Ship Simulator

English forum => Development corner => Topic started by: llamalord on August 08, 2008, 06:32:40

Title: Navigational Aids
Post by: llamalord on August 08, 2008, 06:32:40
I, Llamalord, am developing a group of static objects for use in the Mission Editor and in Environment Creation.  I feel we have been lacking the real high points of marine navigation.

I will be modeling and texturing the following navigational aids to V-STEP standards.


I'll post renderings of my Navigational Aids as I model them, Here are the first ones
Title: Re: Navigational Aids
Post by: Agent|Austin on August 08, 2008, 06:38:26
Wow I hope vstep adds these.
Title: Re: Navigational Aids
Post by: llamalord on August 08, 2008, 06:41:29
They would have no reason not to I hope, I've followed every instruction to a T. ;)
Title: Re: Navigational Aids
Post by: llamalord on August 08, 2008, 06:43:22
If you can think of any other Navigational Aids I haven't mentioned please do tell me about them and I might model them.
Title: Re: Navigational Aids
Post by: ekto on August 08, 2008, 06:57:30
What is the format you need to convert the model, in order to get it in?

There is a real lack of navigational marks in the scenary and also in the map. I've been sailing for five years and you really cannot go for even one nautical mail in the finnish coust with out some kind of mark. Also there are 3 (what I remember) different sizes. 2m tall stick with about 10cm diameter, the metal ones that we have in the game, and then those 10m tall with radar freclection stuff.

Some one mentioned in some topic (maybe in the Flight Sim vs Ship Sim), that SS is a navigation simulator  ;D
Title: Re: Navigational Aids
Post by: llamalord on August 08, 2008, 07:25:09
Heres the next Lateral Buoy and the last one for my night I have to get some sleep. ;)
Title: Re: Navigational Aids
Post by: NathanC on August 08, 2008, 09:16:54
It may be a little big, but how about a lightship?
Title: Re: Navigational Aids
Post by: llamalord on August 08, 2008, 18:53:44
All Right, I'm done with all the small white harbor buoys.

And yes I will do a light ship as long as you don't mind it being really simple (Like under 5,000 polygons and not so detailed textures.) V-STEP insists and so does your Frame rate. ;)
Title: Re: Navigational Aids
Post by: NathanC on August 08, 2008, 19:15:32
Yes, anything is welcome into the sim for me. All it needs is a Hull and a lighthouse plonked on top, no need for a bridge!
Title: Re: Navigational Aids
Post by: llamalord on August 08, 2008, 20:07:05
One more. ;D
Title: Re: Navigational Aids
Post by: NathanC on August 08, 2008, 20:29:02
Looking good, i'm sure these will get into "User Created Content" next to Terry and Freds horn and radio packs.
Title: Re: Navigational Aids
Post by: Minime on August 08, 2008, 20:30:17
Yes I hope so, very good work Llama Lord
Title: Re: Navigational Aids
Post by: llamalord on August 08, 2008, 23:17:48
Looky what I got. ;D
Title: Re: Navigational Aids
Post by: NathanC on August 08, 2008, 23:21:20
Nice Job  ;D

These are going to make the simulator more of a simulator  ;D
Title: Re: Navigational Aids
Post by: llamalord on August 08, 2008, 23:43:39
Well, Here's some more simulator. :)
Title: Re: Navigational Aids
Post by: --tractorman-- on August 09, 2008, 00:07:19
good job!
Title: Re: Navigational Aids
Post by: llamalord on August 09, 2008, 00:09:30
I've been working all day and have two more.
Title: Re: Navigational Aids
Post by: LucAtC on August 09, 2008, 00:38:01
Hello llamalord,
Nice job, indeed  :)
There are also some other buoys of the IALA that could be interesting too, for the A and B regions?
Models can be found relatively easily, like here (http://www.sailingissues.com/navcourse9.html) for instance.
Regards,
Luc
Title: Re: Navigational Aids
Post by: llamalord on August 09, 2008, 02:45:32
I'll make the special buoy for you.  That could give us some real fun in the game. ;D
Title: Re: Navigational Aids
Post by: Master Captain on August 09, 2008, 03:31:25
wow nice bouys, i recognize some of them from when i'm out boating. Nice work.
Title: Re: Navigational Aids
Post by: llamalord on August 09, 2008, 04:55:23
I'm now done with all the Directional Navigational Aids all thats left is the Light Objects. Yay! ;D
Title: Re: Navigational Aids
Post by: llamalord on August 09, 2008, 05:24:38
And of Coarse, I had to through in the ever popular "Deadliest Catch" Fishing Buoy as kind of a Bonus. ;)
Title: Re: Navigational Aids
Post by: Ship Sim on August 09, 2008, 07:51:05
Someones going Bouy crazy here. :D Good work. ;)
Title: Re: Navigational Aids
Post by: Shipaddict on August 09, 2008, 08:45:41
LOL, ya, but excellent work! :)
Title: Re: Navigational Aids
Post by: Ballast on August 09, 2008, 10:07:49
What about cardinal bouys Llamalord?

(http://upload.wikimedia.org/wikipedia/commons/thumb/7/71/CardinalMarks.png/350px-CardinalMarks.png)
Title: Re: Navigational Aids
Post by: TerryRussell on August 09, 2008, 10:38:33
Having just got my new boat launched yesterday Sunseeker Monteray), and sea-trialled it, I will be going out and about in the Solent during next week. I'll take some photos of all the buoys and markers I can find and post them here if that's of any use.

In the Solent, it is plagued with small brightly coloured balls and so on that mark lobster pots and crab traps. These tend to be placed in any waters of about 15 metres or less depth. I'll take some snaps of those as well.
Title: Re: Navigational Aids
Post by: LucAtC on August 09, 2008, 14:44:25
Hello llamalord,
All your markings will be nice to be used in SF and NY environments (Region "B" Americas and around Japan), but just one of them could be used in the other harbour environments, ie the "Deadliest Catch" Fishing Buoy. Indeed, like Ballast suggested, cardinal buoys and a different set of lateral buoys are needed in the IALA "A" Region.
This site (http://www.cgate.co.il/eng/Seamanship/tafrit.htm) shows clearly the (small but important) differences between both sets of buoyage.
When looking for these illustrations, I met a surprising - excellent - navigation bible:
http://en.wikisource.org/wiki/The_American_Practical_Navigator

Regards,
Luc
Title: Re: Navigational Aids
Post by: Capt. Le Velle on August 09, 2008, 18:14:46
do you think you can make a crab trap bouy not like the one in Deadliest Catch maybe like a bullet nose type one.  They use those to show if they are anchored
Title: Re: Navigational Aids
Post by: llamalord on August 10, 2008, 03:10:25
All your requests will be fielded by my fleet of llama representitive. ;)  No really I take them into consideration. :)
Title: Re: Navigational Aids
Post by: Capt. Le Velle on August 10, 2008, 04:11:44
cool lord of Llamas has a fleet of llama representitives. ;D

I want a fleet of magic erasers that can do cleaning for me
Title: Re: Navigational Aids
Post by: Master Captain on August 10, 2008, 04:17:51
yea, well people in hell want ice water ;D ::)
Title: Re: Navigational Aids
Post by: llamalord on August 10, 2008, 04:25:42
I would wish for water mellons... ;D

I'll have some renders of the Light Ship Soon, same time same channel. ;)
Title: Re: Navigational Aids
Post by: Capt. Le Velle on August 10, 2008, 04:27:08
im glad your working on the light ship SS can use them.   Question: has vstep contacted you about the Nav. aids
Title: Re: Navigational Aids
Post by: llamalord on August 10, 2008, 05:09:13
I've talked to a few influential people on the forum but not V-STEP directly.  I'd rather wait until I have all the right file formats to show them first because I'm still having some conversion problems.  I've been trying to install Blender on one of my linux computers but it just gives me static on the radio. :-\
Title: Re: Navigational Aids
Post by: Capt. Le Velle on August 10, 2008, 05:37:30
ok all i can say is best of luck i and i really think that the bouys can add realism to the game
Title: Re: Navigational Aids
Post by: llamalord on August 10, 2008, 07:19:53
The Light Ship is complete! -Remember it has to be low poly and small texture in order not to upset frame rate.

I have alot of renders because I figured you guys would want more than the usual 1 per buoy. ;)



All thats left is the ploe light and any more suggestions that you can come up with between now and then.

Let me know what you think,
   Llamalord
Title: Re: Navigational Aids
Post by: Capt. Le Velle on August 10, 2008, 07:24:57
very very nice
Title: Re: Navigational Aids
Post by: Agent|Austin on August 10, 2008, 07:25:34
If you want it in ship sim you also need a low res version for when you are at a distance.
Title: Re: Navigational Aids
Post by: llamalord on August 10, 2008, 07:27:58
Because of my furhter contact with influencial people I know more about the process of modeling right now than most people on this forum. ;)
Title: Re: Navigational Aids
Post by: NathanC on August 10, 2008, 09:54:17
Amazing!!! That lightship looks great! It would be good for Padstow too, because what appears as an island on the map, is actually rocks underwater.
Title: Re: Navigational Aids
Post by: Minime on August 10, 2008, 13:25:34
That's so nice I hope we will get it in along with the buoys
Title: Re: Navigational Aids
Post by: Master Captain on August 10, 2008, 15:18:36
wow, looks great mr. lord of the llamas :D
Title: Re: Navigational Aids
Post by: llamalord on August 10, 2008, 15:26:20
I'll get working on the pole light and then...   ...I'll find a way in. ;)
Title: Re: Navigational Aids
Post by: firestar12 on August 10, 2008, 16:58:04
What Prgram did you use to model these? I am quite curious.
Title: Re: Navigational Aids
Post by: Capt. Le Velle on August 10, 2008, 22:41:43
truespace
Title: Re: Navigational Aids
Post by: John Carter on August 10, 2008, 23:16:40
llamalord, one thing i would find really useful, would be a beer-cooler, any chance of modelling that. i can't navigate without one.

cheers m8
Title: Re: Navigational Aids
Post by: Capt. Le Velle on August 10, 2008, 23:21:45
a beer cooler i need a beer crate
Title: Re: Navigational Aids
Post by: firestar12 on August 11, 2008, 01:03:18
what program was this made with?
Title: Re: Navigational Aids
Post by: Capt. Le Velle on August 11, 2008, 01:17:22
TrueSpace here is the link

http://www.caligari.com/
Title: Re: Navigational Aids
Post by: llamalord on August 11, 2008, 03:01:12
Hmmm... Thanks for covering for me Capt. Le Velle. :)

I must thank you some how...   ...I know I'll send you some mail-order steaks, Don't be surprised if some porkers show up on your door step in six to eight weeks. :D

*Wink* ;)*Wink*
Title: Re: Navigational Aids
Post by: Capt. Le Velle on August 11, 2008, 03:05:07
yea fresh pork.  Does anybody now how to butcher a pig   :D ;)
Title: Re: Navigational Aids
Post by: llamalord on August 11, 2008, 03:14:50
I know how to wrestle a pig! :D

No really, I had to get it back in the gate to keep him away from the llamas. :)
Title: Re: Navigational Aids
Post by: Capt. Le Velle on August 11, 2008, 03:17:47
did you try to put it in a suit if you did it would look cool
Title: Re: Navigational Aids
Post by: llamalord on August 11, 2008, 22:30:03
Here is the pole light, I know it looks like nothing compared to the Light Ship. :-\
Title: Re: Navigational Aids
Post by: Minime on August 15, 2008, 01:51:46
There is no picture ???
Title: Re: Navigational Aids
Post by: Capt. Le Velle on August 15, 2008, 02:48:46
i dont have a picture either
Title: Re: Navigational Aids
Post by: llamalord on August 15, 2008, 03:35:38
Aha!!!

I forgot to attach it. ;D

I'm on my laptop so I don't have the reder with me, I'll post it in the morning.   I think I would have noticed but thanks for pointing it out guys.
Title: Re: Navigational Aids
Post by: Capt. Le Velle on August 15, 2008, 03:38:56
its quite allright, and i think your doing a great thing for making Nav. aids.  all the other modelers are trying to make player ships