Ship Simulator

English forum => Ship Simulator Extremes => Topic started by: Swenson on January 06, 2011, 17:20:48

Title: Ship Sim Extremes Update v1.3 - Now available!
Post by: Swenson on January 06, 2011, 17:20:48
Hi everyone,

The long-awaited v1.3 update for Ship Simulator Extremes is now available! This big update will fix multiple issues that some user experienced and will also add or improve dozens of features. The update is available through http://www.shipsim.com/downloads/updates and other select channels. STEAM users will have their version updated automatically. To ready the full announcement, please follow this link: http://80.95.161.114/shipsim/forum/index.php/topic,23386.0.html (http://80.95.161.114/shipsim/forum/index.php/topic,23386.0.html)

We would like to know what you think about the new update, do so by leaving a message in this topic.
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: vin_sun on January 06, 2011, 18:11:43
Hello everybody at Vstep,

I would like to use this opportunity to thank all at Vstep who were involved in creating and releasing Update 1.3

I realise all the hard work that has been put in to release it with its new features, the Mission Editor and and the corrections required for version 1.2.2

I am sure all users will now enjoy the new experience to their heart's content.

Keep up the good work and thanks for the New Year gift  :2thumbs:

Best regards
vin_sun
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: MokMok on January 06, 2011, 18:21:30
Do I still need to install the Sigitta Bonus-Pack seperately after installing SSE2010 + the 1.3-patch?
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: The Ferry Man on January 06, 2011, 18:51:25
OK, don;t have much time to give it a thorough run through I am afraid, as I am still texturing my CCC entry, but what I have noticed so far is:

* There are still no bouys in Calais :/
* The game seems slightly slower - the deployment map and general start up seem to take slightly longer then before
* Freedom 90 thruster indicator seems odd - when it is at 90, it says 25'
* Freedom 90 seems hard to turn - she appears to turn, but then swings back - at full rudder her turning circle is massive :/
* Freedom 90 Still doesn't seem to like moving on the pad - I think she went up, but I couldn't get her back down again...
* Freedom 90 and Pride of Rotterdam  still don't have names
* Seems very easy to reset the controls, I moved the mouse and the F90 thrust went out, same when I went into the bridge
* Water goes transparent and very bright at certain angles Edit: See attached picture
* Dover has no Mooring Bollards - but Calais does, so not all doom and gloom...
*Still no SS08 Stylised camera (I know its not going to happen, but still...)

Sorry - probably seems very down, and I know you guys have put a lot of hard work in, so I do apologise
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: spitman on January 06, 2011, 19:37:55
Loading the game is faster and the ship preview is much faster!  I tested the framerate before and after and it stayed exactly the same for me (I'm glad it didn't drop any).

Thanks!
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: serkan on January 06, 2011, 20:03:02
I just want to say that This game continues to be the biggest disappointment for me  :(
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: MokMok on January 06, 2011, 20:13:34
FPS'es are still the same as before the 1.3-patch. I think it is caused by my below-specs Nvidia 9400GT graphics card.
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Snakebyte92 on January 06, 2011, 21:27:51
Me FPS increased a bit, while having antaliasing on low.
The update is further perfect. There're really some things improved. The only thing which really irritates me is the loading time while you're switching screen in the lobby. It's taking so much more time now.

But besides that, Well done VStep!! :thumbs:
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: VirtualSkipper on January 06, 2011, 21:50:25
I just installed the 1.3 version and I love it!  ;D

There is only one more thing I noticed: every time I want to put in the 747 plane in MissionEditor it seems to crash all the time  :-\
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: goodles on January 06, 2011, 21:56:40
i have the same issue with the water transparity as The Ferry Man and mine also seems to take longer to load than it did with 1.2
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Atlantis05 on January 06, 2011, 23:13:16
I had a first run with the Freedom 90 too and experienced the same problems as The Ferry Man... she still runs aground on the hoverpads and no power (in the game) will move her back into the water again...
She behaves somehow strange when hovering over the water (fast speed backwards when she should just go forward slowly), large and somehow unrealistic turning circle (she even flips back into her former direction when the rudder is set to neutral after a 90 degrees turn)... :'(

Positiv is the look of the bridge,.. with all this working instruments (whatever for she needs electrical power to fill her skirt  :doh: ,.. ) and the hovering is.. let me say it this way: The general direction the update took is right, only the steps are too small.... ::)

But I won´t give up, now my hopes concentrate on the 1.4 Update... I´m sure it will come and I´m sure it will make the hovercraft hover the right way... and... let´s hope it will not take 5 month... (again) :angel:

Best wishes,
Holger
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: dday on January 07, 2011, 00:09:51
Not sure if it's just me but trying to post helpful comments only:
If you mouse scroll zoom the camera towards the ship in orbital camera mode the engine RPM resets to zero and the ship slows, this also seems to happen when changing between camera modes Orbital to Helm and vice versa.
 :)
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: The Ferry Man on January 07, 2011, 00:10:24
Not sure if it's just me but trying to post helpful comments only:
If you mouse scroll zoom the camera towards the ship in orbital camera mode the engine RPM resets to zero and the ship slows, this also seems to happen when changing between camera modes Orbital to Helm and vice versa.
 :)

Yeah I have that too  :-\
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: matt5674 on January 07, 2011, 01:22:18
Is anyone seeing the tricked out powerboat in Mission Editor as a player ship? Looks awesome to drive!
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: J.Ham on January 07, 2011, 01:59:47
Quote
Not sure if it's just me but trying to post helpful comments only:
If you mouse scroll zoom the camera towards the ship in orbital camera mode the engine RPM resets to zero and the ship slows, this also seems to happen when changing between camera modes Orbital to Helm and vice versa.

Hello,
I don`t know witch patch you have installed, but
I had that problem too after installing the 1.22 to 1.3 patch.
Then i installed the full patch (any version to 1.3)  after that it works normal for me
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Azipod on January 07, 2011, 03:52:12
Strange how we got the "Imminent Release of v1.3" email notices over a month ago but no email to let us know that v1.3 is actually out!   Just found out after I was bored and came onto the forum!

C'mon VStep.  You guys have great ideas and we thank you for your time in putting together this great sim... But you guys are still lacking on the smallest details!

Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Mad_Fred on January 07, 2011, 06:53:46
Maybe because they released the patch so late in the day, the person who will today send out the newsletter had already gone home.  ;)

They could have waited an extra day, but I bet you'd have prefered to have it already, given the choice.

And to be honest, I have a lot of games where the developers do not send out newsletters about their patches and updates at all, I have to check their websites and fora. So, it's easy to nitpick if you want to I guess.  :P




Fred
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: spitman on January 07, 2011, 07:39:02
Wow!  I found a couple of things I didn't even know they were fixing/adding...   This ship no longer loses the joystick throttle when entering the walk mode and there is now a keyboard assignment for zooming the chart!

Thanks for this excellent update!  I can't wait to learn how to do everything in the Mission Editor, very impressive!

Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: saltydog on January 07, 2011, 08:10:17
but no email to let us know that v1.3 is actually out!

According to the list we have more than 54.000 members. That's a lot of e-mails.. ;)
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Frank_VSTEP on January 07, 2011, 09:23:31
Strange how we got the "Imminent Release of v1.3" email notices over a month ago but no email to let us know that v1.3 is actually out!   Just found out after I was bored and came onto the forum!

C'mon VStep.  You guys have great ideas and we thank you for your time in putting together this great sim... But you guys are still lacking on the smallest details!

The patch is out, and yet you complain again...it never ceases to amaze me. The reason you have not received a newsletter is because we always allow for a small test period before announcing. Everybody will receive an email today about the new update.
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: LoneWolfDon on January 07, 2011, 10:59:05
Well, I've had a couple of hours using SSE since the new update.
Here's a few of my observations:

First, some of the Good:

* I really like the new Cinematic Camera view. It's neat to be able to quickly set the distance and height of the camera and then be able to watch as your ship approaches and sails by. I can see this feature can also come in quite handy for people who want to make nice screenshots or if wanting to put together some little video.

* The radar on the bridge view now works and adds more visual appeal.

* When in Walkthrough mode, holding the Shift key now allows you to "run". This can help when exploring some of the bigger ships and wanting to get around more quickly.

* Mooring and Towing to other ships now seem to work successfully. Using the Bugseir tug-boat and logging into multiplayer mode, I was able to successfully test towing another player's ship. There was a couple of issues still (see the "Bad" list below), but so far it seemed to work well enough and the crazy "towing vortex bug" never appeared this time (as it did every time I ever tried towing in Multiplayer mode before the update).

* The graphics overall seemed to look a bit better now.
-------------------------

Now, some of the Bad:

* Regarding towing, something that is odd is the speeds being registred for the ship being towed. Example; when my tug-boat was pulling a Protector ship, at one point I was holding a steady speed of 6 knots, but the other player was saying his speed only showed at 3 knots. It always seemed that whatever my current speed was, that the ship being towed was only showing half that speed. I guess that's a minor issue that can be addressed later, but the main thing is that the towing seemed to work so far now since the update from what I've tried of it. 

Another strange thing about attempting to connect a line to another ship for mooring or towing was when I initiated a request to connect a line, the other player never received that request, but when he sent me a request to connect a line to my ship, I got that okay. I don't know if it was just a one time glitch, or perhaps something to do with the particular ship(s) being used at the time?

* Player names for ships on the chart can still display the wrong name. When I logged into an online session, there were a few other players. One of the players disconnected from the server, no problem, but then another different player with a different name joins in that session. The ship-player-name displayed for the newly joined player is now displaying the ship-player-name of the player who had disconnected and was no longer in session. It can make it confusing to find where a player is on the chart when incorrect ship-player-names are being displayed.
-------------------------------

Well, those are just a few of my observations so far. Performance and FPS seem to be about the same for me on my computer. Overall I'm pleased with the update and new features. I haven't had a chance to try out the Mission Editor yet (I did load it in just to check to see if it loaded, which it did), but I'll probably get around to learning how to use the editor soon enough. 

Thanks to the VStep team for your hard work on this update and your ongoing work in trying to further improve things for SSE.

Cheers!  :captain:
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: MokMok on January 07, 2011, 11:23:26
The ships at the navigation chart upper rightmost aren't black, but grey. It is not clearly visible anymore. But why are the ships at the navigation chart grey in stead of black? I still also miss the compass rose at the chart.

When I am in walkthroug mode and I move by pressing the arrow buttons up or down, the engine throttles go back to the neutral position, a very strange and annoying bug!
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: LoneWolfDon on January 07, 2011, 12:25:30
When I am in walkthroug mode and I move by pressing the arrow buttons up or down, the engine throttles go back to the neutral position, a very strange and annoying bug!

Try using the W,A,S,D keys for moving about in Walkthrough mode. It works well for me and it doesn't appear to affect any of the engine throttles when moving about this way.
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: dexter7 on January 07, 2011, 13:03:21
I have dll errors and need help  ???  >:( >:(
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: vin_sun on January 07, 2011, 13:14:40
I have dll errors and need help  ???  >:( >:(

Have you by any chance conducted a fresh install of SSE?

Please provide some more details of the occurrence.


Regards
vin_sun
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: J3nsen on January 07, 2011, 13:46:46
Steam problems again... Patch instaled but it show 2.2..... And i can't play online, cause it says i have to registrate the game on this forum. Already done.... Still not working...
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Mad_Fred on January 07, 2011, 13:59:51
Hi Jensen,

Did you also get 2 seperate license keys via steam when you purchased it? Other steam customers have reported this.

You might need to register that other key to your forum profile instead of the one you have there atm, or both, rather. This was a problem for others aswell.

As for the patch not changing the 2.2 to 3, I think that's a little hickup with Steam not yet having everything clicking. (registry update might follow)

As long as you can see the mission editor ingame, then you're good.


Regards,
Fred

Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Vige on January 07, 2011, 15:01:42
Yeah Steam not updating for me either.

Still dissapointed that I can't play this on my "faster than your desktop" laptop. But VSTEP did tell me in advance they weren't going to patch the game so you could select your graphics card prior to launching it. This time...

Meh...

Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: flash0788 on January 07, 2011, 19:19:36
Update - Sorry, I realized that this is probably not the right board to post this in. I will re-post over in teh Missions board.

First time poster and fairly new use to SSE. Love the sim, it is very cool and fun to play around with so far. My question is this; with the new patch and mission editor now out, would it be feasible for someone to use it to make tutorials or lessons on some of the manuevering/towing/docking techniques and what not? So far I have figured out how to do some things but am not sure if it is the proper/preferred way to do it.

"Like I often tell my PC users, just becuase you can do something that way doesn't mean you should!"  :o

In the long run it may not matter how you do it but it would be nice from an immersion/realism standpoint.

Thanks for VSTEP and all of mission creators/modders out there for all of the hard work you put into this sim!

Rick
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Heikodewal on January 07, 2011, 21:23:03
Not sure if it's just me but trying to post helpful comments only:
If you mouse scroll zoom the camera towards the ship in orbital camera mode the engine RPM resets to zero and the ship slows, this also seems to happen when changing between camera modes Orbital to Helm and vice versa.
 :)
Now that you mention it, with me it moves to half speed........
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: TNeves on January 08, 2011, 01:12:26
Well, I was steaming with the cutter in heavy seas, when I remembered "Hey, lets make a movie!". In the moment that I pressed "Tab" the engine immediately stopped... This must be a bug, because I can't found any other use for the tab key, rather than "cleaning"  all the controls. The scroll doesn't affect my game, only the tab key. :thumbs:
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: LoneWolfDon on January 08, 2011, 05:29:18
TNeves: Strange. I use the Tab key often while playing SSE without any problems like you mention. Does that happen for you just with the Cutter or all ships you've tried?

It seems odd that some users have problems such as this since the update, and then others don't have hardly any problems or things have seemed to mostly improved (as in my case with SSE on my computer).
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: UltimateGTR on January 08, 2011, 12:23:59
Steam problems again... Patch instaled but it show 2.2..... And i can't play online, cause it says i have to registrate the game on this forum. Already done.... Still not working...

The same here too, I enable auto update and yet the game isn't show v1.3 but still v1.0.0 (I did a fresh install).  When Steam will get the update?  The most weird thing is I get the grey icons on the chart, but the game still show build 1003 - version 1.0.0, is this a bug?
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: LoneWolfDon on January 08, 2011, 13:30:58
Tneves: Okay, I was sailing the Sherpa today, and I had the same problem as you with the Tab key cutting off the throttle.  But this doesn't seem to happen for some of the other ships I've tried so far (such as the Bugsier tug), but then again, I've only tried just a few of them since the update, so the Tab key cutting-off the throttle problem may happen on just certain ships? I'll soon try the Tab-key when on a few other ships and see what happens.
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: TNeves on January 08, 2011, 15:36:34
Tneves: Okay, I was sailing the Sherpa today, and I had the same problem as you with the Tab key cutting off the throttle.  But this doesn't seem to happen for some of the other ships I've tried so far (such as the Bugsier tug), but then again, I've only tried just a few of them since the update, so the Tab key cutting-off the throttle problem may happen on just certain ships? I'll soon try the Tab-key when on a few other ships and see what happens.

I will try it too. Later on I will post it here.
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Kobus Post on January 08, 2011, 15:43:08
That also happens with the cutter, i posted that in the bug thread.
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: LoneWolfDon on January 08, 2011, 19:47:19
Been playing SSE for a few more hours today.
Have been in a few different ships now. Have tried pressing the Tab key when throttle is up a bit and the engines only seem to cut out sometimes, but not every-time, when pressing Tab.

As an example; previously when I had tried it on the Sherpa, pressing Tab would set the throttle to zero. But then sometimes when I tried it today while sailing the Sherpa, the throttle remained at it's ahead setting, and other times it reset the throttle to zero.

So this seems like a glitch or bug that only seems to happen for me sometimes when pressing Tab, but not all the time.  Quite odd.
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Osprey on January 13, 2011, 10:19:51
I love the update.

Saying that, I have the same problem with throttle controls and using the camera.   Similar throttle errors show up in various small craft like the RIB, when you use view 2, and then zoom closer to the boat, the engine throttle disengages.

Overall this is a fantastic improvement.   Thanks.  I look forward to fixes like the CHART FIX mentioned in another conversation.

Thanks V-Step

------------

Not sure if it's just me but trying to post helpful comments only:
If you mouse scroll zoom the camera towards the ship in orbital camera mode the engine RPM resets to zero and the ship slows, this also seems to happen when changing between camera modes Orbital to Helm and vice versa.
 :)
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: ktvacho on January 21, 2011, 01:28:13
I would really like to play with the update on but when I go to install it when it gets to the scanning for viruses part it freezes wont respond and I have to cancel it anyone else experiencing this and is there a solution.   VOTE FOR SPIRIT OF THE SOLENT WE NEED A LITTLE HISTORY IN THE GAME!!!
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: LoneWolfDon on January 21, 2011, 09:25:01
Ktvacho: Temporarily disable your anti-virus while installing and running SSE, as perhaps it's causing some kind of conflict.
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: WizardMan on March 10, 2011, 22:26:19
Hi All..

I'm from Denmark and I'm really excited for the game ..
it was also a pleasure with the update that just arrived ..
But I am still unhappy with the waves from the ship, and you can not turn off the engine when you're done with the ship.
can not name my ships myself.. can we do anything about that?

anyway thank you for a great game

regards Gerner
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Rbsanford on June 04, 2011, 19:38:56
Not sure if it's just me but trying to post helpful comments only:
If you mouse scroll zoom the camera towards the ship in orbital camera mode the engine RPM resets to zero and the ship slows, this also seems to happen when changing between camera modes Orbital to Helm and vice versa.
 :)

relly? that only happens to me with bugsier 2
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: MokMok on June 05, 2011, 12:16:47
Is there any idea about the next 1.4 patch which will be released in the future?
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Traddles on June 05, 2011, 16:14:32
Hi MokMok,
Sorry to say that there is no further news as yet.

Traddles.
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: The Ferry Man on June 06, 2011, 10:16:04
Shame


Was hoping it would be out reasonably soon to stop the bouncing quays at last... :-\
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: SRN4 on June 06, 2011, 18:27:08
I think i will wait intill TFM's SRN4 hovercraft Swift will come out and thank you TFM because otherwise i would never go on SSE again :2thumbs:
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Rbsanford on July 21, 2011, 00:43:01
how do you know its coming?
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Atlantis05 on July 25, 2011, 12:38:55
May we gather our hope? Will it come?  TFM´s SRN4 ?  Sounds like Christmas and Birthday to me... :o

That would really make the ShipSim a special One again!


Youhoover youhoover.... :angel:

Holger
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: dexter7 on July 25, 2011, 13:56:11
I hate to say stuff like this but TFM's Channel Swift didn't win the CCC  :(
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: Rbsanford on August 18, 2011, 02:37:15
what also sucks is that tfm's channel queen didint win either.  :'(
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: ChrisC on September 05, 2011, 16:02:23
I am trying to install the updata and i says that ship sim extreme can not bout found
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: VirtualSkipper on September 05, 2011, 16:11:52
Hello ChrisC,

If you have the Steam copy of SSE, it doesn't need to be updated because it does that by itself. It may say version 1.0 but that is just a bug.
Title: Re: Ship Sim Extremes Update v1.3 - Now available!
Post by: ChrisC on September 08, 2011, 16:38:02
is there a updata or a patch that can stop my sse crashing?