghz and an 8800 nivida card..

Why hasn't vstep included the options that many other game writers and suppliers are only too willing to include.. thus improoving customer stisfaction.. and more game sales..
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: mvsmith on January 18, 2011, 08:50:59
SSE has options for drastically reducing the quality and the load on the rendering part of the frame time.
If they produce little improvement in the frame rate, then that is an indication that most of the frame time is spent in the many calculations done by the CPU before the next rendering can begin. Neither more control over the graphics nor a faster graphics adapter is likely to help.
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Third Mate on January 18, 2011, 09:40:42
You must ask VSTEP about that, but I suspect it’s because they felt that users demanded it, as they demanded lots of people wandering aimlessly about on the ships.

I have defendant demanded(requested) eye candy, no ship sim is complete with some sweet stuff. I don't see why VSTEP worres so much about CPU usage and GPU, it's what holds them back to make a Sweet Shim Sim, if you don't have the rig to run it, that is Im afraid. It's why this game feels "weak" a bit i think
Title: Re: Future possiblities for Ship Simulator Extremes?
Post by: Targ on January 18, 2011, 16:10:35
its always ideal to let us decide how much eye candy we want me give it all to me my PC gets upgrade every year adn I buy cutting edge.

I'm ready to buy new shit again come march when they release all to fun stuff .. let hope vstep bring us some more awesomeness as an upgrade then...

for those that have pov pc's well give them the option to turn the HD Goodness off.. or LOL just do ya self a favor buy a descent PC FGS guys seriously you want it all but on a OP SHOP price...