Ship Simulator

English forum => Ship Simulator Extremes => Topic started by: deltaecho on July 13, 2010, 06:17:16

Title: Ship Sim Control Unit?
Post by: deltaecho on July 13, 2010, 06:17:16
Has anyone bought it? Is it worth it? looks pretty good :thumbs:
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on July 13, 2010, 13:35:57
It's also very expensive - I have not bought one because of the price. I could probably make one cheaper anyway ;)
Title: Re: Ship Sim Control Unit?
Post by: larsdehaan on July 13, 2010, 16:54:59
yeah too expensive for me also i want to go to a theme park with my kids if i buy the thing i cant go with them
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on July 13, 2010, 18:26:51
ya, i've been looking around and i still couldnt find one on ebay or amazon or anywhere for a cheaper price. i have a flight simulator throttle that is seperate from the joy stick. Do you think that would work ???
Title: Re: Ship Sim Control Unit?
Post by: jim.smith on July 13, 2010, 19:03:10
HI.I operate a Saitek Pro Flight Yolk System with a Quadrant,works fine on SS. :thumbs:
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on July 13, 2010, 19:40:36
ok. thanks, i will use mine then
Title: Re: Ship Sim Control Unit?
Post by: dodweb on July 13, 2010, 19:43:25
I find the ship control unit prohibitively expensive as well, sadly. I'm also using a Saitek Pro Flight Yoke throttle quadrant and a Logitech G-25 wheel. Combined, they cost less than the ship control unit and also lets me fly and drive. At 200 euros I would still find it expensive, but would consider it. At 400, no way.
Title: Re: Ship Sim Control Unit?
Post by: McGherkin on July 13, 2010, 20:26:39
Must get the throttle quadrant...
Title: Re: Ship Sim Control Unit?
Post by: --tractorman-- on July 13, 2010, 20:32:34
I need another joystick and thats my ship sim control unit done, I'm err, ready for them Incats..
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on July 13, 2010, 22:02:43
I find the ship control unit prohibitively expensive as well, sadly. I'm also using a Saitek Pro Flight Yoke throttle quadrant and a Logitech G-25 wheel. Combined, they cost less than the ship control unit and also lets me fly and drive. At 200 euros I would still find it expensive, but would consider it. At 400, no way.

so the wheel lets you steer the ships too? where did you get your yoke throttle quadrant from?
Title: Re: Ship Sim Control Unit?
Post by: dodweb on July 13, 2010, 22:58:22
Yeah the wheel is just another axis to the computer and game like any joystick. I like the G-25 as it can turn 1,5 (I think, dont have it in front of me) times in each direction whereas most other wheels can only go 90 or 100 degrees each way. Force feedback can be set to keep the wheel steady, so when you let go, it stays at that angle. Perfect for a ships wheel. It is also a very expensive piece of kit and unless one is really into car racing it's probably not interesting.

My throttle quadrant comes from the "SAITEK Pro Flight Yoke System" set, together with the push/pull yoke, and I picked it up on german ebay from Computersource.de (was living there at the time). One negative point is that the throttle quadrant has to be attached to the rather large yoke-module which again plugs into the PC, so youll need somewhere to store the yoke out of the way but not too far (for the wire). Yoke is not practical for steering a ship, it will only turn a "few" degrees like the yoke in a Cessna.

You can also get the "Saitek Pro Flight Throttle Quadrant", which is only the TQ, at around 50 euros or lower. That one is USB and plugs directly into your PC. For shipsim that one should be "perfect" for throttle. Also some buttons on it for various functions. One downer is that there is no "middle mark" to let you know when youre at "idle". It might take some time to get used to where the 50% mark is on the yoke. I used a tape strip with a bright color to mark it off so it was easier to see at a glance. It would still be nicer if there was a physical notch the stick would fall into if it was to be used primarily for boats.

(http://i.testfreaks.com/images/products/600x400/75/saitek-pro-flight-throttle-quadrant.9334347.jpg)
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on July 13, 2010, 23:04:51
which one of those levers is actually the throttle you use or are they all used for it?
Title: Re: Ship Sim Control Unit?
Post by: dodweb on July 14, 2010, 00:40:07
I use left and middle as port and starboard throttle (if two engines), or just the left one when on a single engine vessel. Right lever just stays fully down or at 50%/idle/stop to make it easier to find the right position for the throttle levers. If youre just going to use the TQ for ShipSim I'd consider just removing one of them (perhaps the middle?). They are probably not intentionally removeable, but I'm sure a screwdriver and/or excessive use of force will solve that issue. For the more technically inclined, it is probably not THAT hard to remove the entire assembly of one of the levers with potmeter and all, extend the wires and put it at a 90 degree angle - voila, bowthruster control.


Ok, a small edit: First of all, there is a thread on the Ship Control Unit over at the SS08 boards, link (http://80.95.161.114/shipsim/forum/index.php/topic,16476.0.html).

Secondly, I noticed that someone mentioned that SS08 only supports one joystick. I must have used some sort of tweak or thirdparty software to get it to accept both my G-25 and TQ. I cannot remember any of that as I've had it running since a very long time. I recently moved (again) and where I live now I do not have the space for a hardware setup like that just yet (the ship control unit on the other hand might just fit!) so I cant offer to figure out what exactly I did either. Just wanted to give anyone wanting to run two joysticks a little heads up.
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on July 14, 2010, 00:55:26
so you just change the buttons in the options menu of the game and it recognizes it? and theres definitely no way to just buy the TQ detached from the yoke?
Title: Re: Ship Sim Control Unit?
Post by: dodweb on July 14, 2010, 01:06:35
so you just change the buttons in the options menu of the game and it recognizes it? and theres definitely no way to just buy the TQ detached from the yoke?

You can also get the "Saitek Pro Flight Throttle Quadrant", which is only the TQ, at around 50 euros or lower. That one is USB and plugs directly into your PC.

As for the joystick, as far as I can remember, you just go to controls, click "Throttle engine 1" or whatever it is called, move the lever you want for that function and it is detected. I dont have access to the hardware right now or I would have tried it to make sure.
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on July 14, 2010, 01:55:49
i found one on amazon for $35 and it says it compatible with xp and vista. i have windows 7. will it work?
Title: Re: Ship Sim Control Unit?
Post by: dodweb on July 14, 2010, 02:24:50
I dont have the standalone TQ, but the yoke/TQ/pedal combo works fine on 7 for me at least, cant imagine theres anything special with the TQ-only.

Saitek says it will work aswell: http://www.saitek.com/uk/prod/quad.htm
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on July 14, 2010, 04:04:41
ok. thanks for the help :2thumbs: i ordered it.
Title: Re: Ship Sim Control Unit?
Post by: McGherkin on July 14, 2010, 09:55:16
Yeah the wheel is just another axis to the computer and game like any joystick. I like the G-25 as it can turn 1,5 (I think, dont have it in front of me) times in each direction whereas most other wheels can only go 90 or 100 degrees each way. Force feedback can be set to keep the wheel steady, so when you let go, it stays at that angle. Perfect for a ships wheel. It is also a very expensive piece of kit and unless one is really into car racing it's probably not interesting.

You could just unplug it from the mains :doh:

And are you sure it's 1 and a half? or 1 and a quarter? My Logi's 1 and a quarter.

And mine cost £40... :-\
Title: Re: Ship Sim Control Unit?
Post by: dodweb on July 14, 2010, 22:30:50
£40 for a G25? Thats a steal ^^

Yes I could just unplug it from the mains and disable the force feedback that way. Then the wheel would spin freely. When I have it set up for constant (weak) resistance and without "return to center" it feels more like a ships wheel as it takes a mild effort to turn and will stay in place until moved again (where as a freespinning wheel will easily be spun around by even the slightest force). Wouldnt want the ships dog to alter course while getting a cup o'coffee..

And yes you are right, it has a 900 degree freedom of rotation, which works out to 1.25 turns in each direction.
Title: Re: Ship Sim Control Unit?
Post by: --tractorman-- on July 14, 2010, 22:32:22
All together the G25 should turn 900 degrees
Title: Re: Ship Sim Control Unit?
Post by: saltydog on July 14, 2010, 22:59:44
You can use two joysticks..There are two columns in the controls area..
I use a steering wheel and a Saitek X-52 joystick/throttle control.. Works fine..
Title: Re: Ship Sim Control Unit?
Post by: McGherkin on July 14, 2010, 23:09:16
£40 for a G25? Thats a steal ^^

Nah, £40 for a Driving Force Pro. Essentially very similar, just looks different and (am I correct in saying the G25 has a proper gearstick) a sequential stick.
Title: Re: Ship Sim Control Unit?
Post by: dodweb on July 15, 2010, 01:27:04
Yeah the G25 has a 6-step (+ push-down, left-back reverse). Your Driving Force Pro looks nice. I only got the G25 as I was working up some serious overtime during a christmas rush in a computer store and I got paid in hardware, would probably not have spent that much money on it (£350 or so as it was back then)

Was awesome for games like Live for Speed though... now Im almost only racing on Forza III and G25 (logitech in general) doesent support the xbox 360.

(http://www.laaudiofile.com/images/g25_shifters.jpg)
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on July 15, 2010, 05:25:44
thanks for the info on the TQ dodweb :thumbs: i bought it off of amazon. do you have XBL? also i was thinking about sawing off the middle throttle lever with a dremel drill
Title: Re: Ship Sim Control Unit?
Post by: dodweb on July 15, 2010, 21:29:35
XBL as in XBox Live? I do, once I get an xbox again. Sort of sold the old one before I got the Slim I ordered, then cancelled the order on the slim as I found it cheaper somewhere else, then the money vanished into something more "sensible" as she called it before I could order the Slim again ;)

I'm not sure what my XBL handle is atm, would have to find out again..

And yeah when youre only using the TQ for shipsims you just need two - unless you use the hovercraft, which has 3 engines, but I'm not sure if you can even regulate that last engine (for the foils) with a joystick anyway... If I was you I would perhaps wait until SSE came out just in case you find something new to use the middle lever for.
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on July 16, 2010, 03:21:15
ya in a video i saw the person just pulled the caps of the throttles right off and then put it back on. it might be better to just pull the cap off of the middle lever so its not in my way
Title: Re: Ship Sim Control Unit?
Post by: dodweb on July 16, 2010, 16:16:01
True, the colored caps come right off the levers by design, and taking say the middle one off should work fine as you say
Title: Re: Ship Sim Control Unit?
Post by: McGherkin on July 16, 2010, 21:32:15
And yeah when youre only using the TQ for shipsims you just need two - unless you use the hovercraft, which has 3 engines, but I'm not sure if you can even regulate that last engine (for the foils) with a joystick anyway... If I was you I would perhaps wait until SSE came out just in case you find something new to use the middle lever for.

Third engines cannot be controlled in SS08, not even for lift fans :-\
Title: Re: Ship Sim Control Unit?
Post by: pdpx7 on July 18, 2010, 12:23:10
I use the saitek pro flight yoke system. It works great on all ships but the Bugsier 2 and the Ocean Star due to their different controls. It is bulky and that can be a problem.
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on July 19, 2010, 05:04:48
i got the quadrant and it comes with a large handle that attachs all three levers as well! i great idea. now i dont have to individually move all the levers.
Title: Re: Ship Sim Control Unit?
Post by: pdpx7 on July 20, 2010, 21:27:18
where did you get it???
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on July 21, 2010, 14:24:22
where did you get it???
off of amazaon. i bought it used for $35. the person before only opened the box didnt even unwrap anything :2thumbs: i have three of every lever cap and one large lever cap that connects all three of the throttles together. perfect.
Title: Re: Ship Sim Control Unit?
Post by: pdpx7 on July 21, 2010, 15:20:57
thanks for the info :thumbs:
Title: Re: Ship Sim Control Unit?
Post by: Ballast on July 21, 2010, 20:32:15
Look at this -  it looks a little plastic-like but may be less expensive. Let's hope that this really will reach the market.

http://www.shipdriver.com/index.php#

That one is pretty old, i believe it was first announced somewhere in 2007 or 2008. I'm not sure if it will ever reach the market, it has been postponed many times since then.
Title: Re: Ship Sim Control Unit?
Post by: McGherkin on July 21, 2010, 20:44:39
I think it will be released when England win the World Cup.
Title: Re: Ship Sim Control Unit?
Post by: krytsch on July 21, 2010, 22:15:20
That one is pretty old, i believe it was first announced somewhere in 2007 or 2008. I'm not sure if it will ever reach the market, it has been postponed many times since then.

The site states "Coming Fall 2010" - it reminds me of something - I just don't remember what it was ...
Title: Re: Ship Sim Control Unit?
Post by: 2000 on August 03, 2010, 00:32:14
The site states "Coming Fall 2010" - it reminds me of something - I just don't remember what it was ...

It is the ShipDriver from P.I. Engineering.
Title: Re: Ship Sim Control Unit?
Post by: McGherkin on August 03, 2010, 09:37:29
No, he's on about the Ship Driver reminding him of SSE
Title: Re: Ship Sim Control Unit?
Post by: krytsch on August 03, 2010, 23:10:27
No, he's on about the Ship Driver reminding him of SSE

12 points!
Title: Re: Ship Sim Control Unit?
Post by: Mad_Fred on August 04, 2010, 04:50:33
Well some people just don't know the difference between 'predicted' and 'promised' and get those mixed up.  ::)

They don't take into account that dates predicted in a VERY early stage can't be taken as factual yet. Nor what the loss of a publisher, and the subsequent fresh start with a new one, can cause too.

 ::)  ;D
Title: Re: Ship Sim Control Unit?
Post by: McGherkin on August 04, 2010, 11:19:48
It's a shame, I'm gonna miss that demon Lighthouse Keeper and his electricity.
Title: Re: Ship Sim Control Unit?
Post by: IRI5HJ4CK on August 04, 2010, 16:39:31
Me too! I love that intro :-[

As for the Ship Control Unit..I wouldn't buy it if i'm honest. It looks a little too shiny for my liking. But that's just me being me! (And plus it seems rather expensive considering it doesn't look too fantastic).

If I could I would just make my own controls up..that would be a little easier to play with and stow away...but I have a feeling I might not get around to that any time soon...I never do! :doh:

Jack.
Title: Re: Ship Sim Control Unit?
Post by: McGherkin on August 04, 2010, 17:04:46
I know someone with an old set of Morse boat throttles :P, I could try converting them into a joystick but I dunno how :-\
Title: Re: Ship Sim Control Unit?
Post by: IRI5HJ4CK on August 04, 2010, 17:39:52
There was a topic somewhere on the forum which talked about home made controls...was quite extensive. I'll try find it!

Jack.
Title: Re: Ship Sim Control Unit?
Post by: Ballast on August 04, 2010, 17:43:50
You mean this one Jack?

http://80.95.161.114/shipsim/forum/index.php/topic,4505.0.html
Title: Re: Ship Sim Control Unit?
Post by: Mad_Fred on August 04, 2010, 17:46:33
Nah he means this one: http://80.95.161.114/shipsim/forum/index.php/topic,4503.0.html

 ;D
Title: Re: Ship Sim Control Unit?
Post by: IRI5HJ4CK on August 04, 2010, 17:47:42
Ah yes I think so! Might have a look through it/print it off. See if I can get an idea of how to wire something like that up. (Although like I say, it'll probably never happen :lol:)

Thanks MJ.

Jack.
p.s. Just seen your message Fred. That was the one I was after as well! I'll print that off. Thanks ;D
Title: Re: Ship Sim Control Unit?
Post by: McGherkin on August 04, 2010, 22:28:25
That's all very well for a controller with pot's already in it, but I think these ones are from the days before potentiometers...
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on August 05, 2010, 23:27:27
i just found something very interesting. i go to ship sim's main site and i click on products, ship control unit, and then it says its handled by our partners SimWare. i click the name and i warning comes up on my computer saying, Warning: Visiting this Site may harm your computer! visiting sites that host malware or other viruses can get into your computer and take information. then theres a button at the bottom that says, "take me back to safety" i found it ironic because another company called "Wilco Pub" also has infections on their site that my virus scanner picked up. seems that theres no where safe to purchase this unit.....
Title: Re: Ship Sim Control Unit?
Post by: McGherkin on August 05, 2010, 23:35:41
I think it's trying to tell you something  :doh:
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on August 05, 2010, 23:36:46
yes it is.  ;D cant seem to find used ship control units either....suprising
Title: Re: Ship Sim Control Unit?
Post by: McGherkin on August 05, 2010, 23:39:15
Not that suprising when you think how much it costs and how specialist they are.
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on August 05, 2010, 23:55:40
well usually if i've ever needed to find a used item i have no problem but i understand
Title: Re: Ship Sim Control Unit?
Post by: Matthew Brown on August 06, 2010, 09:18:21
Please don't use SimWare (I have found the service very poor!) but for you it would would be much better for an American company called "FlightSim" who I've heard have pretty good reviews....

http://www.fspilotshop.com/product_info.php?products_id=2343
Title: Re: Ship Sim Control Unit?
Post by: Matthew Brown on August 06, 2010, 09:20:30
OMG .... EDIT:

I have just got a report up on www.simw.com

http://www.fspilotshop.com/product_info.php?products_id=2343

Quote
Malicious software includes 11 trojan(s), 7 exploit(s). Successful infection resulted in an average of 1 new process(es) on the target machine.
Title: Re: Ship Sim Control Unit?
Post by: Mad_Fred on August 06, 2010, 09:26:32
I can say that I have been using simware for my sim hardware, and some software, needs for a long long time now, and made many many purchases, including hardware in the price range of the ship console.

I have never been let down, it's always been delivered in time, and at times I found them to be cheaper than some other retailers, with specific products.

I have used their support system several times when a product was faulty (not their fault but manufactorer's) and I got perfect service and the problem was solved very fast. They were easy to talk to, and went an extra mile for me.

And I never got any malware notifications from my 'AV package' on them. Any chance you use norton?  ::)

So, I guess it all depends on personal experience..  ::)  ;D

Regards
Fred
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on August 06, 2010, 11:02:45
I can say that I have been using simware for my sim hardware, and some software, needs for a long long time now, and made many many purchases, including hardware in the price range of the ship console.

I have never been let down, it's always been delivered in time, and at times I found them to be cheaper than some other retailers, with specific products.

I have used their support system several times when a product was faulty (not their fault but manufactorer's) and I got perfect service and the problem was solved very fast. They were easy to talk to, and went an extra mile for me.

And I never got any malware notifications from my 'AV package' on them. Any chance you use norton?  ::)

So, I guess it all depends on personal experience..  ::)  ;D

Regards
Fred
yup i use norton for my virus scanner and it picked it up.
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on August 06, 2010, 11:03:55
Please don't use SimWare (I have found the service very poor!) but for you it would would be much better for an American company called "FlightSim" who I've heard have pretty good reviews....

http://www.fspilotshop.com/product_info.php?products_id=2343
i also found the service from wilco pub extremely poor as well. its a long story. PM me if you want to hear it
Title: Re: Ship Sim Control Unit?
Post by: Matthew Brown on August 06, 2010, 11:59:06
i also found the service from wilco pub extremely poor as well. its a long story. PM me if you want to hear it

Funny you should say that, I sent an email to Wilcopub complaining about Simwares service, and it was so embarrasing  :doh: The marketing guy at simware is the same marketing director at Wilcopub!

So the two must be connected  ;)
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on August 06, 2010, 12:11:05
Funny you should say that, I sent an email to Wilcopub complaining about Simwares service, and it was so embarrasing  :doh: The marketing guy at simware is the same marketing director at Wilcopub!

So the two must be connected  ;)
did you ever post an email that you got from wilco pub's costumer support. i found one online and it sounded just liked what happened to me
Title: Re: Ship Sim Control Unit?
Post by: Matthew Brown on August 06, 2010, 12:24:27
I've just read that! But unfortunately mine was a worse experience  :(
They were just rude and they lied :/
Title: Re: Ship Sim Control Unit?
Post by: Denis on August 06, 2010, 13:06:18
Hi guys,

Here is the reply from SimWare about this "security notice" thing :

Quote
Denis,

We're working on it.
The problem is now fixed but Google needs time to update its system.

Thanks

Fred

About SimWare, I bought several things from them - Flying hardware and Flight Simulator Addons. I've always been very satisfied with them, very good communication about oders, hints before buy, and absolutely amazing delivery time (I usually get my orders more quickly than when I buy on french website). One of the best online merchant I've never dealt with.
Title: Re: Ship Sim Control Unit?
Post by: Ballast on August 06, 2010, 13:34:43
including hardware in the price range of the ship console.

Funny how we complain about the price of the SCU, while the Flight Sim boys spend alot more on hardware for their sim  :doh:
Title: Re: Ship Sim Control Unit?
Post by: IRI5HJ4CK on August 06, 2010, 15:11:12
Yeah but they're nutcases :doh:

 :lol:
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on August 06, 2010, 18:52:31
Yeah but they're nutcases :doh:

 :lol:
woa woa woa jack. hold on a second here. we are not nutcases, but more avid hobbyists if you will ;D
Title: Re: Ship Sim Control Unit?
Post by: pdpx7 on August 07, 2010, 16:12:51
but more avid hobbyists if you will ;D
ohh This  is going downhill...
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on August 07, 2010, 16:13:41
ohh This  is going downhill...
what do you mean by that?
Title: Re: Ship Sim Control Unit?
Post by: pdpx7 on August 07, 2010, 16:22:59
This could start an argument
Flight Simmers   VS    Ship Simmers

I like both
Title: Re: Ship Sim Control Unit?
Post by: deltaecho on August 07, 2010, 16:31:23
This could start an argument
Flight Simmers   VS    Ship Simmers

I like both
i am both.  :captain: :police:
i guess the police smiley could be the pilot hat ;)
Title: Re: Ship Sim Control Unit?
Post by: pdpx7 on August 11, 2010, 18:49:52
Ya
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 01, 2010, 20:01:24
I work for P.I. Engineering.  I was assigned the task of finally bringing the ShipDriver to launch:

http://www.shipdriver.com/products/shipdriver.php  (http://www.shipdriver.com/products/shipdriver.php)

...after an unbelievable number of setbacks, delays, and other issues.  :-[

I have been testing it with both SS2008 and SS Extremes.  It works well with both.  As VSTEP makes more controls and other shortcuts available in future releases of Extremes, it will work even better. 

Aside from "What took you so long?", I would be happy to answer any questions.   :)
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on October 01, 2010, 20:03:51
Hi there,

I do have a couple of questions regarding your product, would you mind answering them please?
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 01, 2010, 20:16:17
Fire at will.
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on October 01, 2010, 20:19:05
Well, judging by the images on the website, I do have a couple of questions...

Will the casing of the control unit be plastic, or metal. Also will it be a tinted blue colour or grey?

Secondly, will the switches remain blue?

Thirdly, will there be any lights on this controller aside from the LED display? It would be nice to see what we have turned on when sailing in the dark.

If I have any further questions I will be sure to let you know.

Regards,
Adam
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 01, 2010, 20:24:47
Well, judging by the images on the website, I do have a couple of questions...

Will the casing of the control unit be plastic, or metal. Also will it be a tinted blue colour or grey?
The case is a high-impact ABS painted metallic blue.  The base is steel and the subwoofer gives it a good weight.  It feels very solid.  The pictures currently posted are very accurate.  The picture gallery has some nice high res images.

Secondly, will the switches remain blue?
Yes.  Just as in the pictures.

Thirdly, will there be any lights on this controller aside from the LED display? It would be nice to see what we have turned on when sailing in the dark.
No lights other than the display.

If I have any further questions I will be sure to let you know.

Regards,
Adam

Thanks for the questions.  Feel free to ask more. - Dan
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on October 01, 2010, 20:27:39
Hi Dan,

Thanks for your answers :)
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 01, 2010, 20:36:36
You are welcome, Adam.  I am eager to see the reviews when a few forum members get them in their hands.  I know I have enjoyed the testing.  But then, who would not enjoy getting paid to complete missions in Ship Sim?  ;)
Title: Re: Ship Sim Control Unit?
Post by: TNeves on October 01, 2010, 20:48:25
I don't know if I can ask it here, but is any way that this will be sold at amazon.co.uk?
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 01, 2010, 20:56:12
That will be up to our UK distributor, First Class Simulations.  You can send them the question: info@contact-sales.co.uk.

BTW, feel free to PM me if you don't want to post a question here. :)

I have to say I'm a little disappointed no one has commented on my homemade Sea Hunt ID pic.
Title: Re: Ship Sim Control Unit?
Post by: Denis on October 15, 2010, 10:20:05
Hi PI48895,

I have a technical question about the PI Ship Driver unit.

Can you invert the rudder axis ?

Because :
If you use the modern control lever (horizontal), you should turn it counter clockwise, for example, if you want to turn to port,
If you use the old wheel control (vertical), the axis should be inversed : you have to turn it clockwise if you want to turn to port.

Is this taken into account on the consol itself, or do you have to change your settings in game ?

Thanks for your answer :)

Denis
Title: Re: Ship Sim Control Unit?
Post by: mdfitch on October 17, 2010, 02:19:22
inexpensive and does the job,, available Nov1.
http://www.shipdriver.com/
Title: Re: Ship Sim Control Unit?
Post by: The Ferry Man on October 17, 2010, 11:47:58
Someone needs tto get Amazon the right price:

http://www.amazon.co.uk/First-Class-Simulations-Ship-Driver/dp/B00457X0P6/ref=sr_1_1?ie=UTF8&qid=1287312859&sr=8-1

Should be ~£125  :-\

At least its on Amazon though...
Title: Re: Ship Sim Control Unit?
Post by: v.h94 on October 17, 2010, 12:25:01
I have a cuestion to. :)

Will the thruster controlls be like the light/wiper switches on the raildriver or can you turn them into more positions then the 3 positions on the Raildriver? Would be strange to have a thruster that just does 0% or 100%.

Best regards v.h94 :)
Title: Re: Ship Sim Control Unit?
Post by: leemiller on October 17, 2010, 22:52:16
There is new "ShipDriver" control console comming out in early November.

It retails for $199 (USD).

Looks good!
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 18, 2010, 14:27:39
Hi PI48895,

I have a technical question about the PI Ship Driver unit.

Can you invert the rudder axis ?

Because :
If you use the modern control lever (horizontal), you should turn it counter clockwise, for example, if you want to turn to port,
If you use the old wheel control (vertical), the axis should be inversed : you have to turn it clockwise if you want to turn to port.

Is this taken into account on the consol itself, or do you have to change your settings in game ?

Thanks for your answer :)

Denis

Thanks for the question Denis.  ShipDriver has a Wheel Mode which gives you about two turns from center to full left or right rudder, and a Tiller Mode which covers the full range in about a 120 degree sweep.  Tiller Mode is more like the more modern tiller in a tug or pilot boat.  You point the tiller in the direction you want to go. 

The Tiller control on the ShipDriver can also be reversed and attached with the handle pointing up, and, as you point out, you could also reverse the directions in the control settings if you want a more traditional style tiller.  But you will need to change the settings in Ship Sim back again if you switch back to the wheel. 

I hope that answered your question.  Sorry for the delayed reply.  I've been out of town.
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 18, 2010, 14:40:09
I have a question too. :)

Will the thruster controlls be like the light/wiper switches on the raildriver or can you turn them into more positions then the 3 positions on the Raildriver? Would be strange to have a thruster that just does 0% or 100%.

Best regards v.h94 :)
Hi,
Good question.  The thruster controls are the same physical design as the RailDriver with detentes at center and full left and full right, but they are actually analog controls reporting values in between, so yes, you can set the thrusters to positions between 0 and 100%.   

Thanks, Dan
Title: Re: Ship Sim Control Unit?
Post by: v.h94 on October 18, 2010, 14:50:30
Thanks for the answer :thumbs:
Title: Re: Ship Sim Control Unit?
Post by: jfail on October 18, 2010, 15:23:10
Hi Dan

Pre-ordered mine a couple of weeks ago and looking forward to it.

The throttles, is there some resistance as you push them or are they smooth (for lack of a better word) and presumably there is no backlash when you set them for example at half throttle and they "stay there" with no backlash?

Thanks for answering all the questions.  Great to have this forum for the ShipDriver

John
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 18, 2010, 16:52:23
John,
There is a good amount of resistance and the levers stay put. In my testing I could get a reasonable degree of accuracy by nudging them back and forth and they go to full throttle when you are at the end of the range and sit nicely in neutral when you are at the center. 

I think you will be very pleased and look forward to your review when you get it.  Don't hold us to it, but if we can we will ship out a few of those pre-orders ahead of the release date. 

Thanks, Dan
Title: Re: Ship Sim Control Unit?
Post by: jfail on October 18, 2010, 17:40:06
Thanks Dan

Sounds great.   Will the software interface use X-KeysMacroWorks like my RailDriver with RailWorks etc.?  I see on other forums that a lot of people can't get the RailDriver to work with Railworks on Windows 7 64 bit.  I had no trouble at all and some time ago I sent Maggie a step by step on how to do it.

Thanks again

John
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 18, 2010, 18:06:15
ShipDriver requires no additional software.  The controls and buttons are assignable in Ship Simulator's Options>Controls menu.  We have posted setup instructions here: http://shipdriver.com/support/shipsim.php (http://shipdriver.com/support/shipsim.php)
Title: Re: Ship Sim Control Unit?
Post by: Lucky Jim on October 22, 2010, 17:19:50
I work for P.I. Engineering.  I was assigned the task of finally bringing the ShipDriver to launch:

http://www.shipdriver.com/products/shipdriver.php  (http://www.shipdriver.com/products/shipdriver.php)

...after an unbelievable number of setbacks, delays, and other issues.  :-[

I have been testing it with both SS2008 and SS Extremes.  It works well with both.  As VSTEP makes more controls and other shortcuts available in future releases of Extremes, it will work even better. 

Aside from "What took you so long?", I would be happy to answer any questions.   :)


Dan

I have been interested in the ShipDriver unit since P.I. Engineering, Inc. talked about it back in 2007 and was doing a spot of research/price comparison and came across this…

RailDriver            
(http://www.raildriver.com/assets/images/raildriver/rd.desktop.thumb.main.jpg)
ShipDriver
(http://www.shipdriver.com/assets/images/shipdriver/ShipDriverImages/SD001-200.jpg)

                                         RailDriver                           ShipDriver
USA Purchase price               $199.95                             $199.95
Exchange Rate 22/10/2010     Â£127.31                             Â£127.31
UK Purchase price                 Â£149.99 [$235.24]               Â£189.99 [$297.98]

It appears they are basically the same unit with modifications to suit each product, the purchase price is the same for each product in the USA, move across the pond to the UK and the purchase price for each product becomes wildly different…

Now I may be missing something or is this just blatant profiteering and a welcome to ‘rip-off Britain’…

This may be absolutely nothing to do with or out of the control of P.I. Engineering, Inc. but it certainly doesn’t encourage me to purchase P.I. Engineering, Inc. products in the UK…

Regards

Peter
Title: Re: Ship Sim Control Unit?
Post by: Kevinmcg_ships on October 22, 2010, 18:20:12

                                         RailDriver                           ShipDriver
USA Purchase price               $199.95                             $199.95
Exchange Rate 22/10/2010     Â£127.31                             Â£127.31
UK Purchase price                 Â£149.99 [$235.24]               Â£189.99 [$297.98]

It appears they are basically the same unit with modifications to suit each product, the purchase price is the same for each product in the USA, move across the pond to the UK and the purchase price for each product becomes wildly different…

Now I may be missing something or is this just blatant profiteering and a welcome to ‘rip-off Britain’…

This may be absolutely nothing to do with or out of the control of P.I. Engineering, Inc. but it certainly doesn’t encourage me to purchase P.I. Engineering, Inc. products in the UK…

Regards

Peter


You forgot to add things like VAT, plus Custom Tax if the goods are imported from outside the EU.

So really the price difference is outwith PI Engineering's control.
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on October 22, 2010, 20:10:52
Yes tax is 17.5% of the overall price here in the UK, so if you calculate that it is about right. However, having seen the pictures posted in Peter's post, I thought that the RailDriver unit looks reasonable.

However, because the ShipDriver is marine based, PI Engineering decided to make the unit look a little cheap and tacky with the blue ect.

I'm sorry to sound a little harsh Dan, but for me the Ship Driver unit really does not entice me to buy the product, especially for the price. It just looks like a glorified toy really :-\

I'm sure what it does is great, but to keep the cost down I would remove the subwoofer and change the colour of the casing. Replace the plasticy blue buttons and switches with black ones and you'll have yourself a nicer looking unit.

That's just my two cents, pennies and euro's! :)
Title: Re: Ship Sim Control Unit?
Post by: mdfitch on October 22, 2010, 20:42:41
100% on the color comment, I have one on order and was going to call and ask for it to be done in the same color as the rail, thought it would have been a bit of an imposition while the guys are rushing to get to market.

The steel gray just makes it look more tech and less toy.

Looking forward to getting the unit soon, and big thank you to you manufacturing guys.

PS regarding pricing in the UK. lets not also forget the variations in exchange rates, they have to post a price and then sit and watch as the pound moves around. 
I have the same issue purchasing my ship modeling stuff from the UK especially on on big ticket items. I usualy wait for my every 3 year "go home" to go shopping!!

This controller looks like it has serious potential and who can beat the price!

I am thinking about pulling it apart and re-painting it!!
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 22, 2010, 20:52:25
Sorry, we have no control over the price set by the reseller.  As previously pointed out, shipping and VAT make the cost relatively equivalent. 

Sorry you don't like the color, guys.  I can accept part of the blame for that.  It was not an attempt to make it look like a toy.  We thought the RailDriver looked too dull and boring.  The metallic blue was proposed by the project leader at the time (too long ago to recall precisely  :( ).  I think I was also drawn to it because it triggered fond memories of a '67 Mustang fastback from my youth (beautiful car - tiny back seat).  Admittedly that's a stupid reason to choose a color, but I stand by it and I still like it. 

We will have to revisit the color if we keep getting negative feedback on it.  I do like your suggestion of black for the buttons.  Perhaps we can make a change in the next production run (if the blue paint doesn't keep us from selling the first batch).  ;D

We never considered removing the subwoofer.  It's there more for the vibration than the sound.  It adds a nice heft to the unit as well.  Removing it would reduce the cost a little, but not substantially.

Thanks for the comments.  I will pass them along. 

I am eager to see more comments when the ShipDrivers start to land on some desks. 
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 22, 2010, 21:16:03
Seriously.  How can you not like this color?  ;D  :P  8)
Title: Re: Ship Sim Control Unit?
Post by: The Ferry Man on October 22, 2010, 21:17:42
I have to say - I do like the colour...

Its the price I don't like...
Title: Re: Ship Sim Control Unit?
Post by: Kevinmcg_ships on October 22, 2010, 21:36:57
I have to say - I do like the colour...

Its the price I don't like...

Same here, I like the colour - blue as in the colour of the sea, which I thought was a nice touch. (love the Mustang reference also - it always reminds me of THAT car chase in Bullitt......  :thumbs:)

Can I ask you something Dan, does the ShipDriver controller require a mains socket? Cos in that picture I could see there's two wires coming out of the unit, I presume one is for the USB connection to the computer and another for a mains socket to power the subwoofer, perhaps?

Best regards,
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 22, 2010, 21:38:19
Sadly, this is what it costs to bring a niche product like this to market.  And we can't compete with a $10 Microsoft keyboard.  Nobody can.
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 22, 2010, 21:42:03
Can I ask you something Dan, does the ShipDriver controller require a mains socket? Cos in that picture I could see there's two wires coming out of the unit, I presume one is for the USB connection to the computer and another for a mains socket to power the subwoofer, perhaps?

The two cords are USB and audio for the subwoofer pass through.  There is a separate "wall wart" mains supply which plugs into the back.  You are right, Kevin.  That is purely to power the sub woofer, and is not required for the controller.
Title: Re: Ship Sim Control Unit?
Post by: Matthew Brown on October 22, 2010, 21:42:49
But what I was wondering was how does the subwoofer work exactly  ???

You cant turn the engines on and off on SSE so it will always be a rumbling.
But also how can it channel just the engine sounds (if that is the intention)?
Surely it would be channeling other game sounds like animals!
Next thing I will be hearing a subwoofed seagull trapped inside the box!!
Title: Re: Ship Sim Control Unit?
Post by: The Ferry Man on October 22, 2010, 21:43:30
May I ask a silly question...

Whats a Subwoofer?

Sounds like a ill dog...
Title: Re: Ship Sim Control Unit?
Post by: Kevinmcg_ships on October 22, 2010, 21:45:43
The two cords are USB and audio for the subwoofer pass through.  There is a separate "wall wart" mains supply which plugs into the back.  You are right, Kevin.  That is purely to power the sub woofer, and is not required for the controller.

Cheers Dan, that clears up a few things.  :thumbs:
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 22, 2010, 21:55:53
The subwoofer filters out the high frequency sounds (E.G. seagulls) and only sends low frequency sounds.  ShipDriver has an amplitude control on the back so you can adjust the level.  The high frequencies are passed on to your normal speakers. 

For us this concept started during the design of the RailDriver.  The designer was testing a RailDriver with MS Train Simulator.  Out of desk space in his messy project area, he balanced the prototype on the only available flat surface, a subwoofer.  He moved the throttle and brake levers and felt the vibrations coming through the prototype  !:) .  It doesn't seem like it could make that much difference, but it does make you feel like the controls are part of the craft you are operating. 
Title: Re: Ship Sim Control Unit?
Post by: The Ferry Man on October 22, 2010, 22:00:54
Sound good  :thumbs:
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 22, 2010, 22:04:47
May I ask a silly question...

Whats a Subwoofer?

Sounds like a ill dog...

It's a speaker which only plays bass notes and low frequency sounds. 
Title: Re: Ship Sim Control Unit?
Post by: The Ferry Man on October 22, 2010, 22:05:51
Ah OK thanks  :thumbs:
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on October 22, 2010, 22:26:36
Seriously.  How can you not like this color?  ;D  :P  8)

Dan,

I'm sorry to say, but that colour isn't the same colour of the ShipDriver casing ;)
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on October 22, 2010, 22:46:00
Wait.  I've seen that colour before...  it's in your logo.   ;D

You do have a point, but the color of the Mustang in my memory is closer to the ShipDriver blue.   :P

BTW, American cars have colors, not colours.  ;)
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on October 22, 2010, 22:54:51
Well the blue is my company colours (which I won't mention), and it also happens to be my favourite colour, but only the right shades ;)
Title: Re: Ship Sim Control Unit?
Post by: Captain Canuck on October 22, 2010, 23:48:04
Sadly, this is what it costs to bring a niche product like this to market.  And we can't compete with a $10 Microsoft keyboard.  Nobody can.
I used to think that it was criminal to charge a few $100 for a box full of switches.  >:(

Some time ago I was thinking of building a simple flight sim cockpit and was appalled at the prices. So I headed over to Mouser (http://www.mouser.com) and bought most of the components I needed, I grabbed a few PIC Microcontrollers (http://www.microchip.com) and found everything else at the local Radio Shack. I think I spent around $50 for everything I needed for a complete radio stack and few panels of buttons, switches, and other gee-gaws.

I had a great time bread-boarding everything and writting the microcontroller firmware (it had been a long times since I had to write assembly code).  However, by the time I had my prototype ready and it came to writing the USB drivers (a few months later) I realized that a few hundred dollars for a "box full of switches" wasn't such a bad deal after all  ::) 

And your ShipDriver looks waaaaay better than my shoe box full of wires ;)

Now for a couple of my own questions?

1. Is it possible to change the labels for the buttons on the front of the unit?  If so, how difficult is it to change them?

2. Is it safe to assume that the unit shows up as a standard USB/HID controller in Windows? That is, will I be able to use it in other applications that let me configure the inputs?  I have several games that could make use of a box full of buttons, levers, and dials.

And a suggestion... in the Mark II version include a couple of rotary encoders (ideally dual encoders).  They are not really needed in SSE (unless we get radios), but could certainly be useful in other applications.
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on November 01, 2010, 14:44:31
Capt. Canuck (Great Handle BTW),
Sorry for the late reply.  I've been away for a week. 

1) It is very easy to change the legends for the front panel.  The bezel snaps off, you place two printed strips in their channel, and snap the bezel back on.  We have a template for MS Word on the website for printing new legends.

2) ShipDriver shows up as a compound HID device (Game Controller and Keyboard).  The majority of the controls are game controls and game controller buttons.  The top row of blue buttons is keyboard messages.  We also make available a free SDK for programmers. 

Thanks for the questions.  Feel free to ask more.
Title: Re: Ship Sim Control Unit?
Post by: Captain Canuck on November 01, 2010, 17:30:39
Thanks for the reply. My handle is in homage to Canada's superhero (http://www.captaincanuck.com/).  I found a link to the SDK on your web site and I'm reading the docs now.  Looks good.  :thumbs:
Title: Re: Ship Sim Control Unit?
Post by: erik on November 02, 2010, 15:39:44
Hi, i got the ship control unit, and in work just perfect and give a very realistic feeling.
The control unit make your SEE just like a real ship, and you dont have to look at your monitor, to find out
where yor rudder og engine controls are, you can see and feel it.

Yes it is expensive but worth all the monny

so sory for my bad english
Title: Re: Ship Sim Control Unit?
Post by: Sunseekeringo on November 02, 2010, 17:39:45
Hi,

I also regret the price for the control unit but I also wonder how you control vessels with 2 engines and 2 rudders because I think on the control unit there can be only 1 rudder being steered (I think of Azipod drives). Is it possible with the control unit? Can you probably switch between the engines?

Thanks
Ingo
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on November 02, 2010, 19:50:12
I also wonder how you control vessels with 2 engines and 2 rudders because I think on the control unit there can be only 1 rudder being steered (I think of Azipod drives). Is it possible with the control unit? Can you probably switch between the engines?
This does present a challenge as ShipDriver has only one steering control and two throttle levers.  In my testing of dual Azipod controlled vessels, I set the steering control to steer both rudders together.  Just for fun, I connected two ShipDrivers to the PC and configured one to control each Azipod.  I proved it's possible, but I don't expect a lot of users to buy two ShipDrivers just for that purpose.

For the most part, I found using a wheel or tiller to steer both Azipods and using the throttle levers to control thrust independently worked very well.   

Title: Re: Ship Sim Control Unit?
Post by: Matthew Brown on November 02, 2010, 20:02:14
Hi, i got the ship control unit, and in work just perfect and give a very realistic feeling.
The control unit make your SEE just like a real ship, and you dont have to look at your monitor, to find out
where yor rudder og engine controls are, you can see and feel it.

Yes it is expensive but worth all the monny

so sory for my bad english

I definately agree with you there! It's got a very nice metal feeling to it as you push the throttles forward etc!


Hi,

I also regret the price for the control unit but I also wonder how you control vessels with 2 engines and 2 rudders because I think on the control unit there can be only 1 rudder being steered (I think of Azipod drives). Is it possible with the control unit? Can you probably switch between the engines?

Thanks
Ingo

This is possible with the Ship Console Unit  :thumbs:
Sort of the same as the Ship Driver, you can set the throttles and rudder to both Azipods or just one.
How you wish  :)
Title: Re: Ship Sim Control Unit?
Post by: Mad_Fred on November 02, 2010, 21:35:58
It's a solution I reckon, but that's not a fully analog two rudder setup and you'll never be able to get the fullest out of say, the Bugsier 2, with both rudders/pod steering linked like that..

That is my main problem with these products and why I haven't invested in either one..   :-\
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on November 03, 2010, 19:31:07
I was asked to post a picture of my setup with ShipDriver.  Those are dual 19" monitors behind it.  My keyboard and mouse are on a pull out tray under the desk.  I never use the keyboard and only use the mouse for selecting  mooring and towing points.  Two buttons in the lower left corner of the ShipDriver zoom the chart in and out.

I also posted a really short video on Youtube: http://www.youtube.com/watch?v=YAdpIvZHNsE  (http://www.youtube.com/watch?v=YAdpIvZHNsE)  
Title: Re: Ship Sim Control Unit?
Post by: larsdehaan on November 03, 2010, 19:43:44
€160 is cheap... i think ill get one!
Title: Re: Ship Sim Control Unit?
Post by: jfail on November 04, 2010, 14:21:58
My ShipDriver arrived yesterday and I spent most of the night playing with it.  Very easy to set it up and get it going.  Throttles, helm etc. all work great.  You have to go into SSE or SS2008 and define most of the keys, controls etc.  Some are already defined.  I will play with it more today and report.

So far I like it a lot.

Title: Re: Ship Sim Control Unit?
Post by: larsdehaan on November 04, 2010, 14:56:18
in the german shop its sold-out or unavailble... now i need to let it brought from the uk
Title: Re: Ship Sim Control Unit?
Post by: Denis on November 05, 2010, 13:44:19
Aerosoft (the officiel european reseller) announces the release in 2011 :

http://en.shop.aerosoft.com/eshop.php?action=catalog_list&s_group_id=042

Don't know if it's in february or in april (don't know which date format it is).

PI engineering can send the unit to Europe ... with 100$ shipping cost (I asked them by email) ...

There's no fast and affordable solution for european customers :/
Title: Re: Ship Sim Control Unit?
Post by: larsdehaan on November 05, 2010, 18:09:19
ill get it from a site in the uk then.....
Title: Re: Ship Sim Control Unit?
Post by: Denis on November 05, 2010, 18:24:14
Hi Larsdehaan,

Can you please tell me which site ?  :)
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on November 05, 2010, 18:39:31
I have just had a message from Robert at First Class Simulations.  They will cover orders in Europe until Aerosoft is up and running.

http://www.firstclass-simulations.biz/ProductDetails.asp?ProductCode=SHIPDR  (http://www.firstclass-simulations.biz/ProductDetails.asp?ProductCode=SHIPDR)
Title: Re: Ship Sim Control Unit?
Post by: larsdehaan on November 05, 2010, 18:41:15
i wonder what the shipping costs are
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on November 05, 2010, 20:36:20
Aren't all of you Europeans just a stones throw from England?  ;D
Title: Re: Ship Sim Control Unit?
Post by: The Ferry Man on November 05, 2010, 20:37:48
Aren't all of you Europeans just a stones throw from England?  ;D

21 miles from Calais  ;D
Title: Re: Ship Sim Control Unit?
Post by: larsdehaan on November 06, 2010, 09:37:04
and then from calais to me.... luckly i live in one of the lower parts
Title: Re: Ship Sim Control Unit?
Post by: Dustybin on December 07, 2010, 15:43:47
I bought the one from PI Engineering and its C**P. None of the controls work in precission steering and in the other mode the throttles float and engine control and thruster control is impossible. I contacted PI Engineering about it and no help at all, just an email saying it might be a "faulty unit" and to contact the retailer. DONT BUY IT
Title: Re: Ship Sim Control Unit?
Post by: Ballast on December 07, 2010, 16:17:38
I don't want to burst Dan's business here, but the Ship Control Unit is being sold at FS shop for 213 euro.  They have based their price on 299 USD, if you wait a little more untill the Euro get's up in value you might get it even cheaper if our Irish friends don't let us down ;). But as with any other stock business, that's pure gambling..  ;D

(http://www.fspilotshop.com//images/ShipConsole_6.jpg)
Title: Re: Ship Sim Control Unit?
Post by: Mad_Fred on December 07, 2010, 17:10:41
No worries mate, considering the fact that advertising and product promotion on a commercial level is normally not even allowed, I reckon Dan's got more than enough leeway for you to also talk about the product that this topic was originally about anyway.  ;)


Regards,
Fred
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on December 07, 2010, 17:55:15
I bought the one from PI Engineering and its C**P. None of the controls work in precission steering and in the other mode the throttles float and engine control and thruster control is impossible. I contacted PI Engineering about it and no help at all, just an email saying it might be a "faulty unit" and to contact the retailer. DONT BUY IT

Dustybin, we are willing to work with you to support the ShipDriver, but we need some more information.  You can post it here, send me a PM, or reply to the tech. 

1) Which version of ShipSim are you using?
2) Have you attempted to calibrate the unit in Windows Control Panel Game Controller settings?

Again, sorry you are having trouble, but if you are willing to work with us we will support the product.
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on December 07, 2010, 17:56:38
No worries mate, considering the fact that advertising and product promotion on a commercial level is normally not even allowed, I reckon Dave's got more than enough leeway for you to also talk about the product that this topic was originally about anyway.  ;)


Regards,
Fred

Was this thread originally about the Wilco unit?  Oops.  :-[
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on December 07, 2010, 18:00:55
I don't want to burst Dan's business here, but the Ship Control Unit is being sold at FS shop for 213 euro.  They have based their price on 299 USD, if you wait a little more untill the Euro get's up in value you might get it even cheaper if our Irish friends don't let us down ;). But as with any other stock business, that's pure gambling..  ;D

No worries, Ballast.  It is what it is.  I have nothing bad to say about the Wilco.  I have tested it and it's a fine piece of hardware with different features from the ShipDriver. 
Title: Re: Ship Sim Control Unit?
Post by: Mad_Fred on December 07, 2010, 18:15:20
Dustybin, we are willing to work with you to support the ShipDriver, but we need some more information.  You can post it here, send me a PM, or reply to the tech.  


We allow you to do some advertising and promotion, but please do take care of your own customer support via your own channels and not the public shipsim forum boards.

You're getting a lot of leeway that people with other commercial products will never get here. And even more so, most advertisers are banned for doing what you're doing.

Since you sell a product that is very relevant to the game and that our members might very much enjoy, there is an understanding about this, but please don't use this forum to take care of problems that your customers have with a faulty unit, or something like that. That's not what we're here for, I am afraid. This sends the wrong message to others as well I think. So kindly use your own private channels (pm's are fine) for those.

Cheers!

Kind Regards,
Fred
Title: Re: Ship Sim Control Unit?
Post by: Matthew Brown on December 07, 2010, 18:17:45
A few days ago the Ship Console was being sold at half price on the SimWare website  :o
People who missed that must be kicking themselves!
Title: Re: Ship Sim Control Unit?
Post by: Mad_Fred on December 07, 2010, 18:22:48
Not really..  :P

It still lacks the same possibilities that mine has.. and I only paid 50 euros for parts.  ;D
Title: Re: Ship Sim Control Unit?
Post by: Ballast on December 07, 2010, 18:26:26
A few days ago the Ship Console was being sold at half price on the SimWare website  :o
People who missed that must be kicking themselves!

Simw sells the SCU with SSE for 349 euro and without SSE for 390 euro..  :doh:
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on December 07, 2010, 22:28:23
We allow you to do some advertising and promotion, but please do take care of your own customer support via your own channels and not the public shipsim forum boards.

You're getting a lot of leeway that people with other commercial products will never get here. And even more so, most advertisers are banned for doing what you're doing.

Since you sell a product that is very relevant to the game and that our members might very much enjoy, there is an understanding about this, but please don't use this forum to take care of problems that your customers have with a faulty unit, or something like that. That's not what we're here for, I am afraid. This sends the wrong message to others as well I think. So kindly use your own private channels (pm's are fine) for those.

Cheers!

Kind Regards,
Fred

Point taken, Mad_Fred.  Sorry, guys.   :-[ 
This is not a tech support forum.   We have conventional channels for tech support and I am always available via PM.
I do appreciate you all allowing me to chat amongst you.  I enjoy the camaraderie and you are a fun group of guys.  - Dan
Title: Re: Ship Sim Control Unit?
Post by: Mad_Fred on December 07, 2010, 22:36:32
No problem at all, Dan!

You meant well and were looking to help someone, that's never a bad thing as such!  :thumbs:

And you're of course very welcome here! Good to have you aboard.  :thumbs:


Fred
Title: Re: Ship Sim Control Unit?
Post by: Marijan on December 08, 2010, 22:15:28
I have SCU and it is OK. But real thing would be controller for azipod. Does anyone know anything which is similar to azipod controller?
Title: Re: Ship Sim Control Unit?
Post by: Dustybin on December 21, 2010, 13:34:08
I have bought the Ships Driver control unit and have been having problems. Although PI Engineering have contacted me and determined a faulty unit the UK Agent has not and they cannot be contacted now. My advice is NOT TO BUY IT. Go for the more expensive one on SimWare >:(
Title: Re: Ship Sim Control Unit?
Post by: 2000 on December 21, 2010, 14:12:22
I have bought the Ships Driver control unit and have been having problems. Although PI Engineering have contacted me and determined a faulty unit the UK Agent has not and they cannot be contacted now. My advice is NOT TO BUY IT. Go for the more expensive one on SimWare >:(

What kind of problems?
Title: Re: Ship Sim Control Unit?
Post by: Atlantis05 on December 21, 2010, 16:35:18
I´ve got both control-units on board with me.. both work... even if I had some issues with both of them.. also both Firms reacted very fast und comfortable helpfull without much difficulties... both issues were solved quite uncomplicated... and to get things complete, both controlls are totally different!  :angel:

The Wilco Unit is very... realistic (even our captain uses it in his spare time when not piloting the big boat  :doh:). The rudder lever is very exact and the feeling of the whole unit (its controlls, its behavior, its lights, its buttons and even the way they are positioned) simply is "realistic"! It´s really a good feeling  :thumbs:

The PI Unit is very versatile.. the throttle levers are ok, the steering wheel is a very good solution to fit most wheel- or lever-steered boats, the bow- and rearthruster are controlled "a bit analog" (wich means those really are analog controlls, also the have only a minimal steeringway, nearly like switches.. but with a little pratice is works  ::) ) The buttons are, well, ok. I would say they do their job. All together it looks and feels a bit like a childs toy.. although not a cheap one (and I do not mean the price)  ;)


In both cases there are quite a lot of buttons wich are not usefull to SSE,... due to SSE not beeing able to assign so much buttons or the designated functions the perform.

When sailing the azimuth-boats I would give the Wilco Unit a Point for better "realistic feeling"... (even, if especially the cruseship does not behave like it should.. wich is a SSE issue, the azimuths are not placed under the bow - even if she behaves so  :doh:)...

The Freedom 90 is a typical candidate for the PI-Unit earning a point.. the bow thruster beeing controlled by the analog steerings.. also it fits or is possibly made to fit most boats (with a little fantasie  :angel:).

Nore me, nore my colleags aboard the Poseidon not even the captain were able to decide wich one is the "more playful" one,.. the result is a lot of pluging in and out and a lot of reassigning buttons and controlls in the optionsmenue in SSE (due to it not beeing able to make differences between the two units) and.. of course a lot of fun!

But to conclude.. nobody want´s to miss the units any more ...

Holger
Title: Re: Ship Sim Control Unit?
Post by: Dustybin on December 21, 2010, 16:36:08
It cannot be calibrated. The throttles and thrusters are not contolable( they are continually increasing and decreasing revs) this makes the ship not react as it should do.  PI Engineering have helped and confirmed its the unit is faulty, but the UK agent has done nothing but make broken promises. I'm looking my money back.
Title: Re: Ship Sim Control Unit?
Post by: Dustybin on December 21, 2010, 16:39:50
As I said its a faulty unit. PI have been of help, but First Class Sim have not.
Title: Re: Ship Sim Control Unit?
Post by: Denis on December 21, 2010, 16:53:00

Nore me, nore my colleags aboard the Poseidon not even the captain were able to decide wich one is the "more playful" one,.. the result is a lot of pluging in and out and a lot of reassigning buttons and controlls in the optionsmenue in SSE (due to it not beeing able to make differences between the two units) and.. of course a lot of fun!


Hi Atlantlis05,

thanks for this good comparison !

I just wanted to add that you can create two in-game profiles, which allows you to setup up your two controllers, and to switch between them, whithout needing to re-setup everything. Your savegames won't be shared amongst the two profiles though.
Title: Re: Ship Sim Control Unit?
Post by: spitman on December 22, 2010, 04:05:19
That one is pretty old, i believe it was first announced somewhere in 2007 or 2008. I'm not sure if it will ever reach the market, it has been postponed many times since then.

I received mine (shipdriver.com) a couple of weeks ago... well... my wife did,  I'm not allowed to use it yet, it's under the tree for a few more days.  Hopefully my experience is better than what a couple of you guys are saying.
Title: Re: Ship Sim Control Unit?
Post by: Atlantis05 on December 22, 2010, 07:34:05
 :lol: That must be hard,.. to know it´s around somewhere in the house and not being allowed to use it  :doh:

I´m sure you´ll enjoy it,.. once you got it  :angel:

Merry X-mas
Holger
Title: Re: Ship Sim Control Unit?
Post by: Dustybin on December 22, 2010, 09:39:56
I'm sure you will enjoy the unit atlantis, I have the same problem with the Siatek Flight yoke and throttles.
The Ships Driver is more than likely to be a good unit, the only problem is I have a faulty one)as agreed by PI Engineering) and the UK agent is not doing it justice by helping me.
Have a nerry Christmas
Dustybin
Title: Re: Ship Sim Control Unit?
Post by: serkan on December 24, 2010, 15:36:57
ShipDriver with Ship Simulator Extremes

http://www.youtube.com/watch?v=BG0vWl4tgvo&feature=player_embedded

ShipDriver Pilots Speed Yacht (ss 2008)
http://www.youtube.com/watch?v=kxuCplSQ-H8&feature=player_embedded#!
Title: Re: Ship Sim Control Unit?
Post by: Dustybin on December 25, 2010, 07:59:39
Merry Xmas to all. Yes it is doing the same thing in both SSE and SS2008
Title: Re: Ship Sim Control Unit?
Post by: spitman on December 26, 2010, 06:50:24
:lol: That must be hard,.. to know it´s around somewhere in the house and not being allowed to use it  :doh:

I´m sure you´ll enjoy it,.. once you got it  :angel:

Merry X-mas
Holger

I've been playing with the Ship Driver controller all day   :)   It works great, no problems at all. 

Now if we can only get that new update that is coming for Ship Simulator Extremes...  I hope it fixes the bug where the ships won't move sometimes...  it's almost like they are anchored but they aren't. 
Title: Re: Ship Sim Control Unit?
Post by: 2000 on December 26, 2010, 17:11:25
Well i just got the ShipDriver. It is a well made thing but setting up the controls is a pain.    >:( The steering is a little non relistic.The steering works best with the tilller. It is more fun and relistic with small boats like the inferno. (used in SSE) It also get takes a little time to get used to.

2000
Title: Re: Ship Sim Control Unit?
Post by: larsdehaan2 on January 10, 2011, 14:43:23
well 200 euros is a little much...
Title: Re: Ship Sim Control Unit?
Post by: Dustybin on January 10, 2011, 17:40:14
Mine cost £196 and it was faulty. I sent it back and asked for a refund as First Class Simulations cant or wont help me. Its been a week since sending it Royal Mail next day and 2 phone calls and no answer to the phone and no reply to the letter inside the parcel.
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on January 10, 2011, 17:42:57
I would call PI Engineering then, perhaps they can trace their reseller and contact them.
Title: Re: Ship Sim Control Unit?
Post by: Dustybin on January 10, 2011, 17:45:59
I have been in contact with PI Engineering and they have been of help. It looks like there UK agent is not up to it.
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on January 10, 2011, 17:47:23
I see. Well I'm sure PI engineering will sort something out for you, if not, I would contact trading standards and tell them about your situation. I would give it a further few days though, there may be a backlog of emails to reply to :)
Title: Re: Ship Sim Control Unit?
Post by: Dustybin on January 10, 2011, 17:50:35
Thing is I have taken time of work waiting for First Class Sim to contact me at a pre arranged time and on twice they have let me and the product down.
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on January 10, 2011, 17:56:57
Well I would write a strongly worded letter to their main office address and tell them that you're not happy and want a full refund for the product. If they don't do that or sort out the product tell them you are to contact trading standards and report them for their lack of customer service and support.

You might not have to contact trading standards, but it might scare FCS :)
Title: Re: Ship Sim Control Unit?
Post by: PI48895 on January 11, 2011, 14:30:51
Just heard from First Class Simulations. They received Dustybin's unit last Thursday and are issuing a full refund. 

In support of FCS, they have been a reliable reseller of RailDriver for many years and always offered excellent customer support.  From our perspective this is an isolated incident on an otherwise unblemished record.
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on January 11, 2011, 17:15:20
Hi PI48895,

I believe that the information you just shared with us should be given to Dustybin directly, and not posted on the forum :)

I'm sure FCS are a good retailer ;)
Title: Re: Ship Sim Control Unit?
Post by: Atlantis05 on January 11, 2011, 18:42:41
I bought mine at Aerosoft in Germany and I must say, they had a great Service!

I had the wrong power unit with my shipdriver and a single phone call solved the problem,.. they sent me the right one in advance and afterwards I sent them the wrong one in the package of the new one back...  also they did pay my expenses...

Friendly and fast  :2thumbs:

Greetings
Holger
Title: Re: Ship Sim Control Unit?
Post by: kenfast on January 11, 2011, 21:56:06
Don't forget to check out the shipdriver. Its a lot cheaper and works great and has a ton of features!!
Check it out

http://www.shipdriver.com/
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on January 11, 2011, 22:29:34
Don't forget to check out the shipdriver. Its a lot cheaper and works great and has a ton of features!!
Check it out

http://www.shipdriver.com/

Kenfast,

Due to the fact that we're already talking about the Ship Driver, I am taking your post as advertising.

So, please don't post things like that because it will be seen as advertising and will be removed.

Thanks :)
Title: Re: Ship Sim Control Unit?
Post by: Dustybin on January 12, 2011, 11:22:41
latest is that they have refunded me with a charge of nearly £7. Its over, thank god.
Title: Re: Ship Sim Control Unit?
Post by: Captain Spencer on January 12, 2011, 11:27:54
Glad it's all sorted Dustybin :thumbs:
Title: Re: Ship Sim Control Unit?
Post by: Rbsanford on February 27, 2011, 23:39:41
could i use the x-box av-8r joystick for sse?
Title: Re: Ship Sim Control Unit?
Post by: Denis on March 01, 2011, 14:46:25
You can use any joystick, provided that it is recognized by Windows.
Title: Re: Ship Sim Control Unit?
Post by: The Ferry Man on March 01, 2011, 15:12:31
You can use any joystick, provided that it is recognized by Windows.

Can you use... two joysticks then?   !:)
Title: Re: Ship Sim Control Unit?
Post by: Denis on March 01, 2011, 15:51:32
Yes, you can use up to two joysticks at the same time.

If you own more than two joysticks, Ship Sim will only take into account the first two devices recognized by windows. If you have more than two joysticks plugged in your computer, you should unplug those you don't want to use with ship sim.
Title: Re: Ship Sim Control Unit?
Post by: The Ferry Man on March 01, 2011, 15:58:06
Yes, you can use up to two joysticks at the same time.

If you own more than two joysticks, Ship Sim will only take into account the first two devices recognized by windows. If you have more than two joysticks plugged in your computer, you should unplug those you don't want to use with ship sim.

Ooh interesting - Thanks Denis  :thumbs:
Title: Re: Ship Sim Control Unit?
Post by: TDuprey on April 18, 2012, 04:55:21
Ooh interesting - Thanks Denis  :thumbs:
I'm just posting this for Anyone out there that does'nt really feel like paying the $500 US dollars for the Ship control unit.If You go to ShipDriver.com or just google ShipDriver,the company has an awsome unit even almost better than the one Shipsim sells for only $200.I just ordered Mine and waiting.It weighs 10 pounds and made of steel and You can swith the deckhouse wheels with 2 diff. wheels and lever and comes with i think 44 buttons and all the fixins'.Check it out.$300 is a lot to save in the pocket...lol.Good luck and see Ya in the game some time.Travis.
Title: Re: Ship Sim Control Unit?
Post by: saltydog on April 18, 2012, 05:36:09
I have a Saitek X52 and a Thrustmaster wheel plugged in, no problem..
Also room for key-commands.. ;)
Title: Re: Ship Sim Control Unit?
Post by: Ekho444 on June 12, 2012, 23:50:11
One downer is that there is no "middle mark" to let you know when youre at "idle". It might take some time to get used to where the 50% mark is on the yoke. I used a tape strip with a bright color to mark it off so it was easier to see at a glance. It would still be nicer if there was a physical notch the stick would fall into if it was to be used primarily for boats.

(http://i.testfreaks.com/images/products/600x400/75/saitek-pro-flight-throttle-quadrant.9334347.jpg)
There's a reason why there is no middle mark is because Saitek only make controls for aircraft sims. the realism is suppose to be like a real aircraft. i to use the saitek TQ and yoke and i find it much easier to leave the third control in the middle as a refrence to the idle position
Title: Re: Ship Sim Control Unit?
Post by: Arban on August 18, 2013, 21:37:11
There's a reason why there is no middle mark is because Saitek only make controls for aircraft sims. the realism is suppose to be like a real aircraft. i to use the saitek TQ and yoke and i find it much easier to leave the third control in the middle as a refrence to the idle position

Hi, Bringing this topic up again :)
It is possible to set the 50% (middle) as Idle speed on engines? or is there only from 0% and farward/backward to 100%? You can drive forward and backward with same halde rigth?
Title: Re: Ship Sim Control Unit?
Post by: saltydog on August 19, 2013, 20:53:00
I have a Saitek X52, which has adjustable 'deadzones' for the middle position.
 I don't know if this model has that option.
Title: Re: Ship Sim Control Unit?
Post by: 182 on October 13, 2013, 20:56:06
Hi,

I have three lilaas azimuth control units, four lilaas bow thruster units and a dual Kwant engine control, azimuth digtal indicators plus a tiller unit currently being modified to allow USB connection to my system.

I have one question will SSE support all these inputs? As I notice a post regarding supporting two joysticks etc????

Any information would be great......good or bad!

Regards

182
Title: Re: Ship Sim Control Unit?
Post by: cptdave1958 on October 20, 2013, 14:48:49
check out this link, this where i bought mine for FSX.

http://www.fspilotshop.com/saitek-pro-flight-yoke-system-p-1263.html