Ship Simulator
English forum => Ship Simulator Extremes => General discussions => Topic started by: coryt415 on September 02, 2010, 01:12:53
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after saving in a game in which you are to tow something as an objective and restart them the ship your are towing the controls become active..such as in mission in sight harbor (towing vermass)
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Thanks for the insight Corty! i was wondering if that was porpousley done or was there a way around it! i was trying to tow the ocean prince and realized that the controls didnt work except for the sterring.. it was a joke couldnt tow the thing without some kind of help
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The design decision to make all vessels under tow static (not controllable) was one I never understood. Surely the developers have heard the phrases “ship assist†and “escort dutyâ€.
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The design decision to make all vessels under tow static (not controllable) was one I never understood. Surely the developers have heard the phrases “ship assist†and “escort dutyâ€.
exactly! i understand they wanna take the "easy" out of "the easy way out" but trying to two the ocean prince with the bugs 2 is kind of a joke! if it can be moved under its own power thats one of those ship assit times. maybe even escort duty. but if it cant be then they should at least include 2 tugs that can move it with ease
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The Bugsier 2 is not a joke when towing the Ocean Prince!! :doh:
It proves your metal as a Tug captain... I can tow the Prince at 7knots quite happily to leave the harbour! This is regardless as to whether or not you think this is or is not realistic. >:(
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i think its realistic however i just said they should let u have the option to access the engine conitrols on the ocean prince because if ships are driveable in real life especially tankers they do use theire engines somewhat to assit the tug in moving . its not all up to the tug