Ship Simulator
English forum => Small talk => Topic started by: The Ferry Man on September 09, 2010, 20:41:11
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Hi Guys, a lot of the missions in SSE/Campaigns involve tugging
Now trouble is, I am not very good at tugging, I seem to end up with the vessel overtaking me, being pulled off course/swung round, etc
Could some one give me the finer points of the best ways to tug?
Thanks
TFM
:)
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ask pdpx7 or me i will be happy to teach you in a mp server after 14:30 hours cet(only sse)
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Ask Jack :doh: I go with not giving the vessel your tugging any thrust...Connect multiple lines...and dont go too fast or make large corrections
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Hi TFM,
Personally i found the towing dynamics in SS08 better then those in SSE. In SS08 the tow followed the tug better. As you can see on your screenshot, the tow starts to live it's own life. :-)
Towing isn't rocket science - You just have to think a few steps ahead. If you tow with a relative short single towing line, the tow will react quicker and more direct then when you are towing with a relative longer towing line. The tow also reacts differently when you tow with 2 towing wires, instead of 1 towing wire.
I often see people on MP using the aft connection point of the Fairmount Sherpa for towing. By doing that, the maneuverability is reduced compared by towing on the center winch. You know that "moment = force x distance". When the towingline is connnected on the aft connection point, the distance to the propulsion is alot less then when the towing wire is connected on the large winch thus you need less force to make that same moment.
When you are towing, you need to think a few steps ahead. It's just like driving a car with a trailer behind it. Don't make the turns too short. Don't go too fast and reduce speed in time. Remember that if you are towing a large vessel with more mass then the tug, the tow needs more time to slow down. Make small movements with the tug, to keep the tow steady. The larger the angle between the centerline of the tug and the towline, the more the tow will react.
You just need practice and try to observe what happens to your actions.
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thanks for the info guys
*After that pic was taken the RJ4 ended up crashing into a harbour because of its position :doh:
What do you recommend Ballast one towline or two?
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On the Bugsier i often choose 1 line, secured on the center of the tow but i suggest that you try different set ups to see what fits you best :)
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OK, thanks :thumbs:
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My way..
1. Connect the line
2. Go FLAT OUT!
3. Carry on going flat out even in the most dangerous places
4. If something goes wrong, just carry on and hope for the best
:captain:
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In your case, mate.. I'd just hop aboard that redjet with one of these;
(http://image.made-in-china.com/2f0j00cBnTugRhsafF/86-5-inch-Aluminum-Kayak-Paddle-with-Two-Blades.jpg)
Nah just kidding mate.. ;)
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In your case, mate.. I'd just hop aboard that redjet with one of these;
(http://image.made-in-china.com/2f0j00cBnTugRhsafF/86-5-inch-Aluminum-Kayak-Paddle-with-Two-Blades.jpg)
Nah just kidding mate.. ;)
I don't know, I think that would be better idea... :D
I tried the first Core Campaign Mission and ended up with the tow in front of me... :doh:
What is the best way to practice towing, since you can't have two vessels in Free Roam?
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In an SSE mission where you have to stop OS from colliding with the oil platform, you have the additional problem that OS has significant way on her when you hook up. I believe that she is an AI ship until you are hooked up, and then is switched to static.
You have the problem of being overrun by the tow. If you try to divert her from her course, she may quickly put the hawser at such an angle as to capsize you. That’s why escort tuggers make the big bucks