Ship Simulator
English forum => Ship Simulator Extremes => General discussions => Topic started by: Apejens on March 18, 2011, 18:15:04
-
What kind of framerates do the rest of you guys out there get when playing SSE after the 1.3.5 patch install?
I seem to get 20-25 fps with PoR in harbour, with smaller vessels it decreases significally.
My PC: A brand new MSI GT663R gaming laptop(far too expensive!) with the following stats:
Processor
CPU: Intel Core i7-740QM (1.73GHz/L3 6 MB/QPI)
Chipset: Mobile Intel HM55 Express Chipset
Graphic Chip: nVidia GeForce GTX 460M (1.5 GB GDDR5, DX11)
Display: 15.6 inch WUXGA (1920x1080) LED Full HD
Memory: 12 GB DDR3
Hard Disk: 1 TB (500 GB 7200 RPM x2 Raid 0)
Quite frankly, I'm a wee bit disappointed, I thought this PC was pretty top-notch and would give me better performance than this. Am I wrong? Is this normal for a PC with stats like this?
If not, what can I do to improve it? Any clever ideas, anyone?
-
Before the patch I would get about 6fps in missions; now I get 16-18. For me the patch was a huge improvement!
-
Hello,
Before 1.3.5 14-24 fps in harbour, and 20-36 fps on open sea.
After the patch 25-40 in harbour and 30-60 fps on open sea. :thumbs:
-
Where fps can be seen? ???
-
Go to fraps.com and download the progam there. Running that first and then start SSE will get you seen the frames per second in the corner.
Snaky
-
Thanks
-
But does anybody know if the performance on my pc complies with its stats?
-
I have 18-26 fps in Port of Rotterdam harbour and open sea 30-35 fps
Shipsim2008 I have 58-64 fps
-
Processor
CPU: Intel Core i7-740QM (1.73GHz/L3 6 MB/QPI)
Hello Apejens,
You are fortunate that you are getting 20 ~ 25 FPS with just 1.73 Ghz processor.
The System Requirements of SSE recommends 3.0 Ghz as a minimum.
Regards
vin_sun
-
So, in general, no notebooks will give a satisfying delivery of the game?
Mine is supposed to be a high-class one.
-
how many cores is your processor?
Notebooks aren't really designed for gaming anyway
-
CPU: Intel Core i7-740QM (1.73GHz/L3 6 MB/QPI) = 4\8 cores for a i7 prossesor
http://www.notebookcheck.net/Intel-Core-i7-740QM-Notebook-Processor.31146.0.html
-
Well , one can always say that noteboks aren't designed for gaming, but mine is, and I thought I'd get better results than this. Is there someone who knows of ways to "boost" the performance?
-
Check if you can "overclock" the processor but do it only if you are CONFIDENT with the operation !!!
-
Hi
Your netbook is for gaming.But do not try to OC CPU in netbook because the cooler is not designed for higher CPU "speed".
-
My computer has a "turbo"(overclock) button, as well as an own button for starting an extra fan...so I think I wouldn't be a problem...?
-
Hello Ivanoile,
Thanks for offering a good piece of advice to my suggestion of overclocking. In many computer forums they always say overclock ONLY if you are comfortable with it. But as you say it is not recommended for notebooks I suppose it is best not to do it.
Regards
vin_sun
-
1.73GHz is nowhere near the speed required by SSE. The main controlling program—QuestViewer—uses only one core.
However, some modules outside of QV use other cores, and Windows will run system calls and background processes in other cores. This precludes the use of the single-core “Turbo boostâ€.
That feature is disabled in the BIOS by many computer manufacturers because it often leads to calls to their customer support or to the local fire brigade.
“Gaming notebook†is pretty much an oxymoron.
-
Well, mr. mvsmith, I've used the boost function for a while now, and it raised the framerates.
As to your comment on gaming notebooks - be aware that some people need an all-round PC due to spacing problems etc. That's why I bought a high spec notebook - in order to get a somewhat ok gaming experience.
-
If you are getting over 20 FPS, what is your complaint?
SSE is playable at 15 FPS. There is little reason to expect rates much higher than that.
For reasons I explained, Turbo boost cannot improve the performance in SSE.
You are trying to run with a 1.73GHz processor while the requirement is for 3GHz.
What happens in other games is entirely irrelevant. SSE is a very different program from the others.
-
Framerates is a bit of a hot potato..
-
It will solve if Vstep made the game working on multiply cores. (Witch they haven't, why is a mystery to me!)
Singelcore is old these days.
To run SS good you need a fast singelcore processor (the old ones works better then the new, I7's,
Weird, isn't it?
-
Making SSE use multiple cores efficiently is easier said than done.
The program that drives SSE is QuestViewer, the graphics engine and run-time program for the development system. Getting it to use more than one core is not something VSTEP can do because it is a product of a different company—though they both have the same daddy.
Aside from that problem, for a program to use multiple cores effectively, it must be designed for parallel processing. It does no good to run part of a program in a second core if the part in the first core is idle waiting for the second part to finish and return a result. This is a potential problem in running external modules called by QV in another core—if QV is waiting for the module to complete, that module could just as well run in the QV core.
-
@MvSmith:
Making SSE use multiple cores efficiently is easier said than done.
The program that drives SSE is QuestViewer, the graphics engine and run-time program for the development system. Getting it to use more than one core is not something VSTEP can do because it is a product of a different company—though they both have the same daddy.
The compagny which develops the QuestViewer.exe program should develop a version which uitilizes more than one CPU core.
-
Making SSE use multiple cores efficiently is easier said than done.
The program that drives SSE is QuestViewer, the graphics engine and run-time program for the development system. Getting it to use more than one core is not something VSTEP can do because it is a product of a different company—though they both have the same daddy.
Aside from that problem, for a program to use multiple cores effectively, it must be designed for parallel processing. It does no good to run part of a program in a second core if the part in the first core is idle waiting for the second part to finish and return a result. This is a potential problem in running external modules called by QV in another core—if QV is waiting for the module to complete, that module could just as well run in the QV core.
Like MokMok said, QV need to develop.. Take a look at Rigs Of Rods. This game is made (the core) by one singel man, in his spare time, and this game supports dual and multicore.
I hope Vstep and QV will make the next version of SS fully compatible with multicores.
Cheers,
Tomaten
Btw, I can add that after the latest patch 1.3.5, my problems are solved. No fps drops at all, and I have the Intel I7. :thumbs:
-
@Tomaten:
Like MokMok said, QV need to develop.. Take a look at Rigs Of Rods. This game is made (the core) by one singel man, in his spare time, and this game supports dual and multicore.
I hope Vstep and QV will make the next version of SS fully compatible with multicores.
Vstep could release a patch for SSE in which a version of Questviewer.exe is incorporated which uitilizes more than one CPU core. That version would be developed by Quest itself.
-
Yeah, if they just solve multicore support, I'm happy ;D
-
Never use RoR as an example, it completely destroys processors. If you want some sort of comparison, try LFS. Best framerates I've ever seen with such complicated physics.
-
I would prefer to see 64bit support, there's no excuses anymore as AMD64 has been around for 8 years now.
Yes intel use the AMD64 instruction set too in case some were wondering, although the P4 and core solo used a hacked version that only emulated it.
-
Hi All,
I'm just wondering whether we may be getting a little too hung up on the FPS rather than the actual appearance and "playability"? For example - I'm lucky enough to have a fairly meaty processor 3.4 Ghz, I am working on some missions that are VERY AI intensive.......when I run them the indicated FPS even in open sea fluctuates between 8 and 11, well down on what is recommended however the visual appearance is fine and relatively smooth, certainly smooth enough so as to look ok. The missions are for the POR with the AI all being other ferries and commercial traffic, it might not look so good if I was trying to speed along in a fast craft.......but the point that I am trying to make ( perhaps mistakenly ) is that if you are happy/satisfied with the look and feel when running a mission, does it really matter if the indicated FPS is low?
regards,
Andy
-
Hi Andy,
There seems to be a big "hunger" for high FPS. Before Update 1.3.5, I like all others saw a drastic drop in FPS (the max I saw was 13 FPS) but it did not really bother me that much. Post 1.3.5, there has been an increase in the FPS but it did not make me go "ooh and "aah" !!! ;D You may have also noticed that SSE is often compared to many other games whose FPS is super high. Frankly, if you do not have FRAPS running in the background you may never even notice. Marty, has repeatedly said that if an FPS of 15 has been achieved that is good enough.
Regards
vin_sun
-
Hi vin_sun,
Here is a quick example from the mission I am currently working on - player ship POR in center, 5 moving AI ships, very rough sea, indicated FPS only 10 - 11 but everything moving smoothly.
regards,
Andy
-
With my new ATI 6870 around 20 FPS high detaillevel. ??? ???
Lowest detail ~30 FPS
CPU Dualcore 2,5@3,0GHz, 8 GB RAM, W7 64
Cpu Load 60-70% CGU Load only 35% ??????
Where is my hardwarepower lost??
-
With my laptop, which had a intel core 2 duo 2.6ghz i used to be lucky if i hit 20FPS, and although loading times decreased the FPS actually dropped.
(i use past tense as my laptop is currently with the manufactorer after bad sectors showed there ugly face)
-
I have a almost constant 39FPS with POR inside Hamburg. Everything maxxed out, at 1440x900.
GPU @ 70%
CPU only 1 core @ 80%
CPU: Intel 2500K @ 4200MHz
RAM: Gskill 1600Mhz 8-8-8-24
GFX: Pali GTX 460 1GB
-
Hi,
This is my first post. I'm getting between 35-62 fps with the i7-2600k at the standard setting ie 3.4 ghz.
Have been mostly playing the missions in the new ferry pack.
Regards 1200gs.
-
Hi,
This is my first post. I'm getting between 35-62 fps with the i7-2600k at the standard setting ie 3.4 ghz.
Have been mostly playing the missions in the new ferry pack.
Regards 1200gs.
Mmh i7-2600k@3,4, GeForce GTX 570, 16GB RAM
Add to your Post the price of your PC.
Think around 1200€ or more.
-
Hi,
This is my first post. I'm getting between 35-62 fps with the i7-2600k at the standard setting ie 3.4 ghz.
Have been mostly playing the missions in the new ferry pack.
Regards 1200gs.
May I ask what for Motherboad do you have?? But very nice computer. Water cooled??
-
May I ask what for Motherboad do you have?? But very nice computer. Water cooled??
Hi,
The motherboard is the Sabretooth P67, just recently purchased.Was previously running SS back in Jan with an I5-650 3.2 ghz processor and a single Nvidia gtx 570 Graphics Card.With the previous setup was getting between 15-35 fps.Although i know frame-rates is not everything with this game as it works adequately with anything above 15 fps.
-
May I ask what for Motherboad do you have?? But very nice computer. Water cooled??
With this new processors we don't need Watercooling if you keep them non-overclocked, they are very fresh. Mine is overclocked to 4.2GHz with the stock cooling, so you can see ;D