Ship Simulator
English forum => Ship Simulator Extremes => General discussions => Topic started by: francesco on March 20, 2013, 16:14:33
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Now now, such an engine would be a dream for most of us, don't you think? :)
Sadly, i really doubt we'll ever see something like that, but hey, at least you can drool a little thinking about it
http://www.youtube.com/watch?v=QPJF-IY2vZ4
http://www.youtube.com/watch?v=9Y-J1nyP9Y0
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I.. I.. Im speachless...
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Nah it's just an early alpha of the game, That's a secret greenpeace mission ;)
Alright, all joking aside before people start chasing me with pitch forks. One word: Whow.
I especially love that smoke effect. So realisticly behaving!
I wonder if software like this ever hits the market. Because how awesome as it seems, the rarety it has of ever getting released weirdly enough.
In the past we had amazing demos of real time water dynamics (Realflow), ultra realistic clothing behaviour (even better than there already is), unlimited detail, and so on as I don't remember them all.
These are all amazing and technologically advanced methods. But for some of them, the last update from it was posted somewhere in 2009 or 8 and never brought any update ever since. Which is a big shame.
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THAT.IS.AMAZING. :o
I am dumbfounded...
It is incredible how real it looks!
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And to think, that's using just one titan...
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My computer would die if I tired to run that ;D
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Yeah I wonder what kind of system this is running on. I imagine a lot of CPU power is required for these real time physics.
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I hope one day we will figure out how all computers can survive such power.
I would pay anything just to have that in my PC, or even buy a new computer for it.
Simply realistic, exactly what i call a ship simulator
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Probably if that simulation is running on a 10GHZ octacore processor it would sound nuts. But imagine computers in 10 years. We would be laughing if somebody had a 10GHZ octacore processor. By then probably not even worth putting in a smart phone (implying those still exist) :D
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Time's change,
I look back at the games i played in the 90s, they make me nearly throw up cause of the unrealism hurting my brain. (and thats not a lie)
Who knows where these simulations will end up in the future?
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Duke Nukem 3D!!
It was in the title, it was 3D! haha bless the 90's.
I remember saying to GTA III and Sims 2 "This is where it ends, it's not gonna get any better than this"
See where we are now. Oddly enough, I was a bit right about the Sims actually. Since that game I rarely see such detailed objects in any other game. Every bit of relief, beveld edge and button was 3D modelled. And altough the rendering is not photo realistic (That's not what Maxis is aiming for they admitted) the geometry of objects still meets todays standards on detail. But it's not strange for a house-building game opposed to a shooter. ;)
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The TITAN card is being used to run the physics... although it turns out the system actually had 3 TITAN's running in 3 way SLI...
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Now now, such an engine would be a dream for most of us, don't you think? :)
Sadly, i really doubt we'll ever see something like that, but hey, at least you can drool a little thinking about it
http://www.youtube.com/watch?v=QPJF-IY2vZ4
http://www.youtube.com/watch?v=9Y-J1nyP9Y0
IM sold. :2thumbs: Here we have a perfect ship ssimulator There is nothing to worry about how much computer power it will require, if you wanna make this able to run, think UBISOFT, this Silent hunter
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I think a game that requires around $3600,- invested in GPU's alone to run it will not create a big market ;)
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I keep playing those links over and over again, Im still stunned..
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Awesome, is very realistic. :o
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I think a game that requires around $3600,- invested in GPU's alone to run it will not create a big market ;)
That may be the case this year. However, the way that processor speeds are doubling and costs are halving every18 months, it should be playable by the average £500 home computer within a couple of years. In-time for Ship Simulator 2015 (not available until September 2016 knowing VStep) ;D
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With no doubt!
Altough there is no straight line in the speed of which hardware develops, it is safe to say that what is expensive now is average in a couple years.
The whole computer market is is a fast growing business. Hardware and software wise. The same goes for games.
A game that is revolutionary ground breaking now costing $60,- is ancient history found in the sales corner for 5-10$ a few years later.
But with my statement you quoted I'm speaking of the current situation.
Because by the time we get GPU cards at low costs that could support it, those guys would have developed an even much better version by then that makes use of even more heavier hardware.
It's a bit of that situation that you wanted to play Crysis 1, but your GPU couldn't handle it. After saving some money you finally got one that could support Crysis 1. But guess what, Crysis 2 got announced with even more heavier GPU card requirements.
This proceeds in an endless cycle.
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This is precisely the reason that it is a big mistake to cripple an otherwise great game to satisfy the average computer at launch date. Because, guess what? A year later people that are serious about the game and have the hardware to match become disillusioned with the games limitations and inadiquacies. And the people that have not upgraded? Well they are proberbly just as happy playing solitaire.