Ship Simulator

English forum => Ship Simulator 2008 => General discussions => Topic started by: firestar12 on August 16, 2008, 01:05:12

Title: What is a
Post by: firestar12 on August 16, 2008, 01:05:12
What is a Ship LOD switch In garphics settings?
Title: Re: What is a
Post by: Captain Kool on August 16, 2008, 02:22:00
Level of detail
Title: Re: What is a
Post by: llamalord on August 16, 2008, 03:07:37
I thought it had something to do with the Textures not the real model. :-\
Title: Re: What is a
Post by: Captain Kool on August 16, 2008, 03:19:21
Well, I am not 100% sure about ShipSimulator, but LOD can include polygon reduction.

An object up close may have 50 000 polygons and a high-res texture. In the distance it may have 30 000 and no/low res texture. But that is particularly with Sandbox/open world games i.e your Grand Theft Autos, your Oblivions, etc..

I am not sure in SS, but animation quality in the distance can also be reduced [if LOD covers it?].
Title: Re: What is a
Post by: Person264 on August 16, 2008, 20:12:53
I think its the distance at with the ship models change from high detail to low detail so you are right captain kool
Title: Re: What is a
Post by: llamalord on August 16, 2008, 21:12:26
And in low detail mode it has lesser detailed textures. ;D
Title: Re: What is a
Post by: mvsmith on August 16, 2008, 21:55:33
The LOD Distance is the distance at which a lower detailed model is used. It does not affect the distance at which deck fittings on Titanic become visible; that is built into Titanic and can’t be changed.
Other attempts to reduce the graphics load of that ship included a separate graphic module that was sometimes not loaded. That is why she was sometimes missing window frames on the boat deck, parts of the railing, and the weather shields below the windows on the maneuvering bridge.

Title: Re: What is a
Post by: Capt. Le Velle on August 19, 2008, 03:53:52
mvsmith is one smart cookie
Title: Re: What is a
Post by: llamalord on August 19, 2008, 04:01:56
Snicker. ;D