Ship Simulator

English forum => Ship Simulator Extremes => General discussions => Topic started by: cptdave1958 on September 06, 2010, 16:29:29

Title: SS Extreme is not what it was made out to be
Post by: cptdave1958 on September 06, 2010, 16:29:29
SS 2008 is a lot better than this SIM....
I have been playing it for a week now and I am not impressed. It looks like that they went backwards when they put this together. No sound in the pilot house, Some of the controls don't work, can't see the piers or docks on the map. I like the radar but it only picks up anything up to the 3 mile limit, and what is it this distance in meters, why not Nautical Miles? VERY DISAPPOINTED. Thought that it was going to be better BUT NOT!
Title: Re: SS Extreme is not what it was made out to be
Post by: Markus97 on September 06, 2010, 16:58:46
SS 2008 is a lot better than this SIM....
I have been playing it for a week now and I am not impressed. It looks like that they went backwards when they put this together. No sound in the pilot house, Some of the controls don't work, can't see the piers or docks on the map. I like the radar but it only picks up anything up to the 3 mile limit, and what is it this distance in meters, why not Nautical Miles? VERY DISAPPOINTED. Thought that it was going to be better BUT NOT!

No, I must say that SS08 is better than SSE...


/Markus
Title: Re: SS Extreme is not what it was made out to be
Post by: marcstrat on September 06, 2010, 17:16:10
I also think that your memory has been gone of the 2008 version in the very beginning.We had also very much errors and bugs.They needed to repair them to,in serveral patches.
Unless you purchased the game when it was already passed this period.
I come from the very first beginning 2006,and i can see much improvements.
Regards
Marc
Title: Re: SS Extreme is not what it was made out to be
Post by: Kevinmcg_ships on September 06, 2010, 17:18:07
SS 2008 is a lot better than this SIM....
I have been playing it for a week now and I am not impressed. It looks like that they went backwards when they put this together. No sound in the pilot house, Some of the controls don't work, can't see the piers or docks on the map. I like the radar but it only picks up anything up to the 3 mile limit, and what is it this distance in meters, why not Nautical Miles? VERY DISAPPOINTED. Thought that it was going to be better BUT NOT!

I see from your previous postings that your PC is a P4 3.4 Ghz with 2Gb RAM. Is that still the case? If so, I suspect the amount of RAM on your PC might be an issue.

Also, can I ask, what is the make/model of your graphic card?
Title: Re: SS Extreme is not what it was made out to be
Post by: Chitch on September 06, 2010, 17:22:52
Well...it's a little early to be passing a heavy judgment on it.  SS08 didn't spring into being immediately to what it is now.  I like the ship handling, the new textures for the sea, the fact that I have control over the lights depending on what is going on....and radar beyond 3 miles would be pretty unnecessary at the speeds we're moving at....I can see 10-25 miles if you're flying, but just chugging along at anything from 2-20 kts...3 miles is plenty of warning time.

Heck, I had SS08 since it first came out and just lately gotten a set of sounds for the bridge that are decent.  Most radar sets on the ships I've been on are in miles...a few are NM, but not many.  Meters would work except that most of the world uses miles when determining transiting distances (although Nautical Miles are becoming more standard over time I've noticed).

Heck, I remember seeing charts where the depth was given in fathoms and not meters.

I'm willing to give it the time it needs to develop...it's not an emergency situation or anything.  I'd rather that the crew at VSTEP take their time in writing up the patches so they can error check them before releasing them to us than to just slap something together just to get it done.  A fix for one thing can cause a problem in another, and then they'd have to fix that one too...better to do it right and then release the patch.

Jim
Title: Re: SS Extreme is not what it was made out to be
Post by: Traddles on September 06, 2010, 17:29:57
I never saw a radar set that was not callibrated in distances of nautical miles when I was at sea. ??? Charts were graduted in degrees and minutes of latitude and longitude and the latitude scale was used abreast of the ships position to measure nautical miles (1 minute of latitude = 1 nautical mile). I do find the mixture of knots and metres very unseamanlike. :doh:

Traddles.
Title: Re: SS Extreme is not what it was made out to be
Post by: Chitch on September 06, 2010, 17:44:39
I do find the mixture of knots and metres very unseamanlike. :doh:

Traddles.

Well, I was trying not to 'nitpick' the subject  ;D

Jim
Title: Re: SS Extreme is not what it was made out to be
Post by: Traddles on September 06, 2010, 18:14:31
I really do not think that is "nitpicking", merely a statement of fact. :doh:
Title: Re: SS Extreme is not what it was made out to be
Post by: jfail on September 07, 2010, 01:36:06
SS 2008 is a lot better than this SIM....
I have been playing it for a week now and I am not impressed. It looks like that they went backwards when they put this together. No sound in the pilot house, Some of the controls don't work, can't see the piers or docks on the map. I like the radar but it only picks up anything up to the 3 mile limit, and what is it this distance in meters, why not Nautical Miles? VERY DISAPPOINTED. Thought that it was going to be better BUT NOT!

I agree completely.  All of the pre-release hype of SSE made me think this was going to be a well tested, polished and basically completed simulator.  I believe it is far from it.  Obviously some minor and maybe one or two major problems would be discovered in a final product of any software.  If you look over the forum carefully one can observe a lot of problems that certainly should have been detected and corrected prior to release.  I have observed a number of problems myself such as a Green Peace vessel floating 50 feet in the air passing me in the Rotterdam Harbor.  I have posted most of the problems that I have observed.

I also think the manual is not so good.  It also could be a lot better.

I think it is invalid to look back on the problems that 08 had and how they were corrected through several patches and use that as a basis to compare to SSE.  Vstep should have much more experience by now having been all through the 08 product, growing pains etc. and released a much more polished and tested product in SSE.

Title: Re: SS Extreme is not what it was made out to be
Post by: chrish on September 07, 2010, 08:56:37
I agree.

You'd think that after 2008 this would be at least as good, it seems it's been put together rushed and not checked. I assume most of the team are too busy working on all their other corporate software (Nautis, etc) to bother with this.

Poor show guys, we shouldn't have to wait for patches to fix so many obvious (and previously fixed) bugs and a proper manual to be written AFTER the launch.  :thumbdown:

Still, the community is strong here so they won't lose many followers. What they will lose though is new people to the game as the reviewers are no doubt having a field day out of all these bugs.

http://www.amazon.co.uk/Ship-Simulator-Extreme-PC-DVD/dp/B002RL9RKO - Amazon, 1 out of 5 stars

http://www.examiner.com/pc-game-in-national/ship-simulator-extremes-review - 'buggy'

http://www.gamereactor.eu/reviews/4759/Ship+Simulator+Extremes/ - 'clipping and physics problems'

Cant find it on Eurogamer or Gamespot yet, but I dread to think how they will rip it apart.

Don't get me wrong, I love the idea of this game but I think vStep very unwisely didn't put enough manpower behind the testing of it before launch, some of these bugs should not be in the game from what is meant to be a well established software company now..

Title: Re: SS Extreme is not what it was made out to be
Post by: Esprit350 on September 07, 2010, 12:59:48
I agree with most of the above.  After using SS08 for some time the hype had me eagerly awainting SSE.  Very disappointing.
Poor controls, poor instrumentation, etc, etc, compared to SS08.  I just ran a tug aground because depth sounder never seems to display.  I them left all the controls at 0 rpm and the tug shot backwards at 28 knots, hit Padstow outer harbour, then shot forwards at 28 knots and sank a short while later.
Pity this doesn't seem to have been tested fully before release and that so much good stuff from SS08 was dropped.
You have to wait for missions and jst have the campaigns to start with.  Pity they seem a bit wooly in places as well!
Title: Re: SS Extreme is not what it was made out to be
Post by: Kevinmcg_ships on September 07, 2010, 16:31:46
I assume most of the team are too busy working on all their other corporate software (Nautis, etc) to bother with this.

Really? So why did they went to the trouble of releasing patch v1.1 only a few days after SSE was released?

If the Vstep team were too busy, they would have not bothered with a patch v1.1 (I believe another patch is due out soon). So let's give Vstep credit where it's due.


As for the poor Amazon reviews, I notice there was no information about system requirements for SSE on the Amazon website, which made me wonder how many people who have bought the game and gave it bad reviews actually checked beforehand if their PC meets the minimum system requirements?
Title: Re: SS Extreme is not what it was made out to be
Post by: Ballast on September 07, 2010, 16:49:28
You'd think that after 2008 this would be at least as good, it seems it's been put together rushed and not checked. I assume most of the team are too busy working on all their other corporate software (Nautis, etc) to bother with this.

VSTEP has a dedicated team of dev's working on the shipsim series. Most people forget we had alot of struggle with SS08 when it just came out. After every patch it became better and better. By the time version 1.4.2 was out, there was a huge leap forward.


Quote
Still, the community is strong here so they won't lose many followers. What they will lose though is new people to the game as the reviewers are no doubt having a field day out of all these bugs.

That seperates the sim players from the arcarde players. Most people here spend hours and hours practising their maneuvering skills and sailing with the large variety of vessels that are in the game. Same like the people from Flight Sim did to conquer the art of flying and all other things involved. After spending an enormous amount of time in something, you just don't drop it.
Title: Re: SS Extreme is not what it was made out to be
Post by: REXXX on September 07, 2010, 16:51:19
SS 2008 is a lot better than this SIM....
I have been playing it for a week now and I am not impressed. It looks like that they went backwards when they put this together. No sound in the pilot house, Some of the controls don't work, can't see the piers or docks on the map. I like the radar but it only picks up anything up to the 3 mile limit, and what is it this distance in meters, why not Nautical Miles? VERY DISAPPOINTED. Thought that it was going to be better BUT NOT!
am man... am man
Title: Re: SS Extreme is not what it was made out to be
Post by: chrish on September 07, 2010, 16:52:33
I think you are both (the last two posts) missing my point.

The game is great, but it seems to be have been rushed out - with obvious BUGS in it and lots of things missing, how many posts are there saying 'this is coming soon' 'we'll add this shortly' - in a word, it's unfinished. Pretty much all games have updates to fix bugs, I don't deny that and it's great they've released one already - however, I think the state they released the game in is shocking for what is meant to be an experienced ship simulator company.

I assume the Nautis customers don't get a product with glaringly obvious bugs in it when they pay their 000's :/
Title: Re: SS Extreme is not what it was made out to be
Post by: jfail on September 07, 2010, 16:55:11
I think you are both (the last two posts) missing my point.

The game is great, but it seems to be have been rushed out - with obvious BUGS in it and lots of things missing, how many posts are there saying 'this is coming soon' 'we'll add this shortly' - in a word, it's unfinished. Pretty much all games have updates to fix bugs, I don't deny that and it's great they've released one already - however, I think the state they released the game in is shocking for what is meant to be an experienced ship simulator company.

I assume the Nautis customers don't get a product with glaringly obvious bugs in it when they pay their 000's :/

Totally agree.  If Vstep had tested the product properly they would not need all of the patches.
Title: Re: SS Extreme is not what it was made out to be
Post by: Markus97 on September 07, 2010, 17:13:52
Totally agree.  If Vstep had tested the product properly they would not need all of the patches.

No, V-STEP provides only the unnecessary job to their own staff! If they had tested the game a bit more, so they had escaped all the patches! ;D

/Markus
Title: Re: SS Extreme is not what it was made out to be
Post by: wiqvist on September 08, 2010, 02:35:34
Agree, with that this game is not ready, and is deffenetly not a simulator, but it may will be when more patches and updates.

I got Ship Simulator 2008 about a year ago, so I dont know which problems that version had when it came. But using that as an excuse for the problems with this new game, is not a good thing to do in my opinion. Cause what you in the same time are saying is that Vstep have not learn anything sinse last game release. It is not so good advertising for that company, to say that they are just only repeating the same misstakes they did with the other games.

And the patch did not came out some days after the release(as someone said above), it came the same day, so I got the patch one day before I got the game, and that say something about that the game was not ready on the release day.
Title: Re: SS Extreme is not what it was made out to be
Post by: saltydog on September 08, 2010, 02:49:38
Extremes looks much better than SS2008..The patches will make it even better.. :)
Title: Re: SS Extreme is not what it was made out to be
Post by: wiqvist on September 08, 2010, 03:14:51
Agree with that it looks much better, but when you will do something more than just looking there is not much to do, this game is now missing a lot. And yes, hopefully it will become much better.

One positive thing with this not so good ship game, is that it will last for much longer. With new patches and adds it will turn in to a new game many times. My conclusions for now is that, at the moment so is SSE boring to play, there is nothing to do, but this will change and in the future this can became a good simulator game.
Title: Re: SS Extreme is not what it was made out to be
Post by: PoRL on September 08, 2010, 10:13:44
I think that my biggest issue with SSE is that (as has been made clear in other threads about bouys, etc) the developers have tried to enforce a differential between the "game" and their "professional product".

IMHO, this is an error in attitude. I come from a background of playing Microsoft Flight Simulator (MSFS), where the tagline is "As real as it gets". Everything is modelled superbly, from the clouds to the aircraft to the ground textures. You can (you have to, in fact) even programme the flight computer accurately for certain aircraft. Nobody, however, would claim that this could replace a real, "professional" flight simulator.

Maybe that's the point? We're looking for a "home simulator" - after all, it says "simulator" in the product name - yet vstep want to sell us a "game"! I am never going to spend £4000 for a "professional product".

MFSM continues to thrive, even after development has stopped on the product, due to the third party involvement in additional aircraft, sceneries and peripherals. If vstep had worked out a licensing model (In a similar way that Apple oversees Apps for the iPhone and iPad) for access to a SDK, they could have had a nice little earner, and we could have looked forward to all sorts of unexpected goodies on the way.

Comments about the lack of AI traffic, bouys, etc being too "processor intensive" are also confusing to me. These are issues that were addressed by the flight sim community many years ago! In MSFS, you have sliders to adjust AI density, cloud textures, graphics qualities, etc etc. You simply adjust these for what you're after (Want lots of AI traffic in the channel? Simply reduce the boat or sea texture quality a bit! We want "as real as it gets", but let us make the decision about what sacrifices to make to enhance the particular aspects we're looking for!

One last comment: I've seen a few replies from the developers that have been extremely defensive in nature (almost to the point of insult in one thread I read about the lack of bouys). This is wrong, wrong, wrong!! Without customer feedback, your product cannot improve, and that's a long-term recipe for going out of business. If you hadn't thought of something, fair enough; admit it and add it on later (either as a patch or maybe even an "expansion pack" (Make some more money! It works for MSFS!)). Listen to what your customers are saying!!



Oh, and can we have some bouys, please???  ;D
Title: Re: SS Extreme is not what it was made out to be
Post by: chrish on September 08, 2010, 10:38:33
Great post, I agree 100%.

It's unfortunate poor SSE is. I had massive expectations, but a prettier sea and some lights isn't really doing the 'wow' factor for me currently. Hopefully with new patches and addons it'll be what they wished it was.

I too have seen some rather defensive posts from the developers and it's not pretty, another gaming company a few years ago had the same issues and everyone (excuse the pun here..) 'jumped ship' - that was Novalogic.. released buggy products each time, people hung around for patches, eventually it got better.. but then the final release they did had really lacklustre sales when it launched (as everyone knew it'd be horribly buggy) and it didn't sell well - in turn, they didnt bother supporting it and that was it; end of line for that series of games.

I've been a customer since 2006 when the first one came out and I would have thought by now we'd see a lot more polished product from them. Like I say, I think the majority of resources with vStep appear to go into the corporate side - they don't just do ship sims, but allsorts of emergency/rescue sims too. I guess the consumer product is small change compared to the corporate merchant shipping business/military business they have.

 :-\


ps. A good example of this - how come SSE isn't integrated in the forums with the scoreboards, etc, like 2006, 2008? Lack of manpower to code it in?  :-\
Title: Re: SS Extreme is not what it was made out to be
Post by: marcstrat on September 10, 2010, 06:16:11
Hoy,
I will repeat it again.I think most of you dont recall the release of the 2008 version anymore.It was also with some bugs and errors.Flying and jumping ships,and many more of that kinds of trouble.V-step released many different patches to stop all the problems,and on the end the 2008 version became a very good game.
Now here is what happens when a game comes out.
First thing they need a release date,most of it its the publishers who need a date of release,because of the commercials they have to make,some posters,flyers and on the internet.
The faster that the publishers can release the game the sooner they make money,and ones they made a date of release,it is very hard to delay it again(here V-step did it ones for the Extreme version).Most of the problems of delaying come from some members,they start to complaint about this delay.We had it all in the past,i can insure you about that.
I a few months this game becomes even better than the 2008 version because patches will be released a.s.a.p.
Than we dont hear from the complaintifs again.So it happen with the 2008 version,so it will be with the Extreme version.
Regards
Marc



Title: Re: SS Extreme is not what it was made out to be
Post by: TJK on September 10, 2010, 07:34:11
I All complainers  ;D

i can not relay say watt to come in the new patch, well i'm  a beta tester and therefor i can't, but i think i can say this V-Step are listen to you all and still do and the :2thumbs:, And watt marc  say, cud not say it better my self, seems wee all have a short memory. i will not say anymore cos i cud ardently tell thing i do not have loved to tell, and do not send me pm and ask, you will not get anny answer about upcoming patch or anything  about SSE
The game has been out 1 week so be patient :thumbs:
Tore
Title: Re: SS Extreme is not what it was made out to be
Post by: Stuart2007 on September 10, 2010, 07:48:38
I agree totally with PORL over this! "Enforced differential"...

If it is necessary to downgrade SSE to make a differential with nautis, then just how 'good' is nautis as a professional system?

Personally, I think vstep's business model is fundamentally flawed. As PORL says, a form of 3rd party licensing would have allowed this to grow- pleasing customers- and licensing fees from 3rd parties would have pleased vstep's bank manager.

Is it an arcade game, a hobby simulator or a professional simulator? Well, none of those apply, do they?
Title: Re: SS Extreme is not what it was made out to be
Post by: Esprit350 on September 10, 2010, 10:12:20
TJK,
It's a pity that the Beta testers did not find all the bugs that customers are finding.  Surely that is the reason for Beta testing.  Not just try it, say it has bugs but that will do, we will sell it to people with huge expectations and then when they find out it is flawed we will try and improve it later.

I'm sure that people would have waited longer for release if it lived up to expectations on delivery day.
Title: Re: SS Extreme is not what it was made out to be
Post by: TJK on September 10, 2010, 10:15:10
we are only human :doh:
Title: Re: SS Extreme is not what it was made out to be
Post by: saltydog on September 10, 2010, 10:18:57
As I recall, the release date had already been shoved forwards several times, and people were breathing heavilly down VSteps necks, begging for the game to be released..To say, under that pressure, that "people would have waited longer" is perhaps wishfull thinking..  I'm happy with the game as it is, and hoping for the patches that will make it better.. ;)
Title: Re: SS Extreme is not what it was made out to be
Post by: Matthew Brown on September 10, 2010, 10:30:49
I can probably imagine that the beta testers did report all the bugs.
They were fixed, but then the fix can have some bugs too!
But not as many as before the patch, understand?
 :thumbs:
Title: Re: SS Extreme is not what it was made out to be
Post by: Esprit350 on September 10, 2010, 11:34:55
I understand the pressures they were under.  Perhaps they should have kept quiet about SSE until they knew they weren't far away from a great product - that i hope it will eventually be.

I will await the patches and suffer the quirks until then.  I just don't like paying for something that doesn't work properly and I'm sure that people new to SS will be disappointed with the product they have received and are wondering why they have to wait for patches to give them what they paid for.

SS08 did get much better - it's a pity that issues from that were not learnt when developing/releasing SSE.

I look forward to the patch that stops a tug, with throttles at idle, racing astern at 28 knots into the harbour wall, then going forwards at 28 knots into another wall, then sinking......with no keyboard/mouse inputs whatsoever!!!!
Title: Re: SS Extreme is not what it was made out to be
Post by: Traddles on September 10, 2010, 18:35:23
Purely as a matter of interest, how many major motor manufacturers in the past few years can you think of whose products, after being bought for large sums of money, have had to be recalled for a "patch" to correct a design fault? I can think of at least five instances such as this, and unsurprisingly, most of the Companies have had to be harried and hassled for some time before they even admitted there was a problem.
When I was at sea, I sailed on two sister ships, built by the same yard, which had a severe problem with sympathetic vibrations. This was so bad that the radio aerial between the fore and main masts would break if it was set up tight. The triatic stay from the funnel to the foremast, which was used to rig flag halyards, had to be so slack that it barely cleared the bridge. My employers got no money back and we, the crew, had to put up with perpetual bouncing up and down even in flat calm seas. :doh: I also seem to remember that Shell Petroleum had a real ding dong battle with Vauxhall Motors a few years back. It was eventually found that Shell petrol was wrecking Vauxhall engines. I don't remember Shell paying any car owners for the damage.
I merely point out this sort of thing to show that Vstep do try to respond to the numerous complaints here on the forum, but that unlike some of the instances I mention, they do take note and actually act on them as fast as possible.
We are all aware of problems, but again I think it only fair to say that complaints do get addressed as fast as possible.
Title: Re: SS Extreme is not what it was made out to be
Post by: Esprit350 on September 10, 2010, 22:22:08
Traddles - V true - well moderated!  :)
Title: Re: SS Extreme is not what it was made out to be
Post by: goodles on September 10, 2010, 22:36:25
Purely as a matter of interest, how many major motor manufacturers in the past few years can you think of whose products, after being bought for large sums of money, have had to be recalled for a "patch" to correct a design fault? I can think of at least five instances such as this, and unsurprisingly, most of the Companies have had to be harried and hassled for some time before they even admitted there was a problem.
When I was at sea, I sailed on two sister ships, built by the same yard, which had a severe problem with sympathetic vibrations. This was so bad that the radio aerial between the fore and main masts would break if it was set up tight. The triatic stay from the funnel to the foremast, which was used to rig flag halyards, had to be so slack that it barely cleared the bridge. My employers got no money back and we, the crew, had to put up with perpetual bouncing up and down even in flat calm seas. :doh: I also seem to remember that Shell Petroleum had a real ding dong battle with Vauxhall Motors a few years back. It was eventually found that Shell petrol was wrecking Vauxhall engines. I don't remember Shell paying any car owners for the damage.
I merely point out this sort of thing to show that Vstep do try to respond to the numerous complaints here on the forum, but that unlike some of the instances I mention, they do take note and actually act on them as fast as possible.
We are all aware of problems, but again I think it only fair to say that complaints do get addressed as fast as possible.

here here agree have said the same to some posts as well and its the same for very big software companys I have never seen them bring out software that is 100% and bug free and again with fix's never seen them bring out full fix's right away

I have worked in software before and it dose take time to fix bugs ensure the fix works, and ensure the fix dose not cause more bugs which can also happen, im enjoying SSE and still enjoying the game and also

Thank you VStep for SSExtreme's its great and loving it alot (and no everyone I am not/u] jsut saying that nor am I in any way part of vstep just a big fan  :2thumbs:
Title: Re: SS Extreme is not what it was made out to be
Post by: santi_leal on September 10, 2010, 22:39:30
This is the last time that a buy something from Vstep...they´ve done again...use the users as beta testers because sell the "game" before evertything is fixed. On the other hand, please change the name because it´s not a simulator...is a simple arcade game where the multiplayer doesn´t works and the movement of ships are not true...3 years i´ve talking to Vstep that the catamaran (for example) is unreal and nobody answered me, that means that is more important the marketind and sell as soon as possible forgetting the users. There are lots of users that are professionals at sea in real life......just only ask us and will be kind to answer you, i hope be wrong but are several years with the same song...a shame...................................... >:(
Title: Re: SS Extreme is not what it was made out to be
Post by: Kevinmcg_ships on September 11, 2010, 17:33:36
Well said Traddles.

And don't forget even a big company like Microsoft still had its fair share of bugs, glitches and serious vulnerabilities when Windows 2000, XP, Vista and Windows 7 first came out.
Title: Re: SS Extreme is not what it was made out to be
Post by: marcstrat on September 11, 2010, 17:50:48
Hoy,
If you want to see the proffesional version of Extreme,well look at "Nautis".
Offcource you can have it at your home,for a price :D :D
Marc
Title: Re: SS Extreme is not what it was made out to be
Post by: Stuart2007 on September 16, 2010, 17:38:51
Angus, the Vauxhall/Shell thing was down to Forumal Shell and it was effectively like running your car on permenant easystart.

Burned valve heads and seats. However, it was never proven that Shell was to blame over that as it only affected certain makes (Vauxhall being a major builder at the time had more 'casualties' than some other makes).

I was later on an area manager for sHELL and the paperwork relating to that which I saw at Buncefield (Hemel) obviously long before the fire...  ;)


Apologies for OT
Title: Re: SS Extreme is not what it was made out to be
Post by: wiqvist on September 16, 2010, 23:00:25
Is it a good excuse for Vstep to release a little good  product cause others have done so?

If I work and one of them I work with do a bad job, so can I also do a bad job. If I were the owner of Vstep so should I have tried to reach to the same level as them who deliver finished good working products on the release day, instead of comparing the company with them who do misstakes. But well, there is a saying, "A loser often compare him self with other losers, and a winner often compare him self with other winners", and that saying fit with this excuse.
Title: Re: SS Extreme is not what it was made out to be
Post by: longam on September 17, 2010, 00:08:16
MSFS has 22 years of development. MS usually put 2 years into each game where most development projects are 1 year. MS was coding games to work with an OS they developed, I'm going to guess that helped a lot.

I see the few simulators being developed now going with the same issues of releasing early and fixing later. The patch routine to fix the problems does help but sometimes delays modding because of the work involved in updating your work. I purchased this game and tested it out to find that I will be waiting another year to play it.

Rinse and repeat. :-\
Title: Re: SS Extreme is not what it was made out to be
Post by: marcstrat on September 17, 2010, 05:16:35
Hoy,
The 2008 version was within 1 year quit good.I dont think it will take that long.Vstep knows the bugs and errors,sended by the members,or putted on the forum.This way they can focus on every one of them.Make a new patch,when more of the errors are fixed in one time.Vstep did it this way the last time.
Regards
Marc
Title: Re: SS Extreme is not what it was made out to be
Post by: Stuart2007 on September 17, 2010, 13:13:08
Hoy,
The 2008 version was within 1 year quit good.I dont think it will take that long.Vstep knows the bugs and errors,sended by the members,or putted on the forum.This way they can focus on every one of them.Make a new patch,when more of the errors are fixed in one time.Vstep did it this way the last time.
Regards
Marc

THis isn't a pop at vstep, but I hope they're keeping a watch on how good VS looks lately. I can't comment on the accuracy of ship dynamics, but then most people here can't either.

I really fear that ss, as the technically advanced version will ultimately be left behind. Still, what do I know about producing services that people actually want?
Title: Re: SS Extreme is not what it was made out to be
Post by: wiqvist on September 17, 2010, 15:06:43
I like to compare with racing games(another sort of games I like to play), and some of them do have a simulation mode and an arcade mode. In the first there are many thing which you have to think about when you are driving and which adjustments you have to do in front that and that track. The second mode, the arcade one, there it is mostly about driving the care as fast as possible from point a to b, very few adjustments on the car you have to do. SSE is only running in the second mode, the arcade mode, but maybe in the future it will come a simulation mode.

I would personally have preferd less good graphic and more to controle. But Vstep is going for the visiual instead of other things, so therfore have the simulation part not been given enough priority.

One thing as would be nice to controle is the fuel use. Like for example so if you should take Orient Star from Sydney to San Fransisco and the tugs are slow and you have to wait for pilot boat, then you have to use more fuel during the cross over to get there in time, and then you have not solved the mission in the best way. Just an idea.
Title: Re: SS Extreme is not what it was made out to be
Post by: MokMok on September 17, 2010, 15:20:35
@Wiqvist:
Quote
One thing as would be nice to controle is the fuel use. Like for example so if you should take Orient Star from Sydney to San Fransisco and the tugs are slow and you have to wait for pilot boat, then you have to use more fuel during the cross over to get there in time, and then you have not solved the mission in the best way. Just an idea.

In the program Ports of Call you have to watch your fuel level when sailing.
Title: Re: SS Extreme is not what it was made out to be
Post by: wiqvist on September 17, 2010, 16:38:02
MokMok, I have tried that game one time, but only short. If Port of Calls and SSE was one game so are we getting closer to a simulator game.

And as I said in another thread, I would personally have preferd low graphic settings if that gave me more oppertunities to controle the ships and more Ai-ships to watch out for.
Title: Re: SS Extreme is not what it was made out to be
Post by: joshbw on September 20, 2010, 12:19:36
I have played simulators since I can remember and I have been on boats all my life.  I don't understand how anyone could think that this program is anything other then a total disaster!  Sim people are a weird bunch and this game had so much potential to draw us all in.  In the end the graphics are fair at best, the missions are confusing, the realism factor is almost non existent!  If you sit inside the boat you are lucky if you can see the wheel and the throttles move and even if you can everything else is static.  You guys can patch this thing all you want, but until you get serious about this software and get it on par with the likes of a Microsoft flight simulator (with hasn't had a new release in over 2 years and is still leaps and bounds above SSE) this should be a $20.00 downloadable game.  I can't begin to say how disappointed I am with SSE.  I thought 08 was just a total POS and was OK with that saying its there first crack at it, wait and see what the next one looks like.  The next one looks just like the old one, and if I didn't spend $300.00 on the control unit this game would never be played again.  The control unit is the only thing that makes this game even mildly tolerable.  Ship Simulator Extreme is a Extreme piece of ^%*%^&.  Sorry guys you had a chance to make a real program here and you blew it big time!  Just my .02 maybe .04
Title: Re: SS Extreme is not what it was made out to be
Post by: lolmax123 on September 20, 2010, 12:56:47
its OUR fault we pushed VSTEP to far we kept colplaining and coplaining and they snapped they relsed the game with alls these bugs and so now there making the dmo better then the game so thats why im waiting for the demo but did you ever get this? ship sim 2006 made in 2005 ship sim 2008 made in 2007 extrmes is pretty much the only one even with the times
Title: Re: SS Extreme is not what it was made out to be
Post by: joshbw on September 20, 2010, 13:20:44
after I went off on my rant I decided to go try the game again.  After it took 40 min to get this big stupid cruise ship out of the harbor the sim just up & dumps me in the ocean AT 0 *** KNOTS!!!  So now another 5 min has to go by just to get the boat back up to speed.  Why in hell do the boats loose all speed when we shift environments.  Come on Vstep this is programing 101, this isn't a game it should be a free download with the purchase of real game!

No need for the expletive, thank you.
Traddles
Title: Re: SS Extreme is not what it was made out to be
Post by: Frank_VSTEP on September 20, 2010, 13:45:07
If you want to vent your opinion or discuss in an orderly manner then by all means be my guest, but this is not the way to do it. There are plenty of people able to help you if you require help, but this this flaming is going nowhere and serves no purpose at all.

Locked.