Ship Simulator

English forum => Ship Simulator Extremes => Topic started by: shipboy1313 on July 02, 2010, 20:59:27

Title: Damage
Post by: shipboy1313 on July 02, 2010, 20:59:27
Dont you think the game should have a torpedo get launched at you and you have to evacuate the ship/boat when you start to sink??!   :captain:
Title: Re: Damage
Post by: Shipaddict on July 02, 2010, 21:19:47
Not really.

If you want torpedos and other war weapons like that get Silent Hunter, I believe that's a game for warfare.
Title: Re: Damage
Post by: shipboy1313 on July 03, 2010, 03:44:00
true but it would be more real and cool all in one game :)
Title: Re: Damage
Post by: VirtualSkipper on July 03, 2010, 14:10:18
What if, we could have a specific server in SSE for this?

I mean, 1 or more servers where warfare is allowed to shoot and torpedoe eachother.  :)
Not on other servers.
Title: Re: Damage
Post by: whitestarline1912 on July 03, 2010, 14:38:23
i would love war machines. but when i had that idea everyone got mad at me and didnt think it was a good idea >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(
Title: Re: Damage
Post by: shipboy1313 on July 04, 2010, 05:33:41
Thats an amazing idea and whoever says that isnt is just a.. :evil:.. well you know what they are.
Title: Re: Damage
Post by: Aad The Pirate on July 04, 2010, 15:46:51
Close your eyes, use your imagination and go back in time, let's say around the year 1915
You're on a hospital ship (HMHS Lusitania Brittanic) and a German U-Boat torpedoes your ship.
You're in the icy water.
Got my drift?
So, if you like war games, buy one. Or even better, join the navy and go for the real thing.
 :thumbdown:
Title: Re: Damage
Post by: Traddles on July 04, 2010, 17:20:47
I totally agree with you Aad. War at sea is not appropriate to this game. Thank goodness Vstep do not intend to bring that into the game.
Title: Re: Damage
Post by: Firestar on July 05, 2010, 00:12:17
Thats an amazing idea and whoever says that isnt is just a.. :evil:.. well you know what they are.
I think you'll find that you're greatly outnumbered..
Title: Re: Damage
Post by: VirtualSkipper on July 05, 2010, 14:57:18
I think I'll be stepping back to Silent Hunter for the time being
Title: Re: Damage
Post by: Aad The Pirate on July 05, 2010, 17:16:59
I think I'll be stepping back to Silent Hunter for the time being

Bye Bye  :evil:
Title: Re: Damage
Post by: matt5674 on July 05, 2010, 17:31:23
War is considered a terrible solution. SSE is not Ship Sinking Extreme, None of the vessels in Ship Simulator Extremes are war vessels, though there are Naval vessels, they are not warships, and the only thing in the game is the Water cannon system to extinguish fires. Aad The Pirate and Traddles are correct. This stuff is inappropriate.




(Side note to Aad's example: the Lusitania was a passenger ship when she was torpedoed. Britannic was the Hospital Ship)
Title: Re: Damage
Post by: Aad The Pirate on July 05, 2010, 17:41:56
(Side note to Aad's example: the Lusitania was a passenger ship when she was torpedoed. Britannic was the Hospital Ship)
My mistake, sorry. I was mixing up the Mauritania with the Lusitania. Indeed the Lusitania was a passenger Ship. The Mauretania was at some time during WW I (aka The Great War) servicing as HMHS Mauretania. Lucky enough she was spared from torpedoes.
Title: Re: Damage
Post by: shipboy1313 on July 09, 2010, 05:41:48
sorry guys! but frank did say he is consitering on putting pirates on the game.. and if you think voilense is bad for this game, then why do you think theres a campain for a cruise ship and it lights on fire!!! thats pretty violent!!! worse than a torpedo attack! so dont be so mad at me for having the thought.......  :( be mad at frank from vstep cause i think he had the idea of the fire thing sooo dont get mad at me for the thought.. get mad at frank than me if its such a bad idea. gosh :'(
Title: Re: Damage
Post by: McGherkin on July 09, 2010, 09:49:53
Fire is accidental. Military combat is deliberate use of violent tactics.

There may be pirates, but I bet they won't be player vessels.

Title: Re: Damage
Post by: Aad The Pirate on July 09, 2010, 18:36:23
sorry guys! but frank did say he is consitering on putting pirates on the game.. and if you think voilense is bad for this game, then why do you think theres a campain for a cruise ship and it lights on fire!!! thats pretty violent!!! worse than a torpedo attack! so dont be so mad at me for having the thought.......  :( be mad at frank from vstep cause i think he had the idea of the fire thing sooo dont get mad at me for the thought.. get mad at frank than me if its such a bad idea. gosh :'(
That's some heavy accusations against Frank. A cruise ship which is on fire has nothing, and i really mean nothing, to do with violence (I think that's what you mean when you use the word voilense).
BTW, don't you have a spell checker installed on your machine?
Title: Re: Damage
Post by: Shipaddict on July 09, 2010, 18:47:54
Fires at sea are accidents (With perhaps a few exceptions I'm sure).

A bunch of mad pirates speeding towards your ship is not an accident, and could be a right pain on multiplayer.
Title: Re: Damage
Post by: deltaecho on July 12, 2010, 19:40:55
sorry guys! but frank did say he is consitering on putting pirates on the game.. and if you think voilense is bad for this game, then why do you think theres a campain for a cruise ship and it lights on fire!!! thats pretty violent!!! worse than a torpedo attack! so dont be so mad at me for having the thought.......  :( be mad at frank from vstep cause i think he had the idea of the fire thing sooo dont get mad at me for the thought.. get mad at frank than me if its such a bad idea. gosh :'(
ya dont put this on frank at all. the fire in this game and mostly all others are purely accidents as ShipAddict said. Franks idea of having a fire has no intentions of violence but to add more action to really take this game to the extreme
Title: Re: Damage
Post by: Aad The Pirate on July 12, 2010, 22:50:18
ya dont put this on frank at all. the fire in this game and mostly all others are purely accidents as ShipAddict said. Franks idea of having a fire has no intentions of violence but to add more action to really take this game to the extreme
Hear, Hear !!!  :2thumbs:  :2thumbs:
Title: Re: Damage
Post by: Firestar on July 12, 2010, 23:19:06
Who said it was Franks idea? Honestly... Simply put, this game is a simulation, not a war game.. maybe people should use the search function and they'll find that every other thread on this subject has almost the exact same direction/content.
Title: Re: Damage
Post by: deltaecho on July 13, 2010, 04:42:43
Who said it was Franks idea? Honestly... Simply put, this game is a simulation, not a war game.. maybe people should use the search function and they'll find that every other thread on this subject has almost the exact same direction/content.
true, i dont know if it was franks idea but i was just using that to reply to the post that was saying it was franks fault
Title: Re: Damage
Post by: action123456789 on July 19, 2010, 15:52:55
 vstep is more child safe look at virtual salingsim they have guns and stuff then again they have been trying to steal the market from vstep for years
Title: Re: Damage
Post by: Firestar on July 19, 2010, 15:59:32
They won't though.. I don't care what anyone says, Virtual Sailor is not a simulator.

(PS.. I'm not biased against Virtual Sailor, I bought it myself, but what I said was true..)
Title: Re: Damage
Post by: larsdehaan on July 19, 2010, 16:15:45
everbody on this forum has something against warships even against a liberty class transport ship warship has something in it and that is ship and now there are navy vessels in sse if they make the guns turnable but not fireable are you happy then? :thumbdown: >:(
Title: Re: Damage
Post by: McGherkin on July 19, 2010, 18:45:43
Then we'll just have kids pretending to shoot each other.
Title: Re: Damage
Post by: krytsch on July 19, 2010, 23:56:10
Then we'll just have kids pretending to shoot each other.

Well spoken!
Title: Re: Damage
Post by: Riddip on July 20, 2010, 11:13:03
I would like to have some classic warships, even if you can't use the weapons (the HMS Dreadnought (http://en.wikipedia.org/wiki/HMS_Dreadnought_%281906%29) or Bismarck (http://en.wikipedia.org/wiki/German_battleship_Bismarck) for example). You could easily think about some peaceful missions like rescue/training missions, even if they are not historically correct. Or bringing a new replica ship to a museum or something like that 8-)


Title: Re: Damage
Post by: clanky on July 20, 2010, 11:42:48
New (and classic) warships would actually give the game something different in terms of ship handling as well.

A warship handles very differently to a container ship or oil tanker.
Title: Re: Damage
Post by: pdpx7 on July 20, 2010, 21:31:05
Thats an amazing idea and whoever says that isnt is just a.. :evil:.. well you know what they are.
Dude go buy the board game battleship its sooooo awesome ;) HAHAHAHAHAHAH ; ;D
Title: Re: Damage
Post by: klmmicro on July 22, 2010, 16:25:56
New (and classic) warships would actually give the game something different in terms of ship handling as well.

A warship handles very differently to a container ship or oil tanker.

Indeed they do!  I have piloted a Belknap class cruiser.  at 25+ knots cruising, you have to be on your toes.  Ships like this cut through the water, instead of forcing through.  These ships exist on the open ocean, why not include them?  I know people are anti war and all that, so make the guns "non functioning".  To be able to form a battle group underway with multiple players would be awesome.
Title: Re: Damage
Post by: pdpx7 on July 23, 2010, 23:49:39
 To be able to form a battle group underway with multiple players would be awesome.
  :thumbdown: No it really wouldnt because there is alot of us that enjoy simulating voyages not war. :thumbdown:
Title: Re: Damage
Post by: McGherkin on July 24, 2010, 17:34:48
He means a formation. I can't see anything wrong with that, it's just a way of showing off that the navies do. :captain:



Can go wrong though... (http://www.youtube.com/watch?v=Ib43gpKTxjs)

Title: Re: Damage
Post by: sonarman on July 25, 2010, 10:02:03
Whilst I don't think warships would fit well in SSE perhaps VStep are missing a trick here, why not use the Ship Sim engine to develop a seperate game in the same way that Microsoft did with the Flight Simulator and Combat Flight Simulator series we could have the maritime equivalent. Instead of full walkthroughs of vessels you would have jump to station commands for speed of play during combat and scenery (ports) would not need to be to the same complexity level as SSE. When you consider that the Silent Hunter series has sold 3x the amount of units that the Shipsim series has it might be a good move and provide more resources for the development of SSE itself.

As a subsim.com member of many years standing I know that there are two main things naval sim fans are crying out for: a surface based ww2 first person fleet sim (basically an updated Microprose TF1942) and a game that allows multiplayer games between submarines and destroyers in WWII Pacific & Atlantic theatres. At the moment it does look like Ubi is sadly about to abandon the Silent Hunter series which could provide a huge opportunity for a small developer such as VStep to capture the subsim market.
Title: Re: Damage
Post by: klmmicro on July 27, 2010, 13:50:03
He means a formation. I can't see anything wrong with that, it's just a way of showing off that the navies do. :captain:

Thank you.  Yes, a formation is what I was speaking of.  Having actually spent time in a group underway, I can attest that it is impressive and requires a great amount of coordination.  Almost every navy in the world practices it.

pdpx7, I understand what you are saying.  There are a lot of people that would like to be able to do it.
Title: Re: Damage
Post by: shipboy1313 on August 02, 2010, 01:32:31
im not against frank at all its just that im saying that he prob had the idea of the fire.. i think that is a little violent for a ship game... come on people! doesnt at least 1 person understand me?
Title: Re: Damage
Post by: shipboy1313 on August 02, 2010, 01:37:11
ya dont put this on frank at all. the fire in this game and mostly all others are purely accidents as ShipAddict said. Franks idea of having a fire has no intentions of violence but to add more action to really take this game to the extreme..                                 


who ever said that is saying the truth..
Title: Re: Damage
Post by: deltaecho on August 02, 2010, 02:17:47
ya dont put this on frank at all. the fire in this game and mostly all others are purely accidents as ShipAddict said. Franks idea of having a fire has no intentions of violence but to add more action to really take this game to the extreme..                                 


who ever said that is saying the truth..
that would be me  ;D
Title: Re: Damage
Post by: deltaecho on August 02, 2010, 02:24:03
sorry guys! but frank did say he is consitering on putting pirates on the game.. and if you think voilense is bad for this game, then why do you think theres a campain for a cruise ship and it lights on fire!!! thats pretty violent!!! worse than a torpedo attack! so dont be so mad at me for having the thought.......  :( be mad at frank from vstep cause i think he had the idea of the fire thing sooo dont get mad at me for the thought.. get mad at frank than me if its such a bad idea. gosh :'(
also going back to your original post......why dont you read through it carefully. thats pretty pathetic
Title: Re: Damage
Post by: McGherkin on August 02, 2010, 09:35:20
There are ship fires every day - it's not that unusual. However, it is much more likely to happen than, say, a terrorist incident.

I see what you mean by the fire being violent, in as much as it can kill people, but there are already missions where you have to rescue drowning people from sinking ships. It may not be nice, but it happens in real life and therefore belongs in the simulator.

theres a campain for a cruise ship and it lights on fire!!! thats pretty violent!!! worse than a torpedo attack!

I assure you, it isn't. HMS Ocean has fires on a regular basis and she hasn't sunk yet.
Title: Re: Damage
Post by: 2000 on August 02, 2010, 21:04:34
There should be failures to inturments and things.
Title: Re: Damage
Post by: deltaecho on August 02, 2010, 21:15:15
There should be failures to inturments and things.
that would be pretty cool. like in fsx where you can change the realism settings for failures and stuff
Title: Re: Damage
Post by: Ballast on August 02, 2010, 21:29:06
That is, for sure, not going to happen. Why on earth would a nautical institute buy Nautis when ShipSim has the same possibilities for 1/10 of the price?  ;)
Title: Re: Damage
Post by: Matthew Brown on August 02, 2010, 21:41:39
I would not be happy if it was an automatic setting where it makes part of the equipment fail.

Cant think of anything worse, I just want to dock nicely in a port and automatically I get a ship wide power failure  >:(   lol!

Title: Re: Damage
Post by: dodweb on August 02, 2010, 23:29:19
I love having all the failiures activated and randomly happening in FSX, would surely add to the experience when ships get more advanced than they are todays shipsim.
Title: Re: Damage
Post by: 2000 on August 03, 2010, 13:43:32
That is, for sure, not going to happen. Why on earth would a nautical institute buy Nautis when ShipSim has the same possibilities for 1/10 of the price?  ;)

Well, it dosent because SS it is not support a intructor station. But, it is like SSE.
Title: Re: Damage
Post by: pdpx7 on August 03, 2010, 17:23:45
I think it is a bad move because then we will have people "playing" "cops 'n' robbers" and disrupting people like me that like to simulate tugs and that kind of stuff. We will also have people self appointing themselves harbormasters and military which I think is annoying. I don't mean to sound like I'm completely against it because I'm not. I just don't want people to abuse it.