Ship Simulator
English forum => Ship Simulator 2008 => General discussions => Topic started by: MrFlappy102 on May 29, 2008, 00:27:15
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I think that VSTEP should give you more in depth control of your ship. For instince on Microsoft's Flight Simulator you can control how much fuel you have, lights, right down to opening and closing doors. I think that's how ship sim should be and I was just wondering if anyone else agreed?
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I agree but maybe it would be to much of a strain on the servers?
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I agree but maybe it would be to much of a strain on the servers?
Disable it in multiplayer.
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do the gauges we have at the moment even work
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I think that VSTEP should give you more in depth control of your ship. For instince on Microsoft's Flight Simulator you can control how much fuel you have, lights, right down to opening and closing doors. I think that's how ship sim should be and I was just wondering if anyone else agreed?
Indeed, i played FSX (trial), and they have heaps of controls even i cant remember ;D, thats what makes a game great at simulating ;), same thing with MSTS, the have quite a few controls to, looks line SS08 is the only one without many controls, i encourage VSTEP to get creative no matter how hard it will be to figure out even how to start a ship. Surely this whole simple control thing has not been delibratley made this way?
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you are all right, but who believes this ever will happen?
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you are all right, but who believes this ever will happen?
No one because people need to understand big game companies such as microsoft have HUGE resources. VSTEP does not.
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No one because people need to understand big game companies such as microsoft have HUGE resources. VSTEP does not.
Wohhaaaa! I see that a special web shop on the web is offering cheap cans of patience and some patience bottle drinks for a very small price. I think I'll buy some ;D
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I think before you set sail you should choose what controls you want to have i.e. the easy ones like on the Pioneer or the hard on the Ocean Star.
I find it quite hard to control the Ocean Star with her current controls via mouse, even though you can use a key board and steering wheel.
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i would say yes but is not exactly if i say more controls.. maybe jst more realistic..
. (example: an autopilot would be great.) ....
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I don't know much about computer programming, but would it really be that hard for VSTEP to maybe add a switch for the lights or a way to open and close the doors?
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do the gauges we have at the moment even work
I don't think so
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I have installed and tried the new Patch 1.42, and it does show a great improvement in ship controls even Ocean Star I managed to take into Southampton for the First time.
Requests are easy, Programming is not.
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Wohhaaaa! I see that a special web shop on the web is offering cheap cans of patience and some patience bottle drinks for a very small price. I think I'll buy some ;D
Yes, I can see that you like cheap shots. ;D
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No one because people need to understand big game companies such as microsoft have HUGE resources. VSTEP does not.
Maybe VSTEP can sign a treaty with Microsoft company to help the make this game MORE complicate and realistic line other simulators (MSTS, FSX), in that way they could make it a rather more realistic simulation game.
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Third Mate,
I'm not sure if thats the greatest idea...but thats not up to me :-\
If VStep partnered with Microsoft, Ship Sim would be become much like FSX...mostly distributed in the U.S...the little things such as moving cars and AI would be focused on more than the actual aspects of the game.
Kind Regards,
Dan
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Third Mate,
I'm not sure if thats the greatest idea...but thats not up to me :-\
If VStep partnered with Microsoft, Ship Sim would be become much like FSX...mostly distributed in the U.S...the little things such as moving cars and AI would be focused on more than the actual aspects of the game.
Kind Regards,
Dan
Yes and then US people can FINNALY get the game. And little aspects are good, and then develop up the small things. You would expect a new version to come out every 2 years though.
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for sure programmming its not easy, and vstep, for hat i think, had done an amazing job... so i think is not asking the point, bt giving them a help to keep up this sim!
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Maybe VSTEP can sign a treaty with Microsoft company to help the make this game MORE complicate and realistic line other simulators (MSTS, FSX), in that way they could make it a rather more realistic simulation game.
i,m a big fan of trainsim and know this game since years. its an amazing story. the original package was not really pretty good and also bugged. but microsoft allowed for trainsim that 3rd party companies can develop addons for it. simulatany the programm code was designed that also the community can develop. this was a big benefit for all sides. other companies earned money with the addons, microsoft by itelf earned money becuase they sold the basic package. for any addon you of course need the basic game, and so trainsim still is sold in the game stores- and we talk about a game release of 2001!!!! microsoft got big improvements and so the interest of the people for this game absolutely for free without any development costs!
its fantastic what especially freeware has done. today the best routes and the best locomotives are offered freeware. we have with msts bin features in the game microsoft in 2001 not even thought about. we have tons of editors improving the realizm and ONLY because of this we have a product up to date what has been released on 2001 und otherwise nobody would even think about.
unfortunetly vstep does not allow such a story. the game is blocked for freeware developers and also independent 3rd party companies. and since vstep by itself never will be able to improve the basic package this way (and the thruth is even microsoft did not this) this package now start to loose its fans and will dramatically in future.
we are stucked here to the original basic package and thats it. it will be soon the same fun gaming shipsim like it would be gaming trainsim with ONLY the original basic trains and the basic routes.
best regards
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So i guess were back to square 1 huh... :-X.THE question is will we ever get more controls like maybe 10 on each ship/boat. Obiusely FSX has like 20 or even more MSTS has about 10 SS08 has only 4 including the thruster on some ships/boats. It's like running without fuel for a year :D.Hmm... ::)
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So i guess were back to square 1 huh... :-X.THE question is will we ever get more controls like maybe 10 on each ship/boat. Obiusely FSX has like 20 or even more MSTS has about 10 SS08 has only 4 including the thruster on some ships/boats. It's like running without fuel for a year :D.Hmm... ::)
Have you seen the controls list for FSX. I am thinking about 500.
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Have you seen the controls list for FSX. I am thinking about 500.
OMG i totaly forgot.....LOL that is huge... :o
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i,m a big fan of trainsim and know this game since years. its an amazing story. the original package was not really pretty good and also bugged. but microsoft allowed for trainsim that 3rd party companies can develop addons for it. simulatany the programm code was designed that also the community can develop. this was a big benefit for all sides. other companies earned money with the addons, microsoft by itelf earned money becuase they sold the basic package. for any addon you of course need the basic game, and so trainsim still is sold in the game stores- and we talk about a game release of 2001!!!! microsoft got big improvements and so the interest of the people for this game absolutely for free without any development costs!
its fantastic what especially freeware has done. today the best routes and the best locomotives are offered freeware. we have with msts bin features in the game microsoft in 2001 not even thought about. we have tons of editors improving the realizm and ONLY because of this we have a product up to date what has been released on 2001 und otherwise nobody would even think about.
unfortunetly vstep does not allow such a story. the game is blocked for freeware developers and also independent 3rd party companies. and since vstep by itself never will be able to improve the basic package this way (and the thruth is even microsoft did not this) this package now start to loose its fans and will dramatically in future.
we are stucked here to the original basic package and thats it. it will be soon the same fun gaming shipsim like it would be gaming trainsim with ONLY the original basic trains and the basic routes.
best regards
Virtual Sailor got the same concept somehow. But I have not seen any great "revolution" in development of freeware or pay ware for this game. Maybe it had something to do with the community they have where some members have VERY strong opinions when it comes to pay ware. I did make one pay ware for the game and that's all. I,m really sick and tired of trying to make add-ons up to some kind of "pay ware level" where the graphics at least look good. Most of the add-ons made for VS today is still cheap poor graphics and it's a quantity over quality culture that have been there for a long time. Also to made very special great graphical add-ons is very challenging and time-consuming which someone probably find very boring at the end when they have spent 5 months or so completely on making one add-on. Boats and ships are actually a lot more complicated to design because they can have several decks and several tiny details. It may take working days to make such stuff.
Anyway I was probably one of the first on this forum that was fighting to get the same stuff for Ship Simulator like VS, but the answer was NO (and it still will be). Actually VSTEP is opening for add-ons but they prefer to review them first and cooperate with the developer to get it into the game. It's some kind of "quality control" or a gate you have to pass to get your add-ons into this game. I actually like that or we would maybe end up with 100s of creepy add-ons that none would hardly download at all. Besides of that VS add-on developers don't care 1% about copyrights. They just add a ship owners logo to the funnel without asking or get some kind of permission. That cud cause trouble for VSTEP.
The other thing is add-on piracy and infringement/violation of authors original work. I bet that you find a lot of pay ware add-ons for FS on torrent sites and stuff like that. Google is their best friend (when you take a search).
I don't really think that we would see many new add-ons for Ship Simulator if they did open the game a lot more. How many add-on developers is actually providing VSTEP with new ship/boats today? Probably not more than 5...Besides of that there is also limited on who can make such 3D models depending on the software. I prefer professional add-on developers rather than cheap wannabes. Besides I know what kind of work that is involved. Those who don't understand that will never understand it.
Besides (3rd time I use that word) some have very ambitious projects when they are beginners. Someone even want or is actually stating straight that they will make "Freedom of the Seas". Yes they will probably make it...but will it look like it? I'm afraid not... Leave it to the professionals. At least they know what work is involved and have several completed projects that they can show-off. We have seen GOAX and what he can do. That's the kind of add-on developer I will pay money for, not some cheap crappy stuff released with enormous big words. ::)
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you cannot expect that perfect work is released immediately when you "release" the game. but when the community is interested in the idea of civil shipsimulation (and you can bet she is) work and improvements will carry on. the not worthy projects will also be there, simply do not download then. its pretty the same in trainsim. they are some very good developers in this scene and they put out some very good works. after a time you know who makes good work and just look for this one.
when vstep continues their politics no movement forward can be done. also no movement can be done in improving ship dynamics since the files are coded.
and you see here how it goes on with bugfixes and further improvements when vstep holds it all in his hands.
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Im sure as VSTEP grows each new version will give us a little more control. All im asking for though is for VSTEP to give us maybe a switch to turn on and off some lights or something. Is that really to much to ask? ???
Don't forget to go to the next page to see more of this conversation.
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Im sure as VSTEP grows each new version will give us a little more control. All im asking for though is for VSTEP to give us maybe a switch to turn on and off some lights or something. Is that really to much to ask? ???
No! That should be easy! :)
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When it comes to more boats I'm not sure. I would rather see improvements of existing boats that yet another 12 boats pack.
Some instrumentation on board a real simulator:
- Steering system
- Rudder Control
- Throttle Control
- Propulsion Control
- Engine Telegraph
- Thruster Control
- Azimuth Control
- Combinator Control
- Hydraulic Winch Control Panel
- Anchor Control
- RPM and Start Air Indicators
- Economy Indicator/Trim Control
- Gyro/Steering Gear Control
- Generator Control
- Watch Responsibility/Engine Control
- Control for Navigation Lights
- Control for Signal Lights
- Control for Deck Lights
- Search Light Control
- Sound Signals
- DGPS
- Loran C
- RDF
- NavTex
- Echosounder
- Gyro Repeater
- Magnetic Compass
- Doppler log
- Log/Distance/ Time display
- VHF/ VHF DSC
- MF / HF / HF DSC
- Telephone
- Intercom
- Engine Alarm
- Fire Indicator
- Distress Alert
- Overhead Console
- Engine Power Indicator
- Auto Pilot
- Radar Screen with control functions (CPA/TCPA stuff like that)
- ECDIS
These are just some of the panels that a real "Polaris Bridge Simulator" from Kongsberg can have. Ship Simulator got some of them. Some others have just the main features in this game and where other control features for the same device have not yet been added. Other controls are a part of the info panel but just as information and not as a controlling unit itself.
So this game have still a long way to go when it comes to instrumentation and controlling units at the bridge ;D (oh... ships got Auto Pilot too... I did forget to add that one) ;)
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I want more control but I don't want as much as is shown above! Then it would just become confusing.
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I want more control but I don't want as much as is shown above! Then it would just become confusing.
Acualy, that would be a good idea ;).It dosent matter to me that it would get a bit confusing because you would face the same situation when you would go on a real boat/ship and if you get to experience the controls and have fun with them now, you would be ready :P.It's just like FSX you would need to know all the buttons and commands to fly a plane or even to start it 8).Looking at all these controls, i have a feeling only then i would be ACUALY simulating, because you have more controls and more responsibility and you would learn more how to start a boat, moving out of the harbour....etc.Weather now just by pressing 2 buttons and turning a wheel...well that would be pretty basic if you think about it, as said earlier you cannot expect a game to be perfect when it comes out, still were just thinking how would it be... ::)
Third Mate
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Greetings,
Yes, the list of wishes is very long,every new game there will be more options you can work with.
It only takes time to create these things.
As you prohably know.
Marc
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Greetings,
Yes, the list of wishes is very long,every new game there will be more options you can work with.
It only takes time to create these things.
As you prohably know.
Marc
Yes it does :D (http://www.smileyland.com/shop_images/Happy_Smiley_Face_Hippy_Wal_Clock.jpg)
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No! That should be easy! :)
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When it comes to more boats I'm not sure. I would rather see improvements of existing boats that yet another 12 boats pack.
Some instrumentation on board a real simulator:
- Steering system
- Rudder Control
- Throttle Control
- Propulsion Control
- Engine Telegraph
- Thruster Control
- Azimuth Control
- Combinator Control
- Hydraulic Winch Control Panel
- Anchor Control
- RPM and Start Air Indicators
- Economy Indicator/Trim Control
- Gyro/Steering Gear Control
- Generator Control
- Watch Responsibility/Engine Control
- Control for Navigation Lights
- Control for Signal Lights
- Control for Deck Lights
- Search Light Control
- Sound Signals
- DGPS
- Loran C
- RDF
- NavTex
- Echosounder
- Gyro Repeater
- Magnetic Compass
- Doppler log
- Log/Distance/ Time display
- VHF/ VHF DSC
- MF / HF / HF DSC
- Telephone
- Intercom
- Engine Alarm
- Fire Indicator
- Distress Alert
- Overhead Console
- Engine Power Indicator
- Auto Pilot
- Radar Screen with control functions (CPA/TCPA stuff like that)
- ECDIS
These are just some of the panels that a real "Polaris Bridge Simulator" from Kongsberg can have. Ship Simulator got some of them. Some others have just the main features in this game and where other control features for the same device have not yet been added. Other controls are a part of the info panel but just as information and not as a controlling unit itself.
So this game have still a long way to go when it comes to instrumentation and controlling units at the bridge ;D (oh... ships got Auto Pilot too... I did forget to add that one) ;)
and a simulator like that cost 2 billions euro right<?
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Probably :P Most of it is hardware panels and consoles and a system of projectors. If it just was software based it would probably cost less.
You find all the instruments in FSX (many of them) in a real flight simulator but probably as hardware. The most impressive thing is that some FS enthusiasts build their own hardware cockpit for running FS on a realistic way. Today you can buy such hardware. If you are a electrician skilled enthusiast you can even make it by yourself.
Compared to instruments you find at a commercial aircraft in FSX vs instruments you find on a huge command bridge on a ship in SS it just show that the game have a long way to go (those I'm aware that FS have a long development history in opposite to SS). :)
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VSTEP needs to open this simulator up with an SDK for it to be truly GREAT. All the best add-on planes and
systems for FLIGHT SIMULATOR don't come from Mircosoft, they come from user created companies or
individuals.
Open the sim up for this passionate community to develop for it.
That is the key.
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VSTEP needs to open this simulator up with an SDK for it to be truly GREAT. All the best add-on planes and
systems for FLIGHT SIMULATOR don't come from Mircosoft, they come from user created companies or
individuals.
Open the sim up for this passionate community to develop for it.
That is the key.
Agreed. They think that it will be to hard for us. Well at least let us try. I know that most of us will go to extremes to make a new ship happen.
Virtual Sailor allows you to. Why can't Ship Sim. It can't possibly be that hard..
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it might be a while be for we get the perfect ship sim but i dont think it will take that long
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No! That should be easy! :)
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When it comes to more boats I'm not sure. I would rather see improvements of existing boats that yet another 12 boats pack.
Some instrumentation on board a real simulator:
Steering systemRudder Control Throttle Control Propulsion Control Engine Telegraph Thruster Control Azimuth Control Combinator Control Hydraulic Winch Control Panel Anchor Control RPM and Start Air Indicators Economy Indicator/Trim Control Gyro/Steering Gear ControlGenerator ControlWatch Responsibility/Engine ControlControl for Navigation LightsControl for Signal LightsControl for Deck LightsSearch Light ControlSound Signals DGPS Loran C RDF NavTexEchosounder Gyro Repeater Magnetic CompassDoppler logLog/Distance/ Time displayVHF/ VHF DSCMF / HF / HF DSCTelephoneIntercomEngine AlarmFire IndicatorDistress Alert Overhead Console Engine Power IndicatorAuto Pilot Radar Screen with control functions (CPA/TCPA stuff like that) ECDIS - modified to save space
These are just some of the panels that a real "Polaris Bridge Simulator" from Kongsberg can have. Ship Simulator got some of them. Some others have just the main features in this game and where other control features for the same device have not yet been added. Other controls are a part of the info panel but just as information and not as a controlling unit itself.
So this game have still a long way to go when it comes to instrumentation and controlling units at the bridge ;D (oh... ships got Auto Pilot too... I did forget to add that one) ;)
I have been playing with FSX (deluxe edition) for awhile and i feel like its real life because it has ALL the controls a real life plane does, it it also makes it harder for the player to discover and use these skills from starting a plane to turning off the engines after it lands the plane, same with ship sim from the moment you start the engines, pump fuel etc... to the moment you finally shut the engines down and you hear this echo of each of the engines shutting down.To me at the moment Ship sim has great level of detail, dynamics are fine, sea detail is fine, there is not an urgent need to add any more vessels well apart from the ones that will be added shortly, but what it defently needs to have is more commands,buttons and actions for each of the vessels, to me at the moment SS08 is kind of simple really with just a maximum of 6 controls around roughly 20 to 30 commands some of them involve an amount of shortcuts ans some are the acual buttons for controlling a part.Just play with FSX for like a week and see how it runs and how many controls it has even i only learned about 10 so far and im still have trouble learning the rest :D, and thats what makes it a great sim game...you learn every aspect of a ships controls, movement and so on....
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but you need to remember that flight sim is a old game made by a very big company ship sim is new and made by a small company
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i suggest a merger :
VSTEP & Microsoft
with vstep in charge, of course
cj
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Well here we go......once more on the carousel. (Did I spell that correctly?) We want more user features and an SDK. VStep says no, wait on us to develop this simulation. I still believe that allowing the community to do some development via an SDK, etc. would not only improve the game but it will attact and keep new customers. This will only mean more revenue for VStep.
I understand VStep's position of wanting to make sure everything in the game is of a high quality. We want the same high quality. Surely they can come up with a way to allow more community development and still have some kind of quality control.
There ya go....my opinion and a couple of bucks will buy you a cup of coffee.
WW
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- Steering system
- Rudder Control
- Throttle Control
- Propulsion Control
- Engine Telegraph
- Thruster Control
- Azimuth Control
- Combinator Control
- Hydraulic Winch Control Panel
- Anchor Control
- RPM and Start Air Indicators
- Economy Indicator/Trim Control
- Gyro/Steering Gear Control
- Generator Control
- Watch Responsibility/Engine Control
- Control for Navigation Lights
- Control for Signal Lights
- Control for Deck Lights
- Search Light Control
- Sound Signals
- DGPS
- Loran C
- RDF
- NavTex
- Echosounder
- Gyro Repeater
- Magnetic Compass
- Doppler log
- Log/Distance/ Time display
- VHF/ VHF DSC
- MF / HF / HF DSC
- Telephone
- Intercom
- Engine Alarm
- Fire Indicator
- Distress Alert
- Overhead Console
- Engine Power Indicator
- Auto Pilot
- Radar Screen with control functions (CPA/TCPA stuff like that)
- ECDIS
You forgot somewhere to stick the ignition keys and a place to hang the lifejackets!
There ya go....my opinion and a couple of bucks will buy you a cup of coffee.
Not in Starbucks it won't!
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i think vstep needs to attract more Spambot to ship sim, there is potentially a huge untapped market out there.
any ideas how we could attract them ?
terry, i'm sure you will have some suggestions.
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I'm keeping them to myself (Spambot and ideas) ;D
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i think vstep needs to attract more Spambot to ship sim, there is potentially a huge untapped market out there.
any ideas how we could attract them ?
terry, i'm sure you will have some suggestions.
Get a yacht with a hottub that uses ambx :P
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any ideas how we could attract them ?
Perhaps make the ships look pretty in pink..? ;)
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This has been my point allllll along. More interactivity on the Bridge and externally. All we get are simple controls. Things that JHB listed are expected, but i understand, ss have to draw the line somewhere, but what he and i are saying is that, on real vessel's, this is what we get. Even Virtual Sailor seems to have grasped that concept.
And before you start to moan, "Virtual Sailor is rubbish though", yes, i agree, BUT they have grasped the idea of working equipment in the wheelhouse and externally, things like GPS's on the bridge, maps, radar's, depth sounders, flood lights, dim lights on the bridge, being able to properly capsize your boat. They are just some of the things in Virtual Sailor that SS needs to grasp, in my opinion. Although SS is FAR better for graphics etc. but Virtual Sailor CAN be just as good with the right content created. I think SS will need to watch their backs very soon, because Virtual Sailor is developing, and fast.....
Jack.
p.s. Dim lights on the bridge of the Coromuel, and external view. (this is the static ship in SS that you see by the harbour wall, this is a playable vessel in VS, but with a different external look)
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And i forgot to mention (I can't edit my post for some reason, it says i have already posted it or something) you can actually open the cargo doors, now i'm sure SS could do this if VS can. Like i said in my last post, if SS don't start doing things like this, then VS will pass SS, and there is even a watertight door panel (which i'm sure SS could make it work) See the pictures below:
(http://img98.imageshack.us/img98/1433/cor3pn6.png)
(http://img413.imageshack.us/img413/6/cor2bh3.png)
(http://img413.imageshack.us/img413/7883/cor1wp5.png)
Jack.
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But obviously no safety interlock built in... All those cars are now driving off into the water, aren't they? OOPS! ;D
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haha, true enough Terry, blame Nathan, he was the one who took the pictures :D ;D
But wouldn't it be great if we had this in SS09?
Jack.
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haha, true enough Terry, blame Nathan, he was the one who took the pictures :D ;D
I knew someone would stop my naughty plan, why did you tell him it was me ;D
*Can all passengers please disembark from the car deck, have a nice day....MWAHAHAHAHAAHAH.. sir, that mic is still on ;D
By the way, i have made a video of that ferry showing some of the features - it would be nice to have them in SS2009.
http://www.youtube.com/watch?v=Wloq5tqkLjM
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Great video Nathan, it looked very professional ;)
Jack.
p.s. I'm aaa lovvvvin that Ro Ro Ferryyy, can you send me the link to download it? :D ;D
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Great video Nathan, it looked very professional ;)
Jack.
p.s. I'm aaa lovvvvin that Ro Ro Ferryyy, can you send me the link to download it? :D ;D
Sorry Jack, the site i got it from went down a few weeks ago and looks to be gone forever :(
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They probably will for SS09. No-one complained about lack of bridge controls in 2006. there were 3 controls, steering, on one or two vessels thruster, and of cause throttle.
SS08, it started basic, then VSTEP listened and added static 'controls'. No doubt one of the biggest flaws in 08 is the amount of bridge control or lack-there-of.
I think most people are happy though.
I can't decide whether to buy SS08 or wait for 09... hmmm
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Sorry Jack, the site i got it from went down a few weeks ago and looks to be gone forever :(
nooooooooooooo! oh well, i will try and find another website with it on.
Jack.
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What was the URL?
-I have a plane-
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www.vslib.maxxflow.com - don't bother, it's down ;)
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you can have more in depth controls on ship sim pro
but you dont want the game to be really confusing with to many controls