Ship Simulator
English forum => Development corner => Topic started by: llamalord on August 08, 2008, 06:32:40
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I, Llamalord, am developing a group of static objects for use in the Mission Editor and in Environment Creation. I feel we have been lacking the real high points of marine navigation.
I will be modeling and texturing the following navigational aids to V-STEP standards.
- No Wake Zone
- Danger
- Restricted
- Information
- South-West
- North-East
- Anchorage
- Shallows
- Mid-Channel
- Fishing Buoy
- Nun
- Can
- Nun-Day Marker
- Can-Day Marker
- Pole Light
- Static Light Ship
I'll post renderings of my Navigational Aids as I model them, Here are the first ones
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Wow I hope vstep adds these.
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They would have no reason not to I hope, I've followed every instruction to a T. ;)
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If you can think of any other Navigational Aids I haven't mentioned please do tell me about them and I might model them.
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What is the format you need to convert the model, in order to get it in?
There is a real lack of navigational marks in the scenary and also in the map. I've been sailing for five years and you really cannot go for even one nautical mail in the finnish coust with out some kind of mark. Also there are 3 (what I remember) different sizes. 2m tall stick with about 10cm diameter, the metal ones that we have in the game, and then those 10m tall with radar freclection stuff.
Some one mentioned in some topic (maybe in the Flight Sim vs Ship Sim), that SS is a navigation simulator ;D
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Heres the next Lateral Buoy and the last one for my night I have to get some sleep. ;)
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It may be a little big, but how about a lightship?
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All Right, I'm done with all the small white harbor buoys.
And yes I will do a light ship as long as you don't mind it being really simple (Like under 5,000 polygons and not so detailed textures.) V-STEP insists and so does your Frame rate. ;)
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Yes, anything is welcome into the sim for me. All it needs is a Hull and a lighthouse plonked on top, no need for a bridge!
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One more. ;D
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Looking good, i'm sure these will get into "User Created Content" next to Terry and Freds horn and radio packs.
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Yes I hope so, very good work Llama Lord
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Looky what I got. ;D
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Nice Job ;D
These are going to make the simulator more of a simulator ;D
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Well, Here's some more simulator. :)
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good job!
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I've been working all day and have two more.
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Hello llamalord,
Nice job, indeed :)
There are also some other buoys of the IALA that could be interesting too, for the A and B regions?
Models can be found relatively easily, like here (http://www.sailingissues.com/navcourse9.html) for instance.
Regards,
Luc
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I'll make the special buoy for you. That could give us some real fun in the game. ;D
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wow nice bouys, i recognize some of them from when i'm out boating. Nice work.
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I'm now done with all the Directional Navigational Aids all thats left is the Light Objects. Yay! ;D
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And of Coarse, I had to through in the ever popular "Deadliest Catch" Fishing Buoy as kind of a Bonus. ;)
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Someones going Bouy crazy here. :D Good work. ;)
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LOL, ya, but excellent work! :)
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What about cardinal bouys Llamalord?
(http://upload.wikimedia.org/wikipedia/commons/thumb/7/71/CardinalMarks.png/350px-CardinalMarks.png)
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Having just got my new boat launched yesterday Sunseeker Monteray), and sea-trialled it, I will be going out and about in the Solent during next week. I'll take some photos of all the buoys and markers I can find and post them here if that's of any use.
In the Solent, it is plagued with small brightly coloured balls and so on that mark lobster pots and crab traps. These tend to be placed in any waters of about 15 metres or less depth. I'll take some snaps of those as well.
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Hello llamalord,
All your markings will be nice to be used in SF and NY environments (Region "B" Americas and around Japan), but just one of them could be used in the other harbour environments, ie the "Deadliest Catch" Fishing Buoy. Indeed, like Ballast suggested, cardinal buoys and a different set of lateral buoys are needed in the IALA "A" Region.
This site (http://www.cgate.co.il/eng/Seamanship/tafrit.htm) shows clearly the (small but important) differences between both sets of buoyage.
When looking for these illustrations, I met a surprising - excellent - navigation bible:
http://en.wikisource.org/wiki/The_American_Practical_Navigator
Regards,
Luc
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do you think you can make a crab trap bouy not like the one in Deadliest Catch maybe like a bullet nose type one. They use those to show if they are anchored
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All your requests will be fielded by my fleet of llama representitive. ;) No really I take them into consideration. :)
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cool lord of Llamas has a fleet of llama representitives. ;D
I want a fleet of magic erasers that can do cleaning for me
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yea, well people in hell want ice water ;D ::)
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I would wish for water mellons... ;D
I'll have some renders of the Light Ship Soon, same time same channel. ;)
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im glad your working on the light ship SS can use them. Question: has vstep contacted you about the Nav. aids
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I've talked to a few influential people on the forum but not V-STEP directly. I'd rather wait until I have all the right file formats to show them first because I'm still having some conversion problems. I've been trying to install Blender on one of my linux computers but it just gives me static on the radio. :-\
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ok all i can say is best of luck i and i really think that the bouys can add realism to the game
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The Light Ship is complete! -Remember it has to be low poly and small texture in order not to upset frame rate.
I have alot of renders because I figured you guys would want more than the usual 1 per buoy. ;)
All thats left is the ploe light and any more suggestions that you can come up with between now and then.
Let me know what you think,
Llamalord
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very very nice
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If you want it in ship sim you also need a low res version for when you are at a distance.
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Because of my furhter contact with influencial people I know more about the process of modeling right now than most people on this forum. ;)
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Amazing!!! That lightship looks great! It would be good for Padstow too, because what appears as an island on the map, is actually rocks underwater.
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That's so nice I hope we will get it in along with the buoys
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wow, looks great mr. lord of the llamas :D
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I'll get working on the pole light and then... ...I'll find a way in. ;)
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What Prgram did you use to model these? I am quite curious.
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truespace
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llamalord, one thing i would find really useful, would be a beer-cooler, any chance of modelling that. i can't navigate without one.
cheers m8
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a beer cooler i need a beer crate
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what program was this made with?
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TrueSpace here is the link
http://www.caligari.com/
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Hmmm... Thanks for covering for me Capt. Le Velle. :)
I must thank you some how... ...I know I'll send you some mail-order steaks, Don't be surprised if some porkers show up on your door step in six to eight weeks. :D
*Wink* ;)*Wink*
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yea fresh pork. Does anybody now how to butcher a pig :D ;)
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I know how to wrestle a pig! :D
No really, I had to get it back in the gate to keep him away from the llamas. :)
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did you try to put it in a suit if you did it would look cool
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Here is the pole light, I know it looks like nothing compared to the Light Ship. :-\
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There is no picture ???
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i dont have a picture either
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Aha!!!
I forgot to attach it. ;D
I'm on my laptop so I don't have the reder with me, I'll post it in the morning. I think I would have noticed but thanks for pointing it out guys.
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its quite allright, and i think your doing a great thing for making Nav. aids. all the other modelers are trying to make player ships