Ship Simulator
English forum => Small talk => Topic started by: --tractorman-- on September 05, 2009, 19:28:03
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Right, see this model on turbosquid, QM2 for $165, poly count is like 114 so that isnt too bad... But i thought if we all chipped in to buy it then vstep could maybe put it in game if were all ok with the permission stuff then boom QM2 in sse
What you think? only a quick brain wave idea
http://www.turbosquid.com/FullPreview/Index.cfm/ID/256395
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We could get it as a static ship if all goes according to your plan.
We would need a LOT more work before it becomes a player ship.
And how do you know how accurate it is?
Should we not talk with the modeler first?
And what about Cunard?
I don't mean to be mean here, but there is much more to a SS player ship than a model.
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It looks less detailed & probably inaccurate in some parts...
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Yeah I agree with Wave
Looks a bit boxy to me :-\
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fair enough, was only an idea...
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It's best only for VS. ;D
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There is something wrong with the funnel, I think, too long
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I was viewing carefully the screenshots & it's not just "probably inaccurate in some parts", but totally inaccurate in all parts! Even on Ocean Star the boat davits are more detailed & accurate than there. :P
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Yeah and Tractorman, who would make the collision models and dynamics? Also, it is a horrible model.
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Yeah and Tractorman, who would make the collision models and dynamics? Also, it is a horrible model.
Shane came to final conclusion. ;D