Ship Simulator

English forum => Ship Simulator 2008 => Topic started by: Maelmoor on September 10, 2007, 00:43:54

Title: Your realistic ShipSim 2010
Post by: Maelmoor on September 10, 2007, 00:43:54
Let us asume Vstep continues releasing a new ship every second year, so the next one would be 2010. How would you like it to be? With realistic dreams, that Vstep actually could do in that time span. Here are mine key features, it would include all "old" zones and ships of course.

New zones:
Dover - Calais
Stockholm
Miami
Sydney

New ships:
SeaFrance Berlioz (Ro-Ro)
DHB Dauntless (tug)
Silja Europa (Ro-Ro)
Monarch Cruiser (wooden)
Destiny Yacht (yacht)
Small boat (with outboard engine)

New features:
More advanced weather system, as with different type of waves, larger, different sizes, realistic rain and where the weather can change during a mission/free roam
Improved navigation optons
Campaign, start as a sailor and and advance through the ranks (with a story)
Editor to create your own enviroments

What else is there which could be realistic to add? Sure we would like 20 new harbours and 50 new ships but that would be impossible, so stay in the realms of reality ;)
Title: Re: Your realistic ShipSim 2010
Post by: Agent|Austin on September 10, 2007, 01:22:40
Window Wipers, Snow, Ice (Ice Breakers to go with), shifting icebergs, buy/sell ships, have a dock where you can free roam with all your ships, a campaign mode where you are hired by company's and can choose missions based on that.

Some other cool stuff.
Title: Re: Your realistic ShipSim 2010
Post by: Master Captain on September 10, 2007, 01:55:40
i like those ideas ;D
Title: Re: Your realistic ShipSim 2010
Post by: budbud on September 10, 2007, 02:10:42
Yeah I like these ideas too!
And a management of the engines systems (start/stop procedures) and deck equipments (winches, capstans, cranes...). And more details on the bridges: engines thrusters and rudders permanent feedbacks (not only with mouse pointer), light panel.
And also an radio control system with MRCC and VTS (like the ATC in MSFS.)
Oups, maybe am I asking too much?
Title: Re: Your realistic ShipSim 2010
Post by: CatMarineDiesel19 on September 10, 2007, 02:26:23
boat or ships makes a water splash that goes acrross the whole windsheild when u hit big waves and use the wind sheild wipers wipe it off also on the cruise ships have crew members and actually ppl on board maybe 3d boat wakes as the boats and ships pick up speed......have walking ramps on the sides of the crusiliner and the ppl borad on

as too boat and ships

sea bex one-reserach vessel
large fishing yacht
smith rotterdamn-large offshore tug boat
freedom of the seas-crusieliner

this is all i can think of for now
Title: Re: Your realistic ShipSim 2010
Post by: pigouinos on September 10, 2007, 04:11:43
omg i want ship sim 2010... ! :)
Title: Re: Your realistic ShipSim 2010
Post by: Captain Kool on September 10, 2007, 06:28:59
a campaign mode where you are hired by company's and can choose missions based on that.

Some other cool stuff.

I agree, this would be good for fishing, having to go out to the sea and catch fish by trawling, seining, long line fishing etc...

Title: Re: Your realistic ShipSim 2010
Post by: Agent|Austin on September 10, 2007, 06:42:03
Gas would be cool also :p
Title: Re: Your realistic ShipSim 2010
Post by: Muttzcuttz on September 10, 2007, 07:20:13
Cant believe no-one's suggested submarines yet  ???

Then you could include navy ships

omg  ;D
Title: Re: Your realistic ShipSim 2010
Post by: Captain Kool on September 10, 2007, 07:30:51
Dinghies?
Title: Re: Your realistic ShipSim 2010
Post by: renedef on September 10, 2007, 09:50:35
I want to be able to take lessons, just like in Flightsim. Learn how to behave in traffic and then learn how to steer the ships trough the traffic (from small to large).
Radarlessons would be great and it would be even greater if you have trafficcontrol in the Port of Rotterdam.

My son (9 years) would like a connection between flightsim en shipsim. Just fly to your yacht at Phi Phi Island with a seaplane end then sail away. (I don't see it happening in the next release ......)

Rene
Title: Re: Your realistic ShipSim 2010
Post by: pigdog on September 10, 2007, 10:08:09
I'd like to see detailed areas, ports and harbours with all the vessels local to that area released as a patch/add-on or new release on disk/download that you can purchase, this way as a new area is released the developers will have a steady income to develop the next area and it's associated vessels.

For instance Dover-Calais with all the ferries, tugs and other vessels that use the two ports, you could even include Dunkirk as the main commercial port and have all the navigational hazzards etc for these ports, like the Dover straight with AI ships using it and the ferries trying to cross and the shallow water and sand bars in the area.

I'd like to see tides & currents for each area, try getting a ferry into Dover through the narrow entrance when the fast tide is pushing you sideways as fast as you are making head way.

I'd also like to see more detailed bridge consoles and controls with each ship having the same layout and equipment as the real vessel it has been modelled on, as in other simulators like MFS where each aircraft has very different controls and they are modelled on the real aircraft, the same would be nice here too, so you can't just get in and take it for a spin you need to find out what the controls do and have trials missions that you have to pass before you can do more complex missions to show you can handle the ship in different situations.

As well as some other items mentioned in other posts such as windshield wipers, working radar etc it would be good to have port control/VTS radio that you can either control yourself or is AI or online with other users taking the part of port control, giving you information and instruction on when your vessel can leave/enter port, you have to ask permission to leave your berth, it's almost another sim in itself.
Title: Re: Your realistic ShipSim 2010
Post by: zax on September 10, 2007, 23:39:26
How about some "Deadliest Catch" missions?  ;D
Title: Re: Your realistic ShipSim 2010
Post by: Captain Spencer on September 10, 2007, 23:52:16
I want to be able to take lessons, just like in Flightsim. Learn how to behave in traffic and then learn how to steer the ships trough the traffic (from small to large).
Radarlessons would be great and it would be even greater if you have trafficcontrol in the Port of Rotterdam.

My son (9 years) would like a connection between flightsim en shipsim. Just fly to your yacht at Phi Phi Island with a seaplane end then sail away. (I don't see it happening in the next release ......)

Rene

I think your suggestions are bang on. I would love to be able to take missions as I'm not exactly clued up on ship navigation and movement. I have driven a boat, but nothing that even relates to ShipSim  :D.

I think a career possibility would be awesome as it would add another realm to the game, making it seem much more in depth. I hope people know what I mean by that?

Also I think pigdog is right in saying about the add-on packs. I would pay for add-ons that either included a new environment with ships or just an add-on pack with say 10 ships. I would willingly pay for something like this, as I want to support VSTEP in making the fantastic sim/game  ;D
Title: Re: Your realistic ShipSim 2010
Post by: Agent|Austin on September 11, 2007, 01:18:00
Cant believe no-one's suggested submarines yet  ???

Then you could include navy ships

omg  ;D

What part of SHIPsim don't you get. Go get sub sim -.-
Title: Re: Your realistic ShipSim 2010
Post by: avignale2 on September 11, 2007, 07:06:23
What part of SHIPsim don't you get. Go get sub sim -.-

a submarine is a special class ship. why wouldn't you want people to have submarines?
Title: Re: Your realistic ShipSim 2010
Post by: Muttzcuttz on September 11, 2007, 07:29:06
What part of SHIPsim don't you get. Go get sub sim -.-

That's uncalled for.  >:(

If you want to be picky then why is the powerboat in it? Its a powerBOAT. And the upcoming Jet Ski , last time I checked that wasnt a SHIP either.


And while I'm here
Quote
Submarines are typically referred to as "boats" even though most modern submarines should technically be called "ships". The term U-Boat is sometimes used for German submarines in English. This comes from the German word for submarine, `U-Boot`, itself an abbreviation for Unterseeboot ('undersea boat').

http://en.wikipedia.org/wiki/Submarine

Go and get your facts right before making a statement like that about something I suggest.
Title: Re: Your realistic ShipSim 2010
Post by: marcstrat on September 11, 2007, 08:10:45
Greetings,
If you guy's have a problem,dont put it on the forum this way,just do it by PM.
This forum not to fight agaist eatchother.You may have different idea's about something,but solve them the proper way.
Regards
Marc
Title: Re: Your realistic ShipSim 2010
Post by: Smiffa on September 11, 2007, 12:29:37
I'd like to see detailed areas, ports and harbours with all the vessels local to that area released as a patch/add-on or new release on disk/download that you can purchase, this way as a new area is released the developers will have a steady income to develop the next area and it's associated vessels.

As open as it would be to abuse, some sort of wiki-style community build would be great here.  Live in Southampton? Particular landmark not around on the in-game map?  Log in, add the model and texture, locate it and submit it.  In short order, the model would be available in the environment to all and the game would stream the latest environment from a server google-earth style.

From a player's point of view this increases the realism - though it'd probably have to be a small subscription service to cover the bandwidth costs.
Title: Re: Your realistic ShipSim 2010
Post by: Captain Kool on September 11, 2007, 13:30:16
What if somebody out to be a nuisance made a 3-D scribble and put it in the environment? Then everybody would have to look at it?
That might be an issue :[
Perhaps a filter could be used. Good idea though!

Title: Re: Your realistic ShipSim 2010
Post by: Captain Kool on September 11, 2007, 13:41:27
I would love the Sydney Harbour environmen, it is very beautiful.
The local vessels could include the world famous Sydney Ferries inculding rivercats which would be really challenging as they use schottel control system!, harbour tugs, P&O Pacific Sky, SoT (Spirit of Tasmania) and also inland container vessels, harbour tugs etc.
I am saying this mainly because it is one of my nearest major ports hehe :D

Another interesting port would be Auckland. I have never been there, but it looks like a very interesting port.
Title: Re: Your realistic ShipSim 2010
Post by: akkres on September 11, 2007, 13:54:08
Did somewane already asked for a dredger. Someone has to maintain the channel depths!
for example the Fairway from Boskalis, it is already sunken by a container vessel.....
Title: Re: Your realistic ShipSim 2010
Post by: Stuart2007 on September 11, 2007, 14:42:51
What if somebody out to be a nuisance made a 3-D scribble and put it in the environment? Then everybody would have to look at it?
That might be an issue :[
Perhaps a filter could be used. Good idea though!

As said before, most online sims that I've seen the nominated lead player can throw people out. I'm not so sure that uploading scenery or ships into a live game  would work- would you chop your firewall to let strangers upload to your computer?

We don't know the technicalities of how the MP is going to work. If I understand rightly in MSFS all that was sent to computers via the server was position of aircraft etc and a few other bits and it was down to your computer to work out the scenery. Otherwise everyone would have to have EXACTLY the same setup.

I think we shall have to wait and see if a scenery editor is developed (I remember mark/pjotr said that to add in static objects is much easier than playable/AI stuff.... so lets see) and that is purely my own opinion and it is NOT a statement of fact. ;)

Stu
Title: Re: Your realistic ShipSim 2010
Post by: Mr Robville on September 11, 2007, 16:46:53
well,  you got nice fantasy, i love it if it would be true ;D
Title: Re: Your realistic ShipSim 2010
Post by: beppoleitl on September 11, 2007, 21:09:04
Hi,

If you are adding scenarios, Bergen in Norway would be nice, since they already have the "sea"-environment for that. Especially the islands around Bergen are interesting, I went on some fast ferries in that area a few years ago and it's simply amazing how fast they go through these narrow channels:
Title: Re: Your realistic ShipSim 2010
Post by: akkres on September 13, 2007, 20:41:07
Here an idea of a new area: The Palm Jumeirah or The Palm Jebel Ali and in a few years (2013) Palm Deira al in Dubai. The World is also between these projects. And the harbour of Jebal Ali is nice for container vessels and ro-ro's. In the Palms you can sail around with the yacht's or a jetski. Nice to watch the Bur al Erab in the evening...
Title: Re: Your realistic ShipSim 2010
Post by: joecocker on September 13, 2007, 21:47:20
I definately WANT TO see SAILING Ships/Boats and SAILING Yachts of every possible size in the next release, and a much more flexible gameplay - enhancing the game to that level of fun Virtual Sailor 7 is offering (where you can simply edit the ships in use, the scenery, the weather and waves and everything IN!! THE ACTIVE GAME - thus offering an almost endless gameplay only limited by your phantasy - please make SS10 more flexible IN game :-)

And I am really with others who mentioned VSTEPS also INflexible process of designing and releasing SHIPS and SCENERY - they really have to release a Developer Construction Kit for to boost the games usability and the fun playing it. I paid hundreds of Euros for MSFS Add-Ons and would do such too for SSxx.

Last but not least - it´s somehow unfair that those nice ships of v.2006 (like the big Motor Yacht) are not available anymore in the 2008 (next) release. So they should come up whith the 2006 Ships in this Version of course - ASAP.

And - the mooring should be much more real and flexible, as in real life it should be possible almost everywhere in free roam mode...
Title: Re: Your realistic ShipSim 2010
Post by: clanky on September 13, 2007, 22:06:51
As much as i would love to see sailing ships I doubt the present game engine could cope with a realistic version which gets its propulsive power from the wind.

As for the developer kit I have read a post somewhere which said that it would take as long to develope such a kit as it would to produce a new version of the game.

As far as mooring is concerned I agree, used to work for Bank Line and in some of the South Pacific islands we used to tie up to trees.
Title: Re: Your realistic ShipSim 2010
Post by: Lighthouse on September 14, 2007, 06:57:31
Hi, Lighthouse here.

New zones that i'd like to see in future versions of the simulator are:
*Brisbane River, Brisbane, Queensland, Australia.
*Miami, Florida, USA
*Sydney, New South Wales, Australia
* Antartica, yes, antartica with ice sheets and icebergs.

New ships:
*Antartic ice ship
*Any P&O cruise ship
*Sailing yachts like the AI ones in the game.
*Dingy
*Fishing vessels
*A yacht like the one in SS06
*Small boat (with outboard engine)

New features:
*More advanced weather system, such as larger and larger waves(different sizes and forms) realistic rain and where the weather can change during a mission/free roam without the user to tell it to. totally random. With out a doubt I'd also like to see a waterspout in the game.

*Nothings more intense than being in the middle of the ocean in a yacht and a waterspout forms, totally random, but can be used when creating a mission... for example - Waterspout chasers (Storm chasers on water.)

*Campaign mode: Start as a sailor in a yacht and advance through the ranks (with a storyline) all the way to mastering the titanic. A possable storyline may look like this. "While sailing your small yacht around (insert harbour name) the local water taxi business witnesses you mastering your yacht and after you anchour your yacht the approch you and offer you a job as a water taxi driver. Would you like to except the job? Yes / No.

The rest writes itself!

What else is there which could be realistic to add? Hmm I've said what I reckon would make the game realistic, anyone else got any ideas?

Bon Voyage,

Lighthouse
Title: Re: Your realistic ShipSim 2010
Post by: Captain Kool on September 14, 2007, 07:32:19
The thing with a 'storyline' is that it draws the 'simulation' out of the game. Fair enough if you could work your way through ranks but it shouldn't really affect the gameplay.

This is a simulator.
Title: Re: Your realistic ShipSim 2010
Post by: Lighthouse on September 14, 2007, 08:03:55
Hi,

Captain Kool, yes I see that having a storyline would make the simulator... well less of a simulator but as the topic says, Your realistic Ship Simulator 2010, it doesn't mean that is will be. It's just a suggestion not a reality. though it would be nice as an option.

Bon Voyage,

Lighthouse
Title: Re: Your realistic ShipSim 2010
Post by: Kevinmcg_ships on September 14, 2007, 08:44:59
I would like the River Clyde included at some point in future. It's got lots of piers, harbours, drydocks, shipyards (yes we still have them! One in Glasgow and another in Port Glasgow) and several ferry routes. Container ships and cruise liners of all sizes also goes there. (A few months a 100,000 ton cruise liner visited, so we can accommodate big ships!)  ;D

Clyde also boast a very deep draught berth at Hunterston which is ideal for the supertanker Latitude. No chance of her going aground there!  ;)

There is also a Royal Navy submarine base in Clyde, so plenty of opporunities for different kind of missions.

As for ships: I would like to see more medium-sized car ferries. Pride of Rotterdam is very lovely but sometimes she too big for me. More ferries of Red Eagle's size would be lovely.

I am so dying to control that car ferry Coromuel which appeared after patch 1.1 was installed (any chance of making her available for missions etc?)

Title: Re: Your realistic ShipSim 2010
Post by: joecocker on September 14, 2007, 16:51:46
@Kevinmcg_ships: I am so dying to control that car ferry Coromuel which appeared after patch 1.1 was installed (any chance of making her available for missions etc?)

Have you tried Virtual Sailor VS7 yet? I was astound seeing the Coromuel in SS2008 - as this ship was (and is - one of the best together with many other ferries :-) part of the VS world. See enclosed screen...
Title: Re: Your realistic ShipSim 2010
Post by: Kevinmcg_ships on September 15, 2007, 08:24:26
Hi joecooker,

No, I haven't tried Virtual Sailor 7, I'll google it & have a look at their website, many thanks!  :)
Title: Re: Your realistic ShipSim 2010
Post by: clanky on September 15, 2007, 18:30:52
A few areas which would be great to see in SS are the Kiel Canal and Lübeck / Travemünde in Germany and Helsinki Sompasaari (spelling) in Finland, the entrance to the harbour is awesome and it would be a fantastic challenge to take the pride of Rotterdam or a similar ship through there.
Title: Re: Your realistic ShipSim 2010
Post by: devin15 on September 15, 2007, 20:50:15
online mode man !!  whit coms  and a mud ship for a sea boot too come in the harbour
Title: Re: Your realistic ShipSim 2010
Post by: Rac0r on September 16, 2007, 10:18:02
Hi there,

I'd like to see the Felixstowe/Harwich port and the Stena Hollandica/Brittannica. Would be nice to take them out of the Hook to Britain.

Regards
Title: Re: Your realistic ShipSim 2010
Post by: devin15 on September 16, 2007, 14:10:14
i frogot one  thake a stradel carrier  too take a container and bring that to the crane
Title: Re: Your realistic ShipSim 2010
Post by: Stuart2007 on September 16, 2007, 14:40:01
Joecocker. The 06 add on will be released for 08 in due course, with a free upgrade for 06 add on registered users.

As for your other points, they have been discussed already. Quite frequently in fact.

Stu
Title: Re: Your realistic ShipSim 2010
Post by: elangeland on September 16, 2007, 22:09:50
I'll second the area around Bergen, Norway as an environment. Of course, the obvious ship(s) to add for it would be one or two (or more) of the Hurtigruten vessels.
Title: Re: Your realistic ShipSim 2010
Post by: CubanSailor on September 16, 2007, 22:26:28
Miami! woot!

Id like a cruise ship.
Title: Re: Your realistic ShipSim 2010
Post by: Voics on October 12, 2007, 05:43:02
In my view the game can be improved in three broad areas:

1. technical simulation
2. graphical appearance
3. content

Simulation... big improvements needed, IMO right now it doesn't qualify as a sim. Rudder effect tied to engine RPM instead of surface speed? Stuff like this needs to be fixed pronto. Of course, more complex refinements need to be made as well. Ship AI is a major thing, they must not blindly run into you. Introduce training missions explaining the harbour rules, speed limits, right-of-way, navigation lights and buoys, etc. Rest of missions should then take those into account. More controls on the bridge - lights, comms equipment, added radar functionality, wall charts, anchor cables, etc. I try to only use first person and would appreciate several crew on each ship (depending on size), with visible avatars, between which I can switch - so I keep one on the bridge and walk the others to the bridge wings, bollards, wherever I need them.

Graphics wise the textures and interiors can use a big improvement. Interiors should look more authentic, together with instrument functionality mentioned above. Other parts of the ships need more texture/lighting details, and non-player ships like the yachts and sailboats are let down by low-res textures. Introduce nationality flags?

Content-wise... every environment should have its own water taxi, tug boat, ferry/tourist/passenger vessel and large cargo/tanker ship, all playable. Followed by half a dozen non-playable cargo/fishing vessels to make up the traffic. These should be ficticious (no license is needed) and have several texture schemes each so there's more visual variety. This content should be added retrospectively for the existing environments, which would fix NY and Cisco Bay being populated only by Euro ships. Perhaps in a 2010 version such environment packages could be marketed separately, i.e. you purchase the base game and you're allowed to download one environment package for it, after that the others cost extra? There's enough environments for now although for balance purposes maybe add one from Asia - perhaps Singapore?

Lastly I'd like more sound effects and ambience, circling seagulls, tricks like that to make the places feel more 'alive' even if there's no people visible.
Title: Re: Your realistic ShipSim 2010
Post by: TJK on October 12, 2007, 06:29:43
working light house
Title: Re: Your realistic ShipSim 2010
Post by: Shipaddict on October 12, 2007, 19:55:41
Being abled to do a safety drill on cruise ships ;D
Title: Re: Your realistic ShipSim 2010
Post by: sonarman on October 12, 2007, 20:05:59
I would like the River Clyde included at some point in future.

Yes, I'd like to see that to along with Simon's "Clyde Puffer" and "Waverley" models. Some Caledonian Macbrayne ferries would be great too, there are 12 different ferry routes in the Clyde area along with a Seacat to Belfast
Title: Re: Your realistic ShipSim 2010
Post by: ozziesailor on October 14, 2007, 08:18:30
i would like to see ships with pilots in them and passengers for taxi and cruise liners like in trainz... and have passengers wonder around the ship instead of juz standing there, and have working crewman on a tug or something.... plus have sirens go off when i ship starts sinking or in an emergnacy

and i would also like to see fire starts on cruise liners or things like that

Edited for language, DJM.
Title: Re: Your realistic ShipSim 2010
Post by: ELX Lucifer on October 14, 2007, 12:45:48
I would see higher waves  ;D and a Navy Vessel (Dutch of course), so you can get situations like this commercial (at the end) (http://video.google.nl/videoplay?docid=7307135358523739334&q=koninklijke+marine&total=43&start=0&num=10&so=0&type=search&plindex=7).
And capsizing :D
Title: Re: Your realistic ShipSim 2010
Post by: Neelix79 on October 17, 2007, 09:18:13
love all those idea. dont forget able to launch lifeboat if ship is sinking  ;D
Title: Re: Your realistic ShipSim 2010
Post by: Alfredo on October 20, 2007, 06:17:57
@Kevinmcg_ships: I am so dying to control that car ferry Coromuel which appeared after patch 1.1 was installed (any chance of making her available for missions etc?)

Have you tried Virtual Sailor VS7 yet? I was astound seeing the Coromuel in SS2008 - as this ship was (and is - one of the best together with many other ferries :-) part of the VS world. See enclosed screen...

im glad you liked my ships!! M.N. Loreto is on the Drydock too. improving the bridge and textures!
Title: Re: Your realistic ShipSim 2010
Post by: Harry G on October 26, 2007, 19:23:01
A submarine and QM2 would be quite nice. Antarctica... Maybe ;) I'd also like the ability for developers to make and maybe sell their own ships for ShipSim 2010, this would produce a lot more ships etc.
Title: Re: Your realistic ShipSim 2010
Post by: rs on October 26, 2007, 20:02:57
In my view the game can be improved in three broad areas:

1. technical simulation
2. graphical appearance
3. content

Simulation... big improvements needed, IMO right now it doesn't qualify as a sim. Rudder effect tied to engine RPM instead of surface speed? Stuff like this needs to be fixed pronto. Of course, more complex refinements need to be made as well. Ship AI is a major thing, they must not blindly run into you. Introduce training missions explaining the harbour rules, speed limits, right-of-way, navigation lights and buoys, etc. Rest of missions should then take those into account. More controls on the bridge - lights, comms equipment, added radar functionality, wall charts, anchor cables, etc. I try to only use first person and would appreciate several crew on each ship (depending on size), with visible avatars, between which I can switch - so I keep one on the bridge and walk the others to the bridge wings, bollards, wherever I need them.

Graphics wise the textures and interiors can use a big improvement. Interiors should look more authentic, together with instrument functionality mentioned above. Other parts of the ships need more texture/lighting details, and non-player ships like the yachts and sailboats are let down by low-res textures. Introduce nationality flags?

Content-wise... every environment should have its own water taxi, tug boat, ferry/tourist/passenger vessel and large cargo/tanker ship, all playable. Followed by half a dozen non-playable cargo/fishing vessels to make up the traffic. These should be ficticious (no license is needed) and have several texture schemes each so there's more visual variety. This content should be added retrospectively for the existing environments, which would fix NY and Cisco Bay being populated only by Euro ships. Perhaps in a 2010 version such environment packages could be marketed separately, i.e. you purchase the base game and you're allowed to download one environment package for it, after that the others cost extra? There's enough environments for now although for balance purposes maybe add one from Asia - perhaps Singapore?

Lastly I'd like more sound effects and ambience, circling seagulls, tricks like that to make the places feel more 'alive' even if there's no people visible.

I totally agree with all that!
Title: Re: Your realistic ShipSim 2010
Post by: shipfan55 on October 27, 2007, 01:22:18
another thing they need... Third Party Addition Features!!!!frikkin cool if they did
Title: Re: Your realistic ShipSim 2010
Post by: Neelix79 on October 27, 2007, 11:02:17
non player ship should able to sink as well. Once i saw npc hit some other ship enough to sink if it's real life but nope it just get under hull then pop out water and float away. I tried do same thing and i got sunk..... kinda unfair :-p
Non player ship could be stupid but still treat fair with real one
Title: Re: Your realistic ShipSim 2010
Post by: De Koning on October 31, 2007, 21:31:27
Is it possible to make it able to ride with battleships? For example something like the Zeven Provinciën Class. here a picture:

(http://www.havendenhelder.nl/pictures/havendenhelder/news/05-31-f802%207%20prov..jpg)
Title: Re: Your realistic ShipSim 2010
Post by: Shipaddict on November 03, 2007, 10:30:01
Another nice thing would be you buy extra ships with money earnt. As time goes ships get older and more rusty soyou sell them to another person. Or even though sadder, you might sell it for scrap. At the same price you bought it.
Title: Re: Your realistic ShipSim 2010
Post by: marcstrat on November 03, 2007, 10:37:49
Another nice thing would be you buy extra ships with money earnt. As time goes ships get older and more rusty soyou sell them to another person. Or even though sadder, you might sell it for scrap. At the same price you bought it.
Greetings,
The idea is good,but how will a company make some money than.Making vessels is a time consuming thing,modellers need to be payed.I think it's not realy realistic.
Regards
Marc
Title: Re: Your realistic ShipSim 2010
Post by: Sam on November 03, 2007, 10:47:25
A career mode.

You could choose with what you start, and then you build your self to the top.
Like; you choose freight, and you start with the inland ship and you build yourself to the top till you are at the lattitude.
You choose tug, you begin with the rope boat and you end with the fairmount sherpa.

And so on ...

And while in career mode, you learn handling the ships. A voice tells you how to manouver the ship. And when you know how to manouver the ship, you could start your own company.
Buy a small ship, and with the money you earn, you build yourself up by buying bigger ships.
Title: Re: Your realistic ShipSim 2010
Post by: JHB on November 03, 2007, 11:06:45
Greetings,
The idea is good,but how will a company make some money than.Making vessels is a time consuming thing,modellers need to be payed.I think it's not realy realistic.
Regards
Marc

If you have added this to the forum for the Virtual Sailor game then the forum members would jump on you ;D
Because for them it's all about freeware.  :D Nice to see that some here have a good view of how hard this modeling work can be ;)
Title: Re: Your realistic ShipSim 2010
Post by: De Koning on November 07, 2007, 22:17:19
I also would like to see is the environments of the port of Singapore and Hong Kong.
Title: Re: Your realistic ShipSim 2010
Post by: Vini on November 08, 2007, 14:55:41
I think it would be lovely to have some locks and bridges that
open when come across, just some environmental action. You
can go along building environments and ships but if there's
nothing to do it will get boring. I now have ship simulator 2008
Furie and Elbe edition and sailing at sea is really cool, but when
I come in the harbor of Rotterdam there is nothing to do, I can't
moore where ever I want, and I can't sail into Maassluis, because
the locks won't open. It's really a great game, but when you sail
your ship, something has to happen.

Greetings;
                Victor
Title: Re: Your realistic ShipSim 2010
Post by: De Koning on November 08, 2007, 22:42:41
I think it would be lovely to have some locks and bridges that
open when come across, just some environmental action. You
can go along building environments and ships but if there's
nothing to do it will get boring. I now have ship simulator 2008
Furie and Elbe edition and sailing at sea is really cool, but when
I come in the harbor of Rotterdam there is nothing to do, I can't
moore where ever I want, and I can't sail into Maassluis, because
the locks won't open. It's really a great game, but when you sail
your ship, something has to happen.

Greetings;
                Victor

and, you can't pass the Erasmusbrug with the P&O Ferry.
Title: Re: Your realistic ShipSim 2010
Post by: indianplatys on November 10, 2007, 15:11:50
Hello I'm new here. But i whant to se Stockholm in the next Ship simulator. That woud be nice.
Title: Re: Your realistic ShipSim 2010
Post by: Vini on November 11, 2007, 22:09:05
and, you can't pass the Erasmusbrug with the P&O Ferry.

That's logical, because a P&O ferry is to big ;), but at the side of the Erasmusbrug is a bridgepart which can be opened for real so why not in the game.
Title: Re: Your realistic ShipSim 2010
Post by: JHB on November 11, 2007, 22:20:47
I want to see more fictional companies so I can get some competition ;)
Title: Re: Your realistic ShipSim 2010
Post by: Signguy on November 12, 2007, 02:30:22
i think a career mode would be awsome. starting at the bottom and working up from there.
as for enviroments well i would love to see the Port of Halifax in the game
Title: Re: Your realistic ShipSim 2010
Post by: beechjetkid17 on November 12, 2007, 05:18:56
i for one would love to see the Very Slender Vessel(VSV)Mary Slim
Title: Re: Your realistic ShipSim 2010
Post by: marcstrat on November 12, 2007, 08:33:13
I dont know if this realistic.
My idea is:
If you start the game on your computer,all the vessels you play will have your logo.This way you dont have to make somany vessels,we can recognize them by the logo on the bow or funnel.
This means,if i steer the vermaas,and you to.Yours will carry your logo,and my vessel mine.
It gives a differces in the game.
Regards
marc
Title: Re: Your realistic ShipSim 2010
Post by: Minime on November 12, 2007, 12:49:04
there should be an online shipsim, where you have an career, and you have to work from the bottom to the top.
Title: Re: Your realistic ShipSim 2010
Post by: marcstrat on November 13, 2007, 11:24:47
Greetings,
Idea is good,however how do you see this idea,how would it work?
Give some info.
Marc
Title: Re: Your realistic ShipSim 2010
Post by: indianplatys on November 13, 2007, 18:11:54
i think a career mode would be awsome. starting at the bottom and working up from there.
as for enviroments well i would love to see the Port of Halifax in the game
Yeah that woud be very cool!
Title: Re: Your realistic ShipSim 2010
Post by: sam009 on November 13, 2007, 19:29:12
wouldn't it be great to sail from the Greek harbour of Patras (Patrai) to Corfu and than to Igoumenitsa and so to Venice with one of the Minoan lines, Anek lines, Blue star, ...

In Ship Simulator that's actually something I dream of...

A ship like, for example, the minoan lines, where you can open or close the bridges for the cars and passengers, a much more complicater towing, mooring system.  And with a verry nice interiour.

I know this all will be verry difficult to make, but 1 ship and those 4 harbours allone will be enough for me to buy it.

Ship sim 2008 is for me allready a simulation game that's, for now, one of the best.

Regards,
Sam
Title: Re: Your realistic ShipSim 2010
Post by: De Koning on November 13, 2007, 21:00:34
Yes, you´re right, but it would be cool if you had a online game mode with a carreer mode. Then would it be possible to recognise each other. Great idea!
Title: Re: Your realistic ShipSim 2010
Post by: FREDMD2000 on November 13, 2007, 22:50:59
How about some improvements in the navigation area.  Like being able to plot a course and getting more feedback like time to waypoint etc.
Title: Re: Your realistic ShipSim 2010
Post by: mvsmith on November 13, 2007, 23:32:59
FREDMD,
The ability to plot a course is one of many things required if the “long ocean voyage” capability is to have any real purpose. As it stands now, waypoints cannot be moved or created while in missions. This means that the navigator cannot make corrections when, in the words of Cap’n Ron, “Stuff happens”.
A true ocean transit sim would have weather systems that moved along tracks like AI vessels, along with a way to see them on the RADAR/Chart. The navigator would re-plot in order to avoid them.
You can make waypoints in free roam, but that mode offers only limited ability to do anything else.
The mission editor gives you great flexibility in plotting courses, but they can’t be modified during the mission.
I hope you eventually get what you want, but implementing it in the present SS is far from a trivial task.
Marty

Title: Re: Your realistic ShipSim 2010
Post by: Stuart2007 on November 25, 2007, 13:48:51
If you have added this to the forum for the Virtual Sailor game then the forum members would jump on you ;D
Because for them it's all about freeware.  :D Nice to see that some here have a good view of how hard this modeling work can be ;)

With respect, since you are always having a sly comparison between VS and SS... WHY are you HERE? If VS is so good?

Stu
Title: Re: Your realistic ShipSim 2010
Post by: wolfpack on November 25, 2007, 18:14:03
Hi,

Try to give more merchant ships in the next ss 2010, Bulk with cranes and others container ships ;D