Ship Simulator
English forum => Ship Simulator 2008 => Topic started by: scottjk on March 06, 2008, 05:03:40
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Okay, I give up...
Two tugs, one bunker, Rotterdam. New to the game, probably I'm an idiot.
But...
The bunker is moored to the pier...how do I cast off its lines? I have tried from both tugs using the mooring feature. I never get the option of "releasing" the bunker's lines from the pier making everything else quite useless.
thanks...
SJK
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Hello scottjk, welcome to the forum! :)
At the moment, you cannot unmoor non-player ships..
This had been changed in V1.3 but didn't turn out really well.
It will be fixed with the next patch, that is due soon. :)
After which, you will be able to use these missions (there's one or two more like this) again.
Regards,
Fred
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Thanks! I'm not a smart man...but it is good to know that occassionally it is not me, it's something else.
Looking forward to the patch...
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My pleasure. :)
I've got the same problem sometimes.. hehe.. The "I must be overlooking something here!" syndrome. ;D
Regards,
Fred
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Ahhh that explains it, there are a couple missions like that where you would need to unmoor a different ship. I fiured I just wasn' smart enough to figure it out :P
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I'd like to point out that if you just fancy a tow, and are not bothered about the mission, then move your tugs up to the next bunker. It's not moored, and is towable. :)
Also, is there a glitch with the Sherpa in this mission? Everytime I play it, it seems to be stuck on something in the water. Not beached though, as not even the 2 little tugs can pull it off whatever it's stuck on!
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I noticed that too with the Sherpa, Jayshum.
And AFAIK, it has been reported to the developers aswell.
Regards,
Fred
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Yup if you look at the depth you are grounded!!! I actually was able to see the props turning above the water one time trying it :o