Ship Simulator
English forum => Ship Simulator Extremes => Topic started by: samuelhahnsson on November 08, 2010, 21:01:50
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It would be funny and good if they put diffrent kinds of alarms on the bridge for example engine alarm like somthing malfunction and it piips on the bridge. also when its heavy seas and it rolls to mutch then a alarm goes of. I have been working on a ship and it peeps on the bridge quite often :thumbs:
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1+ :thumbs:
This wish can reveal some extreme of SSE
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Hi samuelhahnsson,
Extremes does include such an alarm, but it takes the form of a message to the effect that QuestViewer has experienced a problem and must close.
Regards,
Marty
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Hi samuelhahnsson,
Extremes does include such an alarm, but it takes the form of a message to the effect that QuestViewer has experienced a problem and must close.
Regards,
Marty
lol...
Not quite the "Alarm" they were thinking of :doh:
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Hi samuelhahnsson,
Extremes does include such an alarm, but it takes the form of a message to the effect that QuestViewer has experienced a problem and must close.
Regards,
Marty
I hate that alarm... :P
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no i mean piip alrms not alarms on text. Alarms when you has to mutch list etc. :doh:
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That would be awesome! :2thumbs:
Now if only they could get rid of that other alarm... ;)
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Tiltmeter- preferably analog would be great! :D Hot Gear Box too! OOhhhh..... I just thought of the Chemox system in a sim for engine room fires.... <drool....> :2thumbs: ;D
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yeah that would be awesome! :2thumbs: :captain:
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I have thought about that too. It would be possible for US to mix some beeps in to the radio chatter file.... If it would be legal.. :sigh: :C :( :'(
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They could atleast add a muster alarm :)
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yeah! on real ships larms go of very often :2thumbs:
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I know I did start one for a drill once :doh:
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the game would be much morerealistic with diffrent kinds of alarms :thumbs:
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the game would be much morerealistic with diffrent kinds of alarms :thumbs:
2+ :thumbs:
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the game would be much morerealistic with diffrent kinds of alarms :thumbs:
Yep and it's not a hard task since it's just a sound file and posebly a buttom :doh:
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Yep and it's not a hard task since it's just a sound file and posebly a buttom :doh:
there is a little more to do than that, but it is still easy.
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yes exactly. I hope they have it in mind for the next patch! ;D
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Ship's have too many alarms. Often you'll spend a watch having to acknowledge the same alarm over and over. Keeping alarms out of a for fun simulation is a good thing. A CPA alarm on the radar would be nice though.
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What is a CPA Alarm?
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yeah! on real ships larms go of very often :2thumbs:
On what kind of vessels do you sail..?? ;D
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What is a CPA Alarm?
CPA means Closest Point of Approach, you also have TCPA which is Time to Closest Point of Approach.
You can set these 2 values in the radar. After plotting them on an ARPA (Automatic Range and Plotting Aid) radar, the radar keeps track of the vessel. If the vessel reaches the values of CPA and TCPA, e.g. the vessel will be closer than 1 nautical mile within 15 minutes, the radar will give an alarm to notify the officer on duty. Ofcourse the values of CPA and TCPA can be adjusted to the area that the vessel is sailing.
Back in the days when ARPA didn't excist, you had to plot the vessels manualy on a Plotting Sheet (http://gcaptain.com/maritime/tools/files/moboard-5090.jpg). You have to take the bearing and distance of another vessel on an interval (3 minutes, 6 minutes) and draw them in the plotting sheet. With a little bit of math and rocket science you can calculate the CPA and TCPA. You can also calculate how much degrees of course alteration you have to perform to avoid a collision :)
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Ahh
OK, thanks very much Ballast :thumbs: